Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. QML and Qt Quick
  4. QML signal to C++ slot in worker thread
Forum Updated to NodeBB v4.3 + New Features

QML signal to C++ slot in worker thread

Scheduled Pinned Locked Moved Solved QML and Qt Quick
22 Posts 4 Posters 6.1k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • jeremy_kJ jeremy_k

    The answer from https://forum.qt.io/topic/144038/threads-and-qml-error-on-signal also applies here.

    • Don't access objects with affinity to another thread from QML. That includes context properties. In this case, the worker context property has the wrong thread affinity.
    • QObject-derived members of a QObject are not moved to another thread unless the member has a QObject::parent(). worker->m_manager's thread is the main thread, not worker's thread.
    mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #3

    @jeremy_k I understand (I think) what you're saying, but I don't know how best to go about fixing this. Eventually, there will be dozens if not hundreds of signals coming from my QML code that need to be handled by the C++ back end.

    So, should I give my worker object a parent, and if so, does it matter what the parent is?

    Or, should I create the m_worker object within the context of the worker thread? This isn't difficult, as I can add a method to the Worker class to instantiate all the necessary members, but that seems a little bit of a hack.

    I'm hoping for a clean solution that doesn't entail an intermediate object to relay signals and slots to the worker thread (this works, but it doubles the coding effort).

    Thanks...

    J.HilkJ 1 Reply Last reply
    0
    • mzimmersM mzimmers

      @jeremy_k I understand (I think) what you're saying, but I don't know how best to go about fixing this. Eventually, there will be dozens if not hundreds of signals coming from my QML code that need to be handled by the C++ back end.

      So, should I give my worker object a parent, and if so, does it matter what the parent is?

      Or, should I create the m_worker object within the context of the worker thread? This isn't difficult, as I can add a method to the Worker class to instantiate all the necessary members, but that seems a little bit of a hack.

      I'm hoping for a clean solution that doesn't entail an intermediate object to relay signals and slots to the worker thread (this works, but it doubles the coding effort).

      Thanks...

      J.HilkJ Offline
      J.HilkJ Offline
      J.Hilk
      Moderators
      wrote on last edited by
      #4

      @mzimmers don't invoke the worker slots directly, call SIGNALS.

      The QObject::connect will handle the cross threading. If you expect a return value, change that to void and use signals and Qml Connections


      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


      Q: What's that?
      A: It's blue light.
      Q: What does it do?
      A: It turns blue.

      mzimmersM 1 Reply Last reply
      0
      • mzimmersM mzimmers

        Hi all -

        First, let me say that I've looked at this topic and this page. I tried the technique for the latter, but ran into implementation problems.

        I want a QML button push to trigger a C++ function. I'm getting the same error as the OP in the topic referenced above:

        QObject: Cannot create children for a parent that is in a different thread.
        (Parent is QNetworkAccessManager(0x27a7f22c9c8), parent's thread is QThread(0x7d50dff950), current thread is QThread(0x27a7d639b20)
        

        I'm creating this topic because usually, when I start running into problems like this, it's because I'm using a bad approach. So, I'm asking whether there's a clean, easy way to connect QML signals to C++ objects. Here's some reference code:

        class Worker : public QObject
        {
            Q_OBJECT
        private:
            QNetworkAccessManager m_manager;
        public slots:
        void connect(QString host, quint16 port) {
            m_hostName = host;
            m_portNbr = port;
            m_manager.connectToHost(m_hostName, m_portNbr); // error occurs here.
        }
            ...
            
        int main(int argc, char *argv[])
        {
            QGuiApplication app(argc, argv);
            Worker *worker;
            QThread thread(&app);
            worker = new Worker();
            engine.rootContext()->setContextProperty("worker", worker);
            thread.start();
            worker->moveToThread(&thread);
            ...
        // Main.qml
        ApplicationWindow {
            ColumnLayout {
                RowLayout {
                RoundButton {
                    onClicked: { // what to put here?
        

        I welcome any out-of-the-box thinking on this. Thanks...

        JoeCFDJ Offline
        JoeCFDJ Offline
        JoeCFD
        wrote on last edited by JoeCFD
        #5

        @mzimmers create a model(or qobject class) and connected it with your worker. Then call your model when the button is clicked. Emit a signal in the model in this call to worker. I guess your code communicates with worker using signal and slot

        the order?

         worker->moveToThread(&thread);   
         thread.start();
        
        mzimmersM 1 Reply Last reply
        0
        • J.HilkJ J.Hilk

          @mzimmers don't invoke the worker slots directly, call SIGNALS.

          The QObject::connect will handle the cross threading. If you expect a return value, change that to void and use signals and Qml Connections

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #6

          @J-Hilk said in QML signal to C++ slot in worker thread:

          don't invoke the worker slots directly, call SIGNALS.

