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Screen overrun

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  • K Offline
    K Offline
    Kevin Hoang
    wrote on last edited by
    #11

    It sounds like your issue is related to scaled display settings. The system may apply display scaling to make text and UI elements larger and more readable. However, this also means that the physical size of the application window becomes larger than its logical size, potentially causing screen overrun.

    To handle this, you need to adjust your UI layout based on the display scale factor.

    1 Reply Last reply
    0
    • D dencla

      @SGaist No I'm not fixing a size other that what is generated by the ui. I'm moving the appllication from SUSE to a Rasbien system running KDE on both.

      JoeCFDJ Offline
      JoeCFDJ Offline
      JoeCFD
      wrote on last edited by
      #12

      @dencla
      On Yocto weston, these envs are needed to run qt apps. You may need them as well. Try these out in your main() and see if they help.
      setenv( "DISPLAY", ":0", 1 );
      setenv( "GDK_BACKEND", "wayland", 1 );
      setenv( "QT_QPA_PLATFORM", "wayland", 1 );
      setenv( "WAYLAND_DISPLAY", "wayland-1", 1 );

      D 2 Replies Last reply
      1
      • JoeCFDJ JoeCFD

        @dencla
        On Yocto weston, these envs are needed to run qt apps. You may need them as well. Try these out in your main() and see if they help.
        setenv( "DISPLAY", ":0", 1 );
        setenv( "GDK_BACKEND", "wayland", 1 );
        setenv( "QT_QPA_PLATFORM", "wayland", 1 );
        setenv( "WAYLAND_DISPLAY", "wayland-1", 1 );

        D Offline
        D Offline
        dencla54
        wrote on last edited by
        #13

        @JoeCFD I will thanks.

        1 Reply Last reply
        0
        • JoeCFDJ JoeCFD

          @dencla
          On Yocto weston, these envs are needed to run qt apps. You may need them as well. Try these out in your main() and see if they help.
          setenv( "DISPLAY", ":0", 1 );
          setenv( "GDK_BACKEND", "wayland", 1 );
          setenv( "QT_QPA_PLATFORM", "wayland", 1 );
          setenv( "WAYLAND_DISPLAY", "wayland-1", 1 );

          D Offline
          D Offline
          dencla54
          wrote on last edited by
          #14

          @JoeCFD I gave it a shot. I don't think I saw any change, but I will work with it some more. If I size my screen to fit the display it works, but I would rather not have to do that because I don't know what display it will run on.

          JoeCFDJ 2 Replies Last reply
          0
          • D dencla54

            @JoeCFD I gave it a shot. I don't think I saw any change, but I will work with it some more. If I size my screen to fit the display it works, but I would rather not have to do that because I don't know what display it will run on.

            JoeCFDJ Offline
            JoeCFDJ Offline
            JoeCFD
            wrote on last edited by
            #15

            @dencla54 QML or QWidgets?

            1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #16

              I thought I posted an answer about this...

              In any case, since other application are behaving correctly on the target, the good old technique is to strip down your application to a basic widget. Then add back piece by piece your elements until it starts breaking again.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              D 1 Reply Last reply
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              • D dencla54

                @JoeCFD I gave it a shot. I don't think I saw any change, but I will work with it some more. If I size my screen to fit the display it works, but I would rather not have to do that because I don't know what display it will run on.

                JoeCFDJ Offline
                JoeCFDJ Offline
                JoeCFD
                wrote on last edited by
                #17
                This post is deleted!
                1 Reply Last reply
                0
                • SGaistS SGaist

                  I thought I posted an answer about this...

                  In any case, since other application are behaving correctly on the target, the good old technique is to strip down your application to a basic widget. Then add back piece by piece your elements until it starts breaking again.

                  D Offline
                  D Offline
                  dencla54
                  wrote on last edited by
                  #18

                  @SGaist I don't understand the purpose of this. Are you saying that adding a widget to a window causes some error and I'm looking for which one? I have resized all of my widgets to make them fit on the screen and that works, but I prefer not to have to do this as I do not know which screen I will run it on.

                  1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #19

                    I don't know your widget so I can't comment however since you are saying that you are resizing things manually then there lies your problem. You should consider using layouts and you will that automatic resizing based on screen size.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    D 1 Reply Last reply
                    1
                    • SGaistS SGaist

                      I don't know your widget so I can't comment however since you are saying that you are resizing things manually then there lies your problem. You should consider using layouts and you will that automatic resizing based on screen size.

                      D Offline
                      D Offline
                      dencla
                      wrote on last edited by
                      #20

                      @SGaist When You say layouts what do you mean? I thought I was using them in UI.

                      1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #21

                        Are you setting them explicitly and assigning your widgets to them correctly ?
                        Creating a UI in designer does not mean layouts are automatically used.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        0
                        • D Offline
                          D Offline
                          dencla
                          wrote on last edited by
                          #22

                          I guess i will have to investigate. What settings in the UI should I look for?

                          JonBJ 1 Reply Last reply
                          0
                          • D dencla

                            I guess i will have to investigate. What settings in the UI should I look for?

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by
                            #23

                            @dencla
                            One simple thing from the Designer side: look at the Object Explorer at the right hand side, showing all your widgets in a hierarchical structure. If any widget nodes have a "red no entry" symbol on them that indicates you are missing a layout.

                            To assign layouts in the UI you either right-click on a widget (once it has children) and set its Layout from there or there are actual layout items in the toolbox on the left to drag explicitly. I have never looked into whether they end up doing the same thing!

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