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Need help releasing a QT binary that uses QML with C++.

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  • B Offline
    B Offline
    BlackApples
    wrote on last edited by
    #6

    The file structure of the source folder is the following:

    bananaproject.pro
    bananaproject.user.*
    main.cpp
    main.qml
    main.qrc
    banana.h
    banana.cpp
    
    1 Reply Last reply
    0
    • B BlackApples

      @mrjj

      windeployqt --qmldir c:\myApp\sources c:\build-myApp\myApp.exe (-ish paths different)

      Yes, this is how I ran it.

      I did not copy any additional Qt DLLs to the release folder. I assumed windeployqt would copy all the necessary DLLs I require.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #7

      @BlackApples
      Hi
      well, I have seen posts that sometimes windeployqt don't get it all.
      But from your answer, it does copy the normal Qt DLLs but not the QML ones ?
      (any DLLs with QML in name ?)

      Also the main.qml is added to the resource so its compiled in, right ?

      I do wonder why it does not complain about missing DLLS when you click exe but just shows nothing.

      Do you run the .exe on same PC or "clean" one ?

      1 Reply Last reply
      1
      • B BlackApples

        Hello, I wanted a C++ class that talks with QML.
        In my .pro file. I have the following declaration:

        CONFIG += qmltypes
        QML_IMPORT_NAME = banana.boutput
        QML_IMPORT_MAJOR_VERSION = 1
        ...
        RESOURCES += qml.qrc
        
        # Additional import path used to resolve QML modules in Qt Creator's code model
        QML_IMPORT_PATH =
        
        # Additional import path used to resolve QML modules just for Qt Quick Designer
        QML_DESIGNER_IMPORT_PATH =
        

        The main.cpp consists of:

        qDebug("Welcome...\n");
        QGuiApplication app(argc, argv);
        QQmlApplicationEngine engine;
        
        qmlRegisterType<Banana>("banana.boutput",1,0,"BOutput");
        
        const QUrl url(QStringLiteral("qrc:/main.qml"));
        QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                         &app, [url](QObject *obj, const QUrl &objUrl) {
            if (!obj && url == objUrl)
                QCoreApplication::exit(-1);
        }, Qt::QueuedConnection);
        engine.load(url);
        
        return app.exec();
        

        In the qml.qrc -> main.qml I have:

        import QtQuick
        import QtQuick.Window
        import QtQuick.Controls
        import banana.boutput 1.0
        
        Window {
            width: 100
            height: 100
            visible: true
            title: qsTr("Hello World")
            id: aWindow
            objectName: "awindows"
            color: "black"
        
        BOutput {
        id: bananachild
        }
        
        ComboBox {
                id: selectbananachild
                objectName: "bananaChildSelector"
                visible: true
                width: parent.width
                onCurrentIndexChanged: bananachild.onSelected(selectbananachild.currentIndex,selectbananachild.textAt(selectbananachild.currentIndex))
            }
        
            Component.onCompleted: {
                bananachild.passParent(aWindow);
                aWindow.width = selectbananachild.width
            }
        
        }
        

        And this all works. I hit compile and run inside QTCreator and it works fine. The QML and C++ are talking and all is good. Now I want to release it, and make it standalone.

        I switch configuration to release and build. I copy the .exe over to a new folder.

        I then open a PowerShell terminal and navigate to the correct folder containing windeployqt.exe. In my case, it is Qt\6.2.2\msvc2019_64\bin.

        I run .\windeployqt.exe locationOfBuildDirectory

        When launching the released binary (.exe), it does nothing. Not even the "Welcome..." from main.cpp is outputted to the terminal. When using the tool dependency walker I get the following error:
        ?qml_register_types_banana_boutput@@YAXXZ

        It runs and executes fine in QTCreator, what am I doing wrong?

        J.HilkJ Offline
        J.HilkJ Offline
        J.Hilk
        Moderators
        wrote on last edited by
        #8

        @BlackApples first of, I would suggest executing the qtenv2.bat inside the folder, that also contains windeployqt

        .\windeployqt.exe locationOfBuildDirectory

        that it wrong, instead of BuildDirectory, explicitly name the path and executable name , including extension.

        do not forget to add -qmldir, like @mrjj said

        and lastly, make sure, you're using the environment & windeployqt of the kit you used to compile/generate your executable


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        1 Reply Last reply
        3
        • B Offline
          B Offline
          BlackApples
          wrote on last edited by
          #9

          I have opened up a new PowerShell terminal. I have run qtenv2.bat and vcvarsall.bat amd64.
          I then run the following command in the Qt\6.2.2\msvc2019_64\bin:

          .\windeployqt --qmldir "c:\myApp\bananaproject" "c:\build-myApp\bananaproject.exe"

          Then from the same terminal. I navigate to c:\build-myApp\. I run .\bananaproject.exe.

          Same error. Nothing in the terminal. Application exits immediately.

          J.HilkJ 1 Reply Last reply
          0
          • B BlackApples

            I have opened up a new PowerShell terminal. I have run qtenv2.bat and vcvarsall.bat amd64.
            I then run the following command in the Qt\6.2.2\msvc2019_64\bin:

            .\windeployqt --qmldir "c:\myApp\bananaproject" "c:\build-myApp\bananaproject.exe"

            Then from the same terminal. I navigate to c:\build-myApp\. I run .\bananaproject.exe.

            Same error. Nothing in the terminal. Application exits immediately.

            J.HilkJ Offline
            J.HilkJ Offline
            J.Hilk
            Moderators
            wrote on last edited by
            #10

            @BlackApples ok, as a test, give the qml path of the kit, instead of your project

            --qmldir C:\Qt\Qt6.2.2\ msvc2019_64\qml
            

            that will pull in and copy everything QML related. Its a brute force test, see if your app now starts.


            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

            1 Reply Last reply
            2
            • B Offline
              B Offline
              BlackApples
              wrote on last edited by
              #11

              Command executed:
              .\windeployqt.exe -qmldir "C:\Qt\6.2.2\msvc2019_64\qml" "c:\build-myApp\bananaproject.exe"

              Result when running .\bananaproject.exe:
              Same error. Nothing in the terminal.

              J.HilkJ 1 Reply Last reply
              0
              • B BlackApples

                Command executed:
                .\windeployqt.exe -qmldir "C:\Qt\6.2.2\msvc2019_64\qml" "c:\build-myApp\bananaproject.exe"

                Result when running .\bananaproject.exe:
                Same error. Nothing in the terminal.

                J.HilkJ Offline
                J.HilkJ Offline
                J.Hilk
                Moderators
                wrote on last edited by
                #12

                @BlackApples interesting.

                you said, the path is similar to what you posted, are there any special characters and or spaces in the path?

                can you show the folder after the tool ran on it?

                did you run the tool with --force argument? in cause there are residual files from a potentially wrong windployqt tool ?

                what additional information do you get, when you run the tool vis a verbose level ?
                --verbose <level> Verbose level (0-2).


                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                Q: What's that?
                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

                1 Reply Last reply
                2
                • B Offline
                  B Offline
                  BlackApples
                  wrote on last edited by
                  #13

                  I have not run with the windeployqt.exe with the --force argument. Should I try it?

                  Build directory:

                  D3Dcompiler_47.dll
                  Qt
                  Qt5Compat
                  Qt63DAnimation.dll
                  Qt63DCore.dll
                  Qt63DExtras.dll
                  Qt63DInput.dll
                  Qt63DLogic.dll
                  Qt63DQuickScene2D.dll
                  Qt63DRender.dll
                  Qt6Concurrent.dll
                  Qt6Core.dll
                  Qt6Gui.dll
                  Qt6LabsFolderListModel.dll
                  Qt6Multimedia.dll
                  Qt6MultimediaQuick.dl
                  Qt6Network.dll
                  Qt6OpenGL.dll
                  Qt6Qml.dll
                  Qt6QmlLocalStorage.dll
                  Qt6QmlModels.dll
                  Qt6QmlWorkerScript.dll
                  Qt6QmlXmlListModel.dll
                  Qt6Quick.dll
                  Qt6Quick3D.dll
                  Qt6Quick3DAssetImport.dll
                  Qt6Quick3DAssetUtils.dll
                  Qt6Quick3DEffects.dll
                  Qt6Quick3DHelpers.dll
                  Qt6Quick3DParticles.dll
                  Qt6Quick3DRuntimeRender.dll
                  Qt6Quick3DUtils.dll
                  Qt6QuickControls2.dll
                  Qt6QuickControls2Impl.dll
                  Qt6QuickDialogs2.dll
                  Qt6QuickDialogs2QuickImpl.dll
                  Qt6QuickDialogs2Utils.dll
                  Qt6QuickLayouts.dll
                  Qt6QuickParticles.dll
                  Qt6QuickShapes.dll
                  Qt6QuickTemplates2.dll
                  Qt6QuickTest.dll
                  Qt6QuickTimeline.dll
                  Qt6ShaderTools.dll
                  Qt6Sql.dll
                  Qt6StateMachine.dll
                  Qt6StateMachineQml.dll
                  Qt6Svg.dll
                  Qt6Test.dll
                  Qt6VirtualKeyboard.dll
                  QtMultimedia
                  QtQml
                  QtQuick
                  QtQuick3D
                  QtTest
                  bananaproject.exe
                  geometryloaders
                  iconengines
                  imageformats
                  networkinformation
                  opengl32sw.dll
                  platforminputcontexts
                  platforms
                  qmltooling
                  renderers
                  renderplugins
                  sceneparsers
                  sqldrivers
                  tls
                  translations
                  vc_redist.x64.exe
                  virtualkeyboard
                  