          I assume you mean emit a signal, right? Where and how do I make the call to QObject::connect() in this case?

          J.HilkJ 1 Reply Last reply
          0
          • JoeCFDJ JoeCFD

            @mzimmers create a model(or qobject class) and connected it with your worker. Then call your model when the button is clicked. Emit a signal in the model in this call to worker. I guess your code communicates with worker using signal and slot

            the order?

             worker->moveToThread(&thread);   
             thread.start();
            
            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #7

            @JoeCFD said in QML signal to C++ slot in worker thread:

            create a model(or qobject class) and connected it with your worker.

            Same question as above: how/where to create the connection?

            JoeCFDJ 1 Reply Last reply
            0
            • mzimmersM mzimmers

              @JoeCFD said in QML signal to C++ slot in worker thread:

              create a model(or qobject class) and connected it with your worker.

              Same question as above: how/where to create the connection?

              JoeCFDJ Offline
              JoeCFDJ Offline
              JoeCFD
              wrote on last edited by JoeCFD
              #8

              @mzimmers

              int main(int argc, char *argv[])
              {
                 QGuiApplication app(argc, argv);
                 Worker *worker;
                 QThread thread(&app);
                 worker = new Worker();
                 auto model = new Model; /* whatever you call it */
                 engine.rootContext()->setContextProperty("model", model);
                 connect( model, signal, worker, slot );
                 worker->moveToThread(&thread)
                 thread.start();
              
              class Model: QObject
              {
              public:
                    void onButtonClicked() { /* call this from qml and you know how to do it */
                         emit signal;
                    }
              }
              
              mzimmersM 1 Reply Last reply
              0
              • mzimmersM mzimmers

                @J-Hilk said in QML signal to C++ slot in worker thread:

                don't invoke the worker slots directly, call SIGNALS.

                I assume you mean emit a signal, right? Where and how do I make the call to QObject::connect() in this case?

                J.HilkJ Offline
                J.HilkJ Offline
                J.Hilk
                Moderators
                wrote on last edited by
                #9

                @mzimmers said in QML signal to C++ slot in worker thread:

                @J-Hilk said in QML signal to C++ slot in worker thread:

                don't invoke the worker slots directly, call SIGNALS.

                I assume you mean emit a signal, right? Where and how do I make the call to QObject::connect() in this case?

                No I mean literally call :D emit is just IDE sugar, it has no literal meaning.

                Make your connect in the constructor. Threat affinity between signal and slot is done during execution, as long as you have the connect set to AutoConnection (the default) or QueuedConnection


                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                Q: What's that?
                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

                mzimmersM 1 Reply Last reply
                0
                • JoeCFDJ JoeCFD

                  @mzimmers

                  int main(int argc, char *argv[])
                  {
                     QGuiApplication app(argc, argv);
                     Worker *worker;
                     QThread thread(&app);
                     worker = new Worker();
                     auto model = new Model; /* whatever you call it */
                     engine.rootContext()->setContextProperty("model", model);
                     connect( model, signal, worker, slot );
                     worker->moveToThread(&thread)
                     thread.start();
                  
                  class Model: QObject
                  {
                  public:
                        void onButtonClicked() { /* call this from qml and you know how to do it */
                             emit signal;
                        }
                  }
                  
                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #10

                  @JoeCFD that is essentially what I did as a workaround. I created a class QmlStuff in the main thread and give it a slot:

                  void QmlStuff::relayConnect(QString host, quint16 port) {
                      emit connectionRequested(host, port);
                  }
                  

                  In main, the first thing I do after creating the Worker object is call a Worker function that does the connect.

                  This approach works, but it's going to double the amount of code I write. I'll do it if it's the best way; I was just hoping for something a little more straightforward.

                  1 Reply Last reply
                  0
                  • J.HilkJ J.Hilk

                    @mzimmers said in QML signal to C++ slot in worker thread:

                    @J-Hilk said in QML signal to C++ slot in worker thread:

                    don't invoke the worker slots directly, call SIGNALS.

                    I assume you mean emit a signal, right? Where and how do I make the call to QObject::connect() in this case?

                    No I mean literally call :D emit is just IDE sugar, it has no literal meaning.

                    Make your connect in the constructor. Threat affinity between signal and slot is done during execution, as long as you have the connect set to AutoConnection (the default) or QueuedConnection

                    mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by mzimmers
                    #11

                    @J-Hilk I'm still not sure I follow you. Are you suggesting:

                    1. create a signal in my QML
                    2. make the connection in the worker c'tor between the QML signal and a handler in my Worker object (*) EDIT: this is where I was having trouble referencing the QML object in my C++ code.
                    3. inside my onPressed(), call the QML signal

                    is that about right?

