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Using a Static Library I Created

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  • O Offline
    O Offline
    ofmrew
    wrote on last edited by
    #12

    I found the following URL
    Same as my problem and another were in the .pro file you right click and get as series of dialogs that allow you to find and select the internal, in the build path can some tell me what that is, or external libraries. I choose external libraries and I finally got the following added to the .pro file:

    QT += core gui

    greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

    CONFIG += c++11

    You can make your code fail to compile if it uses deprecated APIs.

    In order to do so, uncomment the following line.

    #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0

    SOURCES +=
    main.cpp
    mainwindow.cpp

    HEADERS +=
    mainwindow.h

    FORMS +=
    mainwindow.ui

    INCLUDEPATH +=
    D:/MyLibraries/

    LIBS +=

    Default rules for deployment.

    qnx: target.path = /tmp/$${TARGET}/bin
    else: unix:!android: target.path = /opt/$${TARGET}/bin
    !isEmpty(target.path): INSTALLS += target

    win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLib
    else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLibd

    INCLUDEPATH += $$PWD/../MyLibraries
    DEPENDPATH += $$PWD/../MyLibraries

    win32-g++:CONFIG(release, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/libMy3DLib.a
    else:win32-g++:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/libMy3DLibd.a
    else:win32:!win32-g++:CONFIG(release, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/My3DLib.lib
    else:win32:!win32-g++:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/My3DLibd.lib

    win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLib
    else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLibd

    INCLUDEPATH += $$PWD/../MyLibraries
    DEPENDPATH += $$PWD/../MyLibrariesons/1361229/using-a-static-library-in-qt-creator

    That did not work , so I added

    LIBS +=
    -LD:/MyLibraries/
    -llibMy3DLib

    But it still does not work. What am I missing?

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #13

      Where exactly is that library located in your computer ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      O 1 Reply Last reply
      0
      • SGaistS SGaist

        Where exactly is that library located in your computer ?

        O Offline
        O Offline
        ofmrew
        wrote on last edited by
        #14

        @SGaist The library is located at d:/qtprograms/mylibriaries/ and the library I created is libM3DLib.a. Also what is the build path?

        1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #15

          Then why did you not use "d:/qtprograms/mylibriaries/" in your .pro file the whole time ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          O 1 Reply Last reply
          0
          • SGaistS SGaist

            Then why did you not use "d:/qtprograms/mylibriaries/" in your .pro file the whole time ?

            O Offline
            O Offline
            ofmrew
            wrote on last edited by
            #16

            @SGaist
            INCLUDEPATH +=
            D:/qtprograms/MyLibraries/

            LIBS += -LD:/qtprograms/MyLibraries -llibMy3DLib

            I originally had the library at d:/MyLibraries but when I saw in the documentation that it should be under the same folder as the program I made the change.

            If the above ,pro entries are not correct the what should they be?

            JonBJ 1 Reply Last reply
            0
            • O Offline
              O Offline
              ofmrew
              wrote on last edited by
              #17

              I forget to give you the details of my computer configuration:
              {noformat}
              Qt 6.2.2 (x86_64-little_endian-llp64 shared (dynamic) release build; by MSVC 2019) on "windows"
              OS: Windows 11 Version 2009 [winnt version 10.0.22000]

              Architecture: x86_64; features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2

              Environment:

              Features: QT_NO_EXCEPTIONS

              Please note that it is Window 11 which I saw might have some plugin issues.

              I hope this helps because using libraries would seem a must have for application development.

              1 Reply Last reply
              0
              • O ofmrew

                @SGaist
                INCLUDEPATH +=
                D:/qtprograms/MyLibraries/

                LIBS += -LD:/qtprograms/MyLibraries -llibMy3DLib

                I originally had the library at d:/MyLibraries but when I saw in the documentation that it should be under the same folder as the program I made the change.

                If the above ,pro entries are not correct the what should they be?

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by
                #18

                @ofmrew said in Using a Static Library I Created:

                INCLUDEPATH += 
                D:/qtprograms/MyLibraries/
                

                Is this really what you have, as shown on two lines?

