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  4. how to GUI show data in fraction of seconds for large data sets
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how to GUI show data in fraction of seconds for large data sets

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  • Q Qt Enthusiast

    I have a graph with 20 millon nodes and I have to show the same as squares in QgraphicsView and QgraphicsScence in fraction on seconds . Could you please help

    JoeCFDJ Offline
    JoeCFDJ Offline
    JoeCFD
    wrote on last edited by
    #7

    @Qt-Enthusiast Create A region of interest(ROI) and display the nodes only in this region. And this region can be dynamically moved. That is the usual way to show a large set of data.

    1 Reply Last reply
    0
    • Christian EhrlicherC Christian Ehrlicher

      20 million nodes on a 4k display = 5 nodes per pixel...
      Your requirement is just stupid.

      M Offline
      M Offline
      MyNameIsQt
      wrote on last edited by
      #8

      @Christian-Ehrlicher Is there a problem with my question? link text

      SGaistS 1 Reply Last reply
      0
      • JonBJ JonB

        @mpergand Yeah, but not quantum humans who can see 20,000,000 squares at a time on the screen ;)

        M Offline
        M Offline
        mpergand
        wrote on last edited by
        #9

        @JonB said in how to GUI show data in fraction of seconds for large data sets:

        Yeah, but not quantum humans who can see 20,000,000 squares at a time on the screen ;)

        Cybertronic eyes are coming.

        1 Reply Last reply
        0
        • M MyNameIsQt

          @Christian-Ehrlicher Is there a problem with my question? link text

          SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #10

          @MyNameIsQt said in how to GUI show data in fraction of seconds for large data sets:

          @Christian-Ehrlicher Is there a problem with my question? link text

          Please don't highjack other people threads like that. It's a lack of respect for their own issues.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          0
          • Q Qt Enthusiast

            I have a graph with 20 millon nodes and I have to show the same as squares in QgraphicsView and QgraphicsScence in fraction on seconds . Could you please help

            SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #11

            @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

            I have a graph with 20 millon nodes and I have to show the same as squares in QgraphicsView and QgraphicsScence in fraction on seconds . Could you please help

            Hi,

            As my fellow already wrote, trying to render that many point is at best useless.

            You should use the same technique as video games do: use level of details. Group your points together when showing the full extend of the dataset. Then when people start to zoom in, show them a subset of the points for that region, again keep them grouped together in a meaningful way until they are at a sufficient level of details to show the actual points.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            M 1 Reply Last reply
            2
            • SGaistS SGaist

              @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

              I have a graph with 20 millon nodes and I have to show the same as squares in QgraphicsView and QgraphicsScence in fraction on seconds . Could you please help

              Hi,

              As my fellow already wrote, trying to render that many point is at best useless.

              You should use the same technique as video games do: use level of details. Group your points together when showing the full extend of the dataset. Then when people start to zoom in, show them a subset of the points for that region, again keep them grouped together in a meaningful way until they are at a sufficient level of details to show the actual points.

              M Offline
              M Offline
              mpergand
              wrote on last edited by
              #12

              Google Maps could be a source a inspiration.

              Q 1 Reply Last reply
              0
              • M mpergand

                Google Maps could be a source a inspiration.

                Q Offline
                Q Offline
                Qt Enthusiast
                wrote on last edited by
                #13

                @mpergand Do we have algorithms for Google maps and Incremental rendering . Any example will help

                1 Reply Last reply
                0
                • jeremy_kJ Offline
                  jeremy_kJ Offline
                  jeremy_k
                  wrote on last edited by
                  #14

                  The 40000 chips demo might help.

                  https://doc.qt.io/qt-6/qtwidgets-graphicsview-chip-example.html

                  Chip::paint() is where the level of detail is handled.
                  https://code.qt.io/cgit/qt/qtbase.git/tree/examples/widgets/graphicsview/chip/chip.cpp?h=6.6#n33

                  Asking a question about code? http://eel.is/iso-c++/testcase/

                  Q 1 Reply Last reply
                  5
                  • jeremy_kJ jeremy_k

                    The 40000 chips demo might help.

                    https://doc.qt.io/qt-6/qtwidgets-graphicsview-chip-example.html

                    Chip::paint() is where the level of detail is handled.
                    https://code.qt.io/cgit/qt/qtbase.git/tree/examples/widgets/graphicsview/chip/chip.cpp?h=6.6#n33