                  I'm not sure what I'm doing wrong. I suspect it might be due to the application not being able to find the C++ implementation of the QML type BOutput. But I'm not an expert on this. I'm not too sure what it is doing. It does work and runs in QTCreator.

                  The --verbose 2. There is no mention of an error. Additionally, there is no mention of BOutput - the CPP QML implementation.

                  Command ran:
                  .\windeployqt.exe --qmldir "c:\myApp\bananaproject" "c:\build-myApp\bananaproject.exe" --verbose 2

                  J.HilkJ 1 Reply Last reply
                  0
                  • fcarneyF Offline
                    fcarneyF Offline
                    fcarney
                    wrote on last edited by
                    #14

                    I thought Qt creates a shell for each kit that gets installed. Then you open that shell to run commands related to that kit. I usually open the shell for the kit (it is in the start menu somewhere) then cd to the directory where I want to run the deploy program. The paths should be all correct for this.

                    C++ is a perfectly valid school of magic.

                    1 Reply Last reply
                    1
                    • B BlackApples

                      I have not run with the windeployqt.exe with the --force argument. Should I try it?

                      Build directory:

                      D3Dcompiler_47.dll
                      Qt
                      Qt5Compat
                      Qt63DAnimation.dll
                      Qt63DCore.dll
                      Qt63DExtras.dll
                      Qt63DInput.dll
                      Qt63DLogic.dll
                      Qt63DQuickScene2D.dll
                      Qt63DRender.dll
                      Qt6Concurrent.dll
                      Qt6Core.dll
                      Qt6Gui.dll
                      Qt6LabsFolderListModel.dll
                      Qt6Multimedia.dll
                      Qt6MultimediaQuick.dl
                      Qt6Network.dll
                      Qt6OpenGL.dll
                      Qt6Qml.dll
                      Qt6QmlLocalStorage.dll
                      Qt6QmlModels.dll
                      Qt6QmlWorkerScript.dll
                      Qt6QmlXmlListModel.dll
                      Qt6Quick.dll
                      Qt6Quick3D.dll
                      Qt6Quick3DAssetImport.dll
                      Qt6Quick3DAssetUtils.dll
                      Qt6Quick3DEffects.dll
                      Qt6Quick3DHelpers.dll
                      Qt6Quick3DParticles.dll
                      Qt6Quick3DRuntimeRender.dll
                      Qt6Quick3DUtils.dll
                      Qt6QuickControls2.dll
                      Qt6QuickControls2Impl.dll
                      Qt6QuickDialogs2.dll
                      Qt6QuickDialogs2QuickImpl.dll
                      Qt6QuickDialogs2Utils.dll
                      Qt6QuickLayouts.dll
                      Qt6QuickParticles.dll
                      Qt6QuickShapes.dll
                      Qt6QuickTemplates2.dll
                      Qt6QuickTest.dll
                      Qt6QuickTimeline.dll
                      Qt6ShaderTools.dll
                      Qt6Sql.dll
                      Qt6StateMachine.dll
                      Qt6StateMachineQml.dll
                      Qt6Svg.dll
                      Qt6Test.dll
                      Qt6VirtualKeyboard.dll
                      QtMultimedia
                      QtQml
                      QtQuick
                      QtQuick3D
                      QtTest
                      bananaproject.exe
                      geometryloaders
                      iconengines
                      imageformats
                      networkinformation
                      opengl32sw.dll
                      platforminputcontexts
                      platforms
                      qmltooling
                      renderers
                      renderplugins
                      sceneparsers
                      sqldrivers
                      tls
                      translations
                      vc_redist.x64.exe
                      virtualkeyboard
                      

                      I'm not sure what I'm doing wrong. I suspect it might be due to the application not being able to find the C++ implementation of the QML type BOutput. But I'm not an expert on this. I'm not too sure what it is doing. It does work and runs in QTCreator.

