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(Un)ChechkingAll from Tree View

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  • Karoluss96K Karoluss96
    1. If put print (QStandardItemModel()) I gain: <PyQt5.QtGui.QStandardItemModel object at 0x00000229EA8F7160>
      all data in Tree View come from parsed xml (to variable tree) file (I can't publish them), by
    root = tree.getroot() 
    

    and later

    for grupaKontroli in root:
                parent = QStandardItem(grupaKontroli.get('name')) 
                QStandardItemModel.appendRow(parent)
                parent.setCheckable(True)
                setCheckState(Qt.Checked)
    
    1. Answer for that is in function above

    This function in the end of main post

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by JonB
    #18

    @Karoluss96
    No. I'm afraid you do not seem to have a grasp of models/what is going on. You might benefit from reading up on this in the documentation.

    The answer to, for example, how do I set every checkbox in my model would be:

    for i in range(model.rowCount()):
        model.item(i).setCheckState(Qt.Checked)
    

    If you want to only check items in and below some one particular node you would need to recurse down its descendants. But you asked for check every item.

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    • Karoluss96K Offline
      Karoluss96K Offline
      Karoluss96
      wrote on last edited by
      #19

      Looks useful, pretty and short, but I still didn't see its results- It need to take data from treeView!

      JonBJ 1 Reply Last reply
      0
      • Karoluss96K Karoluss96

        Looks useful, pretty and short, but I still didn't see its results- It need to take data from treeView!

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by JonB
        #20

        @Karoluss96 said in (Un)ChechkingAll from Tree View:

        It need to take data from treeView!

        A QTreeView does not store any data. It's a view onto a model. The model is where you store the data. @SGaist has said this, I have said this. I suggested you might like to read up on Qt model/view architecture.

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #21

          Please provide a minimal script a minimal script that creates your tree view and its content. We will then be able to reason on it properly to help you achieve your goal.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • Karoluss96K Offline
            Karoluss96K Offline
            Karoluss96
            wrote on last edited by
            #22

            @SGaist said in (Un)ChechkingAll from Tree View:

            Please provide a minimal script a minimal script that creates your tree view and its content. We will then be able to reason on it properly to help you achieve your goal.

            OK, so I attached it;

             def kontrolBDOTread(self): #BDOT is a name of database
                    path = str(self.controlPath).replace('\\','/') + '/' + self.dlg.comboBox_4.currentText()
                    
                    tree = et.parse(path)#parsing XML
                    root = tree.getroot()   
                    wersjaSzablonuKontroli = root.get('version')
                    self.dlg.label_8.setText('Wersja szablonu: '+str(wersjaSzablonuKontroli)
                    model = QStandardItemModel()
                    model.setHorizontalHeaderLabels(['Lista kontroli'])#Nagłówek
                    self.dlg.treeView.setModel(model)
                    self.dlg.treeView.setUniformRowHeights(True)
                    
                    i = 0
                    for grupaKontroli in root:
                        parent = QStandardItem(grupaKontroli.get('name')) 
                        model.appendRow(parent)
                        parent.setCheckable(True)
                        parent.setCheckState(Qt.Checked)
                        parent.setUserTristate(True)
                        for kontrola in grupaKontroli:
                            child = QStandardItem(kontrola.get('name'))
                            child.setCheckable(True)
                            child.setCheckState(Qt.Checked)
                            parent.appendRow([child]) 
                        self.dlg.treeView.setFirstColumnSpanned(i, self.dlg.treeView.rootIndex(), True)
                        i = i + 1   
                    self.dlg.treeView.show()
            
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            • Karoluss96K Offline
              Karoluss96K Offline
              Karoluss96
              wrote on last edited by
              #23

              And how its looks like
              Przechwytywanie.PNG

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              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #24

                By minimal script, I meant a script that we can run ourselves on our machines which is not possible with what you posted.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                0
                • Karoluss96K Offline
                  Karoluss96K Offline
                  Karoluss96
                  wrote on last edited by
                  #25

                  Well, it's a UI plugin. It need to be a part of QGIS program (it's free on download by: https://qgis.org/pl/site/forusers/download.html)

                  1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #26

                    The fact that you need to write a plugin for QGIS is currently unrelated to your issue hence why I am requesting a minimal script that creates a QTreeView with the model and the buttons you want. With that we can fix the current issue you have and you can then update your plugin code with that.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    0
                    • Karoluss96K Offline
                      Karoluss96K Offline
                      Karoluss96
                      wrote on last edited by
                      #27

                      aaaa Ok,
                      The whole code is too long, as this tab is one of 5 which make this plugin, so I put only that what is here important:

                       def __init__(self, iface):
                              """Constructor.
                      
