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Need help releasing a QT binary that uses QML with C++.

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  • B BlackApples

    Hello, I wanted a C++ class that talks with QML.
    In my .pro file. I have the following declaration:

    CONFIG += qmltypes
    QML_IMPORT_NAME = banana.boutput
    QML_IMPORT_MAJOR_VERSION = 1
    ...
    RESOURCES += qml.qrc
    
    # Additional import path used to resolve QML modules in Qt Creator's code model
    QML_IMPORT_PATH =
    
    # Additional import path used to resolve QML modules just for Qt Quick Designer
    QML_DESIGNER_IMPORT_PATH =
    

    The main.cpp consists of:

    qDebug("Welcome...\n");
    QGuiApplication app(argc, argv);
    QQmlApplicationEngine engine;
    
    qmlRegisterType<Banana>("banana.boutput",1,0,"BOutput");
    
    const QUrl url(QStringLiteral("qrc:/main.qml"));
    QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                     &app, [url](QObject *obj, const QUrl &objUrl) {
        if (!obj && url == objUrl)
            QCoreApplication::exit(-1);
    }, Qt::QueuedConnection);
    engine.load(url);
    
    return app.exec();
    

    In the qml.qrc -> main.qml I have:

    import QtQuick
    import QtQuick.Window
    import QtQuick.Controls
    import banana.boutput 1.0
    
    Window {
        width: 100
        height: 100
        visible: true
        title: qsTr("Hello World")
        id: aWindow
        objectName: "awindows"
        color: "black"
    
    BOutput {
    id: bananachild
    }
    
    ComboBox {
            id: selectbananachild
            objectName: "bananaChildSelector"
            visible: true
            width: parent.width
            onCurrentIndexChanged: bananachild.onSelected(selectbananachild.currentIndex,selectbananachild.textAt(selectbananachild.currentIndex))
        }
    
        Component.onCompleted: {
            bananachild.passParent(aWindow);
            aWindow.width = selectbananachild.width
        }
    
    }
    

    And this all works. I hit compile and run inside QTCreator and it works fine. The QML and C++ are talking and all is good. Now I want to release it, and make it standalone.

    I switch configuration to release and build. I copy the .exe over to a new folder.

    I then open a PowerShell terminal and navigate to the correct folder containing windeployqt.exe. In my case, it is Qt\6.2.2\msvc2019_64\bin.

    I run .\windeployqt.exe locationOfBuildDirectory

    When launching the released binary (.exe), it does nothing. Not even the "Welcome..." from main.cpp is outputted to the terminal. When using the tool dependency walker I get the following error:
    ?qml_register_types_banana_boutput@@YAXXZ

    It runs and executes fine in QTCreator, what am I doing wrong?

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #2

    @BlackApples said in Need help releasing a QT binary that uses QML with C++.:

    windeployqt.exe

    Hi
    It should have picked up you are using QML

    you can try with
    --qmldir pathtowherefilesare

    1 Reply Last reply
    1
    • B Offline
      B Offline
      BlackApples
      wrote on last edited by
      #3

      It should be noted there is no "boutput.qml" file anywhere. It is all declared in C++ as a QML_ELEMENT in the header file (.h).

      I have tried that command. No success. The qmldir was pointed to the source directory

      mrjjM 1 Reply Last reply
      0
      • B BlackApples

        It should be noted there is no "boutput.qml" file anywhere. It is all declared in C++ as a QML_ELEMENT in the header file (.h).

        I have tried that command. No success. The qmldir was pointed to the source directory

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #4

        @BlackApples
        Did it copy any Qt dlls to the folder ?
        the qmlimportscanner should look at the files but it sounds like some goes wrong.

        so you ran it like

        windeployqt --qmldir c:\myApp\sources c:\build-myApp\myApp.exe    (-ish paths different)
        
        B 1 Reply Last reply
        1
        • mrjjM mrjj

          @BlackApples
          Did it copy any Qt dlls to the folder ?
          the qmlimportscanner should look at the files but it sounds like some goes wrong.

          so you ran it like

          windeployqt --qmldir c:\myApp\sources c:\build-myApp\myApp.exe    (-ish paths different)
          
          B Offline
          B Offline
          BlackApples
          wrote on last edited by
          #5

          @mrjj

          windeployqt --qmldir c:\myApp\sources c:\build-myApp\myApp.exe (-ish paths different)

          Yes, this is how I ran it.