                    Q Offline
                    Q Offline
                    Qt Enthusiast
                    wrote on last edited by
                    #15

                    @jeremy_k

                    Can we discuss PyQt over here , I have made a prototype

                    Q S 2 Replies Last reply
                    0
                    • Q Qt Enthusiast

                      @jeremy_k

                      Can we discuss PyQt over here , I have made a prototype

                      Q Offline
                      Q Offline
                      Qt Enthusiast
                      wrote on last edited by
                      #16

                      @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

                      made

                      import sys
                      from PyQt5.QtWidgets import QGraphicsView, QGraphicsScene, QGraphicsRectItem, QApplication, QMainWindow, QVBoxLayout, QWidget, QPushButton
                      from PyQt5.QtCore import Qt, QTimer
                      from PyQt5.QtGui import QPainter

                      Tile class representing a tile in the scene

                      class Tile(QGraphicsRectItem):
                      def init(self, x, y, size):
                      super(Tile, self).init(x, y, size, size)
                      self.setBrush(Qt.NoBrush) # Transparent fill for demonstration
                      self.macros = []

                      def add_macro(self, macro):
                          self.macros.append(macro)
                          self.addItem(macro)
                      

                      Base class for both macro types

                      class BaseMacroNode(QGraphicsRectItem):
                      def init(self, name, x, y, size):
                      super(BaseMacroNode, self).init(x, y, size, size)
                      self.name = name

                      AdaptiveMacroNode class representing a macro with an adaptive level of detail

                      class AdaptiveMacroNode(BaseMacroNode):
                      def init(self, name, x, y, size, lod):
                      super(AdaptiveMacroNode, self).init(name, x, y, size)
                      self.lod = lod # Initial level of detail

                      def update_lod(self, lod):
                          self.lod = lod
                          self.update()  # Trigger a repaint when LOD changes
                      
                      def paint(self, painter, option, widget=None):
                          # Custom paint method based on LOD
                          painter.setBrush(Qt.blue if self.lod > 0.5 else Qt.red)
                          painter.drawRect(self.rect())
                          painter.drawText(self.rect(), Qt.AlignCenter, self.name)
                      

                      AsynchronousMacroNode class representing a macro with asynchronous loading

                      class AsynchronousMacroNode(BaseMacroNode):
                      def init(self, name, x, y, size):
                      super(AsynchronousMacroNode, self).init(name, x, y, size)
                      # Simulate asynchronous loading with a timer
                      QTimer.singleShot(1000, self.on_loaded)

                      def on_loaded(self):
                          # Set color after loading
                          self.setBrush(Qt.green)
                      

                      ChipDesignScene class with tile-based rendering and dynamic addition of macros

                      class ChipDesignScene(QGraphicsScene):
                      def init(self):
                      super(ChipDesignScene, self).init()
                      self.tile_size = 10000
                      self.tiles = {}

                      def add_tile(self, x, y):
                          tile = Tile(x, y, self.tile_size)
                          self.addItem(tile)
                          self.tiles[(x, y)] = tile
                      
                      def remove_tile(self, x, y):
                          if (x, y) in self.tiles:
                              tile = self.tiles[(x, y)]
                              self.removeItem(tile)
                              del self.tiles[(x, y)]
                      
                      def add_macro_to_tile(self, x, y, macro):
                          tile = self.tiles.get((x, y))
                          if tile:
                              tile.add_macro(macro)
                      
                      def update_tiles(self, lod):
                          # For simplicity, consider a fixed-size scene
                          scene_width = 1000
                          scene_height = 1000
                      
                          # Calculate visible tiles based on LOD
                          visible_tiles = [
                              (x, y)
                              for x in range(0, scene_width, self.tile_size)
                              for y in range(0, scene_height, self.tile_size)
                          ]
                      
                          # Add new tiles and macros
                          for tile_pos in visible_tiles:
                              if tile_pos not in self.tiles:
                                  self.add_tile(*tile_pos)
                      
