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  4. What's a good efficient way to reverse a QMovie to play it backwards?
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What's a good efficient way to reverse a QMovie to play it backwards?

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  • SGaistS SGaist

    The other option would be to have the file containing directly both directions.

    M Offline
    M Offline
    Mizmas
    wrote last edited by
    #5

    @SGaist And just use jumpToFrame()? It's a good idea, still a bit tedious :D

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote last edited by
      #6

      Well, in the absolute, it could work.
      One thing you can do is check the implementation of QMovie and see if you can mimic it for backward playback.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      M 1 Reply Last reply
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      • SGaistS SGaist

        Well, in the absolute, it could work.
        One thing you can do is check the implementation of QMovie and see if you can mimic it for backward playback.

        M Offline
        M Offline
        Mizmas
        wrote last edited by Mizmas
        #7

        @SGaist Here's the actual use case, It's a bit laggy though. The unselected A B C D bank indicators jump to frame 0 when a new bank is selected, I want to try to reverse the animation of the previous bank instead of jumping to 0.
        I'll try some things tomorrow

        jeremy_kJ 1 Reply Last reply
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        • M Mizmas

          @SGaist Here's the actual use case, It's a bit laggy though. The unselected A B C D bank indicators jump to frame 0 when a new bank is selected, I want to try to reverse the animation of the previous bank instead of jumping to 0.
          I'll try some things tomorrow

          jeremy_kJ Offline
          jeremy_kJ Offline
          jeremy_k
          wrote last edited by
          #8

          @Mizmas Have you tried setting the cache mode to CacheAll prior to running the animation forward?

          https://doc.qt.io/qt-6/qmovie.html#cacheMode-prop:

          Caching frames can be useful when the underlying animation format handler that QMovie relies on to decode the animation data does not support jumping to particular frames in the animation, or even "rewinding" the animation to the beginning (for looping)

          Asking a question about code? http://eel.is/iso-c++/testcase/

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          • jeremy_kJ jeremy_k

            @Mizmas Have you tried setting the cache mode to CacheAll prior to running the animation forward?

            https://doc.qt.io/qt-6/qmovie.html#cacheMode-prop:

            Caching frames can be useful when the underlying animation format handler that QMovie relies on to decode the animation data does not support jumping to particular frames in the animation, or even "rewinding" the animation to the beginning (for looping)

            M Offline
            M Offline
            Mizmas
            wrote last edited by
            #9

            @jeremy_k Do you mean for the laggy animation? I've tried it, but I didn't get a noticeable performance improvement. I'm using a .webp animation file though to have a full transparency channel, if I use .gif the lag is minimal, but it doesn't have full transparency, only 0 or 1

            jeremy_kJ 1 Reply Last reply
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            • GrecKoG Offline
              GrecKoG Offline
              GrecKo
              Qt Champions 2018
              wrote last edited by
              #10

              Unfortunately you can't set a negative speed but reading the QMovie code, calling jumpToFrame via a QTimer externally isn't that much different than what start() is doing internally.

              JonBJ 1 Reply Last reply
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              • GrecKoG GrecKo

                Unfortunately you can't set a negative speed but reading the QMovie code, calling jumpToFrame via a QTimer externally isn't that much different than what start() is doing internally.

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote last edited by
                #11

                @GrecKo
                Purely ooi for me. What kind of QTimer do you use? From my limited understanding of this stuff you need the human to see at least 50 frames per second, right? Is QTimer "accurate" and "consistent" enough to make this smooth, or does it get "lumpy" as the timeouts vary in accuracy?

                jsulmJ 1 Reply Last reply
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                • GrecKoG Offline
                  GrecKoG Offline
                  GrecKo
                  Qt Champions 2018
                  wrote last edited by
                  #12

                  The way it is done is to start the QTimer after each frame, with the timeout being the frame minus the time it took to process the current frame.

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                  • JonBJ JonB

                    @GrecKo
                    Purely ooi for me. What kind of QTimer do you use? From my limited understanding of this stuff you need the human to see at least 50 frames per second, right? Is QTimer "accurate" and "consistent" enough to make this smooth, or does it get "lumpy" as the timeouts vary in accuracy?

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote last edited by
                    #13

                    @JonB said in What's a good efficient way to reverse a QMovie to play it backwards?:

                    human to see at least 50 frames per second

                    Smartass mode: 24 actually :-)

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • JonBJ Offline
                      JonBJ Offline
                      JonB
                      wrote last edited by
                      #14

                      OK, so does a default precision QTimer tick accurately at at least 24 per second? Not to mention that presumably if the OS is off doing something it won't, but perhaps all movie players would suffer from that issue?

                      jsulmJ 1 Reply Last reply
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                      • JonBJ JonB

                        OK, so does a default precision QTimer tick accurately at at least 24 per second? Not to mention that presumably if the OS is off doing something it won't, but perhaps all movie players would suffer from that issue?

