Passing data between threads.
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@jenya7 You should more carefully read what others write!
As @KroMignon wrote: all QObject based class instances have to be created AFTER QCoreApplication a(argc, argv)!
And as also was mentioned here: your classes have to be subclassed from QObject to use signals/slots. Please read the links I gave you!"no previous extern declaration for non-static variable 'udp_1'." - did you include the header file?
@jsulm said in Passing data between threads.:
@jenya7 You should more carefully read what others write!
As @KroMignon wrote: all QObject based class instances have to be created AFTER QCoreApplication a(argc, argv)!
And as also was mentioned here: your classes have to be subclassed from QObject to use signals/slots. Please read the links I gave you!"no previous extern declaration for non-static variable 'udp_1'." - did you include the header file?
I see.
Fixedclass READER : public QObject { Q_OBJECT public: READER(QObject *parent = nullptr); public slots: void ReadyForReader(const NET_PARAM& param, const QByteArray data); };
And
#include "udp.h" #include "reader.h" int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); UDP udp_1; UDP udp_2; READER reader; QObject::connect(&udp_1, &UDP::ReadyForReader, &reader, &READER::ReadyForReader); QObject::connect(&udp_2, &UDP::ReadyForReader, &reader, &READER::ReadyForReader); udp_1.Start("192.176.0.1", 8001); udp_2.Start("192.176.0.2", 8002); return a.exec(); }
I get - error: undefined reference to `vtable for READER'
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@jsulm said in Passing data between threads.:
@jenya7 You should more carefully read what others write!
As @KroMignon wrote: all QObject based class instances have to be created AFTER QCoreApplication a(argc, argv)!
And as also was mentioned here: your classes have to be subclassed from QObject to use signals/slots. Please read the links I gave you!"no previous extern declaration for non-static variable 'udp_1'." - did you include the header file?
I see.
Fixedclass READER : public QObject { Q_OBJECT public: READER(QObject *parent = nullptr); public slots: void ReadyForReader(const NET_PARAM& param, const QByteArray data); };
And
#include "udp.h" #include "reader.h" int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); UDP udp_1; UDP udp_2; READER reader; QObject::connect(&udp_1, &UDP::ReadyForReader, &reader, &READER::ReadyForReader); QObject::connect(&udp_2, &UDP::ReadyForReader, &reader, &READER::ReadyForReader); udp_1.Start("192.176.0.1", 8001); udp_2.Start("192.176.0.2", 8002); return a.exec(); }
I get - error: undefined reference to `vtable for READER'
@jenya7 said in Passing data between threads.:
I get - error: undefined reference to `vtable for READER'
Did you put your READER class into its own header file?
If so then please do a complete rebuild:- Delete build folder
- Run qmake
- Build
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@Christian-Ehrlicher
Thank you.
Without static I get warning - warning: no previous extern declaration for non-static variable 'udp_1'.
I can do like thisint main(int argc, char *argv[]) { UDP udp_1; UDP udp_2; READER reader; QCoreApplication a(argc, argv); QObject::connect(&udp_1, &UDP::ReadyForReader, &reader, &READER::ReadyForReader); QObject::connect(&udp_2, &UDP::ReadyForReader, &reader, &READER::ReadyForReader); udp_1.Start("192.176.0.1", 8001); udp_2.Start("192.176.0.2", 8002); return a.exec(); }
But this way the objects allocated on stack.
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@jenya7 said in Passing data between threads.:
I get - error: undefined reference to `vtable for READER'
Did you put your READER class into its own header file?
If so then please do a complete rebuild:- Delete build folder
- Run qmake
- Build
@jsulm said in Passing data between threads.:
@jenya7 said in Passing data between threads.:
I get - error: undefined reference to `vtable for READER'
Did you put your READER class into its own header file?
If so then please do a complete rebuild:- Delete build folder
- Run qmake
- Build
Yes. I do - Add->Class and it generates reader.cpp and reader.h.
Thank you. Now it's OK. -
@jenya7 said in Passing data between threads.:
But this way the objects allocated on stack.
And what's the problem with it? And if it's really a problem (for whatever reason) you can allocate them with new and delete them later on or use a shared_ptr or similar.
@Christian-Ehrlicher said in Passing data between threads.:
@jenya7 said in Passing data between threads.:
But this way the objects allocated on stack.
And what's the problem with it?
I don't know how the stack is configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.
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@Christian-Ehrlicher said in Passing data between threads.:
@jenya7 said in Passing data between threads.:
But this way the objects allocated on stack.
And what's the problem with it?
I don't know how the stack is configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.
@jenya7 said in Passing data between threads.:
I don't know how the stack configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.
You should really get away from micro controller programming here. You've enough stack space, esp. on the outer most frame. Also print out the size of your UDP object - I would guess it's 8 bytes (mybe some more due to the vtable, but not that much)
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@jenya7 said in Passing data between threads.:
I don't know how the stack configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.