                And similarly

                LIBS +=
                -LD:/MyLibraries/
                -llibMy3DLib
                

                ?

                O 1 Reply Last reply
                0
                • JonBJ JonB

                  @ofmrew said in Using a Static Library I Created:

                  INCLUDEPATH += 
                  D:/qtprograms/MyLibraries/
                  

                  Is this really what you have, as shown on two lines?

                  And similarly

                  LIBS +=
                  -LD:/MyLibraries/
                  -llibMy3DLib
                  

                  ?

                  O Offline
                  O Offline
                  ofmrew
                  wrote on last edited by
                  #19

                  @JonB The .pro file is:

                  QT += core gui

                  greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

                  CONFIG += c++11

                  You can make your code fail to compile if it uses deprecated APIs.

                  In order to do so, uncomment the following line.

                  #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0

                  SOURCES +=
                  main.cpp
                  mainwindow.cpp

                  HEADERS +=
                  mainwindow.h

                  FORMS +=
                  mainwindow.ui

                  INCLUDEPATH +=
                  D:/qtprograms/MyLibraries/libMy3DLib

                  LIBS += -LD:/qtprograms/MyLibraries -lMy3DLib

                  Default rules for deployment.

                  qnx: target.path = /tmp/$${TARGET}/bin
                  else: unix:!android: target.path = /opt/$${TARGET}/bin
                  !isEmpty(target.path): INSTALLS += target

                  win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLib
                  else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLibd

                  INCLUDEPATH += $$PWD/../MyLibraries
                  DEPENDPATH += $$PWD/../MyLibraries

                  win32-g++:CONFIG(release, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/libMy3DLib.a
                  else:win32-g++:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/libMy3DLibd.a
                  else:win32:!win32-g++:CONFIG(release, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/My3DLib.lib
                  else:win32:!win32-g++:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/My3DLibd.lib

                  win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLib
                  else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLibd

                  INCLUDEPATH += $$PWD/../MyLibraries
                  DEPENDPATH += $$PWD/../MyLibraries

                  I think that I have tried ever combination for LIBS and INCLUDEPATH, but every time I compile I have not issues, but when I look at mainwindow.cpp i have all my includes marked as file not found.

                  #include "mainwindow.h"
                  #include "ui_mainwindow.h"
                  #include "vector4.h"
                  #include "matrix4x4.h"
                  #include "freefun.h"

                  MainWindow::MainWindow(QWidget *parent)
                  : QMainWindow(parent)
                  , ui(new Ui::MainWindow)
                  {
                  ui->setupUi(this);
                  }

                  MainWindow::~MainWindow()
                  {
                  delete ui;
                  }
                  From what I have found on the Internet I am not the only one having trouble accessing a library on the windows platform. Could win11 be the problem?

                  O 1 Reply Last reply
                  0
                  • O ofmrew

                    @JonB The .pro file is:

                    QT += core gui

                    greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

                    CONFIG += c++11

                    You can make your code fail to compile if it uses deprecated APIs.

                    In order to do so, uncomment the following line.

                    #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0

                    SOURCES +=
                    main.cpp
                    mainwindow.cpp

                    HEADERS +=
                    mainwindow.h

                    FORMS +=
                    mainwindow.ui

                    INCLUDEPATH +=
                    D:/qtprograms/MyLibraries/libMy3DLib

                    LIBS += -LD:/qtprograms/MyLibraries -lMy3DLib

                    Default rules for deployment.

                    qnx: target.path = /tmp/$${TARGET}/bin
                    else: unix:!android: target.path = /opt/$${TARGET}/bin
                    !isEmpty(target.path): INSTALLS += target

                    win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLib
                    else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLibd

                    INCLUDEPATH += $$PWD/../MyLibraries
                    DEPENDPATH += $$PWD/../MyLibraries

                    win32-g++:CONFIG(release, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/libMy3DLib.a
                    else:win32-g++:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/libMy3DLibd.a
                    else:win32:!win32-g++:CONFIG(release, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/My3DLib.lib
                    else:win32:!win32-g++:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$PWD/../MyLibraries/My3DLibd.lib

                    win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLib
                    else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../MyLibraries/ -lMy3DLibd

                    INCLUDEPATH += $$PWD/../MyLibraries
                    DEPENDPATH += $$PWD/../MyLibraries

                    I think that I have tried ever combination for LIBS and INCLUDEPATH, but every time I compile I have not issues, but when I look at mainwindow.cpp i have all my includes marked as file not found.

