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Environment Variable

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #7

    Did you base your project on this .pri file ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    2
    • G Guti

      @SGaist thank you for your quick response
      I set the environment variable in the System variables via the System Properties

      0_1560496388130_environment variables.JPG

      it appears in the Build Environment:
      0_1560496844520_Build Environment.JPG

      the Run Environment uses the Build Environment - so it also appears there

      aha_1980A Offline
      aha_1980A Offline
      aha_1980
      Lifetime Qt Champion
      wrote on last edited by aha_1980
      #8

      @Guti try to use forward slashed in paths.

      \b is the backspace sequence and likely to fail.

      Regards

      Qt has to stay free or it will die.

      1 Reply Last reply
      2
      • G Offline
        G Offline
        Guti
        wrote on last edited by
        #9

        thanks for your reply, but i stopped trying to compile this example
        i checked out the bullet source code https://github.com/bulletphysics/bullet3
        and compiled as described in the readme section: Build instructions for Bullet using premake.

        • adapt python path in the .bat script file
        • compiled it in MS Visual Studio

        -> then the lib files were generated into the new folder

        unfortunately I could not comile the example projects (i.e. HelloWorld) in Qt by linking the generated lib files
        i'm not sure if this was because of compiler differencies in MSVS 2019 and Qt or just because of linking failures on my side...

        Anyways, now we do it like here:
        also include the needed .cpp files, not the best approach and it throws lots of warnings, but it's working...

        my .proj file for the BulletHelloWorld example:

        QT -= gui
        
        CONFIG += c++11 console
        CONFIG -= app_bundle
        
        # The following define makes your compiler emit warnings if you use
        # any Qt feature that has been marked deprecated (the exact warnings
        # depend on your compiler). Please consult the documentation of the
        # deprecated API in order to know how to port your code away from it.
        DEFINES += QT_DEPRECATED_WARNINGS
        
        # You can also make your code fail to compile if it uses deprecated APIs.
        # In order to do so, uncomment the following line.
        # You can also select to disable deprecated APIs only up to a certain version of Qt.
        #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
        
        SOURCES += \
                main.cpp \
                $$PWD\bullet3\src\BulletCollision/BroadphaseCollision/*.cpp \
                $$PWD\bullet3\src\BulletCollision/CollisionDispatch/*.cpp \
                $$PWD\bullet3\src\BulletCollision/CollisionShapes/*.cpp \
                $$PWD\bullet3\src\BulletCollision/Gimpact/*.cpp \
                $$PWD\bullet3\src\BulletCollision/NarrowPhaseCollision/*.cpp \
                $$PWD\bullet3\src\BulletDynamics/Character/*.cpp \
                $$PWD\bullet3\src\BulletDynamics/ConstraintSolver/*.cpp \
                $$PWD\bullet3\src\BulletDynamics/Dynamics/*.cpp \
                $$PWD\bullet3\src\BulletDynamics/Vehicle/*.cpp \
                $$PWD\bullet3\src\LinearMath/*.cpp
        
        HEADERS += \
            $$PWD\bullet3\src\BulletCollision/BroadphaseCollision/*.h \
            $$PWD\bullet3\src\BulletCollision/CollisionDispatch/*.h \
            $$PWD\bullet3\src\BulletCollision/CollisionShapes/*.h \
            $$PWD\bullet3\src\BulletCollision/Gimpact/*.h \
            $$PWD\bullet3\src\BulletCollision/NarrowPhaseCollision/*.h \
            $$PWD\bullet3\src\BulletDynamics/Character/*.h \
            $$PWD\bullet3\src\BulletDynamics/ConstraintSolver/*.h \
            $$PWD\bullet3\src\BulletDynamics/Dynamics/*.h \
            $$PWD\bullet3\src\BulletDynamics/Vehicle/*.h \
            $$PWD\bullet3\src\LinearMath/*.h
        
        # Default rules for deployment.
        qnx: target.path = /tmp/$${TARGET}/bin
        else: unix:!android: target.path = /opt/$${TARGET}/bin
        !isEmpty(target.path): INSTALLS += target
        
