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  4. how to GUI show data in fraction of seconds for large data sets
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how to GUI show data in fraction of seconds for large data sets

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  • M MyNameIsQt

    @Christian-Ehrlicher Is there a problem with my question? link text

    SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #10

    @MyNameIsQt said in how to GUI show data in fraction of seconds for large data sets:

    @Christian-Ehrlicher Is there a problem with my question? link text

    Please don't highjack other people threads like that. It's a lack of respect for their own issues.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    0
    • Q Qt Enthusiast

      I have a graph with 20 millon nodes and I have to show the same as squares in QgraphicsView and QgraphicsScence in fraction on seconds . Could you please help

      SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #11

      @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

      I have a graph with 20 millon nodes and I have to show the same as squares in QgraphicsView and QgraphicsScence in fraction on seconds . Could you please help

      Hi,

      As my fellow already wrote, trying to render that many point is at best useless.

      You should use the same technique as video games do: use level of details. Group your points together when showing the full extend of the dataset. Then when people start to zoom in, show them a subset of the points for that region, again keep them grouped together in a meaningful way until they are at a sufficient level of details to show the actual points.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      M 1 Reply Last reply
      2
      • SGaistS SGaist

        @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

        I have a graph with 20 millon nodes and I have to show the same as squares in QgraphicsView and QgraphicsScence in fraction on seconds . Could you please help

        Hi,

        As my fellow already wrote, trying to render that many point is at best useless.

        You should use the same technique as video games do: use level of details. Group your points together when showing the full extend of the dataset. Then when people start to zoom in, show them a subset of the points for that region, again keep them grouped together in a meaningful way until they are at a sufficient level of details to show the actual points.

        M Offline
        M Offline
        mpergand
        wrote on last edited by
        #12

        Google Maps could be a source a inspiration.

        Q 1 Reply Last reply
        0
        • M mpergand

          Google Maps could be a source a inspiration.

          Q Offline
          Q Offline
          Qt Enthusiast
          wrote on last edited by
          #13

          @mpergand Do we have algorithms for Google maps and Incremental rendering . Any example will help

          1 Reply Last reply
          0
          • jeremy_kJ Online
            jeremy_kJ Online
            jeremy_k
            wrote on last edited by
            #14

            The 40000 chips demo might help.

            https://doc.qt.io/qt-6/qtwidgets-graphicsview-chip-example.html

            Chip::paint() is where the level of detail is handled.
            https://code.qt.io/cgit/qt/qtbase.git/tree/examples/widgets/graphicsview/chip/chip.cpp?h=6.6#n33

            Asking a question about code? http://eel.is/iso-c++/testcase/

            Q 1 Reply Last reply
            5
            • jeremy_kJ jeremy_k

              The 40000 chips demo might help.

              https://doc.qt.io/qt-6/qtwidgets-graphicsview-chip-example.html

              Chip::paint() is where the level of detail is handled.
              https://code.qt.io/cgit/qt/qtbase.git/tree/examples/widgets/graphicsview/chip/chip.cpp?h=6.6#n33

              Q Offline
              Q Offline
              Qt Enthusiast
              wrote on last edited by
              #15

              @jeremy_k

              Can we discuss PyQt over here , I have made a prototype

              Q S 2 Replies Last reply
              0
              • Q Qt Enthusiast

                @jeremy_k

                Can we discuss PyQt over here , I have made a prototype

                Q Offline
                Q Offline
                Qt Enthusiast
                wrote on last edited by
                #16

                @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

                made

                import sys
                from PyQt5.QtWidgets import QGraphicsView, QGraphicsScene, QGraphicsRectItem, QApplication, QMainWindow, QVBoxLayout, QWidget, QPushButton
                from PyQt5.QtCore import Qt, QTimer
                from PyQt5.QtGui import QPainter

