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QObject::connect returns false

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  • SPlattenS SPlatten

    Under what scenario will a connect return false?

    I have two objects both are valid, I create the signalling object:

    clsTimeEmu* pobjEmulator(new clsTimeEmu);
    

    I create the receiving object that has the slot:

    clsTimeSync* pobjService(new clsTimeSync);
    

    Then the connection:

    bool blnRc(QObject::connect(pobjEmulator, SIGNAL(epoch(long)), pobjService, SLOT(updateTime(long))));
    

    blnRc contains false. What could explain this?

    Qt version in this case is 4.8.4

    KroMignonK Offline
    KroMignonK Offline
    KroMignon
    wrote on last edited by
    #5

    @SPlatten said in QObject::connect returns false:

    What could explain this?

    There are several possibilities:

    • signals do not exist (or bad signature)
    • slots do not exist (or bad signature)
    • Q_OBJECT is missed
    • moc needs to be (re)run
    • typo is signal/slot names

    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

    1 Reply Last reply
    1
    • SPlattenS SPlatten

      @J-Hilk , @JonB , the signal prototype in the class clsTimeEmu:

      signals:
          void epoch(long lngTime);
      

      The slot prototype in the class clsTimeSync:

      public slots:
          void updateTime(long lngTimeNow);
      
      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by JonB
      #6

      @SPlatten
      Nothing obviously wrong there then. Please put in the Q_ASSERTs to make me happy?!

      And follow all of the suggestions from @KroMignon above!

      SPlattenS 1 Reply Last reply
      0
      • SPlattenS SPlatten

        @J-Hilk , @JonB , the signal prototype in the class clsTimeEmu:

        signals:
            void epoch(long lngTime);
        

        The slot prototype in the class clsTimeSync:

        public slots:
            void updateTime(long lngTimeNow);
        
        J.HilkJ Offline
        J.HilkJ Offline
        J.Hilk
        Moderators
        wrote on last edited by
        #7

        @SPlatten is this potentially cross thread ?

        or more in general, the long typdef may not be correctly registered with the meta system.

        you could use qint32, that should work.


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        SPlattenS JonBJ KroMignonK 3 Replies Last reply
        2
        • JonBJ JonB

          @SPlatten
          Nothing obviously wrong there then. Please put in the Q_ASSERTs to make me happy?!

          And follow all of the suggestions from @KroMignon above!

          SPlattenS Offline
          SPlattenS Offline
          SPlatten
          wrote on last edited by
          #8

          @JonB , so the source now reads:

          Q_ASSERT(pobjEmulator);
          Q_ASSERT(pobjService);
          bool blnRC(QObject::connect(pobjEmulator, SIGNAL(epoch(long))
                                     ,pobjService, SLOT(updateTime(long))));
          

          Built and run, no assertions, blnRC is false.

          Kind Regards,
          Sy

          JonBJ 1 Reply Last reply
          0
          • J.HilkJ J.Hilk

            @SPlatten is this potentially cross thread ?

            or more in general, the long typdef may not be correctly registered with the meta system.

            you could use qint32, that should work.

            SPlattenS Offline
            SPlattenS Offline
            SPlatten
            wrote on last edited by
            #9

            @J-Hilk , no, not at the moment, this is just simple test code, nothing complex at all....just literally creating instances of each, call to connect and that is it.

            Kind Regards,
            Sy

            1 Reply Last reply
            0
            • J.HilkJ J.Hilk

              @SPlatten is this potentially cross thread ?

              or more in general, the long typdef may not be correctly registered with the meta system.

              you could use qint32, that should work.

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by
              #10

              @J-Hilk said in QObject::connect returns false:

              or more in general, the long typdef may not be correctly registered with the meta system.

              long, really??

              SPlattenS 1 Reply Last reply
              0
              • JonBJ JonB

                @J-Hilk said in QObject::connect returns false:

                or more in general, the long typdef may not be correctly registered with the meta system.

                long, really??

                SPlattenS Offline
                SPlattenS Offline
                SPlatten
                wrote on last edited by
                #11

                @JonB , whats wrong ?

                Kind Regards,
                Sy

                JonBJ 1 Reply Last reply
                0
                • SPlattenS SPlatten

                  @JonB , whats wrong ?

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by
                  #12

                  @SPlatten
                  Sorry, what's wrong with what?
                  My previous post was just expressing surprise to @J-Hilk that long type might not be "registered with the meta system", but he knows more than I....

                  KroMignonK 1 Reply Last reply
                  0
                  • J.HilkJ J.Hilk

                    @SPlatten is this potentially cross thread ?

                    or more in general, the long typdef may not be correctly registered with the meta system.

                    you could use qint32, that should work.

                    KroMignonK Offline
                    KroMignonK Offline
                    KroMignon
                    wrote on last edited by
                    #13

                    @J-Hilk said in QObject::connect returns false:

                    or more in general, the long typdef may not be correctly registered with the meta system.

                    But this would not affect to connect() call, only slot may not be called if sender and receiver not in same thread.

                    For my comprehension of QObject signals/slots, connect() will only fail if no machting signal or slot signature are found in meta-data. Which are generated by moc.

                    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                    SPlattenS 1 Reply Last reply
                    0
                    • SPlattenS Offline
                      SPlattenS Offline
                      SPlatten
                      wrote on last edited by
                      #14

                      I changed long to int just to be sure, same result.

                      Kind Regards,
                      Sy

                      1 Reply Last reply
                      0
                      • SPlattenS SPlatten

                        @JonB , so the source now reads:

                        Q_ASSERT(pobjEmulator);
                        Q_ASSERT(pobjService);
                        bool blnRC(QObject::connect(pobjEmulator, SIGNAL(epoch(long))
                                                   ,pobjService, SLOT(updateTime(long))));
                        

                        Built and run, no assertions, blnRC is false.