          I did not copy any additional Qt DLLs to the release folder. I assumed windeployqt would copy all the necessary DLLs I require.

          mrjjM 1 Reply Last reply
          1
          • B Offline
            B Offline
            BlackApples
            wrote on last edited by
            #6

            The file structure of the source folder is the following:

            bananaproject.pro
            bananaproject.user.*
            main.cpp
            main.qml
            main.qrc
            banana.h
            banana.cpp
            
            1 Reply Last reply
            0
            • B BlackApples

              @mrjj

              windeployqt --qmldir c:\myApp\sources c:\build-myApp\myApp.exe (-ish paths different)

              Yes, this is how I ran it.

              I did not copy any additional Qt DLLs to the release folder. I assumed windeployqt would copy all the necessary DLLs I require.

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #7

              @BlackApples
              Hi
              well, I have seen posts that sometimes windeployqt don't get it all.
              But from your answer, it does copy the normal Qt DLLs but not the QML ones ?
              (any DLLs with QML in name ?)

              Also the main.qml is added to the resource so its compiled in, right ?

              I do wonder why it does not complain about missing DLLS when you click exe but just shows nothing.

              Do you run the .exe on same PC or "clean" one ?

              1 Reply Last reply
              1
              • B BlackApples

                Hello, I wanted a C++ class that talks with QML.
                In my .pro file. I have the following declaration:

                CONFIG += qmltypes
                QML_IMPORT_NAME = banana.boutput
                QML_IMPORT_MAJOR_VERSION = 1
                ...
                RESOURCES += qml.qrc
                
                # Additional import path used to resolve QML modules in Qt Creator's code model
                QML_IMPORT_PATH =
                
                # Additional import path used to resolve QML modules just for Qt Quick Designer
                QML_DESIGNER_IMPORT_PATH =
                

                The main.cpp consists of:

                qDebug("Welcome...\n");
                QGuiApplication app(argc, argv);
                QQmlApplicationEngine engine;
                
                qmlRegisterType<Banana>("banana.boutput",1,0,"BOutput");
                
                const QUrl url(QStringLiteral("qrc:/main.qml"));
                QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                 &app, [url](QObject *obj, const QUrl &objUrl) {
                    if (!obj && url == objUrl)
                        QCoreApplication::exit(-1);
                }, Qt::QueuedConnection);
                engine.load(url);
                
                return app.exec();
                

                In the qml.qrc -> main.qml I have:

                import QtQuick
                import QtQuick.Window
                import QtQuick.Controls
                import banana.boutput 1.0
                
                Window {
                    width: 100
                    height: 100
                    visible: true
                    title: qsTr("Hello World")
                    id: aWindow
                    objectName: "awindows"
                    color: "black"
                
                BOutput {
                id: bananachild
                }
                
                ComboBox {
                        id: selectbananachild
                        objectName: "bananaChildSelector"
                        visible: true
                        width: parent.width
                        onCurrentIndexChanged: bananachild.onSelected(selectbananachild.currentIndex,selectbananachild.textAt(selectbananachild.currentIndex))
                    }
                
                    Component.onCompleted: {
                        bananachild.passParent(aWindow);
                        aWindow.width = selectbananachild.width
                    }
                
                }
                

                And this all works. I hit compile and run inside QTCreator and it works fine. The QML and C++ are talking and all is good. Now I want to release it, and make it standalone.

                I switch configuration to release and build. I copy the .exe over to a new folder.

                I then open a PowerShell terminal and navigate to the correct folder containing windeployqt.exe. In my case, it is Qt\6.2.2\msvc2019_64\bin.

                I run .\windeployqt.exe locationOfBuildDirectory

                When launching the released binary (.exe), it does nothing. Not even the "Welcome..." from main.cpp is outputted to the terminal. When using the tool dependency walker I get the following error:
                ?qml_register_types_banana_boutput@@YAXXZ

                It runs and executes fine in QTCreator, what am I doing wrong?

                J.HilkJ Offline
                J.HilkJ Offline
                J.Hilk
                Moderators
                wrote on last edited by
                #8

                @BlackApples first of, I would suggest executing the qtenv2.bat inside the folder, that also contains windeployqt

                .\windeployqt.exe locationOfBuildDirectory

                that it wrong, instead of BuildDirectory, explicitly name the path and executable name , including extension.

                do not forget to add -qmldir, like @mrjj said

                and lastly, make sure, you're using the environment & windeployqt of the kit you used to compile/generate your executable


                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                Q: What's that?
                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

                1 Reply Last reply
                3
                • B Offline
                  B Offline
                  BlackApples
                  wrote on last edited by
                  #9

                  I have opened up a new PowerShell terminal. I have run qtenv2.bat and vcvarsall.bat amd64.
                  I then run the following command in the Qt\6.2.2\msvc2019_64\bin:

                  .\windeployqt --qmldir "c:\myApp\bananaproject" "c:\build-myApp\bananaproject.exe"

                  Then from the same terminal. I navigate to c:\build-myApp\. I run .\bananaproject.exe.