        #win32: LIBS += -L$$PWD/bullet3/libs/ -lBulletDynamics_vs2010_x64_release -lBulletCollision_vs2010_x64_release -lLinearMath_vs2010_x64_release
        
        INCLUDEPATH += $$PWD/bullet3/src
        DEPENDPATH += $$PWD/bullet3/src
        
        #win32:!win32-g++: PRE_TARGETDEPS += $$PWD/bullet3/libs/BulletDynamics_vs2010_x64_release.lib
        
        

        unfortunately I can not upload the whole zipped project (~5MB), but I just copied the bullet3 folder from the repository into my Qt project

        aha_1980A 1 Reply Last reply
        0
        • G Guti

          thanks for your reply, but i stopped trying to compile this example
          i checked out the bullet source code https://github.com/bulletphysics/bullet3
          and compiled as described in the readme section: Build instructions for Bullet using premake.

          • adapt python path in the .bat script file
          • compiled it in MS Visual Studio

          -> then the lib files were generated into the new folder

          unfortunately I could not comile the example projects (i.e. HelloWorld) in Qt by linking the generated lib files
          i'm not sure if this was because of compiler differencies in MSVS 2019 and Qt or just because of linking failures on my side...

          Anyways, now we do it like here:
          also include the needed .cpp files, not the best approach and it throws lots of warnings, but it's working...

          my .proj file for the BulletHelloWorld example:

          QT -= gui
          
          CONFIG += c++11 console
          CONFIG -= app_bundle
          
          # The following define makes your compiler emit warnings if you use
          # any Qt feature that has been marked deprecated (the exact warnings
          # depend on your compiler). Please consult the documentation of the
          # deprecated API in order to know how to port your code away from it.
          DEFINES += QT_DEPRECATED_WARNINGS
          
          # You can also make your code fail to compile if it uses deprecated APIs.
          # In order to do so, uncomment the following line.
          # You can also select to disable deprecated APIs only up to a certain version of Qt.
          #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
          
          SOURCES += \
                  main.cpp \
                  $$PWD\bullet3\src\BulletCollision/BroadphaseCollision/*.cpp \
                  $$PWD\bullet3\src\BulletCollision/CollisionDispatch/*.cpp \
                  $$PWD\bullet3\src\BulletCollision/CollisionShapes/*.cpp \
                  $$PWD\bullet3\src\BulletCollision/Gimpact/*.cpp \
                  $$PWD\bullet3\src\BulletCollision/NarrowPhaseCollision/*.cpp \
                  $$PWD\bullet3\src\BulletDynamics/Character/*.cpp \
                  $$PWD\bullet3\src\BulletDynamics/ConstraintSolver/*.cpp \
                  $$PWD\bullet3\src\BulletDynamics/Dynamics/*.cpp \
                  $$PWD\bullet3\src\BulletDynamics/Vehicle/*.cpp \
                  $$PWD\bullet3\src\LinearMath/*.cpp
          
          HEADERS += \
              $$PWD\bullet3\src\BulletCollision/BroadphaseCollision/*.h \
              $$PWD\bullet3\src\BulletCollision/CollisionDispatch/*.h \
              $$PWD\bullet3\src\BulletCollision/CollisionShapes/*.h \
              $$PWD\bullet3\src\BulletCollision/Gimpact/*.h \
              $$PWD\bullet3\src\BulletCollision/NarrowPhaseCollision/*.h \
              $$PWD\bullet3\src\BulletDynamics/Character/*.h \
              $$PWD\bullet3\src\BulletDynamics/ConstraintSolver/*.h \
              $$PWD\bullet3\src\BulletDynamics/Dynamics/*.h \
              $$PWD\bullet3\src\BulletDynamics/Vehicle/*.h \
              $$PWD\bullet3\src\LinearMath/*.h
          
          # Default rules for deployment.
          qnx: target.path = /tmp/$${TARGET}/bin
          else: unix:!android: target.path = /opt/$${TARGET}/bin
          !isEmpty(target.path): INSTALLS += target
          
          #win32: LIBS += -L$$PWD/bullet3/libs/ -lBulletDynamics_vs2010_x64_release -lBulletCollision_vs2010_x64_release -lLinearMath_vs2010_x64_release
          