                      The --verbose 2. There is no mention of an error. Additionally, there is no mention of BOutput - the CPP QML implementation.

                      Command ran:
                      .\windeployqt.exe --qmldir "c:\myApp\bananaproject" "c:\build-myApp\bananaproject.exe" --verbose 2

                      J.HilkJ Offline
                      J.HilkJ Offline
                      J.Hilk
                      Moderators
                      wrote on last edited by
                      #15

                      @BlackApples ok, Qt6, haven't really used that yet, at least not deployed.

                      From what I know, a Qt5 Application would miss, the bearer folder, QtQuick.2(probably no longer needed for qt6), scenegraph, styles

                      Like I said, not sure if a Qt6 application still requires those folders/dlls

                      I have not run with the windeployqt.exe with the --force argument. Should I try it

                      yes, in case you once used the wrong tool, from the wrong kit, the dlls won't be overwritten, since they are already "deployed"


                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      1 Reply Last reply
                      1
                      • B BlackApples

                        Hello, I wanted a C++ class that talks with QML.
                        In my .pro file. I have the following declaration:

                        CONFIG += qmltypes
                        QML_IMPORT_NAME = banana.boutput
                        QML_IMPORT_MAJOR_VERSION = 1
                        ...
                        RESOURCES += qml.qrc
                        
                        # Additional import path used to resolve QML modules in Qt Creator's code model
                        QML_IMPORT_PATH =
                        
                        # Additional import path used to resolve QML modules just for Qt Quick Designer
                        QML_DESIGNER_IMPORT_PATH =
                        

                        The main.cpp consists of:

                        qDebug("Welcome...\n");
                        QGuiApplication app(argc, argv);
                        QQmlApplicationEngine engine;
                        
                        qmlRegisterType<Banana>("banana.boutput",1,0,"BOutput");
                        
                        const QUrl url(QStringLiteral("qrc:/main.qml"));
                        QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                         &app, [url](QObject *obj, const QUrl &objUrl) {
                            if (!obj && url == objUrl)
                                QCoreApplication::exit(-1);
                        }, Qt::QueuedConnection);
                        engine.load(url);
                        
                        return app.exec();
                        

                        In the qml.qrc -> main.qml I have:

                        import QtQuick
                        import QtQuick.Window
                        import QtQuick.Controls
                        import banana.boutput 1.0
                        
                        Window {
                            width: 100
                            height: 100
                            visible: true
                            title: qsTr("Hello World")
                            id: aWindow
                            objectName: "awindows"
                            color: "black"
                        
                        BOutput {
                        id: bananachild
                        }
                        
                        ComboBox {
                                id: selectbananachild
                                objectName: "bananaChildSelector"
                                visible: true
                                width: parent.width
                                onCurrentIndexChanged: bananachild.onSelected(selectbananachild.currentIndex,selectbananachild.textAt(selectbananachild.currentIndex))
                            }
                        
                            Component.onCompleted: {
                                bananachild.passParent(aWindow);
                                aWindow.width = selectbananachild.width
                            }
                        
                        }
                        

                        And this all works. I hit compile and run inside QTCreator and it works fine. The QML and C++ are talking and all is good. Now I want to release it, and make it standalone.

                        I switch configuration to release and build. I copy the .exe over to a new folder.

                        I then open a PowerShell terminal and navigate to the correct folder containing windeployqt.exe. In my case, it is Qt\6.2.2\msvc2019_64\bin.

                        I run .\windeployqt.exe locationOfBuildDirectory

                        When launching the released binary (.exe), it does nothing. Not even the "Welcome..." from main.cpp is outputted to the terminal. When using the tool dependency walker I get the following error:
                        ?qml_register_types_banana_boutput@@YAXXZ

                        It runs and executes fine in QTCreator, what am I doing wrong?

                        B Offline
                        B Offline
                        BlackApples
                        wrote on last edited by
                        #16

                        As it turns out, there was no issue. The application was doing exactly what it was told to do. The QML CPP implementation was looking for a JSON file. When in an event the application could not find the file, it should print something to console and exit. In this case, the pathing of the file was incorrect so it just exited without saying anything in the console. It has been resolved.

                        Thank you all for your help.

                        1 Reply Last reply
                        3

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