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Extending networking/socket programming functionality of a qml project

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #74

    https://en.m.wikipedia.org/wiki/List_of_TCP_and_UDP_port_numbers

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    Q 1 Reply Last reply
    1
    • SGaistS SGaist

      https://en.m.wikipedia.org/wiki/List_of_TCP_and_UDP_port_numbers

      Q Offline
      Q Offline
      qcoderpro
      wrote on last edited by qcoderpro
      #75

      @SGaist
      Sorry for the delay. I was very busy. If you think it's better, I'm going to create a new thread for the problem.

      I checked the page for the ports numbers and tested a couple of them which are related to messaging based on TCP.

      My server.cpp has:

      Server::Server(QObject *parent)
          : QObject{parent}
          , tcpSocket(new QTcpSocket(this))
          , tcpServer(new QTcpServer(this))
      {
          initServer();
      }
      
      QString Server::initServer() {
      
          tcpServer = new QTcpServer(this);
          if(!tcpServer->listen())
              return "Server Unable to start the server: " +
                      tcpServer->errorString();
      
          connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
      
          QByteArray auth = "myEmail@gmail.com:myPass";
          QByteArray authHeaderData = "Basic " + auth.toBase64();
      
          QUrl requestUrl("https://dynupdate.no-ip.com/nic/update");
          requestUrl.setQuery("hostname=coderdev.ddns.net");
      
          QNetworkRequest request(requestUrl);
          request.setRawHeader("Authorization", authHeaderData);
      
          QNetworkAccessManager* qnam = new QNetworkAccessManager(this);
          QNetworkReply * reply = qnam->get(request);
      
          if(reply->error())
              qInfo() << "ERROR!: " + reply->errorString();
          else
              qInfo() << "Reply got back with no error!";
      }
      
      void Server::onNewConnection() {
      
          qInfo() << "New connection arrived!";
      
          tcpSocket = tcpServer->nextPendingConnection();
          connect(tcpSocket, &QAbstractSocket::errorOccurred, this, &Server::displayError);
          inOut.setDevice(tcpSocket);
          inOut.setVersion(QDataStream::QDataStream::Qt_5_10);
          connect(tcpSocket, &QAbstractSocket::readyRead, this, &Server::writeMessage);
      }
      ...
      

      First ran this app and got the message: Reply got back with no error!

      client.cpp contains:

      Client::Client(QObject *parent)
          : QObject{parent}
          , tcpSocket(new QTcpSocket(this))
      {
          inOut.setDevice(tcpSocket);
          inOut.setVersion(QDataStream::Qt_5_10);
          connect(tcpSocket, &QAbstractSocket::readyRead, this, &Client::writeMessage);
          connect(tcpSocket, &QAbstractSocket::errorOccurred, this, &Client::displayError);
      
          QHostInfo info = QHostInfo::fromName("coderdev.ddns.net");
          sendAddress(info.addresses().front(), 4662);
      
          /*   18	Message Send Protocol[19][20]
               157	Assigned  KNET/VM Command/Message Protocol
               218	Message posting protocol (MPP)
               993	Internet Message Access Protocol over TLS/SSL (IMAPS)[11]
               2123	GTP control messages (GTP-C)
               2152	GTP user data messages (GTP-U)
               2775	Short Message Peer-to-Peer (SMPP)[citation need
               4662	OrbitNet Message Service
          */
      }
      
      void Client::sendAddress(QHostAddress ip, unsigned int port)
      {
          tcpSocket->abort();
          tcpSocket->connectToHost(ip, port);
      }
      ...
      

      After running the server (and hoping that the record on noip has been updated correctly), ran the client and tested all ports above!
      Yet no new connection nor an error from the displayError slot.
      But Qt Creator gives the error: Cannot retrieve debugging output. for all of the ports!

      Where is the problem, please? :(

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #76

        You do not set the port on the server.

        Also, you create the QTcpServer object twice. Not an issue per se but it does not make any sense.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        Q 1 Reply Last reply
        1
        • SGaistS SGaist

          You do not set the port on the server.

          Also, you create the QTcpServer object twice. Not an issue per se but it does not make any sense.

          Q Offline
          Q Offline
          qcoderpro
          wrote on last edited by
          #77

          @SGaist
          Yeah thank you.

          In the previous version (when the two app run on the same machine) we don't have port setting. How to set the port on the server, please?

          1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #78

            It's all in the documentation of the listen method.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            Q 1 Reply Last reply
            1
            • SGaistS SGaist

              It's all in the documentation of the listen method.