                                  # Add AdaptiveMacroNodes to the newly visible tile during zoom-out
                                  for i in range(3):
                                      adaptive_macro = AdaptiveMacroNode(f"AdaptiveMacro{i}", tile_pos[0] + i * 50, tile_pos[1] + i * 50, 30, 0.8)
                                      self.add_macro_to_tile(*tile_pos, adaptive_macro)
                      
                                  # Add AsynchronousMacroNodes to the newly visible tile during zoom-out
                                  asynchronous_macro = AsynchronousMacroNode("AsynchronousMacro", tile_pos[0] + 150, tile_pos[1] + 150, 30)
                                  self.add_macro_to_tile(*tile_pos, asynchronous_macro)
                      
                          # Remove tiles that are no longer visible
                          for tile_pos in list(self.tiles.keys()):
                              if tile_pos not in visible_tiles:
                                  self.remove_tile(*tile_pos)
                      

                      ChipDesignView class with zoom features

                      class ChipDesignView(QGraphicsView):
                      def init(self, scene):
                      super(ChipDesignView, self).init(scene)
                      self.setRenderHint(QPainter.Antialiasing, True)
                      self.setSceneRect(0, 0, 1000, 1000)
                      self.setRenderHint(QPainter.Antialiasing)

                      def zoom_in(self):
                          zoom_factor = 1.2
                          self.scale(zoom_factor, zoom_factor)
                          self.update_zoom()
                      
                      def zoom_out(self):
                          zoom_factor = 1 / 1.2
                          self.scale(zoom_factor, zoom_factor)
                          self.update_zoom()
                      
                      def update_zoom(self):
                          zoom_factor = self.transform().m11()
                          lod_value = zoom_factor
                          self.scene().update_lod(lod_value)
                          self.scene().update_tiles(lod=lod_value)
                      

                      MainWindow class with zoom buttons

                      class MainWindow(QMainWindow):
                      def init(self):
                      super(MainWindow, self).init()

                          self.scene = ChipDesignScene()
                          self.view = ChipDesignView(self.scene)
                      
                          self.zoom_in_button = QPushButton("Zoom In")
                          self.zoom_in_button.clicked.connect(self.view.zoom_in)
                      
                          self.zoom_out_button = QPushButton("Zoom Out")
                          self.zoom_out_button.clicked.connect(self.view.zoom_out)
                      
                          layout = QVBoxLayout()
                          layout.addWidget(self.view)
                          layout.addWidget(self.zoom_in_button)
                          layout.addWidget(self.zoom_out_button)
                      
                          widget = QWidget()
                          widget.setLayout(layout)
                          self.setCentralWidget(widget)
                      

                      Run the application

                      def main():
                      app = QApplication(sys.argv)
                      window = MainWindow()

                      # Add an initial AdaptiveMacroNode and AsynchronousMacroNode
                      initial_adaptive_macro = AdaptiveMacroNode("InitialAdaptiveMacro", 300, 300, 30, 1.0)
                      initial_asynchronous_macro = AsynchronousMacroNode("InitialAsynchronousMacro", 450, 450, 30)
                      window.scene.add_macro_to_tile(300, 300, initial_adaptive_macro)
                      window.scene.add_macro_to_tile(450, 450, initial_asynchronous_macro)
                      
                      window.setGeometry(100, 100, 800, 600)
                      window.show()
                      sys.exit(app.exec_())
                      

                      if name == "main":
                      main()

                      Q JonBJ 2 Replies Last reply
                      0
                      • Q Qt Enthusiast

                        @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

                        made

                        import sys
                        from PyQt5.QtWidgets import QGraphicsView, QGraphicsScene, QGraphicsRectItem, QApplication, QMainWindow, QVBoxLayout, QWidget, QPushButton
                        from PyQt5.QtCore import Qt, QTimer
                        from PyQt5.QtGui import QPainter

                        Tile class representing a tile in the scene

                        class Tile(QGraphicsRectItem):
                        def init(self, x, y, size):
                        super(Tile, self).init(x, y, size, size)
                        self.setBrush(Qt.NoBrush) # Transparent fill for demonstration
                        self.macros = []

                        def add_macro(self, macro):
                            self.macros.append(macro)
                            self.addItem(macro)
                        

                        Base class for both macro types

                        class BaseMacroNode(QGraphicsRectItem):
                        def init(self, name, x, y, size):
                        super(BaseMacroNode, self).init(x, y, size, size)
                        self.name = name

