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Infinite loop and signal deluge

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  • F Offline
    F Offline
    Franzk
    wrote on last edited by
    #14

    Another consideration is that the text might change quickly enough for the user not even to notice it. It would probably make sense to not let the longProcessThingy() control the text the user sees unless there's an error of sorts. The current approach seems indeed too naive for successful operation.

    "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

    http://www.catb.org/~esr/faqs/smart-questions.html

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    • J Offline
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      JulienMaille
      wrote on last edited by
      #15

      Sorry to bump this thread, but are there any best practice that I could find to solve my problem?

      • EDIT: I just found about Qt::BlockingQueuedConnection, could this be a good idea?
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      • F Offline
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        Franzk
        wrote on last edited by
        #16

        If your thread can wait, sure, try that.

        "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

        http://www.catb.org/~esr/faqs/smart-questions.html

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        • J Offline
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          JulienMaille
          wrote on last edited by
          #17

          I'm affraid it will affect performances. I'll try that and report here.

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          • F Offline
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            Franzk
            wrote on last edited by
            #18

            It will slow down your thread somewhat, yes. If the thread cannot wait, you should probably go for Gerolf's solution or something like it.

            "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

            http://www.catb.org/~esr/faqs/smart-questions.html

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              JulienMaille
              wrote on last edited by
              #19

              [quote author="Franzk" date="1306420801"]Gerolf's solution or something like it.[/quote] Any details on this?
              Gerolf method could work with text (because it does not always change), but I also emit pointer to images. And after each loop the image changes, so I need to either:

              • wait for the event to be processed (in a performance friendly fashion)
              • trash events if too many of them are fired

              I cannot use this "emit only if required" idea, because I can not decide if it's required based on the content of the image.

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              • F Offline
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                Franzk
                wrote on last edited by
                #20

                Hmno, that was Andre's suggestion. Read "Gerolf's suggestion":https://developer.qt.nokia.com/forums/viewreply/33804/ again.

                "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

                http://www.catb.org/~esr/faqs/smart-questions.html

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                • J Offline
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                  JulienMaille
                  wrote on last edited by
                  #21

                  Yes your right, I will end up doing something like this if I don't find anything simpler.
                  I'm now considering this:
                  adding a new emit processEventsInMain() in the loop,
                  and connect this signal in a blocking way to a slot of my main thread that will just consist in a processEvents() call.

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                  • G Offline
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                    giesbert
                    wrote on last edited by
                    #22

                    Nonono, bad idea. the queued signal will be called if the main thread enters the event loop, so that will not solve the problem, you will get others. Opening the event loop is not a good idea, you get asynchronous behavior where you don't expect it.

                    What is wrong with the intermediate object? That also works with any kind of data. Simple but powerfull pattern:

                    The object stores the current data (or perhaps the current and the last). It has a member bNewDataEmitted. If this value is false, a dataChanged signal is emitted and the value is set to true. On each consecutive call of set data, no signal is emitted until the value goes to false.

                    Each getData sets the value to false, so a dataChanged can be emitted on next setData.

                    Nokia Certified Qt Specialist.
                    Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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                    • J Offline
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                      JulienMaille
                      wrote on last edited by
                      #23

                      [quote author="Gerolf" date="1306432144"]Nonono, bad idea. the queued signal will be called if the main thread enters the event loop, so that will not solve the problem, you will get others.[/quote] Even with a Qt::BlockingQueuedConnection?

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                      • F Offline
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                        Franzk
                        wrote on last edited by
                        #24

                        Yes. BlockingQueuedConnection just waits until the event loop has finished executing the slot. If the slot is starting an event loop, you are getting weird results. Different example, but same case: http://labs.qt.nokia.com/2010/02/23/unpredictable-exec/.

                        "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

                        http://www.catb.org/~esr/faqs/smart-questions.html

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                          andre
                          wrote on last edited by
                          #25

                          Is there really no way to know if you need to act on the result of your longProcess or not? So far, it is not very clear what your long process entains. You started out with a string (I guess as an example), and you are talking about pointers to images. However, you also said that sometimes your longProcess returns very very quick. Does it still return valid and new data if that happens?

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                            JulienMaille
                            wrote on last edited by
                            #26

                            My veryLongProcess() performs segmentation on an image.
                            If it work the result is an image with an overlay, if it fails it returns the original image.
                            In both cases it will also result a string containing some timers and error codes.

                            The original image comes from a live camera, so the output should be as real-time as possible.

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                              andre
                              wrote on last edited by
                              #27

                              So... couldn't you parse the error codes to see if you need to emit, and if so, what?