                    (*) I've been avoiding performing the connections in the c'tor, but if it's safe to do so, I can definitely do that.

                    Thanks...

                    mzimmersM J.HilkJ 2 Replies Last reply
                    0
                    • mzimmersM mzimmers

                      @J-Hilk I'm still not sure I follow you. Are you suggesting:

                      1. create a signal in my QML
                      2. make the connection in the worker c'tor between the QML signal and a handler in my Worker object (*) EDIT: this is where I was having trouble referencing the QML object in my C++ code.
                      3. inside my onPressed(), call the QML signal

                      is that about right?

                      (*) I've been avoiding performing the connections in the c'tor, but if it's safe to do so, I can definitely do that.

                      Thanks...

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #12

                      So, I've made some progress, though it seems to be a limited solution. Following @J-Hilk 's suggestion (sort of), I've done this:

                      int main(int argc, char *argv[])
                      {
                          QGuiApplication app(argc, argv);
                          Worker *worker;
                          QThread thread(&app);
                          QQmlApplicationEngine engine;
                          qmlRegisterType<Worker>("Worker", 1, 0, "Worker");
                      	
                          worker = new Worker();
                          engine.rootContext()->setContextProperty("worker", worker);
                          engine.loadFromModule("restapi", "Main");
                      
                          QObject *rootObject = engine.rootObjects().constFirst();
                          QObject::connect(rootObject, SIGNAL(sendRequested()), worker, SLOT(sendGet()));
                          QObject::connect(&thread, &QThread::finished, worker, &Worker::deleteLater);
                          worker->moveToThread(&thread);
                          thread.start();
                      
                          pp.exec();
                          thread.quit();
                          return 0;
                      }
                      

                      So, THAT connection is working. BUT: in my Worker class:

                      class Worker : public QObject
                      {
                          Q_OBJECT
                          Q_PROPERTY(QString reply READ reply WRITE setReply NOTIFY replyChanged)
                      public:
                          explicit Worker(QObject *parent = nullptr);
                          QString reply() {return m_reply; }
                      	void setReply(QString reply)
                      	{
                      	    if (m_reply != reply) {
                      		m_reply = reply;
                      		emit replyChanged(reply); // STILL GETTING ERROR HERE
                      	    }
                      	}
                      signals:
                          void replyChanged(QString reply);
                      public slots:
                          void sendGet();
                      private:
                          QString m_reply;
                      private slots:
                          void replyFinished(QNetworkReply *reply) {
                      	    QByteArray qba = reply->readAll();
                      	    setReply(QString(qba));
                      	    reply->deleteLater();
                      	}
                      }
                      

                      I'm getting the original error (different parent object):

                      QObject: Cannot create children for a parent that is in a different thread.
                      (Parent is QQuickTextDocumentWithImageResources(0x1aafb094ef0), parent's thread is QThread(0x1aaf60b9b20), current thread is QThread(0x2243bff7d0)
                      

                      So, evidently I still don't have this solved. Anyone have any ideas?

                      Thanks...

                      JoeCFDJ 1 Reply Last reply
                      0
                      • mzimmersM mzimmers

                        So, I've made some progress, though it seems to be a limited solution. Following @J-Hilk 's suggestion (sort of), I've done this:

                        int main(int argc, char *argv[])
                        {
                            QGuiApplication app(argc, argv);
                            Worker *worker;
                            QThread thread(&app);
                            QQmlApplicationEngine engine;
                            qmlRegisterType<Worker>("Worker", 1, 0, "Worker");
                        	
                            worker = new Worker();
                            engine.rootContext()->setContextProperty("worker", worker);
                            engine.loadFromModule("restapi", "Main");
                        
                            QObject *rootObject = engine.rootObjects().constFirst();
                            QObject::connect(rootObject, SIGNAL(sendRequested()), worker, SLOT(sendGet()));
                            QObject::connect(&thread, &QThread::finished, worker, &Worker::deleteLater);
                            worker->moveToThread(&thread);
                            thread.start();
                        
                            pp.exec();
                            thread.quit();
                            return 0;
                        }
                        

                        So, THAT connection is working. BUT: in my Worker class:

                        class Worker : public QObject
                        {
                            Q_OBJECT
                            Q_PROPERTY(QString reply READ reply WRITE setReply NOTIFY replyChanged)
                        public:
                            explicit Worker(QObject *parent = nullptr);
                            QString reply() {return m_reply; }
                        	void setReply(QString reply)
                        	{
                        	    if (m_reply != reply) {
                        		m_reply = reply;
                        		emit replyChanged(reply); // STILL GETTING ERROR HERE
                        	    }
                        	}
                        signals:
                            void replyChanged(QString reply);
                        public slots:
                            void sendGet();
                        private:
                            QString m_reply;
                        private slots:
                            void replyFinished(QNetworkReply *reply) {
                        	    QByteArray qba = reply->readAll();
                        	    setReply(QString(qba));
                        	    reply->deleteLater();
                        	}
                        }
                        

