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Using a Static Library I Created

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #15

    Then why did you not use "d:/qtprograms/mylibriaries/" in your .pro file the whole time ?

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    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    O 1 Reply Last reply
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    • SGaistS SGaist

      Then why did you not use "d:/qtprograms/mylibriaries/" in your .pro file the whole time ?

      O Offline
      O Offline
      ofmrew
      wrote on last edited by
      #16

      @SGaist
      INCLUDEPATH +=
      D:/qtprograms/MyLibraries/

      LIBS += -LD:/qtprograms/MyLibraries -llibMy3DLib

      I originally had the library at d:/MyLibraries but when I saw in the documentation that it should be under the same folder as the program I made the change.

      If the above ,pro entries are not correct the what should they be?

      JonBJ 1 Reply Last reply
      0
      • O Offline
        O Offline
        ofmrew
        wrote on last edited by
        #17

        I forget to give you the details of my computer configuration:
        {noformat}
        Qt 6.2.2 (x86_64-little_endian-llp64 shared (dynamic) release build; by MSVC 2019) on "windows"
        OS: Windows 11 Version 2009 [winnt version 10.0.22000]

        Architecture: x86_64; features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2

        Environment:

        Features: QT_NO_EXCEPTIONS

        Please note that it is Window 11 which I saw might have some plugin issues.

        I hope this helps because using libraries would seem a must have for application development.

        1 Reply Last reply
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        • O ofmrew

          @SGaist
          INCLUDEPATH +=
          D:/qtprograms/MyLibraries/

          LIBS += -LD:/qtprograms/MyLibraries -llibMy3DLib

          I originally had the library at d:/MyLibraries but when I saw in the documentation that it should be under the same folder as the program I made the change.

          If the above ,pro entries are not correct the what should they be?

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by
          #18

          @ofmrew said in Using a Static Library I Created:

          INCLUDEPATH += 
          D:/qtprograms/MyLibraries/
          

          Is this really what you have, as shown on two lines?

          And similarly

          LIBS +=
          -LD:/MyLibraries/
          -llibMy3DLib
          

          ?

          O 1 Reply Last reply
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          • JonBJ JonB

            @ofmrew said in Using a Static Library I Created:

            INCLUDEPATH += 
            D:/qtprograms/MyLibraries/
            

            Is this really what you have, as shown on two lines?

            And similarly

            LIBS +=
            -LD:/MyLibraries/
            -llibMy3DLib
            

            ?

            O Offline
            O Offline
            ofmrew
            wrote on last edited by
            #19

            @JonB The .pro file is:

            QT += core gui

            greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

            CONFIG += c++11

            You can make your code fail to compile if it uses deprecated APIs.

            In order to do so, uncomment the following line.

            #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0

            SOURCES +=
            main.cpp
            mainwindow.cpp

            HEADERS +=
            mainwindow.h

            FORMS +=
            mainwindow.ui

            INCLUDEPATH +=
            D:/qtprograms/MyLibraries/libMy3DLib

            LIBS += -LD:/qtprograms/MyLibraries -lMy3DLib

            Default rules for deployment.

            qnx: target.path = /tmp/$${TARGET}/bin
            else: unix:!android: target.path = /opt/$${TARGET}/bin
            !isEmpty(target.path): INSTALLS += target

            win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLib
            else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLibd

            INCLUDEPATH += $$PWD/../MyLibraries
            DEPENDPATH += $$PWD/../MyLibraries

            win32-g++:CONFIG(release, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/libMy3DLib.a
            else:win32-g++:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/libMy3DLibd.a
            else:win32:!win32-g++:CONFIG(release, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/My3DLib.lib
            else:win32:!win32-g++:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/My3DLibd.lib

            win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLib
            else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLibd

            INCLUDEPATH += $$PWD/../MyLibraries
            DEPENDPATH += $$PWD/../MyLibraries

            I think that I have tried ever combination for LIBS and INCLUDEPATH, but every time I compile I have not issues, but when I look at mainwindow.cpp i have all my includes marked as file not found.

            #include "mainwindow.h"
            #include "ui_mainwindow.h"
            #include "vector4.h"
            #include "matrix4x4.h"
            #include "freefun.h"

            MainWindow::MainWindow(QWidget *parent)
            : QMainWindow(parent)
            , ui(new Ui::MainWindow)
            {
            ui->setupUi(this);
            }

            MainWindow::~MainWindow()
            {
            delete ui;
            }
            From what I have found on the Internet I am not the only one having trouble accessing a library on the windows platform. Could win11 be the problem?