                              :param iface: An interface instance that will be passed to this class
                                  which provides the hook by which you can manipulate the QGIS
                                  application at run time.
                              :type iface: QgsInterface
                              """
                              # Save reference to the QGIS interface
                              self.iface = iface
                              # initialize plugin directory
                              self.plugin_dir = os.path.dirname(__file__)
                              # initialize locale
                              locale = QSettings().value('locale/userLocale')[0:2]
                              locale_path = os.path.join(
                                  self.plugin_dir,
                                  'i18n',
                                  'SystemBDOT10k{}.qm'.format(locale))
                      
                              if os.path.exists(locale_path):
                                  self.translator = QTranslator()
                                  self.translator.load(locale_path)
                                  QCoreApplication.installTranslator(self.translator)
                                  
                              # Declare instance attributes
                              self.actions = []
                              self.menu = self.tr(u'&SystemBDOT10k')
                      
                              # Check if plugin was started the first time in current QGIS session
                              # Must be set in initGui() to survive plugin reloads
                              self.first_start = None
                      
                          # noinspection PyMethodMayBeStatic
                          def tr(self, message):
                              # noinspection PyTypeChecker,PyArgumentList,PyCallByClass
                              return QCoreApplication.translate('SystemBDOT10k', message)
                      
                      
                          def add_action(
                              self,
                              icon_path,
                              text,
                              callback,
                              enabled_flag=True,
                              add_to_menu=True,
                              add_to_toolbar=True,
                              status_tip=None,
                              whats_this=None,
                              parent=None):
                      
                              icon = QIcon(icon_path)
                              action = QAction(icon, text, parent)
                              action.triggered.connect(callback)
                              action.setEnabled(enabled_flag)
                      
                              if status_tip is not None:
                                  action.setStatusTip(status_tip)
                      
                              if whats_this is not None:
                                  action.setWhatsThis(whats_this)
                      
                              if add_to_toolbar:
                                  # Adds plugin icon to Plugins toolbar
                                  self.iface.addToolBarIcon(action)
                      
                              if add_to_menu:
                                  self.iface.addPluginToMenu(
                                      self.menu,
                                      action)
                      
                              self.actions.append(action)
                      
                              return action
                      
                          def initGui(self):
                              """Create the menu entries and toolbar icons inside the QGIS GUI."""
                      
                              icon_path = ':/plugins/SystemBDOT10k/icon.png'
                              self.add_action(
                                  icon_path,
                                  text=self.tr(u'SystemBDOT10k'),
                                  callback=self.run,
                                  parent=self.iface.mainWindow())
                      
                              # will be set False in run()
                              self.first_start = True
                      
                      
                          def unload(self):
                              """Removes the plugin menu item and icon from QGIS GUI."""
                              for action in self.actions:
                                  self.iface.removePluginMenu(
                                      self.tr(u'&SystemBDOT10k'),
                                      action)
                                  self.iface.removeToolBarIcon(action)
                      
                      
                        def run(self):
                              #sources paths
                              self.qmlPath = Path(QgsApplication.qgisSettingsDirPath())/Path("python/plugins/SystemBDOT10k/BDOT10k_QML/")
                              self.mainPath = Path(QgsApplication.qgisSettingsDirPath())/Path("python/plugins/SystemBDOT10k/")
                              self.controlPath = Path(QgsApplication.qgisSettingsDirPath())/Path("python/plugins/SystemBDOT10k/Kontrole/")
                              
                              self.dlg = SystemBDOT10k_dialog()
                              self.dlg.rejected.connect(self.close)
                              self.dlg.pushButton_3.clicked.connect(self.CheckAll)
                              self.dlg.pushButton_4.clicked.connect(self.UncheckAll)
                      
                      #download the names of template of controls
                      filenames = next(walk(self.controlPath), (None, None, []))[2]
                              for filename in filenames:
                                  self.dlg.comboBox_4.addItem(filename)
                              self.dlg.comboBox_4.currentTextChanged.connect(self.kontrolBDOTread)
                              
                              self.kontrolBDOTread()
                      

                      The function kontrolBDOTread attached above my print screen.

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                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #28

                        Please, a minimal script

                        import sys
                        
                        from QtXxx.QtWidgets import QTableView
                        # additional imports
                        
                        app = QApplication(sys.argv)
                        
                        model = QStandardItemModel()
                        # populate your model
                        table_view = QTableView()
                        table_view.setModel(model)
                        # finish the ui
                        
                        sys.exit(app.exec())
                        

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
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