                Tile class representing a tile in the scene

                class Tile(QGraphicsRectItem):
                def init(self, x, y, size):
                super(Tile, self).init(x, y, size, size)
                self.setBrush(Qt.NoBrush) # Transparent fill for demonstration
                self.macros = []

                def add_macro(self, macro):
                    self.macros.append(macro)
                    self.addItem(macro)
                

                Base class for both macro types

                class BaseMacroNode(QGraphicsRectItem):
                def init(self, name, x, y, size):
                super(BaseMacroNode, self).init(x, y, size, size)
                self.name = name

                AdaptiveMacroNode class representing a macro with an adaptive level of detail

                class AdaptiveMacroNode(BaseMacroNode):
                def init(self, name, x, y, size, lod):
                super(AdaptiveMacroNode, self).init(name, x, y, size)
                self.lod = lod # Initial level of detail

                def update_lod(self, lod):
                    self.lod = lod
                    self.update()  # Trigger a repaint when LOD changes
                
                def paint(self, painter, option, widget=None):
                    # Custom paint method based on LOD
                    painter.setBrush(Qt.blue if self.lod > 0.5 else Qt.red)
                    painter.drawRect(self.rect())
                    painter.drawText(self.rect(), Qt.AlignCenter, self.name)
                

                AsynchronousMacroNode class representing a macro with asynchronous loading

                class AsynchronousMacroNode(BaseMacroNode):
                def init(self, name, x, y, size):
                super(AsynchronousMacroNode, self).init(name, x, y, size)
                # Simulate asynchronous loading with a timer
                QTimer.singleShot(1000, self.on_loaded)

                def on_loaded(self):
                    # Set color after loading
                    self.setBrush(Qt.green)
                

                ChipDesignScene class with tile-based rendering and dynamic addition of macros

                class ChipDesignScene(QGraphicsScene):
                def init(self):
                super(ChipDesignScene, self).init()
                self.tile_size = 10000
                self.tiles = {}

                def add_tile(self, x, y):
                    tile = Tile(x, y, self.tile_size)
                    self.addItem(tile)
                    self.tiles[(x, y)] = tile
                
                def remove_tile(self, x, y):
                    if (x, y) in self.tiles:
                        tile = self.tiles[(x, y)]
                        self.removeItem(tile)
                        del self.tiles[(x, y)]
                
                def add_macro_to_tile(self, x, y, macro):
                    tile = self.tiles.get((x, y))
                    if tile:
                        tile.add_macro(macro)
                
                def update_tiles(self, lod):
                    # For simplicity, consider a fixed-size scene
                    scene_width = 1000
                    scene_height = 1000
                
                    # Calculate visible tiles based on LOD
                    visible_tiles = [
                        (x, y)
                        for x in range(0, scene_width, self.tile_size)
                        for y in range(0, scene_height, self.tile_size)
                    ]
                
                    # Add new tiles and macros
                    for tile_pos in visible_tiles:
                        if tile_pos not in self.tiles:
                            self.add_tile(*tile_pos)
                
                            # Add AdaptiveMacroNodes to the newly visible tile during zoom-out
                            for i in range(3):
                                adaptive_macro = AdaptiveMacroNode(f"AdaptiveMacro{i}", tile_pos[0] + i * 50, tile_pos[1] + i * 50, 30, 0.8)
                                self.add_macro_to_tile(*tile_pos, adaptive_macro)
                
                            # Add AsynchronousMacroNodes to the newly visible tile during zoom-out
                            asynchronous_macro = AsynchronousMacroNode("AsynchronousMacro", tile_pos[0] + 150, tile_pos[1] + 150, 30)
                            self.add_macro_to_tile(*tile_pos, asynchronous_macro)
                
                    # Remove tiles that are no longer visible
                    for tile_pos in list(self.tiles.keys()):
                        if tile_pos not in visible_tiles:
                            self.remove_tile(*tile_pos)
                