                  Same error. Nothing in the terminal. Application exits immediately.

                  J.HilkJ 1 Reply Last reply
                  0
                  • B BlackApples

                    I have opened up a new PowerShell terminal. I have run qtenv2.bat and vcvarsall.bat amd64.
                    I then run the following command in the Qt\6.2.2\msvc2019_64\bin:

                    .\windeployqt --qmldir "c:\myApp\bananaproject" "c:\build-myApp\bananaproject.exe"

                    Then from the same terminal. I navigate to c:\build-myApp\. I run .\bananaproject.exe.

                    Same error. Nothing in the terminal. Application exits immediately.

                    J.HilkJ Offline
                    J.HilkJ Offline
                    J.Hilk
                    Moderators
                    wrote on last edited by
                    #10

                    @BlackApples ok, as a test, give the qml path of the kit, instead of your project

                    --qmldir C:\Qt\Qt6.2.2\ msvc2019_64\qml
                    

                    that will pull in and copy everything QML related. Its a brute force test, see if your app now starts.


                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                    Q: What's that?
                    A: It's blue light.
                    Q: What does it do?
                    A: It turns blue.

                    1 Reply Last reply
                    2
                    • B Offline
                      B Offline
                      BlackApples
                      wrote on last edited by
                      #11

                      Command executed:
                      .\windeployqt.exe -qmldir "C:\Qt\6.2.2\msvc2019_64\qml" "c:\build-myApp\bananaproject.exe"

                      Result when running .\bananaproject.exe:
                      Same error. Nothing in the terminal.

                      J.HilkJ 1 Reply Last reply
                      0
                      • B BlackApples

                        Command executed:
                        .\windeployqt.exe -qmldir "C:\Qt\6.2.2\msvc2019_64\qml" "c:\build-myApp\bananaproject.exe"

                        Result when running .\bananaproject.exe:
                        Same error. Nothing in the terminal.

                        J.HilkJ Offline
                        J.HilkJ Offline
                        J.Hilk
                        Moderators
                        wrote on last edited by
                        #12

                        @BlackApples interesting.

                        you said, the path is similar to what you posted, are there any special characters and or spaces in the path?

                        can you show the folder after the tool ran on it?

                        did you run the tool with --force argument? in cause there are residual files from a potentially wrong windployqt tool ?

                        what additional information do you get, when you run the tool vis a verbose level ?
                        --verbose <level> Verbose level (0-2).


                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        1 Reply Last reply
                        2
                        • B Offline
                          B Offline
                          BlackApples
                          wrote on last edited by
                          #13

                          I have not run with the windeployqt.exe with the --force argument. Should I try it?

                          Build directory:

                          D3Dcompiler_47.dll
                          Qt
                          Qt5Compat
                          Qt63DAnimation.dll
                          Qt63DCore.dll
                          Qt63DExtras.dll
                          Qt63DInput.dll
                          Qt63DLogic.dll
                          Qt63DQuickScene2D.dll
                          Qt63DRender.dll
                          Qt6Concurrent.dll
                          Qt6Core.dll
                          Qt6Gui.dll
                          Qt6LabsFolderListModel.dll
                          Qt6Multimedia.dll
                          Qt6MultimediaQuick.dl
                          Qt6Network.dll
                          Qt6OpenGL.dll
                          Qt6Qml.dll
                          Qt6QmlLocalStorage.dll
                          Qt6QmlModels.dll
                          Qt6QmlWorkerScript.dll
                          Qt6QmlXmlListModel.dll
                          Qt6Quick.dll
                          Qt6Quick3D.dll
                          Qt6Quick3DAssetImport.dll
                          Qt6Quick3DAssetUtils.dll
                          Qt6Quick3DEffects.dll
                          Qt6Quick3DHelpers.dll
                          Qt6Quick3DParticles.dll
                          Qt6Quick3DRuntimeRender.dll
                          Qt6Quick3DUtils.dll
                          Qt6QuickControls2.dll
                          Qt6QuickControls2Impl.dll
                          Qt6QuickDialogs2.dll
                          Qt6QuickDialogs2QuickImpl.dll
                          Qt6QuickDialogs2Utils.dll
                          Qt6QuickLayouts.dll
                          Qt6QuickParticles.dll
                          Qt6QuickShapes.dll
                          Qt6QuickTemplates2.dll
                          Qt6QuickTest.dll
                          Qt6QuickTimeline.dll
                          Qt6ShaderTools.dll
                          Qt6Sql.dll
                          Qt6StateMachine.dll
                          Qt6StateMachineQml.dll
                          Qt6Svg.dll
                          Qt6Test.dll
                          Qt6VirtualKeyboard.dll
                          QtMultimedia
                          QtQml
                          QtQuick
                          QtQuick3D
                          QtTest
                          bananaproject.exe
                          geometryloaders
                          iconengines
                          imageformats
                          networkinformation
                          opengl32sw.dll
                          platforminputcontexts
                          platforms
                          qmltooling
                          renderers
                          renderplugins
                          sceneparsers
                          sqldrivers
                          tls
                          translations
                          vc_redist.x64.exe
                          virtualkeyboard
                          

