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Passing data between threads.

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  • jsulmJ jsulm

    @jenya7 You should more carefully read what others write!
    As @KroMignon wrote: all QObject based class instances have to be created AFTER QCoreApplication a(argc, argv)!
    And as also was mentioned here: your classes have to be subclassed from QObject to use signals/slots. Please read the links I gave you!

    "no previous extern declaration for non-static variable 'udp_1'." - did you include the header file?

    J Offline
    J Offline
    jenya7
    wrote on last edited by jenya7
    #21

    @jsulm said in Passing data between threads.:

    @jenya7 You should more carefully read what others write!
    As @KroMignon wrote: all QObject based class instances have to be created AFTER QCoreApplication a(argc, argv)!
    And as also was mentioned here: your classes have to be subclassed from QObject to use signals/slots. Please read the links I gave you!

    "no previous extern declaration for non-static variable 'udp_1'." - did you include the header file?

    I see.
    Fixed

    class READER : public QObject
    {
        Q_OBJECT
    
        public:
        READER(QObject *parent = nullptr);
    
        public slots:
        void ReadyForReader(const NET_PARAM& param, const QByteArray data);
    };
    

    And

    #include "udp.h"
    #include "reader.h"
    
    int main(int argc, char *argv[])
    {
        QCoreApplication a(argc, argv);
    
        UDP udp_1;
        UDP udp_2;
    
        READER reader;
    
        QObject::connect(&udp_1, &UDP::ReadyForReader, &reader, &READER::ReadyForReader);
        QObject::connect(&udp_2, &UDP::ReadyForReader, &reader, &READER::ReadyForReader);
    
        udp_1.Start("192.176.0.1", 8001);
        udp_2.Start("192.176.0.2", 8002);
    
        return a.exec();
    }
    

    I get - error: undefined reference to `vtable for READER'

    jsulmJ 1 Reply Last reply
    0
    • J jenya7

      @jsulm said in Passing data between threads.:

      @jenya7 You should more carefully read what others write!
      As @KroMignon wrote: all QObject based class instances have to be created AFTER QCoreApplication a(argc, argv)!
      And as also was mentioned here: your classes have to be subclassed from QObject to use signals/slots. Please read the links I gave you!

      "no previous extern declaration for non-static variable 'udp_1'." - did you include the header file?

      I see.
      Fixed

      class READER : public QObject
      {
          Q_OBJECT
      
          public:
          READER(QObject *parent = nullptr);
      
          public slots:
          void ReadyForReader(const NET_PARAM& param, const QByteArray data);
      };
      

      And

      #include "udp.h"
      #include "reader.h"
      
      int main(int argc, char *argv[])
      {
          QCoreApplication a(argc, argv);
      
          UDP udp_1;
          UDP udp_2;
      
          READER reader;
      
          QObject::connect(&udp_1, &UDP::ReadyForReader, &reader, &READER::ReadyForReader);
          QObject::connect(&udp_2, &UDP::ReadyForReader, &reader, &READER::ReadyForReader);
      
          udp_1.Start("192.176.0.1", 8001);
          udp_2.Start("192.176.0.2", 8002);
      
          return a.exec();
      }
      

      I get - error: undefined reference to `vtable for READER'

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #22

      @jenya7 said in Passing data between threads.:

      I get - error: undefined reference to `vtable for READER'

      Did you put your READER class into its own header file?
      If so then please do a complete rebuild:

      • Delete build folder
      • Run qmake
      • Build

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      J 1 Reply Last reply
      0
      • J jenya7

        @Christian-Ehrlicher
        Thank you.
        Without static I get warning - warning: no previous extern declaration for non-static variable 'udp_1'.
        I can do like this

        int main(int argc, char *argv[])
        {
            UDP udp_1;
            UDP udp_2;
        
            READER reader;
        
            QCoreApplication a(argc, argv);
        
            QObject::connect(&udp_1, &UDP::ReadyForReader, &reader, &READER::ReadyForReader);
            QObject::connect(&udp_2, &UDP::ReadyForReader, &reader, &READER::ReadyForReader);
        
            udp_1.Start("192.176.0.1", 8001);
            udp_2.Start("192.176.0.2", 8002);
        
            return a.exec();
        }
        

        But this way the objects allocated on stack.

        KroMignonK Offline
        KroMignonK Offline
        KroMignon
        wrote on last edited by KroMignon
        #23

        @jenya7 said in Passing data between threads.:

        But this way the objects allocated on stack.

