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Screen overrun

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #7

    Are other applications behaving in a similar fashion ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    D 1 Reply Last reply
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    • SGaistS SGaist

      Are other applications behaving in a similar fashion ?

      D Offline
      D Offline
      dencla
      wrote on last edited by
      #8

      @SGaist Other qt applications, yes, but not other applications in general.

      1 Reply Last reply
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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #9

        Is KDE also having this issue ?
        Which version of Qt are you using ?
        How did you install it ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        D 1 Reply Last reply
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        • SGaistS SGaist

          Is KDE also having this issue ?
          Which version of Qt are you using ?
          How did you install it ?

          D Offline
          D Offline
          dencla
          wrote on last edited by
          #10

          @SGaist KDE is not having the issue, I am running QT Creator version 9.02 on The newest version of Raspbien. Creator draws ok itself, it is when I run full screen applications created with QT that I have an issue. Windowed applications are fine. As I said before, even full screen the upper left corner is correct.

          1 Reply Last reply
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          • K Offline
            K Offline
            Kevin Hoang
            wrote on last edited by
            #11

            It sounds like your issue is related to scaled display settings. The system may apply display scaling to make text and UI elements larger and more readable. However, this also means that the physical size of the application window becomes larger than its logical size, potentially causing screen overrun.

            To handle this, you need to adjust your UI layout based on the display scale factor.

            1 Reply Last reply
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            • D dencla

              @SGaist No I'm not fixing a size other that what is generated by the ui. I'm moving the appllication from SUSE to a Rasbien system running KDE on both.

              JoeCFDJ Offline
              JoeCFDJ Offline
              JoeCFD
              wrote on last edited by
              #12

              @dencla
              On Yocto weston, these envs are needed to run qt apps. You may need them as well. Try these out in your main() and see if they help.
              setenv( "DISPLAY", ":0", 1 );
              setenv( "GDK_BACKEND", "wayland", 1 );
              setenv( "QT_QPA_PLATFORM", "wayland", 1 );
              setenv( "WAYLAND_DISPLAY", "wayland-1", 1 );

              D 2 Replies Last reply
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              • JoeCFDJ JoeCFD

                @dencla
                On Yocto weston, these envs are needed to run qt apps. You may need them as well. Try these out in your main() and see if they help.
                setenv( "DISPLAY", ":0", 1 );
                setenv( "GDK_BACKEND", "wayland", 1 );
                setenv( "QT_QPA_PLATFORM", "wayland", 1 );
                setenv( "WAYLAND_DISPLAY", "wayland-1", 1 );

                D Offline
                D Offline
                dencla54
                wrote on last edited by
                #13

                @JoeCFD I will thanks.

                1 Reply Last reply
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                • JoeCFDJ JoeCFD

                  @dencla
                  On Yocto weston, these envs are needed to run qt apps. You may need them as well. Try these out in your main() and see if they help.
                  setenv( "DISPLAY", ":0", 1 );
                  setenv( "GDK_BACKEND", "wayland", 1 );
                  setenv( "QT_QPA_PLATFORM", "wayland", 1 );
                  setenv( "WAYLAND_DISPLAY", "wayland-1", 1 );

                  D Offline
                  D Offline
                  dencla54
                  wrote on last edited by
                  #14

                  @JoeCFD I gave it a shot. I don't think I saw any change, but I will work with it some more. If I size my screen to fit the display it works, but I would rather not have to do that because I don't know what display it will run on.

                  JoeCFDJ 2 Replies Last reply
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                  • D dencla54

                    @JoeCFD I gave it a shot. I don't think I saw any change, but I will work with it some more. If I size my screen to fit the display it works, but I would rather not have to do that because I don't know what display it will run on.

                    JoeCFDJ Offline
                    JoeCFDJ Offline
                    JoeCFD
                    wrote on last edited by
                    #15

                    @dencla54 QML or QWidgets?

                    1 Reply Last reply
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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      I thought I posted an answer about this...

                      In any case, since other application are behaving correctly on the target, the good old technique is to strip down your application to a basic widget. Then add back piece by piece your elements until it starts breaking again.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      D 1 Reply Last reply
                      1
                      • D dencla54

                        @JoeCFD I gave it a shot. I don't think I saw any change, but I will work with it some more. If I size my screen to fit the display it works, but I would rather not have to do that because I don't know what display it will run on.

                        JoeCFDJ Offline
                        JoeCFDJ Offline
                        JoeCFD
                        wrote on last edited by
                        #17
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • SGaistS SGaist

                          I thought I posted an answer about this...

                          In any case, since other application are behaving correctly on the target, the good old technique is to strip down your application to a basic widget. Then add back piece by piece your elements until it starts breaking again.

                          D Offline
                          D Offline
                          dencla54
                          wrote on last edited by
                          #18

                          @SGaist I don't understand the purpose of this. Are you saying that adding a widget to a window causes some error and I'm looking for which one? I have resized all of my widgets to make them fit on the screen and that works, but I prefer not to have to do this as I do not know which screen I will run it on.

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #19

                            I don't know your widget so I can't comment however since you are saying that you are resizing things manually then there lies your problem. You should consider using layouts and you will that automatic resizing based on screen size.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            D 1 Reply Last reply
                            1
                            • SGaistS SGaist

                              I don't know your widget so I can't comment however since you are saying that you are resizing things manually then there lies your problem. You should consider using layouts and you will that automatic resizing based on screen size.

                              D Offline
                              D Offline
                              dencla
                              wrote on last edited by
                              #20

                              @SGaist When You say layouts what do you mean? I thought I was using them in UI.

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #21

                                Are you setting them explicitly and assigning your widgets to them correctly ?
                                Creating a UI in designer does not mean layouts are automatically used.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                • D Offline
                                  D Offline
                                  dencla
                                  wrote on last edited by
                                  #22

                                  I guess i will have to investigate. What settings in the UI should I look for?

                                  JonBJ 1 Reply Last reply
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                                  • D dencla

                                    I guess i will have to investigate. What settings in the UI should I look for?

                                    JonBJ Online
                                    JonBJ Online
                                    JonB
                                    wrote on last edited by
                                    #23

                                    @dencla
                                    One simple thing from the Designer side: look at the Object Explorer at the right hand side, showing all your widgets in a hierarchical structure. If any widget nodes have a "red no entry" symbol on them that indicates you are missing a layout.

                                    To assign layouts in the UI you either right-click on a widget (once it has children) and set its Layout from there or there are actual layout items in the toolbox on the left to drag explicitly. I have never looked into whether they end up doing the same thing!

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