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Environment Variable

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  • SGaistS SGaist

    Hi and welcome to devnet,

    Where did you set that environnement variable ?
    Does it appear in your projet build and run environnements ?

    G Offline
    G Offline
    Guti
    wrote on last edited by Guti
    #6

    @SGaist thank you for your quick response
    I set the environment variable in the System variables via the System Properties

    0_1560496388130_environment variables.JPG

    it appears in the Build Environment:
    0_1560496844520_Build Environment.JPG

    the Run Environment uses the Build Environment - so it also appears there

    aha_1980A 1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #7

      Did you base your project on this .pri file ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      2
      • G Guti

        @SGaist thank you for your quick response
        I set the environment variable in the System variables via the System Properties

        0_1560496388130_environment variables.JPG

        it appears in the Build Environment:
        0_1560496844520_Build Environment.JPG

        the Run Environment uses the Build Environment - so it also appears there

        aha_1980A Offline
        aha_1980A Offline
        aha_1980
        Lifetime Qt Champion
        wrote on last edited by aha_1980
        #8

        @Guti try to use forward slashed in paths.

        \b is the backspace sequence and likely to fail.

        Regards

        Qt has to stay free or it will die.

        1 Reply Last reply
        2
        • G Offline
          G Offline
          Guti
          wrote on last edited by
          #9

          thanks for your reply, but i stopped trying to compile this example
          i checked out the bullet source code https://github.com/bulletphysics/bullet3
          and compiled as described in the readme section: Build instructions for Bullet using premake.

          • adapt python path in the .bat script file
          • compiled it in MS Visual Studio

          -> then the lib files were generated into the new folder

          unfortunately I could not comile the example projects (i.e. HelloWorld) in Qt by linking the generated lib files
          i'm not sure if this was because of compiler differencies in MSVS 2019 and Qt or just because of linking failures on my side...

          Anyways, now we do it like here:
          also include the needed .cpp files, not the best approach and it throws lots of warnings, but it's working...

          my .proj file for the BulletHelloWorld example:

          QT -= gui
          
          CONFIG += c++11 console
          CONFIG -= app_bundle
          
          # The following define makes your compiler emit warnings if you use
          # any Qt feature that has been marked deprecated (the exact warnings
          # depend on your compiler). Please consult the documentation of the
          # deprecated API in order to know how to port your code away from it.
          DEFINES += QT_DEPRECATED_WARNINGS
          
          # You can also make your code fail to compile if it uses deprecated APIs.
          # In order to do so, uncomment the following line.
          # You can also select to disable deprecated APIs only up to a certain version of Qt.
          #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
          
          SOURCES += \
                  main.cpp \
                  $$PWD\bullet3\src\BulletCollision/BroadphaseCollision/*.cpp \
                  $$PWD\bullet3\src\BulletCollision/CollisionDispatch/*.cpp \
                  $$PWD\bullet3\src\BulletCollision/CollisionShapes/*.cpp \
                  $$PWD\bullet3\src\BulletCollision/Gimpact/*.cpp \
                  $$PWD\bullet3\src\BulletCollision/NarrowPhaseCollision/*.cpp \
                  $$PWD\bullet3\src\BulletDynamics/Character/*.cpp \
                  $$PWD\bullet3\src\BulletDynamics/ConstraintSolver/*.cpp \
                  $$PWD\bullet3\src\BulletDynamics/Dynamics/*.cpp \
                  $$PWD\bullet3\src\BulletDynamics/Vehicle/*.cpp \
                  $$PWD\bullet3\src\LinearMath/*.cpp
          
          HEADERS += \
              $$PWD\bullet3\src\BulletCollision/BroadphaseCollision/*.h \
              $$PWD\bullet3\src\BulletCollision/CollisionDispatch/*.h \
              $$PWD\bullet3\src\BulletCollision/CollisionShapes/*.h \
              $$PWD\bullet3\src\BulletCollision/Gimpact/*.h \
              $$PWD\bullet3\src\BulletCollision/NarrowPhaseCollision/*.h \
              $$PWD\bullet3\src\BulletDynamics/Character/*.h \
              $$PWD\bullet3\src\BulletDynamics/ConstraintSolver/*.h \
              $$PWD\bullet3\src\BulletDynamics/Dynamics/*.h \
              $$PWD\bullet3\src\BulletDynamics/Vehicle/*.h \
              $$PWD\bullet3\src\LinearMath/*.h
          