              Q Offline
              Q Offline
              qcoderpro
              wrote on last edited by qcoderpro
              #79

              I firstly run the server and get: Reply got back with no error!, for this code:

              void Server::initServer() {
              
                  if(!tcpServer->listen(QHostAddress::Any, 4662))
                      qInfo() << "Server Unable to start the server: " +
                              tcpServer->errorString();
              
                  connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
              
                  QByteArray auth = "myEmail@gmail.com:myPass";
                  QByteArray authHeaderData = "Basic " + auth.toBase64();
              
                  QUrl requestUrl("https://dynupdate.no-ip.com/nic/update");
                  requestUrl.setQuery("hostname=coderdev.ddns.net");
              
                  QNetworkRequest request(requestUrl);
                  request.setRawHeader("Authorization", authHeaderData);
              
                  QNetworkAccessManager* qnam = new QNetworkAccessManager(this);
                  QNetworkReply * reply = qnam->get(request);
              
                  if(reply->error())
                      qInfo() << "ERROR!: " + reply->errorString();
                  else
                      qInfo() << "Reply got back with no error!";
              }
              

              Then when running the client and texting, nothing is shown on the other side and get the error: QIODevice::write (QTcpSocket): device not open, on the server. :|

              Q 1 Reply Last reply
              0
              • Q qcoderpro

                I firstly run the server and get: Reply got back with no error!, for this code:

                void Server::initServer() {
                
                    if(!tcpServer->listen(QHostAddress::Any, 4662))
                        qInfo() << "Server Unable to start the server: " +
                                tcpServer->errorString();
                
                    connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
                
                    QByteArray auth = "myEmail@gmail.com:myPass";
                    QByteArray authHeaderData = "Basic " + auth.toBase64();
                
                    QUrl requestUrl("https://dynupdate.no-ip.com/nic/update");
                    requestUrl.setQuery("hostname=coderdev.ddns.net");
                
                    QNetworkRequest request(requestUrl);
                    request.setRawHeader("Authorization", authHeaderData);
                
                    QNetworkAccessManager* qnam = new QNetworkAccessManager(this);
                    QNetworkReply * reply = qnam->get(request);
                
                    if(reply->error())
                        qInfo() << "ERROR!: " + reply->errorString();
                    else
                        qInfo() << "Reply got back with no error!";
                }
                

                Then when running the client and texting, nothing is shown on the other side and get the error: QIODevice::write (QTcpSocket): device not open, on the server. :|

                Q Offline
                Q Offline
                qcoderpro
                wrote on last edited by
                #80

                My hostname is also active.

                Capture.PNG

                1 Reply Last reply
                0
                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #81

                  Do you realize that QNetworkAccessManager is asynchronous ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  Q 2 Replies Last reply
                  0
                  • SGaistS SGaist

                    Do you realize that QNetworkAccessManager is asynchronous ?

                    Q Offline
                    Q Offline
                    qcoderpro
                    wrote on last edited by
                    #82

                    @SGaist

                    I know that asynchronous tasks can work in parallel but don't know what it has to do with the error I get! :(
                    What is the problem that the projects can't connect together and work, please?

                    1 Reply Last reply
                    0
                    • SGaistS SGaist

                      Do you realize that QNetworkAccessManager is asynchronous ?

                      Q Offline
                      Q Offline
                      qcoderpro
                      wrote on last edited by qcoderpro
                      #83

                      There're many differences between synchronous and asynchronous data transmission. But despite many disadvantages asynchronous transmission involves it's still possible to use it for my two apps, otherwise you wouldn't suggest QNetworkAccessManager for that, I'm sure.
                      Do you mean that the data I send from the server to client or vice versa will be corrupted or dropped when traversing the routes? In asynchronous transmission, data is sent in form of byte or character. Five times I sent messages from client to the server and another five-time from server to the client. Waited for more than 15 minutes. Nothing, even one letter, arrived at the other side ! :(

                      What I get instead was error messages from both projects.
                      Client:
                      "The following error occurred: Connection timed out" QNativeSocketEngine::write() was not called in QAbstractSocket::ConnectedState "The following error occurred: Connection timed out"

                      Server:
                      Reply got back with no error! QIODevice::write (QTcpSocket): device not open QIODevice::write (QTcpSocket): device not open QIODevice::write (QTcpSocket): device not open QIODevice::write (QTcpSocket): device not open QIODevice::write (QTcpSocket): device not open qt.qpa.mime: Retrying to obtain clipboard. qt.qpa.mime: Retrying to obtain clipboard.