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by
                        #15

                        @SPlatten said in QObject::connect returns false:

                        Built and run, no assertions, blnRC is false.

                        Just checking: how do you know that? I wouldn't trist that if you are only viewing in debugger, as I believe you sometimes do; are you actually outputting the variable's value?

                        SPlattenS 1 Reply Last reply
                        0
                        • KroMignonK KroMignon

                          @J-Hilk said in QObject::connect returns false:

                          or more in general, the long typdef may not be correctly registered with the meta system.

                          But this would not affect to connect() call, only slot may not be called if sender and receiver not in same thread.

                          For my comprehension of QObject signals/slots, connect() will only fail if no machting signal or slot signature are found in meta-data. Which are generated by moc.

                          SPlattenS Offline
                          SPlattenS Offline
                          SPlatten
                          wrote on last edited by
                          #16

                          @KroMignon I will look at the generated moc files, but as you can see from my posts the prototypes are identical.

                          Kind Regards,
                          Sy

                          JonBJ KroMignonK 2 Replies Last reply
                          0
                          • JonBJ JonB

                            @SPlatten said in QObject::connect returns false:

                            Built and run, no assertions, blnRC is false.

                            Just checking: how do you know that? I wouldn't trist that if you are only viewing in debugger, as I believe you sometimes do; are you actually outputting the variable's value?

                            SPlattenS Offline
                            SPlattenS Offline
                            SPlatten
                            wrote on last edited by
                            #17

                            @JonB , I have a break point in the debugger after the connect and can see it contains false.

                            Kind Regards,
                            Sy

                            JonBJ 1 Reply Last reply
                            0
                            • SPlattenS SPlatten

                              @KroMignon I will look at the generated moc files, but as you can see from my posts the prototypes are identical.

                              JonBJ Offline
                              JonBJ Offline
                              JonB
                              wrote on last edited by
                              #18

                              @SPlatten
                              Per @KroMignon, just start by emptying out your build output directory and doing a complete rebuild, just in case. Always start there when Qt gives you something "inexplicable" :)

                              1 Reply Last reply
                              0
                              • JonBJ JonB

                                @SPlatten
                                Sorry, what's wrong with what?
                                My previous post was just expressing surprise to @J-Hilk that long type might not be "registered with the meta system", but he knows more than I....

                                KroMignonK Offline
                                KroMignonK Offline
                                KroMignon
                                wrote on last edited by
                                #19

                                @JonB said in QObject::connect returns false:

                                My previous post was just expressing surprise to @J-Hilk that long type might not be "registered with the meta system", but he knows more than I..

                                For inter-thread communication, or in case of Qt::QueuedConnection, parameters needs to be copied. So QMeta needs to know how to create a copy of them. This is way all types needs to be registered. Some are already registered my Qt, some not ;)

                                It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                                1 Reply Last reply
                                0
                                • SPlattenS SPlatten

                                  @JonB , I have a break point in the debugger after the connect and can see it contains false.

                                  JonBJ Offline
                                  JonBJ Offline
                                  JonB
                                  wrote on last edited by
                                  #20

                                  @SPlatten said in QObject::connect returns false:

                                  @JonB , I have a break point in the debugger after the connect and can see it contains false.

                                  Noooo.
                                  Like I said, print it out........

                                  SPlattenS 1 Reply Last reply
                                  0
                                  • JonBJ JonB

                                    @SPlatten said in QObject::connect returns false:

                                    @JonB , I have a break point in the debugger after the connect and can see it contains false.

                                    Noooo.
                                    Like I said, print it out........

                                    SPlattenS Offline
                                    SPlattenS Offline
                                    SPlatten
                                    wrote on last edited by
                                    #21

                                    @JonB, just did that adding:

                                    qDebug() << "connect: " << blnRC;
                                    

                                    Shown in console as:

                                    connect: false
                                    

                                    Kind Regards,
                                    Sy

                                    JonBJ 2 Replies Last reply
                                    0
                                    • SPlattenS SPlatten

                                      @JonB, just did that adding:

                                      qDebug() << "connect: " << blnRC;
                                      

                                      Shown in console as:

                                      connect: false
                                      
                                      JonBJ Offline
                                      JonBJ Offline
                                      JonB
                                      wrote on last edited by
                                      #22

                                      @SPlatten
                                      OK, damn!
                                      Just I warn you now: do not rely on what you see in the debugger for values of variables...!

                                      1 Reply Last reply
                                      0
                                      • SPlattenS SPlatten

                                        @KroMignon I will look at the generated moc files, but as you can see from my posts the prototypes are identical.

                                        KroMignonK Offline
                                        KroMignonK Offline
                                        KroMignon
                                        wrote on last edited by
                                        #23

                                        @SPlatten said in QObject::connect returns false:

                                        I will look at the generated moc files, but as you can see from my posts the prototypes are identical.

                                        Are you sure header files are in HEADERS in your PRO file?
                                        Did you (re)run qmake?
                                        You could also try to remove the build directory to force moc re-run.

                                        It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                                        1 Reply Last reply
                                        2
                                        • SPlattenS SPlatten

                                          @JonB, just did that adding:

                                          qDebug() << "connect: " << blnRC;
                                          

                                          Shown in console as:

                                          connect: false
                                          
                                          JonBJ Offline
                                          JonBJ Offline
                                          JonB
                                          wrote on last edited by
                                          #24

                                          @SPlatten
                                          Like I said, have you done a delete and fresh rebuild?
                                          Does clsTimeEmu have Q_OBJECT in it?

                                          1 Reply Last reply
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