                        I'm getting the original error (different parent object):

                        QObject: Cannot create children for a parent that is in a different thread.
                        (Parent is QQuickTextDocumentWithImageResources(0x1aafb094ef0), parent's thread is QThread(0x1aaf60b9b20), current thread is QThread(0x2243bff7d0)
                        

                        So, evidently I still don't have this solved. Anyone have any ideas?

                        Thanks...

                        JoeCFDJ Offline
                        JoeCFDJ Offline
                        JoeCFD
                        wrote on last edited by JoeCFD
                        #13

                        @mzimmers said in QML signal to C++ slot in worker thread:

                        setReply

                        which object calls setReply? Any func called from outside of worked is better to /should be a slot. Otherwise, your GUI code could be blocked.

                        The error says the caller of setReply has a different thread id from the one (worker->moveToThread(&thread))used in your worker.

                        mzimmersM 1 Reply Last reply
                        0
                        • JoeCFDJ JoeCFD

                          @mzimmers said in QML signal to C++ slot in worker thread:

                          setReply

                          which object calls setReply? Any func called from outside of worked is better to /should be a slot. Otherwise, your GUI code could be blocked.

                          The error says the caller of setReply has a different thread id from the one (worker->moveToThread(&thread))used in your worker.

                          mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #14

                          @JoeCFD

                          // worker.h
                          class Worker : public QObject
                          {
                              Q_OBJECT
                              Q_PROPERTY(QString reply READ reply WRITE setReply NOTIFY replyChanged)
                              ...
                          
                          // worker.cpp
                          Worker::Worker(QObject *parent) : QObject(parent)
                          {
                              QObject::connect(&m_manager, &QNetworkAccessManager::finished, this, &Worker::replyFinished);
                          }
                          ...
                          void Worker::replyFinished(QNetworkReply *reply) {
                              QByteArray qba = reply->readAll();
                              setReply(QString(qba));
                              reply->deleteLater();
                          }
                          void Worker::setReply(QString reply)
                          {
                              if (m_reply != reply) {
                                  m_reply = reply;
                                  emit replyChanged(reply);
                              }
                          }
                          
                          JoeCFDJ 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            @JoeCFD

                            // worker.h
                            class Worker : public QObject
                            {
                                Q_OBJECT
                                Q_PROPERTY(QString reply READ reply WRITE setReply NOTIFY replyChanged)
                                ...
                            
                            // worker.cpp
                            Worker::Worker(QObject *parent) : QObject(parent)
                            {
                                QObject::connect(&m_manager, &QNetworkAccessManager::finished, this, &Worker::replyFinished);
                            }
                            ...
                            void Worker::replyFinished(QNetworkReply *reply) {
                                QByteArray qba = reply->readAll();
                                setReply(QString(qba));
                                reply->deleteLater();
                            }
                            void Worker::setReply(QString reply)
                            {
                                if (m_reply != reply) {
                                    m_reply = reply;
                                    emit replyChanged(reply);
                                }
                            }
                            
                            JoeCFDJ Offline
                            JoeCFDJ Offline
                            JoeCFD
                            wrote on last edited by JoeCFD
                            #15

                            @mzimmers
                            I can not run your code. I have some code like the following to make thread safe

                            void MyWorker::stop()
                            {
                                /* make thread safe */
                                if ( QThread::currentThread() != thread() ) {
                                    metaObject()->invokeMethod( this, "stop", Qt::QueuedConnection );
                                    return;
                                }
                            
                               === do something ===
                                emit finished();
                            }
                            

                            is replyFinished a slot? If yes, it is called from a different thread. Then setReply(QString(qba)); is called from this thread as well. This thread is different from the thread inside your worker.

                            mzimmersM 1 Reply Last reply
                            0
                            • JoeCFDJ JoeCFD

                              @mzimmers
                              I can not run your code. I have some code like the following to make thread safe

                              void MyWorker::stop()
                              {
                                  /* make thread safe */
                                  if ( QThread::currentThread() != thread() ) {
                                      metaObject()->invokeMethod( this, "stop", Qt::QueuedConnection );
                                      return;
                                  }
                              
                                 === do something ===
                                  emit finished();
                              }
                              

                              is replyFinished a slot? If yes, it is called from a different thread. Then setReply(QString(qba)); is called from this thread as well. This thread is different from the thread inside your worker.