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                              • J Offline
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                                JulienMaille
                                wrote on last edited by
                                #28

                                I always need to emit, even if it's an error I will emit the original image, the timers and the error code ...

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                                • A Offline
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                                  andre
                                  wrote on last edited by
                                  #29

                                  Then, sorry, I don't know how to optimize further. I would say that at most, you'd need to emit a signal every 1/60th of a second (and probably half that or even only every 1/24th of a second), but if you say that you need to draw everything, then I believe you.

                                  I think that if you really need to pass information that fast, that threads may not be the ideal way to do it. It also depends on how much time processing the information at the other end takes. I mean: it doesn't make much sense to send a load of new images to display as a video if the system is still busy with drawing the first image. That will only clog the event queue, which will result in even more delays.

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                                  • J Offline
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                                    JulienMaille
                                    wrote on last edited by
                                    #30

                                    I tried to implement Andre's suggestion:
                                    Since I can send many signals I added a int _sentSignals to my class:
                                    @
                                    private:
                                    QMutex canEmitMutex;
                                    int _sentSignals; //!< Safe-guard to avoid signal deluge
                                    bool canEmit() {return _sentSignals<=0;}

                                    public:
                                    void signalProcessed();
                                    void signalEmited();

                                    // cpp
                                    void ProcessingThread::signalProcessed()
                                    {
                                    canEmitMutex.lock();
                                    _sentSignals--;
                                    canEmitMutex.unlock();
                                    }

                                    void ProcessingThread::signalEmited()
                                    {
                                    canEmitMutex.lock();
                                    _sentSignals++;
                                    canEmitMutex.unlock();
                                    }@

                                    And now in my processing loop I have
                                    @
                                    while( someCondition )
                                    {
                                    iCanEmit = canEmit();

                                    //code
                                    if( iCanEmit )
                                    {
                                    emit someSignal();
                                    signalEmited();
                                    }
                                    //repeat for other signals
                                    }@

                                    someSignal is connected to a slot in my main:
                                    @
                                    void MainWindow::slotDisplayStatusMsg(QString text)
                                    {
                                    ui->statusLabel->setText(text);
                                    // Tell processing thread that we processed its signal
                                    if( _procThread ) _procThread->signalProcessed();
                                    }@

                                    The problem is that, sometimes, some slot seems to be not executed. Hence _signalSent is not decremented and stays to 1. And my loop stop emiting.
                                    Is it possible that some events are sometimes ignored?

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                                    • G Offline
                                      G Offline
                                      giesbert
                                      wrote on last edited by
                                      #31

                                      no, it can't.
                                      but between canEmit and signalEmitted in your while loop, there is a whole, where your raise condition may happen.
                                      So I suggets doing it like this:

                                      @
                                      class ProcessingThread
                                      {
                                      private:
                                      QMutex canEmitMutex;
                                      int _sentSignals; //!< Safe-guard to avoid signal deluge
                                      bool canEmit() {return _sentSignals<=0;}
                                      // some more stuff

                                      public:
                                      // some more stuff
                                      void signalProcessed();
                                      };

                                      void ProcessingThread::signalProcessed()
                                      {
                                      QMutexLocker lockObj(&canEmitMutex);
                                      _sentSignals--;
                                      }

                                      void ProcessingThread::run()
                                      {
                                      // do some stuff
                                      while( someCondition )
                                      {
                                      // emit lock
                                      {
                                      QMutexLocker lockObj(&canEmitMutex);
                                      if(canEmit())
                                      {
                                      emit someSignal();
                                      _sentSignals++;
                                      }
                                      }
                                      }
                                      // do some stuff
                                      }
                                      @

                                      EDIT: corrected code, Gerolf

                                      Nokia Certified Qt Specialist.
                                      Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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                                      • J Offline
                                        J Offline
                                        JulienMaille
                                        wrote on last edited by
                                        #32

                                        Thanks for your help. Will try that tomorrow.
                                        Hum, in your example I guess I should replace:
                                        @void ProcessingThread::signalEmited()
                                        {
                                        QMutexLocker lockObj(&canEmitMutex);
                                        _sentSignals++;
                                        }@ with
                                        @void ProcessingThread::signalProcessed()
                                        {
                                        QMutexLocker lockObj(&canEmitMutex);
                                        _sentSignals--;
                                        }@

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                                        • G Offline
                                          G Offline
                                          giesbert
                                          wrote on last edited by
                                          #33

                                          perhaps, yes, it was late :-)

                                          Nokia Certified Qt Specialist.
                                          Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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