                        AdaptiveMacroNode class representing a macro with an adaptive level of detail

                        class AdaptiveMacroNode(BaseMacroNode):
                        def init(self, name, x, y, size, lod):
                        super(AdaptiveMacroNode, self).init(name, x, y, size)
                        self.lod = lod # Initial level of detail

                        def update_lod(self, lod):
                            self.lod = lod
                            self.update()  # Trigger a repaint when LOD changes
                        
                        def paint(self, painter, option, widget=None):
                            # Custom paint method based on LOD
                            painter.setBrush(Qt.blue if self.lod > 0.5 else Qt.red)
                            painter.drawRect(self.rect())
                            painter.drawText(self.rect(), Qt.AlignCenter, self.name)
                        

                        AsynchronousMacroNode class representing a macro with asynchronous loading

                        class AsynchronousMacroNode(BaseMacroNode):
                        def init(self, name, x, y, size):
                        super(AsynchronousMacroNode, self).init(name, x, y, size)
                        # Simulate asynchronous loading with a timer
                        QTimer.singleShot(1000, self.on_loaded)

                        def on_loaded(self):
                            # Set color after loading
                            self.setBrush(Qt.green)
                        

                        ChipDesignScene class with tile-based rendering and dynamic addition of macros

                        class ChipDesignScene(QGraphicsScene):
                        def init(self):
                        super(ChipDesignScene, self).init()
                        self.tile_size = 10000
                        self.tiles = {}

                        def add_tile(self, x, y):
                            tile = Tile(x, y, self.tile_size)
                            self.addItem(tile)
                            self.tiles[(x, y)] = tile
                        
                        def remove_tile(self, x, y):
                            if (x, y) in self.tiles:
                                tile = self.tiles[(x, y)]
                                self.removeItem(tile)
                                del self.tiles[(x, y)]
                        
                        def add_macro_to_tile(self, x, y, macro):
                            tile = self.tiles.get((x, y))
                            if tile:
                                tile.add_macro(macro)
                        
                        def update_tiles(self, lod):
                            # For simplicity, consider a fixed-size scene
                            scene_width = 1000
                            scene_height = 1000
                        
                            # Calculate visible tiles based on LOD
                            visible_tiles = [
                                (x, y)
                                for x in range(0, scene_width, self.tile_size)
                                for y in range(0, scene_height, self.tile_size)
                            ]
                        
                            # Add new tiles and macros
                            for tile_pos in visible_tiles:
                                if tile_pos not in self.tiles:
                                    self.add_tile(*tile_pos)
                        
                                    # Add AdaptiveMacroNodes to the newly visible tile during zoom-out
                                    for i in range(3):
                                        adaptive_macro = AdaptiveMacroNode(f"AdaptiveMacro{i}", tile_pos[0] + i * 50, tile_pos[1] + i * 50, 30, 0.8)
                                        self.add_macro_to_tile(*tile_pos, adaptive_macro)
                        
                                    # Add AsynchronousMacroNodes to the newly visible tile during zoom-out
                                    asynchronous_macro = AsynchronousMacroNode("AsynchronousMacro", tile_pos[0] + 150, tile_pos[1] + 150, 30)
                                    self.add_macro_to_tile(*tile_pos, asynchronous_macro)
                        
                            # Remove tiles that are no longer visible
                            for tile_pos in list(self.tiles.keys()):
                                if tile_pos not in visible_tiles:
                                    self.remove_tile(*tile_pos)
                        

                        ChipDesignView class with zoom features

                        class ChipDesignView(QGraphicsView):
                        def init(self, scene):
                        super(ChipDesignView, self).init(scene)
                        self.setRenderHint(QPainter.Antialiasing, True)
                        self.setSceneRect(0, 0, 1000, 1000)
                        self.setRenderHint(QPainter.Antialiasing)

                        def zoom_in(self):
                            zoom_factor = 1.2
                            self.scale(zoom_factor, zoom_factor)
                            self.update_zoom()
                        
                        def zoom_out(self):
                            zoom_factor = 1 / 1.2
                            self.scale(zoom_factor, zoom_factor)
                            self.update_zoom()
                        
                        def update_zoom(self):
                            zoom_factor = self.transform().m11()
                            lod_value = zoom_factor
                            self.scene().update_lod(lod_value)
                            self.scene().update_tiles(lod=lod_value)
                        

                        MainWindow class with zoom buttons

                        class MainWindow(QMainWindow):
                        def init(self):
                        super(MainWindow, self).init()

                            self.scene = ChipDesignScene()
                            self.view = ChipDesignView(self.scene)
                        
                            self.zoom_in_button = QPushButton("Zoom In")
                            self.zoom_in_button.clicked.connect(self.view.zoom_in)
                        
                            self.zoom_out_button = QPushButton("Zoom Out")
                            self.zoom_out_button.clicked.connect(self.view.zoom_out)
                        
                            layout = QVBoxLayout()
                            layout.addWidget(self.view)
                            layout.addWidget(self.zoom_in_button)
                            layout.addWidget(self.zoom_out_button)
                        
                            widget = QWidget()
                            widget.setLayout(layout)
                            self.setCentralWidget(widget)
                        

                        Run the application

                        def main():
                        app = QApplication(sys.argv)
                        window = MainWindow()

                        # Add an initial AdaptiveMacroNode and AsynchronousMacroNode
                        initial_adaptive_macro = AdaptiveMacroNode("InitialAdaptiveMacro", 300, 300, 30, 1.0)
                        initial_asynchronous_macro = AsynchronousMacroNode("InitialAsynchronousMacro", 450, 450, 30)
                        window.scene.add_macro_to_tile(300, 300, initial_adaptive_macro)
                        window.scene.add_macro_to_tile(450, 450, initial_asynchronous_macro)
                        
                        window.setGeometry(100, 100, 800, 600)
                        window.show()
                        sys.exit(app.exec_())
                        

                        if name == "main":
                        main()

                        Q Offline
                        Q Offline
                        Qt Enthusiast
                        wrote on last edited by
                        #17

                        @Qt-Enthusiast

                        Can we review the code and let me know if it solves the purpose

                        1 Reply Last reply
                        0
                        • Q Qt Enthusiast

                          @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

                          made

                          import sys
                          from PyQt5.QtWidgets import QGraphicsView, QGraphicsScene, QGraphicsRectItem, QApplication, QMainWindow, QVBoxLayout, QWidget, QPushButton
                          from PyQt5.QtCore import Qt, QTimer
                          from PyQt5.QtGui import QPainter

                          Tile class representing a tile in the scene

                          class Tile(QGraphicsRectItem):
                          def init(self, x, y, size):
                          super(Tile, self).init(x, y, size, size)
                          self.setBrush(Qt.NoBrush) # Transparent fill for demonstration
                          self.macros = []

                          def add_macro(self, macro):
                              self.macros.append(macro)
                              self.addItem(macro)
                          

                          Base class for both macro types

                          class BaseMacroNode(QGraphicsRectItem):
                          def init(self, name, x, y, size):
                          super(BaseMacroNode, self).init(x, y, size, size)
                          self.name = name

                          AdaptiveMacroNode class representing a macro with an adaptive level of detail

                          class AdaptiveMacroNode(BaseMacroNode):
                          def init(self, name, x, y, size, lod):
                          super(AdaptiveMacroNode, self).init(name, x, y, size)
                          self.lod = lod # Initial level of detail

                          def update_lod(self, lod):
                              self.lod = lod
                              self.update()  # Trigger a repaint when LOD changes
                          
                          def paint(self, painter, option, widget=None):
                              # Custom paint method based on LOD
                              painter.setBrush(Qt.blue if self.lod > 0.5 else Qt.red)
                              painter.drawRect(self.rect())
                              painter.drawText(self.rect(), Qt.AlignCenter, self.name)
                          

                          AsynchronousMacroNode class representing a macro with asynchronous loading

                          class AsynchronousMacroNode(BaseMacroNode):
                          def init(self, name, x, y, size):
                          super(AsynchronousMacroNode, self).init(name, x, y, size)
                          # Simulate asynchronous loading with a timer
                          QTimer.singleShot(1000, self.on_loaded)

                          def on_loaded(self):
                              # Set color after loading
                              self.setBrush(Qt.green)
                          

                          ChipDesignScene class with tile-based rendering and dynamic addition of macros

                          class ChipDesignScene(QGraphicsScene):
                          def init(self):
                          super(ChipDesignScene, self).init()
                          self.tile_size = 10000
                          self.tiles = {}

                          def add_tile(self, x, y):
                              tile = Tile(x, y, self.tile_size)
                              self.addItem(tile)
                              self.tiles[(x, y)] = tile
                          
                          def remove_tile(self, x, y):
                              if (x, y) in self.tiles:
                                  tile = self.tiles[(x, y)]
                                  self.removeItem(tile)
                                  del self.tiles[(x, y)]
                          
                          def add_macro_to_tile(self, x, y, macro):
                              tile = self.tiles.get((x, y))
                              if tile:
                                  tile.add_macro(macro)
                          
                          def update_tiles(self, lod):
                              # For simplicity, consider a fixed-size scene
                              scene_width = 1000
                              scene_height = 1000
                          
                              # Calculate visible tiles based on LOD
                              visible_tiles = [
                                  (x, y)
                                  for x in range(0, scene_width, self.tile_size)
                                  for y in range(0, scene_height, self.tile_size)
                              ]
                          
                              # Add new tiles and macros
                              for tile_pos in visible_tiles:
                                  if tile_pos not in self.tiles:
                                      self.add_tile(*tile_pos)
                          
                                      # Add AdaptiveMacroNodes to the newly visible tile during zoom-out
                                      for i in range(3):
                                          adaptive_macro = AdaptiveMacroNode(f"AdaptiveMacro{i}", tile_pos[0] + i * 50, tile_pos[1] + i * 50, 30, 0.8)
                                          self.add_macro_to_tile(*tile_pos, adaptive_macro)
                          
                                      # Add AsynchronousMacroNodes to the newly visible tile during zoom-out
                                      asynchronous_macro = AsynchronousMacroNode("AsynchronousMacro", tile_pos[0] + 150, tile_pos[1] + 150, 30)
                                      self.add_macro_to_tile(*tile_pos, asynchronous_macro)
                          
                              # Remove tiles that are no longer visible
                              for tile_pos in list(self.tiles.keys()):
                                  if tile_pos not in visible_tiles:
                                      self.remove_tile(*tile_pos)
                          

                          ChipDesignView class with zoom features

                          class ChipDesignView(QGraphicsView):
                          def init(self, scene):
                          super(ChipDesignView, self).init(scene)
                          self.setRenderHint(QPainter.Antialiasing, True)
                          self.setSceneRect(0, 0, 1000, 1000)
                          self.setRenderHint(QPainter.Antialiasing)

                          def zoom_in(self):
                              zoom_factor = 1.2
                              self.scale(zoom_factor, zoom_factor)
                              self.update_zoom()
                          
                          def zoom_out(self):
                              zoom_factor = 1 / 1.2
                              self.scale(zoom_factor, zoom_factor)
                              self.update_zoom()
                          
                          def update_zoom(self):
                              zoom_factor = self.transform().m11()
                              lod_value = zoom_factor
                              self.scene().update_lod(lod_value)
                              self.scene().update_tiles(lod=lod_value)
                          

                          MainWindow class with zoom buttons

                          class MainWindow(QMainWindow):
                          def init(self):
                          super(MainWindow, self).init()

                              self.scene = ChipDesignScene()
                              self.view = ChipDesignView(self.scene)
                          
                              self.zoom_in_button = QPushButton("Zoom In")
                              self.zoom_in_button.clicked.connect(self.view.zoom_in)
                          
                              self.zoom_out_button = QPushButton("Zoom Out")
                              self.zoom_out_button.clicked.connect(self.view.zoom_out)
                          
                              layout = QVBoxLayout()
                              layout.addWidget(self.view)
                              layout.addWidget(self.zoom_in_button)
                              layout.addWidget(self.zoom_out_button)
                          
                              widget = QWidget()
                              widget.setLayout(layout)
                              self.setCentralWidget(widget)
                          

                          Run the application

                          def main():
                          app = QApplication(sys.argv)
                          window = MainWindow()

                          # Add an initial AdaptiveMacroNode and AsynchronousMacroNode
                          initial_adaptive_macro = AdaptiveMacroNode("InitialAdaptiveMacro", 300, 300, 30, 1.0)
                          initial_asynchronous_macro = AsynchronousMacroNode("InitialAsynchronousMacro", 450, 450, 30)
                          window.scene.add_macro_to_tile(300, 300, initial_adaptive_macro)
                          window.scene.add_macro_to_tile(450, 450, initial_asynchronous_macro)
                          
                          window.setGeometry(100, 100, 800, 600)
                          window.show()
                          sys.exit(app.exec_())
                          

                          if name == "main":
                          main()

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by
                          #18

                          @Qt-Enthusiast
                          This is a large listing of code. Is there a question?

                          Q 1 Reply Last reply
                          0
                          • JonBJ JonB

                            @Qt-Enthusiast
                            This is a large listing of code. Is there a question?

                            Q Offline
                            Q Offline
                            Qt Enthusiast
                            wrote on last edited by Qt Enthusiast
                            #19

                            i have made a prototype code for how to make GUI to show large data sets in fraction of second . if someone can review and suggest improvements. Can some one review the code if the changes helps in performance improvement

                            jsulmJ 1 Reply Last reply
                            0
                            • Q Qt Enthusiast

                              i have made a prototype code for how to make GUI to show large data sets in fraction of second . if someone can review and suggest improvements. Can some one review the code if the changes helps in performance improvement

                              jsulmJ Offline
                              jsulmJ Offline
                              jsulm
                              Lifetime Qt Champion
                              wrote on last edited by
                              #20

                              @Qt-Enthusiast You should at least format your code properly...

                              https://forum.qt.io/topic/113070/qt-code-of-conduct

                              1 Reply Last reply
                              1
                              • Q Offline
                                Q Offline
                                Qt Enthusiast
                                wrote on last edited by
                                #21

                                https://codeshare.io/ZJYk4o

                                I have put the formatted code in the link . PLease review

                                jeremy_kJ 1 Reply Last reply
                                0
                                • Q Qt Enthusiast

                                  @jeremy_k

                                  Can we discuss PyQt over here , I have made a prototype

                                  S Offline
                                  S Offline
                                  SimonSchroeder
                                  wrote on last edited by
                                  #22

                                  @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

                                  Can we discuss PyQt over here

                                  If you really want to have good performance for millions of nodes, Python is not the best choice for that. It does help that Qt will handle most of the heavy lifting and is written in C++. You might get lucky with you paint function and it will quickly be optimized by the interpreter, but there is no guarantee. Performance-critical code should not be written in an interpreted language. (That being said: Measure first before optimizing prematurely.)

                                  1 Reply Last reply
                                  0
                                  • Q Qt Enthusiast

                                    https://codeshare.io/ZJYk4o

                                    I have put the formatted code in the link . PLease review

                                    jeremy_kJ Offline
                                    jeremy_kJ Offline
                                    jeremy_k
                                    wrote on last edited by
                                    #23

                                    @Qt-Enthusiast said in how to GUI show data in fraction of seconds for large data sets:

                                    https://codeshare.io/ZJYk4o

                                    I have put the formatted code in the link . PLease review

                                    Tip 1: Use the forum code button instead of an external website:
                                    0d38d28e-38e1-4556-91f0-925da5ed69b8-image.png
                                    or format manually:
                                    ```
                                    code goes here
                                    ```

                                    Tip 2: For python3, avoid super(Class, object) when super() will work. Can you spot the error? This is valid code, but probably not what is intended.

                                    class Base:
                                        def __init__(self, *args, **kwargs):
                                            print("Base.__init__")
                                    
                                    class Mid(Base):
                                        def __init__(self, *args, **kwargs):
                                            super(Mid, self).__init__(*args, **kwargs)
                                            print("Mid.__init__")
                                    
                                    class Derived(Mid):
                                        def __init__(self, *args, **kwargs):
                                            super(Mid, self).__init__(*args, **kwargs)
                                            print("Derived.__init__")
                                    
                                    obj = Derived()
                                    

                                    As for the general strategy, displaying or hiding visible items based on what is visible is the job of the view. Unless the overhead of non-viewable items in the scene is significant, don't remove them from the scene. One of the points of the chips demo is to alter the details of the visible items as appropriate, rather than removing or adding them.

                                    Asking a question about code? http://eel.is/iso-c++/testcase/

                                    1 Reply Last reply
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