                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #16

                              @JoeCFD said in QML signal to C++ slot in worker thread:

                              is replyFinished a slot? If yes, it is called from a different thread. Then setReply(QString(qba)); is called from this thread as well. This thread is different from the thread inside your worker.

                              Yes, it is a slot, and it seems to be called from within the worker thread (which makes sense, because it's a worker function).

                              I remember your suggestion about creating an intermediate object for this, but...that will double the code needed for handling every QML signal. There must be a better way to go about this.

                              1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                @J-Hilk I'm still not sure I follow you. Are you suggesting:

                                1. create a signal in my QML
                                2. make the connection in the worker c'tor between the QML signal and a handler in my Worker object (*) EDIT: this is where I was having trouble referencing the QML object in my C++ code.
                                3. inside my onPressed(), call the QML signal

                                is that about right?

                                (*) I've been avoiding performing the connections in the c'tor, but if it's safe to do so, I can definitely do that.

                                Thanks...

                                J.HilkJ Offline
                                J.HilkJ Offline
                                J.Hilk
                                Moderators
                                wrote on last edited by
                                #17

                                @mzimmers

                                something like this:

                                class Helper: public QObject{
                                    Q_OBJECT
                                
                                public:
                                    explicit Helper(QObject *parent = nullptr) : QObject(parent), m_tUpdateProgress(this)
                                    {
                                        m_tUpdateProgress.setInterval(1000); // 1000ms -> evry second
                                        connect(&m_tUpdateProgress, &QTimer::timeout, this, &Helper::doWork);
                                        connect(this, &Helper::startTimerSignal, this, &Helper::start);
                                        connect(this, &Helper::stopTimerSignal, this, &Helper::stop);
                                        connect(this, &Helper::progressChanged, this, [=](int value)->void{qDebug() << value;});
                                    }
                                
                                public slots:
                                    void start(){
                                        m_progress = 0;
                                        m_tUpdateProgress.start();
                                    }
                                    void stop(){
                                        m_tUpdateProgress.stop();
                                    }
                                signals:
                                    void progressChanged(int);
                                    void startTimerSignal();
                                    void stopTimerSignal();
                                
                                private:
                                    void doWork(){
                                        m_progress++;
                                        emit progressChanged(m_progress);
                                    }
                                
                                private:
                                    int32_t m_progress{0};
                                    QTimer m_tUpdateProgress;
                                };
                                
                                //#include "clock.h"
                                //#include "sliderreporter.h"
                                #include <QThread>
                                
                                int main(int argc, char *argv[])
                                {
                                    QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
                                //    SliderReporter sRep;
                                    QGuiApplication app(argc, argv);
                                    QQmlApplicationEngine engine;
                                
                                    Helper helper;
                                    QThread thread;
                                    helper.moveToThread(&thread);
                                    thread.start();
                                    QObject::connect(&app, &QCoreApplication::aboutToQuit, &thread, &QThread::quit);
                                
                                    engine.rootContext()->setContextProperty("CppThreadedObject", &helper);
                                
                                    const QUrl url(QStringLiteral("qrc:/main.qml"));
                                    engine.load(url);
                                
                                
                                
                                    return app.exec();
                                }
                                
                                #include "main.moc"
                                
                                Window {
                                    id:root
                                    visible: true
                                    width: 640
                                    height: 480
                                    title: qsTr("test")
                                
                                    Item {
                                        id: mainItem
                                        anchors.fill: parent
                                
                                        RowLayout {
                                            anchors.fill: parent
                                            spacing: 6
                                
                                            Label {
                                                id:lbl
                                
                                                //!Illeagal
                                //                Connections {
                                //                    target: CppThreadedObject
                                //                    function onProgressChanged(value) {lbl.text = value}
                                //                }
                                            }
                                
                                            Button {
                                                text: "Start"
                                
                                                onClicked: CppThreadedObject.startTimerSignal()
                                            }
                                
                                            Button{
                                                text: "Stop"
                                
                                                onClicked: CppThreadedObject.stopTimerSignal()
                                            }
                                        }
                                
                                    }
                                }
                                

                                If you want to receive signals from the worker, that, afaik, will only be possible via a wrapper/helper class like @JoeCFD suggested


                                PS: I knew this was somewhat similar:
                                https://forum.qt.io/topic/93912/queued-connection-from-qml


                                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                Q: What's that?
                                A: It's blue light.
                                Q: What does it do?
                                A: It turns blue.

