Infinite loop and signal deluge
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I would simply make sure that you don't emit your signal if it should not emit. Best place to stop such an overflow it as the source...
Is there some way for your process to know if the result is new or updated or something like that? If not, you could use a technique like "this":http://developer.qt.nokia.com/wiki/Delay_action_to_wait_for_user_interaction to throttle your signal emissions, I guess.
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[quote author="Andre" date="1304344127"]I would simply make sure that you don't emit your signal if it should not emit.[/quote]In fact I always want to emit this signal. I "rephrased" my question in the first post.
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I don't get it. With your finished boolean you just turn someLongProcessing() into a blocking call. But it is already blocking.
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This will break the loop. I don't want to break the loop when someLongProcessing() returns true. You obviously did not understood my problem.
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It is generally only useful to update a text if it has actually changed, so assuming that some successive calls may produce the same text result:
@QString previousText;
while (true) {
QString text = someLongProcessing();
if (previousText != text) {
previousText = text;
emit displayText(text);
}
}@ -
I'm sorry but successive calls wont produce the same result.
There's nothing to do with the event queue? -
Yes it is in a thread. What do you suggest?
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From that thread you have no influence on the main thread directly by calling processEvents etc. If you fill up the queue of one thread by another one, you have to think, whether it is the correct way for doing so.
Perhaps you should change the logic to something like this:
thread --> setText on intermediatObject --> emit signal
intermediatObject is a thread save object, which stores the last text and stores, whether the text was already read. If a text is set, it emits the signal, if after the last read there came no new text.
But that changes the logic completely...
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Another consideration is that the text might change quickly enough for the user not even to notice it. It would probably make sense to not let the longProcessThingy() control the text the user sees unless there's an error of sorts. The current approach seems indeed too naive for successful operation.
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Sorry to bump this thread, but are there any best practice that I could find to solve my problem?
- EDIT: I just found about Qt::BlockingQueuedConnection, could this be a good idea?
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I'm affraid it will affect performances. I'll try that and report here.
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[quote author="Franzk" date="1306420801"]Gerolf's solution or something like it.[/quote] Any details on this?
Gerolf method could work with text (because it does not always change), but I also emit pointer to images. And after each loop the image changes, so I need to either:- wait for the event to be processed (in a performance friendly fashion)
- trash events if too many of them are fired
I cannot use this "emit only if required" idea, because I can not decide if it's required based on the content of the image.
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Hmno, that was Andre's suggestion. Read "Gerolf's suggestion":https://developer.qt.nokia.com/forums/viewreply/33804/ again.
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Yes your right, I will end up doing something like this if I don't find anything simpler.
I'm now considering this:
adding a new emit processEventsInMain() in the loop,
and connect this signal in a blocking way to a slot of my main thread that will just consist in a processEvents() call.