          INCLUDEPATH += $$PWD/bullet3/src
          DEPENDPATH += $$PWD/bullet3/src
          
          #win32:!win32-g++: PRE_TARGETDEPS += $$PWD/bullet3/libs/BulletDynamics_vs2010_x64_release.lib
          
          

          unfortunately I can not upload the whole zipped project (~5MB), but I just copied the bullet3 folder from the repository into my Qt project

          aha_1980A Offline
          aha_1980A Offline
          aha_1980
          Lifetime Qt Champion
          wrote on last edited by
          #10

          @Guti

          $$PWD\bullet3\src\BulletCollision/BroadphaseCollision/*.cpp

          Wrong. Path separator is forward slash in qmake. And as already said above, \b is a special char like \t and that will bite you.

          Qt has to stay free or it will die.

          1 Reply Last reply
          2
          • G Offline
            G Offline
            Guti
            wrote on last edited by
            #11

            ok, thank you - i will replace the backslashes, but I just want to mention:
            this settting is working ;-)

            aha_1980A 1 Reply Last reply
            1
            • G Guti

              ok, thank you - i will replace the backslashes, but I just want to mention:
              this settting is working ;-)

              aha_1980A Offline
              aha_1980A Offline
              aha_1980
              Lifetime Qt Champion
              wrote on last edited by
              #12

              @Guti said in Environment Variable:

              this settting is working ;-)

              Unfortunately this doesn't mean it is correct. And it can stop working from one day to another... so better fix it.

              Regards

              Qt has to stay free or it will die.

              1 Reply Last reply
              2
              • 8Observer88 Offline
                8Observer88 Offline
                8Observer8
                wrote on last edited by 8Observer8
                #13

                Build Bullet from source useing CMake GUI and MinGW. You will get libs (files with .a extension). Place "include" and "lib" folder in common folder, for example, in "Libs/Bullet"

                Create an empty C++ project. Add these settings to .pro:

                INCLUDEPATH += "E:\Libs\Bullet3-2.89\include"
                
                LIBS += -L"E:\Libs\Bullet3-2.89\lib"
                LIBS += -lBulletDynamics -lBulletCollision -lLinearMath
                
                SOURCES += \
                    main.cpp
                

                Try to compile it:

                main.cpp

                #include <btBulletDynamicsCommon.h>
                
                int main()
                {
                    btDefaultCollisionConfiguration *collisionConfiguration = new btDefaultCollisionConfiguration();
                
                    return EXIT_SUCCESS;
                }
                

                It works.

                1 Reply Last reply
                1
                • 8Observer88 Offline
                  8Observer88 Offline
                  8Observer8
                  wrote on last edited by
                  #14

                  But I found a very strange behavior. If I write like this:

                  LIBS += -lBulletCollision -lBulletDynamics -lLinearMath
                  

                  I will get these errors:

                  btTypedConstraint.cpp:-1: error: undefined reference tobtCollisionObject::~btCollisionObject()'
                  btTypedConstraint.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::btCollisionObject()'
                  btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::serialize(void*, btSerializer*) const'
                  btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'
                  btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'
                  btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'

                  But if I change the order of libs it works correctly:

                  LIBS += -lBulletDynamics -lBulletCollision -lLinearMath
                  
                  JonBJ 1 Reply Last reply
                  1
                  • 8Observer88 8Observer8

                    But I found a very strange behavior. If I write like this:

                    LIBS += -lBulletCollision -lBulletDynamics -lLinearMath
                    

                    I will get these errors:

                    btTypedConstraint.cpp:-1: error: undefined reference tobtCollisionObject::~btCollisionObject()'
                    btTypedConstraint.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::btCollisionObject()'
                    btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::serialize(void*, btSerializer*) const'
                    btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'
                    btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'
                    btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'

                    But if I change the order of libs it works correctly:

                    LIBS += -lBulletDynamics -lBulletCollision -lLinearMath
                    
                    JonBJ Online
                    JonBJ Online
                    JonB
                    wrote on last edited by
                    #15

                    @8Observer8
                    Does BulletDynamics reference something in BulletCollision? The order of library linking is significant.