                ChipDesignView class with zoom features

                class ChipDesignView(QGraphicsView):
                def init(self, scene):
                super(ChipDesignView, self).init(scene)
                self.setRenderHint(QPainter.Antialiasing, True)
                self.setSceneRect(0, 0, 1000, 1000)
                self.setRenderHint(QPainter.Antialiasing)

                def zoom_in(self):
                    zoom_factor = 1.2
                    self.scale(zoom_factor, zoom_factor)
                    self.update_zoom()
                
                def zoom_out(self):
                    zoom_factor = 1 / 1.2
                    self.scale(zoom_factor, zoom_factor)
                    self.update_zoom()
                
                def update_zoom(self):
                    zoom_factor = self.transform().m11()
                    lod_value = zoom_factor
                    self.scene().update_lod(lod_value)
                    self.scene().update_tiles(lod=lod_value)
                

                MainWindow class with zoom buttons

                class MainWindow(QMainWindow):
                def init(self):
                super(MainWindow, self).init()

                    self.scene = ChipDesignScene()
                    self.view = ChipDesignView(self.scene)
                
                    self.zoom_in_button = QPushButton("Zoom In")
                    self.zoom_in_button.clicked.connect(self.view.zoom_in)
                
                    self.zoom_out_button = QPushButton("Zoom Out")
                    self.zoom_out_button.clicked.connect(self.view.zoom_out)
                
                    layout = QVBoxLayout()
                    layout.addWidget(self.view)
                    layout.addWidget(self.zoom_in_button)
                    layout.addWidget(self.zoom_out_button)
                
                    widget = QWidget()
                    widget.setLayout(layout)
                    self.setCentralWidget(widget)
                

                Run the application

                def main():
                app = QApplication(sys.argv)
                window = MainWindow()

                # Add an initial AdaptiveMacroNode and AsynchronousMacroNode
                initial_adaptive_macro = AdaptiveMacroNode("InitialAdaptiveMacro", 300, 300, 30, 1.0)
                initial_asynchronous_macro = AsynchronousMacroNode("InitialAsynchronousMacro", 450, 450, 30)
                window.scene.add_macro_to_tile(300, 300, initial_adaptive_macro)
                window.scene.add_macro_to_tile(450, 450, initial_asynchronous_macro)
                
                window.setGeometry(100, 100, 800, 600)
                window.show()
                sys.exit(app.exec_())
                

                if name == "main":
                main()

                Q JonBJ 2 Replies Last reply
                0
                • Q Qt Enthusiast

                  @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

                  made

                  import sys
                  from PyQt5.QtWidgets import QGraphicsView, QGraphicsScene, QGraphicsRectItem, QApplication, QMainWindow, QVBoxLayout, QWidget, QPushButton
                  from PyQt5.QtCore import Qt, QTimer
                  from PyQt5.QtGui import QPainter

                  Tile class representing a tile in the scene

                  class Tile(QGraphicsRectItem):
                  def init(self, x, y, size):
                  super(Tile, self).init(x, y, size, size)
                  self.setBrush(Qt.NoBrush) # Transparent fill for demonstration
                  self.macros = []

                  def add_macro(self, macro):
                      self.macros.append(macro)
                      self.addItem(macro)
                  

                  Base class for both macro types

                  class BaseMacroNode(QGraphicsRectItem):
                  def init(self, name, x, y, size):
                  super(BaseMacroNode, self).init(x, y, size, size)
                  self.name = name

                  AdaptiveMacroNode class representing a macro with an adaptive level of detail

                  class AdaptiveMacroNode(BaseMacroNode):
                  def init(self, name, x, y, size, lod):
                  super(AdaptiveMacroNode, self).init(name, x, y, size)
                  self.lod = lod # Initial level of detail

                  def update_lod(self, lod):
                      self.lod = lod
                      self.update()  # Trigger a repaint when LOD changes
                  
                  def paint(self, painter, option, widget=None):
                      # Custom paint method based on LOD
                      painter.setBrush(Qt.blue if self.lod > 0.5 else Qt.red)
                      painter.drawRect(self.rect())
                      painter.drawText(self.rect(), Qt.AlignCenter, self.name)
                  