                    #include "mainwindow.h"
                    #include "ui_mainwindow.h"
                    #include "vector4.h"
                    #include "matrix4x4.h"
                    #include "freefun.h"

                    MainWindow::MainWindow(QWidget *parent)
                    : QMainWindow(parent)
                    , ui(new Ui::MainWindow)
                    {
                    ui->setupUi(this);
                    }

                    MainWindow::~MainWindow()
                    {
                    delete ui;
                    }
                    From what I have found on the Internet I am not the only one having trouble accessing a library on the windows platform. Could win11 be the problem?

                    O Offline
                    O Offline
                    ofmrew
                    wrote on last edited by
                    #20

                    @ofmrew Since the include statement has the error file not found is it looking for a file and not an entry in the library?

                    jsulmJ 1 Reply Last reply
                    0
                    • O Offline
                      O Offline
                      ofmrew
                      wrote on last edited by
                      #21

                      I believe that I start from the beginning by creating a new library and then try to use it.

                      1 Reply Last reply
                      0
                      • O ofmrew

                        @ofmrew Since the include statement has the error file not found is it looking for a file and not an entry in the library?

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #22

                        @ofmrew said in Using a Static Library I Created:

                        Since the include statement has the error file not found is it looking for a file and not an entry in the library?

                        Include files are not entries in libraries. If your header file is not found then check whether your added correct include folder in INCLUDEPATH

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        O 1 Reply Last reply
                        0
                        • jsulmJ jsulm

                          @ofmrew said in Using a Static Library I Created:

                          Since the include statement has the error file not found is it looking for a file and not an entry in the library?

                          Include files are not entries in libraries. If your header file is not found then check whether your added correct include folder in INCLUDEPATH

                          O Offline
                          O Offline
                          ofmrew
                          wrote on last edited by
                          #23

                          @jsulm As I understand it, the .h files in the library I created are in a list of (I am not sure of the exact term) items in the library. I assume also that the compiler will look first at the header files in the project and then in libraries. If that is correct then either the library could not be found or the library does not include the header. If I could print the contents of the library then I could answer that question. It seem straight forward in Linux, but not Win.

                          Also I would like to point out that the Qt documentation is inconsistent, in one place it shows the full Win path, starting with the drive letter for windows and the -L and -l for the path and the library, respectively. It would seem that there are few problems encountered by Linux users, but that is not the case for Win users. Nearly all of the examples are for Linux, not windows. If there was only one example that was win based, complete and that worked, then I could validate it on my system, I could then make some progress. Is CMAKE the solution, not QMAKE? Someone have a cmake example the meets the above criteria?

                          jsulmJ 2 Replies Last reply
                          0
                          • O ofmrew

                            @jsulm As I understand it, the .h files in the library I created are in a list of (I am not sure of the exact term) items in the library. I assume also that the compiler will look first at the header files in the project and then in libraries. If that is correct then either the library could not be found or the library does not include the header. If I could print the contents of the library then I could answer that question. It seem straight forward in Linux, but not Win.

                            Also I would like to point out that the Qt documentation is inconsistent, in one place it shows the full Win path, starting with the drive letter for windows and the -L and -l for the path and the library, respectively. It would seem that there are few problems encountered by Linux users, but that is not the case for Win users. Nearly all of the examples are for Linux, not windows. If there was only one example that was win based, complete and that worked, then I could validate it on my system, I could then make some progress. Is CMAKE the solution, not QMAKE? Someone have a cmake example the meets the above criteria?