                    8Observer88 1 Reply Last reply
                    1
                    • G Guti

                      hi,
                      i am having the same issue (win10_x64)
                      Qt Creator 4.9.1

                      did set the BULLET_PATH_ENVIRONMENT to "C:\bulletphysics\bullet3"

                      i am just trying to figure out the Qt 3D and bullet physics engine in order to get started with my own project

                      currently i am trying to compile this simulator:
                      https://github.com/patrickelectric/Qt3D-Konqi-Simulator

                      therefore I checked out this repository
                      https://bitbucket.org/csaga77/bullet-physics-qml-plugin/src/master/
                      into this folder:
                      Qt3D-Konqi-Simulator\lib\bullet-physics-qml-plugin

                      and here you can see my build settings
                      0_1560454689842_build settings.JPG

                      I am also getting the error message "bullet development package not found"

                      Can someone help me out?

                      S Offline
                      S Offline
                      safylee
                      wrote on last edited by
                      #16

                      @Guti have you solve the probem? I met the same trouble.The bullet package not found!

                      G 1 Reply Last reply
                      0
                      • S safylee

                        @Guti have you solve the probem? I met the same trouble.The bullet package not found!

                        G Offline
                        G Offline
                        Guti
                        wrote on last edited by Guti
                        #17

                        @safylee I did not solve it for this example project, but as I mentioned in a later comment, I could make the bullet engine work with my own project.

                        1 Reply Last reply
                        0
                        • JonBJ JonB

                          @8Observer8
                          Does BulletDynamics reference something in BulletCollision? The order of library linking is significant.

                          8Observer88 Offline
                          8Observer88 Offline
                          8Observer8
                          wrote on last edited by 8Observer8
                          #18

                          @JonB said in Environment Variable:

                          The order of library linking is significant.

                          Yes, I set this order of libraries and it works:

                          LIBS += -lBulletDynamics -lBulletCollision -lLinearMath
                          
                          JonBJ 1 Reply Last reply
                          0
                          • 8Observer88 8Observer8

                            @JonB said in Environment Variable:

                            The order of library linking is significant.

                            Yes, I set this order of libraries and it works:

                            LIBS += -lBulletDynamics -lBulletCollision -lLinearMath
                            
                            JonBJ Online
                            JonBJ Online
                            JonB
                            wrote on last edited by
                            #19

                            @8Observer8
                            Indeed, so it does. What do you find "a very strange behavior"? It is working as expected. Libraries expect to find other Libraries which resolve the first one's undefined references later on the linker line. If they came earlier the linker would not know they were needed by a later library.

                            8Observer88 1 Reply Last reply
                            0
                            • JonBJ JonB

                              @8Observer8
                              Indeed, so it does. What do you find "a very strange behavior"? It is working as expected. Libraries expect to find other Libraries which resolve the first one's undefined references later on the linker line. If they came earlier the linker would not know they were needed by a later library.

                              8Observer88 Offline
                              8Observer88 Offline
                              8Observer8
                              wrote on last edited by
                              #20

                              @JonB said in Environment Variable:

                              Indeed, so it does. What do you find "a very strange behavior"?

                              I didn't know before that the order of the libraries mattered, so I called it strange behavior, but now I know.

                              JonBJ 1 Reply Last reply
                              1
                              • 8Observer88 8Observer8

                                @JonB said in Environment Variable:

                                Indeed, so it does. What do you find "a very strange behavior"?

                                I didn't know before that the order of the libraries mattered, so I called it strange behavior, but now I know.

                                JonBJ Online
                                JonBJ Online
                                JonB
                                wrote on last edited by
                                #21

                                @8Observer8
                                Ah yes, OK. The linker processes its files once in a single pass, left to right (there is no "going back" leftwards). Only those modules in a library which resolve currently (i.e. at the instant they are encountered) wanted symbols are pulled into the target executable. Else it would have to include everything just in case it's wanted later, and that's not how libraries work. So basically arrange them with the "lowest level" libraries to the right.

                                1 Reply Last reply
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