You should really get away from micro controller programming here. You've enough stack space, esp. on the outer most frame. Also print out the size of your UDP object - I would guess it's 8 bytes (mybe some more due to the vtable, but not that much)
Well... I added a signal in UDP class
//in udp.h signals: void ReadyForReader(const NET_PARAM& param, const QByteArray data); //in udp.cpp void UDP::ReadyRead() { int size = static_cast<int>(socket->pendingDatagramSize()); udp_buffer.resize(size); QHostAddress sender; quint16 senderPort; socket->readDatagram(udp_buffer.data(), udp_buffer.size(), &sender, &senderPort); net_param.ip_str = sender.toString(); net_param.port = senderPort; emit ReadyForReader(net_param, udp_buffer); }
And a slot in READER class
class READER : public QObject { Q_OBJECT public: READER(QObject *parent = nullptr); public slots: void ReadyForReader(const NET_PARAM& param, const QByteArray data); }; //in reader.cpp void READER::ReadyForReader(const NET_PARAM& param, const QByteArray data) { qDebug() << "Message from IP: " << param.ip_str; qDebug() << "PORT: " << param.port; qDebug() << "Message number: " << counter; counter++; }
I test it - send 8Kb datagram every 1 ms (total 6425 packets) - and I get it all. If I speed up - say every 500 us - a lot of datagrams are missed.
Actually I'm happy with the result. -
Well... I added a signal in UDP class
//in udp.h signals: void ReadyForReader(const NET_PARAM& param, const QByteArray data); //in udp.cpp void UDP::ReadyRead() { int size = static_cast<int>(socket->pendingDatagramSize()); udp_buffer.resize(size); QHostAddress sender; quint16 senderPort; socket->readDatagram(udp_buffer.data(), udp_buffer.size(), &sender, &senderPort); net_param.ip_str = sender.toString(); net_param.port = senderPort; emit ReadyForReader(net_param, udp_buffer); }
And a slot in READER class
class READER : public QObject { Q_OBJECT public: READER(QObject *parent = nullptr); public slots: void ReadyForReader(const NET_PARAM& param, const QByteArray data); }; //in reader.cpp void READER::ReadyForReader(const NET_PARAM& param, const QByteArray data) { qDebug() << "Message from IP: " << param.ip_str; qDebug() << "PORT: " << param.port; qDebug() << "Message number: " << counter; counter++; }
I test it - send 8Kb datagram every 1 ms (total 6425 packets) - and I get it all. If I speed up - say every 500 us - a lot of datagrams are missed.
Actually I'm happy with the result. -
@JonB said in Passing data between threads.:
@jenya7
And you expect that at a certain rate some UDP datagrams will be dropped, right?I would be happy to get all datagrams, no dropped at all.
@jenya7
Well, yes, but that wasn't what I was checking with you :) Of course we would all be happy to receive every datagram if we could! The point being is that UDP does not guarantee delivery/receipt, so I meant you are not surprised and are happy to live/understand this is the deal with drop-outs at faster speeds? One has no idea in questions here what users do/do not know/expect. We have had punters here who implement file transfer using UDP because it's "faster", and then they're not happy when they don't get all the file contents..... -
@jenya7
Well, yes, but that wasn't what I was checking with you :) Of course we would all be happy to receive every datagram if we could! The point being is that UDP does not guarantee delivery/receipt, so I meant you are not surprised and are happy to live/understand this is the deal with drop-outs at faster speeds? One has no idea in questions here what users do/do not know/expect. We have had punters here who implement file transfer using UDP because it's "faster", and then they're not happy when they don't get all the file contents..... -
If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.
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If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.
@Christian-Ehrlicher said in Passing data between threads.:
If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.
Packets should be stored in a file so qDebug() is some substitution for real actions.
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@Christian-Ehrlicher said in Passing data between threads.:
If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.
Packets should be stored in a file so qDebug() is some substitution for real actions.
@jenya7 said in Passing data between threads.:
Packets should be stored in a file so qDebug() is some substitution for real actions.
Point taken. However just FYI: I don't know how it's implemented, but
qDebug()
may be a bit "expensive", I assume it flushes output as it goes along. You are throwing quite a bit of data around frequently. If you are trying to process datagrams and can't keep up every bit of speed may help. If you can afford to write to file without flushing or syncing you may get better performance that you do now withqDebug()
s. Obviously keep your necessary processing to a minimum. -
@jenya7 said in Passing data between threads.:
Packets should be stored in a file so qDebug() is some substitution for real actions.
Point taken. However just FYI: I don't know how it's implemented, but
qDebug()
may be a bit "expensive", I assume it flushes output as it goes along. You are throwing quite a bit of data around frequently. If you are trying to process datagrams and can't keep up every bit of speed may help. If you can afford to write to file without flushing or syncing you may get better performance that you do now withqDebug()
s. Obviously keep your necessary processing to a minimum.@JonB said in Passing data between threads.:
@jenya7 said in Passing data between threads.:
Packets should be stored in a file so qDebug() is some substitution for real actions.
Point taken. However just FYI: I don't know how it's implemented, but
qDebug()
may be a bit "expensive", I assume it flushes output as it goes along. You are throwing quite a bit of data around frequently. If you are trying to process datagrams and can't keep up every bit of speed may help. If you can afford to write to file without flushing or syncing you may get better performance that you do now withqDebug()
s. Obviously keep your necessary processing to a minimum.I thought about it. Printing to console is quite heavy.