                                mzimmersM 1 Reply Last reply
                                0
                                • J.HilkJ J.Hilk

                                  @mzimmers

                                  something like this:

                                  class Helper: public QObject{
                                      Q_OBJECT
                                  
                                  public:
                                      explicit Helper(QObject *parent = nullptr) : QObject(parent), m_tUpdateProgress(this)
                                      {
                                          m_tUpdateProgress.setInterval(1000); // 1000ms -> evry second
                                          connect(&m_tUpdateProgress, &QTimer::timeout, this, &Helper::doWork);
                                          connect(this, &Helper::startTimerSignal, this, &Helper::start);
                                          connect(this, &Helper::stopTimerSignal, this, &Helper::stop);
                                          connect(this, &Helper::progressChanged, this, [=](int value)->void{qDebug() << value;});
                                      }
                                  
                                  public slots:
                                      void start(){
                                          m_progress = 0;
                                          m_tUpdateProgress.start();
                                      }
                                      void stop(){
                                          m_tUpdateProgress.stop();
                                      }
                                  signals:
                                      void progressChanged(int);
                                      void startTimerSignal();
                                      void stopTimerSignal();
                                  
                                  private:
                                      void doWork(){
                                          m_progress++;
                                          emit progressChanged(m_progress);
                                      }
                                  
                                  private:
                                      int32_t m_progress{0};
                                      QTimer m_tUpdateProgress;
                                  };
                                  
                                  //#include "clock.h"
                                  //#include "sliderreporter.h"
                                  #include <QThread>
                                  
                                  int main(int argc, char *argv[])
                                  {
                                      QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
                                  //    SliderReporter sRep;
                                      QGuiApplication app(argc, argv);
                                      QQmlApplicationEngine engine;
                                  
                                      Helper helper;
                                      QThread thread;
                                      helper.moveToThread(&thread);
                                      thread.start();
                                      QObject::connect(&app, &QCoreApplication::aboutToQuit, &thread, &QThread::quit);
                                  
                                      engine.rootContext()->setContextProperty("CppThreadedObject", &helper);
                                  
                                      const QUrl url(QStringLiteral("qrc:/main.qml"));
                                      engine.load(url);
                                  
                                  
                                  
                                      return app.exec();
                                  }
                                  
                                  #include "main.moc"
                                  
                                  Window {
                                      id:root
                                      visible: true
                                      width: 640
                                      height: 480
                                      title: qsTr("test")
                                  
                                      Item {
                                          id: mainItem
                                          anchors.fill: parent
                                  
                                          RowLayout {
                                              anchors.fill: parent
                                              spacing: 6
                                  
                                              Label {
                                                  id:lbl
                                  
                                                  //!Illeagal
                                  //                Connections {
                                  //                    target: CppThreadedObject
                                  //                    function onProgressChanged(value) {lbl.text = value}
                                  //                }
                                              }
                                  
                                              Button {
                                                  text: "Start"
                                  
                                                  onClicked: CppThreadedObject.startTimerSignal()
                                              }
                                  
                                              Button{
                                                  text: "Stop"
                                  
                                                  onClicked: CppThreadedObject.stopTimerSignal()
                                              }
                                          }
                                  
                                      }
                                  }
                                  

                                  If you want to receive signals from the worker, that, afaik, will only be possible via a wrapper/helper class like @JoeCFD suggested


                                  PS: I knew this was somewhat similar:
                                  https://forum.qt.io/topic/93912/queued-connection-from-qml

                                  mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by mzimmers
                                  #18

                                  @J-Hilk said in QML signal to C++ slot in worker thread:

                                  If you want to receive signals from the worker, that, afaik, will only be possible via a wrapper/helper class

                                  I'm sorry, but I just don't get this. In my Worker class, I have this:

                                  Q_PROPERTY(QString reply READ reply WRITE setReply NOTIFY replyChanged)
                                  

                                  I've confirmed that READ and WRITE work. Moreover, I have a similar property for m_portNbr whose setter looks like this:

                                  void Worker::setPortNbr(quint16 pn)
                                  {
                                      if (m_portNbr != pn) {
                                          m_portNbr = pn;
                                          emit portNbrChanged(m_portNbr);
                                      }
                                  }
                                  

                                  And this works just fine (at least I don't get that error message. So, why doesn't THIS work?

                                  void Worker::setReply(QString reply) {
                                      if (m_reply != reply) {
                                          m_reply = reply;
                                          emit replyChanged(m_reply);
                                      }
                                  }
                                  

                                  I realize that the portNbr change is initiated from the UI thread, while the reply change is initiated in the worker thread. Is this what's causing the problem?

                                  1 Reply Last reply
                                  0
                                  • jeremy_kJ Offline
                                    jeremy_kJ Offline
                                    jeremy_k
                                    wrote on last edited by
                                    #19

                                    This conversation is getting bogged down in details. If the OP understands QObject thread affinity and auto or queued connection semantics, it should be easy to create an arbitrary interface. If not, the same situation is likely to occur for the next minor variation.