          # Default rules for deployment.
          qnx: target.path = /tmp/$${TARGET}/bin
          else: unix:!android: target.path = /opt/$${TARGET}/bin
          !isEmpty(target.path): INSTALLS += target
          
          #win32: LIBS += -L$$PWD/bullet3/libs/ -lBulletDynamics_vs2010_x64_release -lBulletCollision_vs2010_x64_release -lLinearMath_vs2010_x64_release
          
          INCLUDEPATH += $$PWD/bullet3/src
          DEPENDPATH += $$PWD/bullet3/src
          
          #win32:!win32-g++: PRE_TARGETDEPS += $$PWD/bullet3/libs/BulletDynamics_vs2010_x64_release.lib
          
          

          unfortunately I can not upload the whole zipped project (~5MB), but I just copied the bullet3 folder from the repository into my Qt project

          aha_1980A 1 Reply Last reply
          0
          • G Guti

            thanks for your reply, but i stopped trying to compile this example
            i checked out the bullet source code https://github.com/bulletphysics/bullet3
            and compiled as described in the readme section: Build instructions for Bullet using premake.

            • adapt python path in the .bat script file
            • compiled it in MS Visual Studio

            -> then the lib files were generated into the new folder

            unfortunately I could not comile the example projects (i.e. HelloWorld) in Qt by linking the generated lib files
            i'm not sure if this was because of compiler differencies in MSVS 2019 and Qt or just because of linking failures on my side...

            Anyways, now we do it like here:
            also include the needed .cpp files, not the best approach and it throws lots of warnings, but it's working...

            my .proj file for the BulletHelloWorld example:

            QT -= gui
            
            CONFIG += c++11 console
            CONFIG -= app_bundle
            
            # The following define makes your compiler emit warnings if you use
            # any Qt feature that has been marked deprecated (the exact warnings
            # depend on your compiler). Please consult the documentation of the
            # deprecated API in order to know how to port your code away from it.
            DEFINES += QT_DEPRECATED_WARNINGS
            
            # You can also make your code fail to compile if it uses deprecated APIs.
            # In order to do so, uncomment the following line.
            # You can also select to disable deprecated APIs only up to a certain version of Qt.
            #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
            
            SOURCES += \
                    main.cpp \
                    $$PWD\bullet3\src\BulletCollision/BroadphaseCollision/*.cpp \
                    $$PWD\bullet3\src\BulletCollision/CollisionDispatch/*.cpp \
                    $$PWD\bullet3\src\BulletCollision/CollisionShapes/*.cpp \
                    $$PWD\bullet3\src\BulletCollision/Gimpact/*.cpp \
                    $$PWD\bullet3\src\BulletCollision/NarrowPhaseCollision/*.cpp \
                    $$PWD\bullet3\src\BulletDynamics/Character/*.cpp \
                    $$PWD\bullet3\src\BulletDynamics/ConstraintSolver/*.cpp \
                    $$PWD\bullet3\src\BulletDynamics/Dynamics/*.cpp \
                    $$PWD\bullet3\src\BulletDynamics/Vehicle/*.cpp \
                    $$PWD\bullet3\src\LinearMath/*.cpp
            
            HEADERS += \
                $$PWD\bullet3\src\BulletCollision/BroadphaseCollision/*.h \
                $$PWD\bullet3\src\BulletCollision/CollisionDispatch/*.h \
                $$PWD\bullet3\src\BulletCollision/CollisionShapes/*.h \
                $$PWD\bullet3\src\BulletCollision/Gimpact/*.h \
                $$PWD\bullet3\src\BulletCollision/NarrowPhaseCollision/*.h \
                $$PWD\bullet3\src\BulletDynamics/Character/*.h \
                $$PWD\bullet3\src\BulletDynamics/ConstraintSolver/*.h \
                $$PWD\bullet3\src\BulletDynamics/Dynamics/*.h \
                $$PWD\bullet3\src\BulletDynamics/Vehicle/*.h \
                $$PWD\bullet3\src\LinearMath/*.h
            
            # Default rules for deployment.
            qnx: target.path = /tmp/$${TARGET}/bin
            else: unix:!android: target.path = /opt/$${TARGET}/bin
            !isEmpty(target.path): INSTALLS += target
            