                  AsynchronousMacroNode class representing a macro with asynchronous loading

                  class AsynchronousMacroNode(BaseMacroNode):
                  def init(self, name, x, y, size):
                  super(AsynchronousMacroNode, self).init(name, x, y, size)
                  # Simulate asynchronous loading with a timer
                  QTimer.singleShot(1000, self.on_loaded)

                  def on_loaded(self):
                      # Set color after loading
                      self.setBrush(Qt.green)
                  

                  ChipDesignScene class with tile-based rendering and dynamic addition of macros

                  class ChipDesignScene(QGraphicsScene):
                  def init(self):
                  super(ChipDesignScene, self).init()
                  self.tile_size = 10000
                  self.tiles = {}

                  def add_tile(self, x, y):
                      tile = Tile(x, y, self.tile_size)
                      self.addItem(tile)
                      self.tiles[(x, y)] = tile
                  
                  def remove_tile(self, x, y):
                      if (x, y) in self.tiles:
                          tile = self.tiles[(x, y)]
                          self.removeItem(tile)
                          del self.tiles[(x, y)]
                  
                  def add_macro_to_tile(self, x, y, macro):
                      tile = self.tiles.get((x, y))
                      if tile:
                          tile.add_macro(macro)
                  
                  def update_tiles(self, lod):
                      # For simplicity, consider a fixed-size scene
                      scene_width = 1000
                      scene_height = 1000
                  
                      # Calculate visible tiles based on LOD
                      visible_tiles = [
                          (x, y)
                          for x in range(0, scene_width, self.tile_size)
                          for y in range(0, scene_height, self.tile_size)
                      ]
                  
                      # Add new tiles and macros
                      for tile_pos in visible_tiles:
                          if tile_pos not in self.tiles:
                              self.add_tile(*tile_pos)
                  
                              # Add AdaptiveMacroNodes to the newly visible tile during zoom-out
                              for i in range(3):
                                  adaptive_macro = AdaptiveMacroNode(f"AdaptiveMacro{i}", tile_pos[0] + i * 50, tile_pos[1] + i * 50, 30, 0.8)
                                  self.add_macro_to_tile(*tile_pos, adaptive_macro)
                  
                              # Add AsynchronousMacroNodes to the newly visible tile during zoom-out
                              asynchronous_macro = AsynchronousMacroNode("AsynchronousMacro", tile_pos[0] + 150, tile_pos[1] + 150, 30)
                              self.add_macro_to_tile(*tile_pos, asynchronous_macro)
                  
                      # Remove tiles that are no longer visible
                      for tile_pos in list(self.tiles.keys()):
                          if tile_pos not in visible_tiles:
                              self.remove_tile(*tile_pos)
                  

                  ChipDesignView class with zoom features

                  class ChipDesignView(QGraphicsView):
                  def init(self, scene):
                  super(ChipDesignView, self).init(scene)
                  self.setRenderHint(QPainter.Antialiasing, True)
                  self.setSceneRect(0, 0, 1000, 1000)
                  self.setRenderHint(QPainter.Antialiasing)

                  def zoom_in(self):
                      zoom_factor = 1.2
                      self.scale(zoom_factor, zoom_factor)
                      self.update_zoom()
                  
                  def zoom_out(self):
                      zoom_factor = 1 / 1.2
                      self.scale(zoom_factor, zoom_factor)
                      self.update_zoom()
                  
                  def update_zoom(self):
                      zoom_factor = self.transform().m11()
                      lod_value = zoom_factor
                      self.scene().update_lod(lod_value)
                      self.scene().update_tiles(lod=lod_value)
                  