                                    Fortunately this is explained in the documentation.
                                    https://doc.qt.io/qt-6/qobject.html#thread-affinity

                                    There are a few points in the documentation that are critical to this discussion:

                                    • setParent() will fail if the two QObjects involved live in different threads.
                                    • When a QObject is moved to another thread, all its children will be automatically moved too.
                                    • moveToThread() will fail if the QObject has a parent.

                                    And, I believe this to be a fundamental part of the misunderstanding:

                                    Note: A QObject's member variables do not automatically become its children. The parent-child relationship must be set by either passing a pointer to the child's constructor, or by calling setParent(). Without this step, the object's member variables will remain in the old thread when moveToThread() is called.

                                    This means that creating a member object in the constructor or any other function is irrelevant. If the member is explicitly set as a child, it will follow the parent's thread affinity. Otherwise, the child will associate with whatever thread ran its constructor.

                                    As an aside, the OP appears to be creating a thread to manage a QNetworkAccessManager instance. All of the member functions that return a QNetworkReply, as well as connectToHost*() are asynchronous. Unless the reply processing overhead is significant, it's usually not necessary to create another thread.

                                    The QNetworkAccessManager doesn't appear in subsequent snippets.

                                    Asking a question about code? http://eel.is/iso-c++/testcase/

                                    mzimmersM 1 Reply Last reply
                                    1
                                    • jeremy_kJ jeremy_k

                                      This conversation is getting bogged down in details. If the OP understands QObject thread affinity and auto or queued connection semantics, it should be easy to create an arbitrary interface. If not, the same situation is likely to occur for the next minor variation.

                                      Fortunately this is explained in the documentation.
                                      https://doc.qt.io/qt-6/qobject.html#thread-affinity

                                      There are a few points in the documentation that are critical to this discussion:

                                      • setParent() will fail if the two QObjects involved live in different threads.
                                      • When a QObject is moved to another thread, all its children will be automatically moved too.
                                      • moveToThread() will fail if the QObject has a parent.

                                      And, I believe this to be a fundamental part of the misunderstanding:

                                      Note: A QObject's member variables do not automatically become its children. The parent-child relationship must be set by either passing a pointer to the child's constructor, or by calling setParent(). Without this step, the object's member variables will remain in the old thread when moveToThread() is called.

                                      This means that creating a member object in the constructor or any other function is irrelevant. If the member is explicitly set as a child, it will follow the parent's thread affinity. Otherwise, the child will associate with whatever thread ran its constructor.

                                      As an aside, the OP appears to be creating a thread to manage a QNetworkAccessManager instance. All of the member functions that return a QNetworkReply, as well as connectToHost*() are asynchronous. Unless the reply processing overhead is significant, it's usually not necessary to create another thread.

                                      The QNetworkAccessManager doesn't appear in subsequent snippets.

                                      mzimmersM Offline
                                      mzimmersM Offline
                                      mzimmers
                                      wrote on last edited by
                                      #20

                                      @jeremy_k thank you for the detailed reply.

                                      Regarding the need for a separate thread in this case, you're absolutely right that it's probably unnecessary. I was just trying to create a working example that I could transfer to my "real" application.

                                      It appears that the takeaway from this discussion is that anything the QML will access (via Q_PROPERTY, etc.) should remain in the thread that is performing the Qt Quick activities. Right?

                                      This would include the models that I create in C++. My application will have several models. A viable approach might be to put the network logic in a worker thread, and have that thread communicate to the UI thread via signals. The UI thread would then be responsible for parsing the messages and updating the model. I was hoping to perform this outside of the UI thread, but it appears that this just isn't viable.

                                      If all this sounds about right, I'll close this topic. Of course, feel free to make any corrections or additions.

                                      jeremy_kJ 1 Reply Last reply
                                      1
                                      • mzimmersM mzimmers

                                        @jeremy_k thank you for the detailed reply.

                                        Regarding the need for a separate thread in this case, you're absolutely right that it's probably unnecessary. I was just trying to create a working example that I could transfer to my "real" application.

                                        It appears that the takeaway from this discussion is that anything the QML will access (via Q_PROPERTY, etc.) should remain in the thread that is performing the Qt Quick activities. Right?

                                        This would include the models that I create in C++. My application will have several models. A viable approach might be to put the network logic in a worker thread, and have that thread communicate to the UI thread via signals. The UI thread would then be responsible for parsing the messages and updating the model. I was hoping to perform this outside of the UI thread, but it appears that this just isn't viable.

                                        If all this sounds about right, I'll close this topic. Of course, feel free to make any corrections or additions.

                                        jeremy_kJ Offline
                                        jeremy_kJ Offline
                                        jeremy_k
                                        wrote on last edited by
                                        #21

                                        @mzimmers said in QML signal to C++ slot in worker thread:

                                        @jeremy_k thank you for the detailed reply.

