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Migration to Qt 6.6.1

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  • JoeCFDJ JoeCFD

    @SPlatten
    Click on the Apple menu in the top left corner of the screen and select "About This Mac." In the window that appears, click on the "System Report" button. In the left-hand menu, click on "Graphics/Displays." In the main window, look for the "OpenGL" entry.A

    SPlattenS Offline
    SPlattenS Offline
    SPlatten
    wrote on last edited by
    #8

    @JoeCFD , thats exactly what I did and the image you see in my post above is the cut out from the Graphics/Displays panel.

    Kind Regards,
    Sy

    1 Reply Last reply
    0
    • SPlattenS SPlatten

      @Volker75 , where do I put the -g ?

      JoeCFDJ Offline
      JoeCFDJ Offline
      JoeCFD
      wrote on last edited by
      #9

      @SPlatten your debug build includes -g. Simply run
      valgrind your executable

      SPlattenS 1 Reply Last reply
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      • JoeCFDJ JoeCFD

        @SPlatten your debug build includes -g. Simply run
        valgrind your executable

        SPlattenS Offline
        SPlattenS Offline
        SPlatten
        wrote on last edited by
        #10

        @JoeCFD said in Migration to Qt 6.6.1:

        valgrind

        In a terminal or from Qt Creator ?

        Kind Regards,
        Sy

        JoeCFDJ 1 Reply Last reply
        0
        • SPlattenS SPlatten

          @JoeCFD said in Migration to Qt 6.6.1:

          https://doc.qt.io/qt-6/topics-graphics.html

          Screenshot 2024-01-22 at 19.11.02.png

          I don't see any OpenGL listed. Found this:

          https://methi1999.github.io/2020/08/19/opengl.html

          JoeCFDJ Offline
          JoeCFDJ Offline
          JoeCFD
          wrote on last edited by JoeCFD
          #11

          @SPlatten I am not familiar with IOS. read this:
          Metal
          Apple has made it abundantly clear that they are not interested in supporting OpenGL ES further on any platform they control. In the future, you will use Metal or you will not have accelerated 3D graphics. Those will be your options.

          IOS uses Metal. The minimum version of Metal for Qt 6.6 from my link is 1.2. Check the Metal version in your computer. Better to know this kind of thing.

          SPlattenS 1 Reply Last reply
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          • SPlattenS SPlatten

            @JoeCFD said in Migration to Qt 6.6.1:

            valgrind

            In a terminal or from Qt Creator ?

            JoeCFDJ Offline
            JoeCFDJ Offline
            JoeCFD
            wrote on last edited by
            #12

            @SPlatten from command line. But you can do it in Qt Creator as well.

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            • JoeCFDJ JoeCFD

              @SPlatten I am not familiar with IOS. read this:
              Metal
              Apple has made it abundantly clear that they are not interested in supporting OpenGL ES further on any platform they control. In the future, you will use Metal or you will not have accelerated 3D graphics. Those will be your options.

              IOS uses Metal. The minimum version of Metal for Qt 6.6 from my link is 1.2. Check the Metal version in your computer. Better to know this kind of thing.

              SPlattenS Offline
              SPlattenS Offline
              SPlatten
              wrote on last edited by
              #13

              @JoeCFD , Yes in my image METAL is listed:

              Supported, Metal GPUFamily macOS 2

              Kind Regards,
              Sy

              JoeCFDJ 1 Reply Last reply
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              • SPlattenS SPlatten

                @JoeCFD , Yes in my image METAL is listed:

                Supported, Metal GPUFamily macOS 2

                JoeCFDJ Offline
                JoeCFDJ Offline
                JoeCFD
                wrote on last edited by
                #14

                @SPlatten Good. run valgrind or gdb your app to see where it crashes.

                SPlattenS 1 Reply Last reply
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                • JoeCFDJ JoeCFD

                  @SPlatten Good. run valgrind or gdb your app to see where it crashes.

                  SPlattenS Offline
                  SPlattenS Offline
                  SPlatten
                  wrote on last edited by
                  #15

                  @JoeCFD From the location where my app exists:

                  sy@Simons-iMac build-XMLMPAM-Qt_6_6_1_for_macOS-Debug % valgrind
                  zsh: command not found: valgrind
                  

                  Kind Regards,
                  Sy

                  JoeCFDJ 1 Reply Last reply
                  0
                  • SPlattenS SPlatten

                    @JoeCFD From the location where my app exists:

                    sy@Simons-iMac build-XMLMPAM-Qt_6_6_1_for_macOS-Debug % valgrind
                    zsh: command not found: valgrind
                    
                    JoeCFDJ Offline
                    JoeCFDJ Offline
                    JoeCFD
                    wrote on last edited by
                    #16

                    @SPlatten then install it. Or use gdb

                    1 Reply Last reply
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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #17

                      Hi,

                      Which version of macOS are you running ? On which kind of processor ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      D 1 Reply Last reply
                      0
                      • SGaistS SGaist

                        Hi,

                        Which version of macOS are you running ? On which kind of processor ?

                        D Offline
                        D Offline
                        DerReisende
                        wrote on last edited by DerReisende
                        #18

                        @SGaist He is using an iMac with AMD GPU - this would make it an intel cpu.

                        @SPlatten I guess you are using qmake for your app? In any case what you could do:

                        1. create an xcode project of your app with qmake and compile it using xcode.
                        2. Follow this link to edit run scheme for the diagnostics malloc magic Xcode provides.
                        3. Run with Xcode

                        Hopefully this will lead you to your problem.
                        Alternatively I think clang´s address sanitizer may be of help as well. For this to work sort of reliably you can add the following compiler flags to your app:
                        -O1 -g -fsanitize=address -fno-omit-frame-pointer
                        This should give reasonable performance while maintaining debugging capability.

                        Note however that I have never used the Xcode approach on macOS. I am using CMake with the address sanitizer only.

                        EDIT: AFAIR valgrind was never of much use on macOS and is much better supported on Linux.

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