                  MainWindow class with zoom buttons

                  class MainWindow(QMainWindow):
                  def init(self):
                  super(MainWindow, self).init()

                      self.scene = ChipDesignScene()
                      self.view = ChipDesignView(self.scene)
                  
                      self.zoom_in_button = QPushButton("Zoom In")
                      self.zoom_in_button.clicked.connect(self.view.zoom_in)
                  
                      self.zoom_out_button = QPushButton("Zoom Out")
                      self.zoom_out_button.clicked.connect(self.view.zoom_out)
                  
                      layout = QVBoxLayout()
                      layout.addWidget(self.view)
                      layout.addWidget(self.zoom_in_button)
                      layout.addWidget(self.zoom_out_button)
                  
                      widget = QWidget()
                      widget.setLayout(layout)
                      self.setCentralWidget(widget)
                  

                  Run the application

                  def main():
                  app = QApplication(sys.argv)
                  window = MainWindow()

                  # Add an initial AdaptiveMacroNode and AsynchronousMacroNode
                  initial_adaptive_macro = AdaptiveMacroNode("InitialAdaptiveMacro", 300, 300, 30, 1.0)
                  initial_asynchronous_macro = AsynchronousMacroNode("InitialAsynchronousMacro", 450, 450, 30)
                  window.scene.add_macro_to_tile(300, 300, initial_adaptive_macro)
                  window.scene.add_macro_to_tile(450, 450, initial_asynchronous_macro)
                  
                  window.setGeometry(100, 100, 800, 600)
                  window.show()
                  sys.exit(app.exec_())
                  

                  if name == "main":
                  main()

                  Q Offline
                  Q Offline
                  Qt Enthusiast
                  wrote on last edited by
                  #17

                  @Qt-Enthusiast

                  Can we review the code and let me know if it solves the purpose

                  1 Reply Last reply
                  0
                  • Q Qt Enthusiast

                    @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

                    made

                    import sys
                    from PyQt5.QtWidgets import QGraphicsView, QGraphicsScene, QGraphicsRectItem, QApplication, QMainWindow, QVBoxLayout, QWidget, QPushButton
                    from PyQt5.QtCore import Qt, QTimer
                    from PyQt5.QtGui import QPainter

                    Tile class representing a tile in the scene

                    class Tile(QGraphicsRectItem):
                    def init(self, x, y, size):
                    super(Tile, self).init(x, y, size, size)
                    self.setBrush(Qt.NoBrush) # Transparent fill for demonstration
                    self.macros = []

                    def add_macro(self, macro):
                        self.macros.append(macro)
                        self.addItem(macro)
                    

                    Base class for both macro types

                    class BaseMacroNode(QGraphicsRectItem):
                    def init(self, name, x, y, size):
                    super(BaseMacroNode, self).init(x, y, size, size)
                    self.name = name

                    AdaptiveMacroNode class representing a macro with an adaptive level of detail

                    class AdaptiveMacroNode(BaseMacroNode):
                    def init(self, name, x, y, size, lod):
                    super(AdaptiveMacroNode, self).init(name, x, y, size)
                    self.lod = lod # Initial level of detail

                    def update_lod(self, lod):
                        self.lod = lod
                        self.update()  # Trigger a repaint when LOD changes
                    
                    def paint(self, painter, option, widget=None):
                        # Custom paint method based on LOD
                        painter.setBrush(Qt.blue if self.lod > 0.5 else Qt.red)
                        painter.drawRect(self.rect())
                        painter.drawText(self.rect(), Qt.AlignCenter, self.name)
                    

                    AsynchronousMacroNode class representing a macro with asynchronous loading

                    class AsynchronousMacroNode(BaseMacroNode):
                    def init(self, name, x, y, size):
                    super(AsynchronousMacroNode, self).init(name, x, y, size)
                    # Simulate asynchronous loading with a timer
                    QTimer.singleShot(1000, self.on_loaded)

                    def on_loaded(self):
                        # Set color after loading
                        self.setBrush(Qt.green)
                    