                          I'm not sure what I'm doing wrong. I suspect it might be due to the application not being able to find the C++ implementation of the QML type BOutput. But I'm not an expert on this. I'm not too sure what it is doing. It does work and runs in QTCreator.

                          The --verbose 2. There is no mention of an error. Additionally, there is no mention of BOutput - the CPP QML implementation.

                          Command ran:
                          .\windeployqt.exe --qmldir "c:\myApp\bananaproject" "c:\build-myApp\bananaproject.exe" --verbose 2

                          J.HilkJ 1 Reply Last reply
                          0
                          • fcarneyF Offline
                            fcarneyF Offline
                            fcarney
                            wrote on last edited by
                            #14

                            I thought Qt creates a shell for each kit that gets installed. Then you open that shell to run commands related to that kit. I usually open the shell for the kit (it is in the start menu somewhere) then cd to the directory where I want to run the deploy program. The paths should be all correct for this.

                            C++ is a perfectly valid school of magic.

                            1 Reply Last reply
                            1
                            • B BlackApples

                              I have not run with the windeployqt.exe with the --force argument. Should I try it?

                              Build directory:

                              D3Dcompiler_47.dll
                              Qt
                              Qt5Compat
                              Qt63DAnimation.dll
                              Qt63DCore.dll
                              Qt63DExtras.dll
                              Qt63DInput.dll
                              Qt63DLogic.dll
                              Qt63DQuickScene2D.dll
                              Qt63DRender.dll
                              Qt6Concurrent.dll
                              Qt6Core.dll
                              Qt6Gui.dll
                              Qt6LabsFolderListModel.dll
                              Qt6Multimedia.dll
                              Qt6MultimediaQuick.dl
                              Qt6Network.dll
                              Qt6OpenGL.dll
                              Qt6Qml.dll
                              Qt6QmlLocalStorage.dll
                              Qt6QmlModels.dll
                              Qt6QmlWorkerScript.dll
                              Qt6QmlXmlListModel.dll
                              Qt6Quick.dll
                              Qt6Quick3D.dll
                              Qt6Quick3DAssetImport.dll
                              Qt6Quick3DAssetUtils.dll
                              Qt6Quick3DEffects.dll
                              Qt6Quick3DHelpers.dll
                              Qt6Quick3DParticles.dll
                              Qt6Quick3DRuntimeRender.dll
                              Qt6Quick3DUtils.dll
                              Qt6QuickControls2.dll
                              Qt6QuickControls2Impl.dll
                              Qt6QuickDialogs2.dll
                              Qt6QuickDialogs2QuickImpl.dll
                              Qt6QuickDialogs2Utils.dll
                              Qt6QuickLayouts.dll
                              Qt6QuickParticles.dll
                              Qt6QuickShapes.dll
                              Qt6QuickTemplates2.dll
                              Qt6QuickTest.dll
                              Qt6QuickTimeline.dll
                              Qt6ShaderTools.dll
                              Qt6Sql.dll
                              Qt6StateMachine.dll
                              Qt6StateMachineQml.dll
                              Qt6Svg.dll
                              Qt6Test.dll
                              Qt6VirtualKeyboard.dll
                              QtMultimedia
                              QtQml
                              QtQuick
                              QtQuick3D
                              QtTest
                              bananaproject.exe
                              geometryloaders
                              iconengines
                              imageformats
                              networkinformation
                              opengl32sw.dll
                              platforminputcontexts
                              platforms
                              qmltooling
                              renderers
                              renderplugins
                              sceneparsers
                              sqldrivers
                              tls
                              translations
                              vc_redist.x64.exe
                              virtualkeyboard
                              

                              I'm not sure what I'm doing wrong. I suspect it might be due to the application not being able to find the C++ implementation of the QML type BOutput. But I'm not an expert on this. I'm not too sure what it is doing. It does work and runs in QTCreator.