                      What can I do? :(

                      Q 1 Reply Last reply
                      0
                      • Q qcoderpro

                        There're many differences between synchronous and asynchronous data transmission. But despite many disadvantages asynchronous transmission involves it's still possible to use it for my two apps, otherwise you wouldn't suggest QNetworkAccessManager for that, I'm sure.
                        Do you mean that the data I send from the server to client or vice versa will be corrupted or dropped when traversing the routes? In asynchronous transmission, data is sent in form of byte or character. Five times I sent messages from client to the server and another five-time from server to the client. Waited for more than 15 minutes. Nothing, even one letter, arrived at the other side ! :(

                        What I get instead was error messages from both projects.
                        Client:
                        "The following error occurred: Connection timed out" QNativeSocketEngine::write() was not called in QAbstractSocket::ConnectedState "The following error occurred: Connection timed out"

                        Server:
                        Reply got back with no error! QIODevice::write (QTcpSocket): device not open QIODevice::write (QTcpSocket): device not open QIODevice::write (QTcpSocket): device not open QIODevice::write (QTcpSocket): device not open QIODevice::write (QTcpSocket): device not open qt.qpa.mime: Retrying to obtain clipboard. qt.qpa.mime: Retrying to obtain clipboard.

                        What can I do? :(

                        Q Offline
                        Q Offline
                        qcoderpro
                        wrote on last edited by
                        #84

                        @SGaist
                        I think QNetworkAccessManager is merely responsible for sending the request (or as written in the code geting the request) and since the reply brings no error so apparently there shouldn't be any more worries regarding that. The rest, however, is done by QTCPSoket/Server and other stuff which are connection oriented.

                        QNetworkReply * reply = qnam->get(request);
                        
                           if(reply->error())
                               qInfo() << "ERROR!: " + reply->errorString();
                           else
                               qInfo() << "Reply got back with no error!";
                        }
                        
                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #85

                          You are using your code sequentially and not asynchronously. First understand that.

                          Use properly signals and slots.

                          You are also not doing any error checks server side.

                          It's also not even clear how your are reading and writing to your sockets now.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          Q 1 Reply Last reply
                          0
                          • SGaistS SGaist

                            You are using your code sequentially and not asynchronously. First understand that.

                            Use properly signals and slots.

                            You are also not doing any error checks server side.

                            It's also not even clear how your are reading and writing to your sockets now.

                            Q Offline
                            Q Offline
                            qcoderpro
                            wrote on last edited by
                            #86

                            @SGaist

                            You are using your code sequentially and not asynchronously.

                            What do you mean by that? I don't get it!

                            Use properly signals and slots.
                            You are also not doing any error checks server side.

                            This is part of server's code embracing connections as well as error checks:

                            Server::Server(QObject *parent)
                                : QObject{parent}
                                , tcpSocket(new QTcpSocket(this))
                                , tcpServer(new QTcpServer(this))
                            {
                                initServer();
                            }
                            
                            void Server::initServer() {
                            
                                if(!tcpServer->listen(QHostAddress::Any, 4662))
                                    qInfo() << "Server Unable to start the server: " +
                                            tcpServer->errorString();
                            
                                connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
                            
                                QByteArray auth = "myEmail@gmail.com:myPass";
                                QByteArray authHeaderData = "Basic " + auth.toBase64();
                            
                                QUrl requestUrl("https://dynupdate.no-ip.com/nic/update");
                                requestUrl.setQuery("hostname=coderdev.ddns.net");
                            
                                QNetworkRequest request(requestUrl);
                                request.setRawHeader("Authorization", authHeaderData);
                            
                                QNetworkAccessManager* qnam = new QNetworkAccessManager(this);
                                QNetworkReply * reply = qnam->get(request);
                            
                                if(reply->error())
                                    qInfo() << "ERROR!: " + reply->errorString();
                                else
                                    qInfo() << "Reply got back with no error!";
                            }
                            
                            void Server::onNewConnection() {
                            
                                qInfo() << "New connection arrived!";
                            
                                tcpSocket = tcpServer->nextPendingConnection();
                                connect(tcpSocket, &QAbstractSocket::errorOccurred, this, &Server::displayError);
                                inOut.setDevice(tcpSocket);
                                inOut.setVersion(QDataStream::QDataStream::Qt_5_10);
                                connect(tcpSocket, &QAbstractSocket::readyRead, this, &Server::writeMessage);
                            }
                            
                            void Server::displayError(QAbstractSocket::SocketError socketError) {
                            
                                switch (socketError) {
                                case QAbstractSocket::RemoteHostClosedError:
                                    break;
                                case QAbstractSocket::HostNotFoundError:
                                    qInfo() <<"The host was not found. Please check the "
                                              "host name and port settings.";
                                    break;
                                case QAbstractSocket::ConnectionRefusedError:
                                    qInfo() << "The connection was refused by the peer. "
                                               "Make sure the server is running, "
                                               "and check that the host name and port "
                                               "settings are correct.";
                                    break;
                                default:
                                    qInfo() << "The following error occurred: " + tcpSocket->errorString();
                                }
                            }
                            

                            What other connections should I add?

                            It's also not even clear how your are reading and writing to your sockets now.

                            It's identical to the way both apps are running on the same machine.
                            It is writeMessage():

                            void Server::writeMessage()
                            {
                                inOut.startTransaction();
                            
                                QString message;
                                inOut >> message;
                            
                                if (!inOut.commitTransaction())
                                    setMessage("commitTransaction error");
                               else
                                   setMessage(message);
                            }
                            
                            void Server::setMessage(const QString& newMessage)
                            {
                                message += newMessage + '\n';
                                emit messageChanged(message);
                            }
                            
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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #87

                              What is inOut supposed to be ?

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              Q 1 Reply Last reply
                              0
                              • SGaistS SGaist

                                What is inOut supposed to be ?

                                Q Offline
                                Q Offline
                                qcoderpro
                                wrote on last edited by
                                #88

                                @SGaist
                                This is server's whole header:

                                #ifndef SERVER_H
                                #define SERVER_H
                                
                                #include <QObject>
                                #include <QAbstractSocket>
                                
                                class QTcpServer;
                                class QTcpSocket;
                                class QNetworkReply;
                                
                                class Server : public QObject
                                {
                                    Q_OBJECT
                                     Q_PROPERTY(QString message READ getMessage WRITE setMessage NOTIFY messageChanged)
                                
                                public:
                                    explicit Server(QObject *parent = nullptr);
                                
                                    void setMessage(const QString&);
                                    QString getMessage() const;
                                
                                public slots:
                                    void initServer();
                                    void onNewConnection();
                                    void displayError(QAbstractSocket::SocketError);
                                    void sendMessage(const QString&);
                                    void writeMessage();
                                   
                                signals:
                                    void messageChanged(QString);
                                
                                private:
                                    QTcpSocket* tcpSocket { nullptr };
                                    QTcpServer* tcpServer { nullptr };
                                    QDataStream inOut;
                                };
                                #endif // SERVER_H
                                

                                And sendMessage's definition:

                                void Server::sendMessage(const QString& newMessage)
                                {
                                    QByteArray block;
                                    QDataStream out(&block, QIODevice::WriteOnly);
                                    inOut << newMessage;
                                    tcpSocket->write(block);
                                }
                                
                                1 Reply Last reply
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                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #89

                                  So it looks like inOut is used uninitialized.

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  Q 2 Replies Last reply
                                  0
                                  • SGaistS SGaist

                                    So it looks like inOut is used uninitialized.

                                    Q Offline
                                    Q Offline
                                    qcoderpro
                                    wrote on last edited by qcoderpro
                                    #90

                                    @SGaist

                                    It's been initialized this way in void Server::onNewConnection(), that is, as soon as a new connection arrives:

                                    inOut.setDevice(tcpSocket);
                                    inOut.setVersion(QDataStream::QDataStream::Qt_5_10);
                                    

                                    PS: The projects, using inOut the way above, work completely as expected when run on the same machine!

                                    1 Reply Last reply
                                    0
                                    • SGaistS SGaist

                                      So it looks like inOut is used uninitialized.

                                      Q Offline
                                      Q Offline
                                      qcoderpro
                                      wrote on last edited by
                                      #91

                                      @SGaist

                                      Do you want me to send you both projects privately?

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                                      • SGaistS Offline
                                        SGaistS Offline
                                        SGaist
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #92

                                        You should setup wireshark and check what happens exactly.

                                        At some point you wrote you had a timeout error, that's one of the thing you should resolve first it means that one side fails to connect to the other.

                                        Don't forget one important thing: your server needs to be accessible from outside of your network especially if you connect to it from a mobile device. You will have lots of items between your server and client like firewalls, NAT layers and whatnot.

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        1 Reply Last reply
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