                    ChipDesignScene class with tile-based rendering and dynamic addition of macros

                    class ChipDesignScene(QGraphicsScene):
                    def init(self):
                    super(ChipDesignScene, self).init()
                    self.tile_size = 10000
                    self.tiles = {}

                    def add_tile(self, x, y):
                        tile = Tile(x, y, self.tile_size)
                        self.addItem(tile)
                        self.tiles[(x, y)] = tile
                    
                    def remove_tile(self, x, y):
                        if (x, y) in self.tiles:
                            tile = self.tiles[(x, y)]
                            self.removeItem(tile)
                            del self.tiles[(x, y)]
                    
                    def add_macro_to_tile(self, x, y, macro):
                        tile = self.tiles.get((x, y))
                        if tile:
                            tile.add_macro(macro)
                    
                    def update_tiles(self, lod):
                        # For simplicity, consider a fixed-size scene
                        scene_width = 1000
                        scene_height = 1000
                    
                        # Calculate visible tiles based on LOD
                        visible_tiles = [
                            (x, y)
                            for x in range(0, scene_width, self.tile_size)
                            for y in range(0, scene_height, self.tile_size)
                        ]
                    
                        # Add new tiles and macros
                        for tile_pos in visible_tiles:
                            if tile_pos not in self.tiles:
                                self.add_tile(*tile_pos)
                    
                                # Add AdaptiveMacroNodes to the newly visible tile during zoom-out
                                for i in range(3):
                                    adaptive_macro = AdaptiveMacroNode(f"AdaptiveMacro{i}", tile_pos[0] + i * 50, tile_pos[1] + i * 50, 30, 0.8)
                                    self.add_macro_to_tile(*tile_pos, adaptive_macro)
                    
                                # Add AsynchronousMacroNodes to the newly visible tile during zoom-out
                                asynchronous_macro = AsynchronousMacroNode("AsynchronousMacro", tile_pos[0] + 150, tile_pos[1] + 150, 30)
                                self.add_macro_to_tile(*tile_pos, asynchronous_macro)
                    
                        # Remove tiles that are no longer visible
                        for tile_pos in list(self.tiles.keys()):
                            if tile_pos not in visible_tiles:
                                self.remove_tile(*tile_pos)
                    

                    ChipDesignView class with zoom features

                    class ChipDesignView(QGraphicsView):
                    def init(self, scene):
                    super(ChipDesignView, self).init(scene)
                    self.setRenderHint(QPainter.Antialiasing, True)
                    self.setSceneRect(0, 0, 1000, 1000)
                    self.setRenderHint(QPainter.Antialiasing)

                    def zoom_in(self):
                        zoom_factor = 1.2
                        self.scale(zoom_factor, zoom_factor)
                        self.update_zoom()
                    
                    def zoom_out(self):
                        zoom_factor = 1 / 1.2
                        self.scale(zoom_factor, zoom_factor)
                        self.update_zoom()
                    
                    def update_zoom(self):
                        zoom_factor = self.transform().m11()
                        lod_value = zoom_factor
                        self.scene().update_lod(lod_value)
                        self.scene().update_tiles(lod=lod_value)
                    

                    MainWindow class with zoom buttons

                    class MainWindow(QMainWindow):
                    def init(self):
                    super(MainWindow, self).init()

                        self.scene = ChipDesignScene()
                        self.view = ChipDesignView(self.scene)
                    
                        self.zoom_in_button = QPushButton("Zoom In")
                        self.zoom_in_button.clicked.connect(self.view.zoom_in)
                    
                        self.zoom_out_button = QPushButton("Zoom Out")
                        self.zoom_out_button.clicked.connect(self.view.zoom_out)
                    
                        layout = QVBoxLayout()
                        layout.addWidget(self.view)
                        layout.addWidget(self.zoom_in_button)
                        layout.addWidget(self.zoom_out_button)
                    
                        widget = QWidget()
                        widget.setLayout(layout)
                        self.setCentralWidget(widget)
                    

                    Run the application

                    def main():
                    app = QApplication(sys.argv)
                    window = MainWindow()