            #win32: LIBS += -L$$PWD/bullet3/libs/ -lBulletDynamics_vs2010_x64_release -lBulletCollision_vs2010_x64_release -lLinearMath_vs2010_x64_release
            
            INCLUDEPATH += $$PWD/bullet3/src
            DEPENDPATH += $$PWD/bullet3/src
            
            #win32:!win32-g++: PRE_TARGETDEPS += $$PWD/bullet3/libs/BulletDynamics_vs2010_x64_release.lib
            
            

            unfortunately I can not upload the whole zipped project (~5MB), but I just copied the bullet3 folder from the repository into my Qt project

            aha_1980A Offline
            aha_1980A Offline
            aha_1980
            Lifetime Qt Champion
            wrote on last edited by
            #10

            @Guti

            $$PWD\bullet3\src\BulletCollision/BroadphaseCollision/*.cpp

            Wrong. Path separator is forward slash in qmake. And as already said above, \b is a special char like \t and that will bite you.

            Qt has to stay free or it will die.

            1 Reply Last reply
            2
            • G Offline
              G Offline
              Guti
              wrote on last edited by
              #11

              ok, thank you - i will replace the backslashes, but I just want to mention:
              this settting is working ;-)

              aha_1980A 1 Reply Last reply
              1
              • G Guti

                ok, thank you - i will replace the backslashes, but I just want to mention:
                this settting is working ;-)

                aha_1980A Offline
                aha_1980A Offline
                aha_1980
                Lifetime Qt Champion
                wrote on last edited by
                #12

                @Guti said in Environment Variable:

                this settting is working ;-)

                Unfortunately this doesn't mean it is correct. And it can stop working from one day to another... so better fix it.

                Regards

                Qt has to stay free or it will die.

                1 Reply Last reply
                2
                • 8Observer88 Offline
                  8Observer88 Offline
                  8Observer8
                  wrote on last edited by 8Observer8
                  #13

                  Build Bullet from source useing CMake GUI and MinGW. You will get libs (files with .a extension). Place "include" and "lib" folder in common folder, for example, in "Libs/Bullet"

                  Create an empty C++ project. Add these settings to .pro:

                  INCLUDEPATH += "E:\Libs\Bullet3-2.89\include"
                  
                  LIBS += -L"E:\Libs\Bullet3-2.89\lib"
                  LIBS += -lBulletDynamics -lBulletCollision -lLinearMath
                  
                  SOURCES += \
                      main.cpp
                  

                  Try to compile it:

                  main.cpp

                  #include <btBulletDynamicsCommon.h>
                  
                  int main()
                  {
                      btDefaultCollisionConfiguration *collisionConfiguration = new btDefaultCollisionConfiguration();
                  
                      return EXIT_SUCCESS;
                  }
                  

                  It works.

                  1 Reply Last reply
                  1
                  • 8Observer88 Offline
                    8Observer88 Offline
                    8Observer8
                    wrote on last edited by
                    #14

                    But I found a very strange behavior. If I write like this:

                    LIBS += -lBulletCollision -lBulletDynamics -lLinearMath
                    

                    I will get these errors:

                    btTypedConstraint.cpp:-1: error: undefined reference tobtCollisionObject::~btCollisionObject()'
                    btTypedConstraint.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::btCollisionObject()'
                    btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::serialize(void*, btSerializer*) const'
                    btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'
                    btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'
                    btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'

                    But if I change the order of libs it works correctly:

                    LIBS += -lBulletDynamics -lBulletCollision -lLinearMath
                    
                    JonBJ 1 Reply Last reply
                    1
                    • 8Observer88 8Observer8

                      But I found a very strange behavior. If I write like this:

                      LIBS += -lBulletCollision -lBulletDynamics -lLinearMath
                      

                      I will get these errors:

                      btTypedConstraint.cpp:-1: error: undefined reference tobtCollisionObject::~btCollisionObject()'
                      btTypedConstraint.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::btCollisionObject()'
                      btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::serialize(void*, btSerializer*) const'
                      btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'
                      btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()' btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'
                      btRigidBody.cpp:-1: error: undefined reference to btCollisionObject::~btCollisionObject()'

                      But if I change the order of libs it works correctly:

                      LIBS += -lBulletDynamics -lBulletCollision -lLinearMath
                      
                      JonBJ Offline
                      JonBJ Offline
                      JonB
                      wrote on last edited by
                      #15

                      @8Observer8
                      Does BulletDynamics reference something in BulletCollision? The order of library linking is significant.