                              The --verbose 2. There is no mention of an error. Additionally, there is no mention of BOutput - the CPP QML implementation.

                              Command ran:
                              .\windeployqt.exe --qmldir "c:\myApp\bananaproject" "c:\build-myApp\bananaproject.exe" --verbose 2

                              J.HilkJ Offline
                              J.HilkJ Offline
                              J.Hilk
                              Moderators
                              wrote on last edited by
                              #15

                              @BlackApples ok, Qt6, haven't really used that yet, at least not deployed.

                              From what I know, a Qt5 Application would miss, the bearer folder, QtQuick.2(probably no longer needed for qt6), scenegraph, styles

                              Like I said, not sure if a Qt6 application still requires those folders/dlls

                              I have not run with the windeployqt.exe with the --force argument. Should I try it

                              yes, in case you once used the wrong tool, from the wrong kit, the dlls won't be overwritten, since they are already "deployed"


                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              1 Reply Last reply
                              1
                              • B BlackApples

                                Hello, I wanted a C++ class that talks with QML.
                                In my .pro file. I have the following declaration:

                                CONFIG += qmltypes
                                QML_IMPORT_NAME = banana.boutput
                                QML_IMPORT_MAJOR_VERSION = 1
                                ...
                                RESOURCES += qml.qrc
                                
                                # Additional import path used to resolve QML modules in Qt Creator's code model
                                QML_IMPORT_PATH =
                                
                                # Additional import path used to resolve QML modules just for Qt Quick Designer
                                QML_DESIGNER_IMPORT_PATH =
                                

                                The main.cpp consists of:

                                qDebug("Welcome...\n");
                                QGuiApplication app(argc, argv);
                                QQmlApplicationEngine engine;
                                
                                qmlRegisterType<Banana>("banana.boutput",1,0,"BOutput");
                                
                                const QUrl url(QStringLiteral("qrc:/main.qml"));
                                QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                                 &app, [url](QObject *obj, const QUrl &objUrl) {
                                    if (!obj && url == objUrl)
                                        QCoreApplication::exit(-1);
                                }, Qt::QueuedConnection);
                                engine.load(url);
                                
                                return app.exec();
                                

                                In the qml.qrc -> main.qml I have:

                                import QtQuick
                                import QtQuick.Window
                                import QtQuick.Controls
                                import banana.boutput 1.0
                                
                                Window {
                                    width: 100
                                    height: 100
                                    visible: true
                                    title: qsTr("Hello World")
                                    id: aWindow
                                    objectName: "awindows"
                                    color: "black"
                                
                                BOutput {
                                id: bananachild
                                }
                                
                                ComboBox {
                                        id: selectbananachild
                                        objectName: "bananaChildSelector"
                                        visible: true
                                        width: parent.width
                                        onCurrentIndexChanged: bananachild.onSelected(selectbananachild.currentIndex,selectbananachild.textAt(selectbananachild.currentIndex))
                                    }
                                
                                    Component.onCompleted: {
                                        bananachild.passParent(aWindow);
                                        aWindow.width = selectbananachild.width
                                    }
                                
                                }
                                

                                And this all works. I hit compile and run inside QTCreator and it works fine. The QML and C++ are talking and all is good. Now I want to release it, and make it standalone.

                                I switch configuration to release and build. I copy the .exe over to a new folder.

                                I then open a PowerShell terminal and navigate to the correct folder containing windeployqt.exe. In my case, it is Qt\6.2.2\msvc2019_64\bin.

                                I run .\windeployqt.exe locationOfBuildDirectory

                                When launching the released binary (.exe), it does nothing. Not even the "Welcome..." from main.cpp is outputted to the terminal. When using the tool dependency walker I get the following error:
                                ?qml_register_types_banana_boutput@@YAXXZ

                                It runs and executes fine in QTCreator, what am I doing wrong?

                                B Offline
                                B Offline
                                BlackApples
                                wrote on last edited by
                                #16

                                As it turns out, there was no issue. The application was doing exactly what it was told to do. The QML CPP implementation was looking for a JSON file. When in an event the application could not find the file, it should print something to console and exit. In this case, the pathing of the file was incorrect so it just exited without saying anything in the console. It has been resolved.

                                Thank you all for your help.

                                1 Reply Last reply
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