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote last edited by
                        #15

                        @JonB Such low frequencies should be fine for QTimer I would say.
                        https://doc.qt.io/qt-6/qt.html#TimerType-enum
                        "On UNIX (including Linux, macOS, and iOS), Qt will keep millisecond accuracy for Qt::PreciseTimer.
                        ...
                        On Windows, Qt will use Windows's Multimedia timer facility (if available) for Qt::PreciseTimer
                        "

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        JonBJ 1 Reply Last reply
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                        • jsulmJ jsulm

                          @JonB Such low frequencies should be fine for QTimer I would say.
                          https://doc.qt.io/qt-6/qt.html#TimerType-enum
                          "On UNIX (including Linux, macOS, and iOS), Qt will keep millisecond accuracy for Qt::PreciseTimer.
                          ...
                          On Windows, Qt will use Windows's Multimedia timer facility (if available) for Qt::PreciseTimer
                          "

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote last edited by
                          #16

                          @jsulm Indeed, that is for Qt::PreciseTimer option, which is why I was asking about the "default" mode, which is something like "coarse".

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                          • GrecKoG Offline
                            GrecKoG Offline
                            GrecKo
                            Qt Champions 2018
                            wrote last edited by
                            #17

                            QMovie uses a default QTimer.

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                            • M Mizmas

                              @jeremy_k Do you mean for the laggy animation? I've tried it, but I didn't get a noticeable performance improvement. I'm using a .webp animation file though to have a full transparency channel, if I use .gif the lag is minimal, but it doesn't have full transparency, only 0 or 1

                              jeremy_kJ Offline
                              jeremy_kJ Offline
                              jeremy_k
                              wrote last edited by
                              #18

                              @Mizmas said in What's a good efficient way to reverse a QMovie to play it backwards?:

                              @jeremy_k Do you mean for the laggy animation? I've tried it, but I didn't get a noticeable performance improvement.

                              Yes, to decrease the time required to access each frame when playing in reverse. Have you profiled the code to verify that the animation is a hotspot?

                              I'm using a .webp animation file though to have a full transparency channel, if I use .gif the lag is minimal, but it doesn't have full transparency, only 0 or 1

                              Webp uses VP8, which stores key frames and intermediate frames that modify earlier frames. Jumping to a frame may require reconstructing prior frames first.

                              Asking a question about code? http://eel.is/iso-c++/testcase/

                              M 1 Reply Last reply
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                              • jeremy_kJ jeremy_k

                                @Mizmas said in What's a good efficient way to reverse a QMovie to play it backwards?:

                                @jeremy_k Do you mean for the laggy animation? I've tried it, but I didn't get a noticeable performance improvement.

                                Yes, to decrease the time required to access each frame when playing in reverse. Have you profiled the code to verify that the animation is a hotspot?

                                I'm using a .webp animation file though to have a full transparency channel, if I use .gif the lag is minimal, but it doesn't have full transparency, only 0 or 1

                                Webp uses VP8, which stores key frames and intermediate frames that modify earlier frames. Jumping to a frame may require reconstructing prior frames first.

                                M Offline
                                M Offline
                                Mizmas
                                wrote last edited by Mizmas
                                #19

                                @jeremy_k Thanks for the help. What I did was create a minimal new .py file with only a QLabel and a QMovie to only test the animation, and the performance is exactly the same as in the video I shared before, so it seems that there was nothing bottlenecking the animation in my main app code. I'm on PyQt6 6.7.1 if that helps.
                                On the left it's opened on Chrome, and on the right PyQt6 window:

                                from PyQt6.QtWidgets import QApplication, QLabel
                                from PyQt6.QtGui import QMovie
                                import sys
                                import resources
                                
                                app = QApplication(sys.argv)
                                label = QLabel()
                                label.setStyleSheet("background: black;")
                                movie = QMovie(':/Animations/b_mode.webp')
                                movie.setCacheMode(QMovie.CacheMode.CacheAll)
                                print(movie.cacheMode())
                                print(movie.format())
                                label.setMovie(movie)
                                label.setFixedSize(50, 50)
                                label.show()
                                movie.start()
                                sys.exit(app.exec())
                                
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                                • jeremy_kJ Offline
                                  jeremy_kJ Offline
                                  jeremy_k
                                  wrote last edited by
                                  #20

                                  @Mizmas Thanks for providing the POC. I gave it a quick try with a test image, but apparently my Qt installation lacks webp movie support.

                                  The image on the right appears to be less smooth than the one on the left. Does it look any better if the label is allowed to assume its implicit size from the QMovie rather than being set to 50x50?

                                  Asking a question about code? http://eel.is/iso-c++/testcase/

                                  M 1 Reply Last reply
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                                  • jeremy_kJ jeremy_k

                                    @Mizmas Thanks for providing the POC. I gave it a quick try with a test image, but apparently my Qt installation lacks webp movie support.

                                    The image on the right appears to be less smooth than the one on the left. Does it look any better if the label is allowed to assume its implicit size from the QMovie rather than being set to 50x50?

                                    M Offline
                                    M Offline
                                    Mizmas
                                    wrote last edited by
                                    #21

                                    @jeremy_k Here's an answer I got on stackoverflow: https://stackoverflow.com/questions/79672044/qmovie-is-stuttering-lagging-when-using-an-animated-webp-file-on-both-pyqt6-a/79672867#79672867

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                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote last edited by
                                      #22

                                      From the looks of it, it seems like having the animation available for both direction is the easy path.

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      1 Reply Last reply
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