                      8Observer88 1 Reply Last reply
                      1
                      • G Guti

                        hi,
                        i am having the same issue (win10_x64)
                        Qt Creator 4.9.1

                        did set the BULLET_PATH_ENVIRONMENT to "C:\bulletphysics\bullet3"

                        i am just trying to figure out the Qt 3D and bullet physics engine in order to get started with my own project

                        currently i am trying to compile this simulator:
                        https://github.com/patrickelectric/Qt3D-Konqi-Simulator

                        therefore I checked out this repository
                        https://bitbucket.org/csaga77/bullet-physics-qml-plugin/src/master/
                        into this folder:
                        Qt3D-Konqi-Simulator\lib\bullet-physics-qml-plugin

                        and here you can see my build settings
                        0_1560454689842_build settings.JPG

                        I am also getting the error message "bullet development package not found"

                        Can someone help me out?

                        S Offline
                        S Offline
                        safylee
                        wrote on last edited by
                        #16

                        @Guti have you solve the probem? I met the same trouble.The bullet package not found!

                        G 1 Reply Last reply
                        0
                        • S safylee

                          @Guti have you solve the probem? I met the same trouble.The bullet package not found!

                          G Offline
                          G Offline
                          Guti
                          wrote on last edited by Guti
                          #17

                          @safylee I did not solve it for this example project, but as I mentioned in a later comment, I could make the bullet engine work with my own project.

                          1 Reply Last reply
                          0
                          • JonBJ JonB

                            @8Observer8
                            Does BulletDynamics reference something in BulletCollision? The order of library linking is significant.

                            8Observer88 Offline
                            8Observer88 Offline
                            8Observer8
                            wrote on last edited by 8Observer8
                            #18

                            @JonB said in Environment Variable:

                            The order of library linking is significant.

                            Yes, I set this order of libraries and it works:

                            LIBS += -lBulletDynamics -lBulletCollision -lLinearMath
                            
                            JonBJ 1 Reply Last reply
                            0
                            • 8Observer88 8Observer8

                              @JonB said in Environment Variable:

                              The order of library linking is significant.

                              Yes, I set this order of libraries and it works:

                              LIBS += -lBulletDynamics -lBulletCollision -lLinearMath
                              
                              JonBJ Offline
                              JonBJ Offline
                              JonB
                              wrote on last edited by
                              #19

                              @8Observer8
                              Indeed, so it does. What do you find "a very strange behavior"? It is working as expected. Libraries expect to find other Libraries which resolve the first one's undefined references later on the linker line. If they came earlier the linker would not know they were needed by a later library.

                              8Observer88 1 Reply Last reply
                              0
                              • JonBJ JonB

                                @8Observer8
                                Indeed, so it does. What do you find "a very strange behavior"? It is working as expected. Libraries expect to find other Libraries which resolve the first one's undefined references later on the linker line. If they came earlier the linker would not know they were needed by a later library.

                                8Observer88 Offline
                                8Observer88 Offline
                                8Observer8
                                wrote on last edited by
                                #20

                                @JonB said in Environment Variable:

                                Indeed, so it does. What do you find "a very strange behavior"?

                                I didn't know before that the order of the libraries mattered, so I called it strange behavior, but now I know.

                                JonBJ 1 Reply Last reply
                                1
                                • 8Observer88 8Observer8

                                  @JonB said in Environment Variable:

                                  Indeed, so it does. What do you find "a very strange behavior"?

                                  I didn't know before that the order of the libraries mattered, so I called it strange behavior, but now I know.

                                  JonBJ Offline
                                  JonBJ Offline
                                  JonB
                                  wrote on last edited by
                                  #21

                                  @8Observer8
                                  Ah yes, OK. The linker processes its files once in a single pass, left to right (there is no "going back" leftwards). Only those modules in a library which resolve currently (i.e. at the instant they are encountered) wanted symbols are pulled into the target executable. Else it would have to include everything just in case it's wanted later, and that's not how libraries work. So basically arrange them with the "lowest level" libraries to the right.

                                  1 Reply Last reply
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