            O 1 Reply Last reply
            0
            • O ofmrew

              @JonB The .pro file is:

              QT += core gui

              greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

              CONFIG += c++11

              You can make your code fail to compile if it uses deprecated APIs.

              In order to do so, uncomment the following line.

              #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0

              SOURCES +=
              main.cpp
              mainwindow.cpp

              HEADERS +=
              mainwindow.h

              FORMS +=
              mainwindow.ui

              INCLUDEPATH +=
              D:/qtprograms/MyLibraries/libMy3DLib

              LIBS += -LD:/qtprograms/MyLibraries -lMy3DLib

              Default rules for deployment.

              qnx: target.path = /tmp/$${TARGET}/bin
              else: unix:!android: target.path = /opt/$${TARGET}/bin
              !isEmpty(target.path): INSTALLS += target

              win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLib
              else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLibd

              INCLUDEPATH += $$PWD/../MyLibraries
              DEPENDPATH += $$PWD/../MyLibraries

              win32-g++:CONFIG(release, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/libMy3DLib.a
              else:win32-g++:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/libMy3DLibd.a
              else:win32:!win32-g++:CONFIG(release, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/My3DLib.lib
              else:win32:!win32-g++:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/My3DLibd.lib

              win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLib
              else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLibd

              INCLUDEPATH += $$PWD/../MyLibraries
              DEPENDPATH += $$PWD/../MyLibraries

              I think that I have tried ever combination for LIBS and INCLUDEPATH, but every time I compile I have not issues, but when I look at mainwindow.cpp i have all my includes marked as file not found.

              #include "mainwindow.h"
              #include "ui_mainwindow.h"
              #include "vector4.h"
              #include "matrix4x4.h"
              #include "freefun.h"

              MainWindow::MainWindow(QWidget *parent)
              : QMainWindow(parent)
              , ui(new Ui::MainWindow)
              {
              ui->setupUi(this);
              }

              MainWindow::~MainWindow()
              {
              delete ui;
              }
              From what I have found on the Internet I am not the only one having trouble accessing a library on the windows platform. Could win11 be the problem?

              O Offline
              O Offline
              ofmrew
              wrote on last edited by
              #20

              @ofmrew Since the include statement has the error file not found is it looking for a file and not an entry in the library?

              jsulmJ 1 Reply Last reply
              0
              • O Offline
                O Offline
                ofmrew
                wrote on last edited by
                #21

                I believe that I start from the beginning by creating a new library and then try to use it.

                1 Reply Last reply
                0
                • O ofmrew

                  @ofmrew Since the include statement has the error file not found is it looking for a file and not an entry in the library?

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #22

                  @ofmrew said in Using a Static Library I Created:

                  Since the include statement has the error file not found is it looking for a file and not an entry in the library?

                  Include files are not entries in libraries. If your header file is not found then check whether your added correct include folder in INCLUDEPATH

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  O 1 Reply Last reply
                  0
                  • jsulmJ jsulm

                    @ofmrew said in Using a Static Library I Created:

                    Since the include statement has the error file not found is it looking for a file and not an entry in the library?

                    Include files are not entries in libraries. If your header file is not found then check whether your added correct include folder in INCLUDEPATH

                    O Offline
                    O Offline
                    ofmrew
                    wrote on last edited by
                    #23

                    @jsulm As I understand it, the .h files in the library I created are in a list of (I am not sure of the exact term) items in the library. I assume also that the compiler will look first at the header files in the project and then in libraries. If that is correct then either the library could not be found or the library does not include the header. If I could print the contents of the library then I could answer that question. It seem straight forward in Linux, but not Win.

                    Also I would like to point out that the Qt documentation is inconsistent, in one place it shows the full Win path, starting with the drive letter for windows and the -L and -l for the path and the library, respectively. It would seem that there are few problems encountered by Linux users, but that is not the case for Win users. Nearly all of the examples are for Linux, not windows. If there was only one example that was win based, complete and that worked, then I could validate it on my system, I could then make some progress. Is CMAKE the solution, not QMAKE? Someone have a cmake example the meets the above criteria?

                    jsulmJ 2 Replies Last reply
                    0
                    • O ofmrew

                      @jsulm As I understand it, the .h files in the library I created are in a list of (I am not sure of the exact term) items in the library. I assume also that the compiler will look first at the header files in the project and then in libraries. If that is correct then either the library could not be found or the library does not include the header. If I could print the contents of the library then I could answer that question. It seem straight forward in Linux, but not Win.

                      Also I would like to point out that the Qt documentation is inconsistent, in one place it shows the full Win path, starting with the drive letter for windows and the -L and -l for the path and the library, respectively. It would seem that there are few problems encountered by Linux users, but that is not the case for Win users. Nearly all of the examples are for Linux, not windows. If there was only one example that was win based, complete and that worked, then I could validate it on my system, I could then make some progress. Is CMAKE the solution, not QMAKE? Someone have a cmake example the meets the above criteria?

                      jsulmJ Offline
                      jsulmJ Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by
                      #24

                      @ofmrew said in Using a Static Library I Created:

                      As I understand it, the .h files in the library I created are in a list of (I am not sure of the exact term) items in the library

                      Don't know what you mean. Header files are not entries in a library. They are text files which can be located in any location - that is why you need to tell the compiler where to find them using INCLUDEPATH. There is really not much to say, simply set INCLUDEPATH properly...

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      0
                      • O ofmrew

                        @jsulm As I understand it, the .h files in the library I created are in a list of (I am not sure of the exact term) items in the library. I assume also that the compiler will look first at the header files in the project and then in libraries. If that is correct then either the library could not be found or the library does not include the header. If I could print the contents of the library then I could answer that question. It seem straight forward in Linux, but not Win.

                        Also I would like to point out that the Qt documentation is inconsistent, in one place it shows the full Win path, starting with the drive letter for windows and the -L and -l for the path and the library, respectively. It would seem that there are few problems encountered by Linux users, but that is not the case for Win users. Nearly all of the examples are for Linux, not windows. If there was only one example that was win based, complete and that worked, then I could validate it on my system, I could then make some progress. Is CMAKE the solution, not QMAKE? Someone have a cmake example the meets the above criteria?

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #25

                        @ofmrew said in Using a Static Library I Created:

                        in one place it shows the full Win path, starting with the drive letter for windows and the -L and -l for the path and the library

                        Yes, because linking works differently on Windows...

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        O 1 Reply Last reply
                        0
                        • jsulmJ jsulm

                          @ofmrew said in Using a Static Library I Created:

                          in one place it shows the full Win path, starting with the drive letter for windows and the -L and -l for the path and the library

                          Yes, because linking works differently on Windows...

                          O Offline
                          O Offline
                          ofmrew
                          wrote on last edited by
                          #26

                          @jsulm The library path in Win11 is D:\QtPrograms\MyLibraries\libMy3DLib.a

                          When I use
                          INCLUDEPATH +=
                          -LD:/qtprograms/MyLibraries/

                          LIBS += -lMy3DLib
                          I get
                          :-1: error: No rule to make target 'D:/qtprograms/TestMy3DLib/../MyLibraries/libMy3DLibd.a', needed by 'debug/TestMy3DLib.exe'. Stop.
                          I remember seeing another entry for debug in some post any idea?

                          jsulmJ 1 Reply Last reply
                          0
                          • O ofmrew

                            @jsulm The library path in Win11 is D:\QtPrograms\MyLibraries\libMy3DLib.a

                            When I use
                            INCLUDEPATH +=
                            -LD:/qtprograms/MyLibraries/

                            LIBS += -lMy3DLib
                            I get
                            :-1: error: No rule to make target 'D:/qtprograms/TestMy3DLib/../MyLibraries/libMy3DLibd.a', needed by 'debug/TestMy3DLib.exe'. Stop.
                            I remember seeing another entry for debug in some post any idea?

                            jsulmJ Offline
                            jsulmJ Offline
                            jsulm
                            Lifetime Qt Champion
                            wrote on last edited by
                            #27

                            @ofmrew said in Using a Static Library I Created:

                            INCLUDEPATH +=
                            -LD:/qtprograms/MyLibraries/

                            What is this?!
                            INCLUDEPATH contains the folders where include headers are located and has nothing to do with library files (.so, .dll, .lib, .a).
                            -L defines the path where libraries are located. -l defines library file name.
                            So, it should be like:

                            INCLUDEPATH += PAT_TO_HEADER_FILE_FOLDER
                            LIBS += -lD:/qtprograms/MyLibraries/libMy3DLib.a
                            

                            https://forum.qt.io/topic/113070/qt-code-of-conduct

                            1 Reply Last reply
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