                                        Regarding the need for a separate thread in this case, you're absolutely right that it's probably unnecessary. I was just trying to create a working example that I could transfer to my "real" application.

                                        I guess QNAM was an unfortunately complicated substitute, as it creates QObject children parented to itself. Or perhaps its complication was a benefit for the discussion.

                                        It appears that the takeaway from this discussion is that anything the QML will access (via Q_PROPERTY, etc.) should remain in the thread that is performing the Qt Quick activities. Right?

                                        Yes. Most functions in QObject are not thread safe. Check per class used, but by default everything should be presumed to not be.

                                        This would include the models that I create in C++. My application will have several models. A viable approach might be to put the network logic in a worker thread, and have that thread communicate to the UI thread via signals. The UI thread would then be responsible for parsing the messages and updating the model. I was hoping to perform this outside of the UI thread, but it appears that this just isn't viable.

                                        Reaffirming the answer in the previous block, presume QAbstractItemModel member functions are not thread safe. Work can happen in another thread outside of what these functions can view, or via explicit locking. See https://doc.qt.io/qt-6/qtquick-threading-example.html for a threaded ListModel example.

                                        Revisiting the aside, an extra thread may be as unnecessary as with QNAM. Socket notifiers or timers and non-blocking polling can handle waiting for input. Timers and work queues can partition total workloads exceeding a reasonable execution period. I try to limit thread use to blocking system or library calls, situations where a unit of the workload can't be completed with reasonably latency, and cases where parallelism is expected to reduce the wall clock computation time.

                                        Multiprocessing has a computation, memory bandwidth, and mental complexity overhead in most uses. To paraphrase some programmer wisdom of lore: Some people, when confronted with a problem, think "I know, I'll use threads." Now they have two problems.

                                        Asking a question about code? http://eel.is/iso-c++/testcase/

                                        mzimmersM 1 Reply Last reply
                                        1
                                        • mzimmersM mzimmers has marked this topic as solved on
                                        • jeremy_kJ jeremy_k

                                          @mzimmers said in QML signal to C++ slot in worker thread:

                                          @jeremy_k thank you for the detailed reply.

                                          Regarding the need for a separate thread in this case, you're absolutely right that it's probably unnecessary. I was just trying to create a working example that I could transfer to my "real" application.

                                          I guess QNAM was an unfortunately complicated substitute, as it creates QObject children parented to itself. Or perhaps its complication was a benefit for the discussion.

                                          It appears that the takeaway from this discussion is that anything the QML will access (via Q_PROPERTY, etc.) should remain in the thread that is performing the Qt Quick activities. Right?

                                          Yes. Most functions in QObject are not thread safe. Check per class used, but by default everything should be presumed to not be.

                                          This would include the models that I create in C++. My application will have several models. A viable approach might be to put the network logic in a worker thread, and have that thread communicate to the UI thread via signals. The UI thread would then be responsible for parsing the messages and updating the model. I was hoping to perform this outside of the UI thread, but it appears that this just isn't viable.

                                          Reaffirming the answer in the previous block, presume QAbstractItemModel member functions are not thread safe. Work can happen in another thread outside of what these functions can view, or via explicit locking. See https://doc.qt.io/qt-6/qtquick-threading-example.html for a threaded ListModel example.

                                          Revisiting the aside, an extra thread may be as unnecessary as with QNAM. Socket notifiers or timers and non-blocking polling can handle waiting for input. Timers and work queues can partition total workloads exceeding a reasonable execution period. I try to limit thread use to blocking system or library calls, situations where a unit of the workload can't be completed with reasonably latency, and cases where parallelism is expected to reduce the wall clock computation time.

                                          Multiprocessing has a computation, memory bandwidth, and mental complexity overhead in most uses. To paraphrase some programmer wisdom of lore: Some people, when confronted with a problem, think "I know, I'll use threads." Now they have two problems.

                                          mzimmersM Offline
                                          mzimmersM Offline
                                          mzimmers
                                          wrote on last edited by
                                          #22

                                          @jeremy_k said in QML signal to C++ slot in worker thread:

                                          Reaffirming the answer in the previous block, presume QAbstractItemModel member functions are not thread safe.

                                          Understood. The idea would be to have a thread that contains the network manager, and handles the IO. My various models would all reside in the main thread, and message requests (and replies) would be conveyed through signals and slots. That should eliminate any thread-based issues regarding the model updates and attendant updates to the QML portion of the application.

                                          I appreciate the comment about threads often causing more problems than they solve, and may well abandon the network thread, but I think it should work in this case.

                                          1 Reply Last reply
                                          1

                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved