Save QTreeView/QStandardItemModel with DataStream to file?
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@SGaist But how can i set a sequence? How can let it write all the data of the scene first to the file and than the data of the treeview.
How do i than determine till where to read the scene data and where and when to begin reading the QtreeView data?
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@StudentScripter said in Save QTreeView/QStandardItemModel with DataStream to file?:
How do i than determine till where to read the scene data and where and when to begin reading the QtreeView data?
That's exactly your task you have to find out. It's called 'programming'
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@StudentScripter
Like we said, it's your duty to write that code. So you know where e.g. the scene data ends so that the treeview data can begin.QDataStream
just lets you write (binary) data to a file, i.e. it's concerned with how to write an integer or a string. I would suggest you consider saving your data as either XML or JSON. (They happen to save as text, but that's not really the issue here.) That will allow you more easily to place structure on what you save, so that e.g. you can recognise where the scene data ends and the treeview data begins. -
Well, i understand that my request before sounded wacky, sorry for that. I tried inserting a string as marker to differentiate where which data begins but somehow it wasn't able to read that correctly, it didn't worked. Please give me a hint on how to differentiate between different data in qdatastream files, i want to stick to that format if possible.
I have a main save methode from where i trigger the save scene first and the save qtreeview second:
//Save Action in der Menuleiste, ermöglicht save in der GraphicsScene void MainWindow::saveActionTriggered() { QString filename = QFileDialog::getSaveFileName(this, tr("Save File"), "", tr("MyEditor (*.xle)")); if(!filename.isNull()) { scene->saveScene(filename); //Saven der ViewLayerList ViewLayerList *LayerList = this->findChild<ViewLayerList *>("UNQViewLayerList"); LayerList->saveTreeView(filename); } } //Load Action in der menuleiste, ermöglicht load in der GraphicsScene void MainWindow::loadActionTriggered() { QMessageBox::StandardButton reply; reply = QMessageBox::warning(this, "Caution", "Loading a file will clear your current project, \ndo you want to save it first?", QMessageBox::Yes|QMessageBox::No); if (reply == QMessageBox::No) { QString filename = QFileDialog::getOpenFileName(this, tr("Open File"), "", tr("MyEditor (*.xle)")); if(!filename.isNull()) { scene->loadScene(filename); //Laden der ViewLayerList ViewLayerList *LayerList = this->findChild<ViewLayerList *>("UNQViewLayerList"); LayerList->loadTreeView(filename); } } }
And here ist the load/save methode from my qtreeview:
void ViewLayerList::saveTreeView(QString &filename) { qDebug() << "SaveAction TreeView"; QFile file(filename); if(!file.open(QIODevice::WriteOnly | QIODevice::Append)) return; QDataStream dataStream(&file); int rowCount = model->rowCount(); int columnCount = model->columnCount(); dataStream << rowCount; dataStream << columnCount; for(int row = 0; row < rowCount; row++) for(int column = 0; column < columnCount; column++) { dataStream << model->item(row, column)->text(); } file.close(); } void ViewLayerList::loadTreeView(QString &filename) { qDebug() << "LoadAction TreeView"; //File laden und öffnen QFile file(filename); if(!file.open(QIODevice::ReadOnly)) return; QDataStream dataStream(&file); int rowCount, columnCount; dataStream >> rowCount; dataStream >> columnCount; for(int row = 0; row < rowCount; row++) for(int column = 0; column < columnCount; column++) { QString item; dataStream >> item; QStandardItem * w_item = new QStandardItem(item); model->setItem(row, column, w_item); } file.close(); }
The code does work on it's own but breaks when second data is saved from my graphicsscene, i guess cause it cannot differentiate.
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@StudentScripter
You save your tree as a flat array, then you loose any parent/child relationship. -
@JonB said in Save QTreeView/QStandardItemModel with DataStream to file?:
I would suggest you consider saving your data as either XML or JSON.
That would encapsulate the tree structure. personally I don't like the idea of a binary data stream with some "markers" you have tried to put in it as "separators". You seem to be only saving string data from your model anyway. Perhaps a touch more initial work, easier to work with in the long run. Don't forget that if you get one thing wrong in binary data it's basically non-recoverable, XML/JSON is easily addressed in a text correction if required.
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@JonB Well but if i have doesn't xml files i can't load/save a projectfile. I want a binary file with all data in it so it functions as a project file. Also i need to save: EditRole, CheckStateRole, DecorationRole, a few UserRoles.
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@StudentScripter
The principle to save/load a binary tree is always the same.
Starting with the root item, for each item you need to:- save its data
- save the nb of children
- save the children items ( looks like we have some recursion here)
For loading, you have to reverse the process:
- create a item
- set its data
- get the nb of children
- create the children ( recursion again)
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@mpergand Yes i really appreciate your answer, but that wasn't actually the point of my question yet. I just wanted to know: how do differentiate data within a binary?
How can i determine till where to read the data for my graphicsscene and where to start reading the data for my qtreeview?
Or to formulate it different:
Lets say I add an String named "MARKER" into my datastream and write this string to file. I want the datastream to search for this string and only read data after this string. -
@StudentScripter
Your are talking about two different objects, a graphic scene and a treeview and you seems to save their data to the same file, maybe saving them to two separate files may be a solution ? -
@mpergand No it has to be the same file, because i want to able to load from one projectfile. I found that using a qint32 as marker works. First i wanted to use a string but somehow qdatastreams to be unable to find a qstring.
Here is what i've done: (This works)
void ViewLayerList::saveTreeView(QString &filename) { qDebug() << "SaveAction TreeView"; QFile file(filename); if(!file.open(QIODevice::WriteOnly | QIODevice::Append)) return; QDataStream dataStream(&file); dataStream << qint32(0xDEADBEEF); // Write a separator or marker to indicate the end of the first data set int rowCount = model->rowCount(); dataStream << rowCount; for(int row = 0; row < rowCount; row++) { //dataStream << model->item(row, 1)->text(); } file.close(); } void ViewLayerList::loadTreeView(QString &filename) { qDebug() << "LoadAction TreeView"; // File laden und öffnen QFile file(filename); if (!file.open(QIODevice::ReadOnly)) return; QDataStream dataStream(&file); while (!dataStream.atEnd()) { qint32 test; dataStream >> test; if (test == qint32(0xDEADBEEF)) { qDebug() << "Marker Found"; break; // Exit the loop after finding the marker } } if (dataStream.atEnd()) { qDebug() << "Error: Marker not found or end of file reached"; file.close(); return; } // 11. Data in dem File int rowCount; dataStream >> rowCount; for(int row = 0; row < rowCount; row++) { QStandardItem *w_item = new QStandardItem(); model->setItem(row, 0, w_item); } file.close(); }
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@StudentScripter
You can use a QBuffer instead.
Save your data to two separate buffers, then save them to a file with at the start of the file, the offset of the second buffer where it is located in the file. -
@mpergand
Just "yuck", and asking for trouble! I'm sure you know this.@StudentScripter said in Save QTreeView/QStandardItemModel with DataStream to file?:
@JonB Well but if i have doesn't xml files i can't load/save a projectfile. I want a binary file with all data in it so it functions as a project file. Also i need to save: EditRole, CheckStateRole, DecorationRole, a few UserRoles
None of this is relevant. And I don't know how a "binary file" would function as a "project file". Anyway, best of luck.
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@mpergand
One can, but I wouldn't recommend it for a newcomer. And it's just unnecessary here when the data format is the OP's own choice and XML/JSON sounds like it would be fine/more suitable. As well as happening to make the "include this data separately from that data" easier. But anyway I think the OP wants to do binary way, that's fine. -
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@StudentScripter
As an alternative, you can serialize your buffers as an array of QByteArray. -
@StudentScripter
Each application may save its settings or whatever is whichever format it pleases. I would not know whether your particular apps store in one format or another. If it's your decision to save binary, that's fine. -
@StudentScripter from what you are writing, it seems that you want to be able to store stuff in a random order and then stream them back again from that random order.
Currently there are several formats that are in fact compressed files containing several other files. Take the various office files format for example: one archive containing several files.
That said, the simple way to do it is what I wrote: you always store and load your stuff in the same order.
The more complex way is what my fellows proposed: one file per element. That way you can stream whatever you want independently.