                            jsulmJ Offline
                            jsulmJ Offline
                            jsulm
                            Lifetime Qt Champion
                            wrote on last edited by
                            #24

                            @ofmrew said in Using a Static Library I Created:

                            As I understand it, the .h files in the library I created are in a list of (I am not sure of the exact term) items in the library

                            Don't know what you mean. Header files are not entries in a library. They are text files which can be located in any location - that is why you need to tell the compiler where to find them using INCLUDEPATH. There is really not much to say, simply set INCLUDEPATH properly...

                            https://forum.qt.io/topic/113070/qt-code-of-conduct

                            1 Reply Last reply
                            0
                            • O ofmrew

                              @jsulm As I understand it, the .h files in the library I created are in a list of (I am not sure of the exact term) items in the library. I assume also that the compiler will look first at the header files in the project and then in libraries. If that is correct then either the library could not be found or the library does not include the header. If I could print the contents of the library then I could answer that question. It seem straight forward in Linux, but not Win.

                              Also I would like to point out that the Qt documentation is inconsistent, in one place it shows the full Win path, starting with the drive letter for windows and the -L and -l for the path and the library, respectively. It would seem that there are few problems encountered by Linux users, but that is not the case for Win users. Nearly all of the examples are for Linux, not windows. If there was only one example that was win based, complete and that worked, then I could validate it on my system, I could then make some progress. Is CMAKE the solution, not QMAKE? Someone have a cmake example the meets the above criteria?

                              jsulmJ Offline
                              jsulmJ Offline
                              jsulm
                              Lifetime Qt Champion
                              wrote on last edited by
                              #25

                              @ofmrew said in Using a Static Library I Created:

                              in one place it shows the full Win path, starting with the drive letter for windows and the -L and -l for the path and the library

                              Yes, because linking works differently on Windows...

                              https://forum.qt.io/topic/113070/qt-code-of-conduct

                              O 1 Reply Last reply
                              0
                              • jsulmJ jsulm

                                @ofmrew said in Using a Static Library I Created:

                                in one place it shows the full Win path, starting with the drive letter for windows and the -L and -l for the path and the library

                                Yes, because linking works differently on Windows...

                                O Offline
                                O Offline
                                ofmrew
                                wrote on last edited by
                                #26

                                @jsulm The library path in Win11 is D:\QtPrograms\MyLibraries\libMy3DLib.a

                                When I use
                                INCLUDEPATH +=
                                -LD:/qtprograms/MyLibraries/

                                LIBS += -lMy3DLib
                                I get
                                :-1: error: No rule to make target 'D:/qtprograms/TestMy3DLib/../MyLibraries/libMy3DLibd.a', needed by 'debug/TestMy3DLib.exe'. Stop.
                                I remember seeing another entry for debug in some post any idea?

                                jsulmJ 1 Reply Last reply
                                0
                                • O ofmrew

                                  @jsulm The library path in Win11 is D:\QtPrograms\MyLibraries\libMy3DLib.a

                                  When I use
                                  INCLUDEPATH +=
                                  -LD:/qtprograms/MyLibraries/

                                  LIBS += -lMy3DLib
                                  I get
                                  :-1: error: No rule to make target 'D:/qtprograms/TestMy3DLib/../MyLibraries/libMy3DLibd.a', needed by 'debug/TestMy3DLib.exe'. Stop.
                                  I remember seeing another entry for debug in some post any idea?

                                  jsulmJ Offline
                                  jsulmJ Offline
                                  jsulm
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #27

                                  @ofmrew said in Using a Static Library I Created:

                                  INCLUDEPATH +=
                                  -LD:/qtprograms/MyLibraries/

                                  What is this?!
                                  INCLUDEPATH contains the folders where include headers are located and has nothing to do with library files (.so, .dll, .lib, .a).
                                  -L defines the path where libraries are located. -l defines library file name.
                                  So, it should be like:

                                  INCLUDEPATH += PAT_TO_HEADER_FILE_FOLDER
                                  LIBS += -lD:/qtprograms/MyLibraries/libMy3DLib.a
                                  

                                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  1 Reply Last reply
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