                    # Add an initial AdaptiveMacroNode and AsynchronousMacroNode
                    initial_adaptive_macro = AdaptiveMacroNode("InitialAdaptiveMacro", 300, 300, 30, 1.0)
                    initial_asynchronous_macro = AsynchronousMacroNode("InitialAsynchronousMacro", 450, 450, 30)
                    window.scene.add_macro_to_tile(300, 300, initial_adaptive_macro)
                    window.scene.add_macro_to_tile(450, 450, initial_asynchronous_macro)
                    
                    window.setGeometry(100, 100, 800, 600)
                    window.show()
                    sys.exit(app.exec_())
                    

                    if name == "main":
                    main()

                    JonBJ Online
                    JonBJ Online
                    JonB
                    wrote on last edited by
                    #18

                    @Qt-Enthusiast
                    This is a large listing of code. Is there a question?

                    Q 1 Reply Last reply
                    0
                    • JonBJ JonB

                      @Qt-Enthusiast
                      This is a large listing of code. Is there a question?

                      Q Offline
                      Q Offline
                      Qt Enthusiast
                      wrote on last edited by Qt Enthusiast
                      #19

                      i have made a prototype code for how to make GUI to show large data sets in fraction of second . if someone can review and suggest improvements. Can some one review the code if the changes helps in performance improvement

                      jsulmJ 1 Reply Last reply
                      0
                      • Q Qt Enthusiast

                        i have made a prototype code for how to make GUI to show large data sets in fraction of second . if someone can review and suggest improvements. Can some one review the code if the changes helps in performance improvement

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #20

                        @Qt-Enthusiast You should at least format your code properly...

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        1
                        • Q Offline
                          Q Offline
                          Qt Enthusiast
                          wrote on last edited by
                          #21

                          https://codeshare.io/ZJYk4o

                          I have put the formatted code in the link . PLease review

                          jeremy_kJ 1 Reply Last reply
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                          • Q Qt Enthusiast

                            @jeremy_k

                            Can we discuss PyQt over here , I have made a prototype

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                            SimonSchroeder
                            wrote on last edited by
                            #22

                            @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

                            Can we discuss PyQt over here

                            If you really want to have good performance for millions of nodes, Python is not the best choice for that. It does help that Qt will handle most of the heavy lifting and is written in C++. You might get lucky with you paint function and it will quickly be optimized by the interpreter, but there is no guarantee. Performance-critical code should not be written in an interpreted language. (That being said: Measure first before optimizing prematurely.)

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                            • Q Qt Enthusiast

                              https://codeshare.io/ZJYk4o

                              I have put the formatted code in the link . PLease review

                              jeremy_kJ Online
                              jeremy_kJ Online
                              jeremy_k
                              wrote on last edited by
                              #23

                              @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

                              https://codeshare.io/ZJYk4o

                              I have put the formatted code in the link . PLease review

                              Tip 1: Use the forum code button instead of an external website:
                              0d38d28e-38e1-4556-91f0-925da5ed69b8-image.png
                              or format manually:
                              ```
                              code goes here
                              ```

                              Tip 2: For python3, avoid super(Class, object) when super() will work. Can you spot the error? This is valid code, but probably not what is intended.

                              class Base:
                                  def __init__(self, *args, **kwargs):
                                      print("Base.__init__")
                              
                              class Mid(Base):
                                  def __init__(self, *args, **kwargs):
                                      super(Mid, self).__init__(*args, **kwargs)
                                      print("Mid.__init__")
                              
                              class Derived(Mid):
                                  def __init__(self, *args, **kwargs):
                                      super(Mid, self).__init__(*args, **kwargs)
                                      print("Derived.__init__")
                              
                              obj = Derived()
                              

                              As for the general strategy, displaying or hiding visible items based on what is visible is the job of the view. Unless the overhead of non-viewable items in the scene is significant, don't remove them from the scene. One of the points of the chips demo is to alter the details of the visible items as appropriate, rather than removing or adding them.

                              Asking a question about code? http://eel.is/iso-c++/testcase/

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