        Did you read my previous post? Never create QObject based instance before QCoreApplication

        It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

        1 Reply Last reply
        0
        • jsulmJ jsulm

          @jenya7 said in Passing data between threads.:

          I get - error: undefined reference to `vtable for READER'

          Did you put your READER class into its own header file?
          If so then please do a complete rebuild:

          • Delete build folder
          • Run qmake
          • Build
          J Offline
          J Offline
          jenya7
          wrote on last edited by
          #24

          @jsulm said in Passing data between threads.:

          @jenya7 said in Passing data between threads.:

          I get - error: undefined reference to `vtable for READER'

          Did you put your READER class into its own header file?
          If so then please do a complete rebuild:

          • Delete build folder
          • Run qmake
          • Build

          Yes. I do - Add->Class and it generates reader.cpp and reader.h.
          Thank you. Now it's OK.

          1 Reply Last reply
          0
          • Christian EhrlicherC Christian Ehrlicher

            @jenya7 said in Passing data between threads.:

            But this way the objects allocated on stack.

            And what's the problem with it? And if it's really a problem (for whatever reason) you can allocate them with new and delete them later on or use a shared_ptr or similar.

            J Offline
            J Offline
            jenya7
            wrote on last edited by jenya7
            #25

            @Christian-Ehrlicher said in Passing data between threads.:

            @jenya7 said in Passing data between threads.:

            But this way the objects allocated on stack.

            And what's the problem with it?

            I don't know how the stack is configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.

            Christian EhrlicherC 1 Reply Last reply
            0
            • J jenya7

              @Christian-Ehrlicher said in Passing data between threads.:

              @jenya7 said in Passing data between threads.:

              But this way the objects allocated on stack.

              And what's the problem with it?

              I don't know how the stack is configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.

              Christian EhrlicherC Offline
              Christian EhrlicherC Offline
              Christian Ehrlicher
              Lifetime Qt Champion
              wrote on last edited by Christian Ehrlicher
              #26

              @jenya7 said in Passing data between threads.:

              I don't know how the stack configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.

              You should really get away from micro controller programming here. You've enough stack space, esp. on the outer most frame. Also print out the size of your UDP object - I would guess it's 8 bytes (mybe some more due to the vtable, but not that much)

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              J 1 Reply Last reply
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              • Christian EhrlicherC Christian Ehrlicher

                @jenya7 said in Passing data between threads.:

                I don't know how the stack configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.

                You should really get away from micro controller programming here. You've enough stack space, esp. on the outer most frame. Also print out the size of your UDP object - I would guess it's 8 bytes (mybe some more due to the vtable, but not that much)

                J Offline
                J Offline
                jenya7
                wrote on last edited by jenya7
                #27

                Well... I added a signal in UDP class

                
                //in udp.h
                signals:
                    void ReadyForReader(const NET_PARAM& param, const QByteArray data);
                
                
                //in udp.cpp
                void UDP::ReadyRead()
                {
                    int size = static_cast<int>(socket->pendingDatagramSize());
                    udp_buffer.resize(size);
                
                    QHostAddress sender;
                    quint16 senderPort;
                
                    socket->readDatagram(udp_buffer.data(), udp_buffer.size(),
                                         &sender, &senderPort);
                
                    net_param.ip_str = sender.toString();
                    net_param.port = senderPort;
                
                    emit ReadyForReader(net_param, udp_buffer);
                }
                

                And a slot in READER class

                
                class READER : public QObject
                {
                    Q_OBJECT
                
                    public:
                    READER(QObject *parent = nullptr);
                
                    public slots:
                    void ReadyForReader(const NET_PARAM& param, const QByteArray data);
                };
                
                //in reader.cpp
                void READER::ReadyForReader(const NET_PARAM& param, const QByteArray data)
                {
                    qDebug() << "Message from IP: " << param.ip_str;
                    qDebug() << "PORT: " << param.port;
                    qDebug() << "Message number: " << counter;
                
                   counter++;
                }
                

                I test it - send 8Kb datagram every 1 ms (total 6425 packets) - and I get it all. If I speed up - say every 500 us - a lot of datagrams are missed.
                Actually I'm happy with the result.

                JonBJ 1 Reply Last reply
                0
                • J jenya7

                  Well... I added a signal in UDP class

                  
                  //in udp.h
                  signals:
                      void ReadyForReader(const NET_PARAM& param, const QByteArray data);
                  
                  
                  //in udp.cpp
                  void UDP::ReadyRead()
                  {
                      int size = static_cast<int>(socket->pendingDatagramSize());
                      udp_buffer.resize(size);
                  
                      QHostAddress sender;
                      quint16 senderPort;
                  
                      socket->readDatagram(udp_buffer.data(), udp_buffer.size(),
                                           &sender, &senderPort);
                  
                      net_param.ip_str = sender.toString();
                      net_param.port = senderPort;
                  
                      emit ReadyForReader(net_param, udp_buffer);
                  }
                  

                  And a slot in READER class

                  
                  class READER : public QObject
                  {
                      Q_OBJECT
                  
                      public:
                      READER(QObject *parent = nullptr);
                  
                      public slots:
                      void ReadyForReader(const NET_PARAM& param, const QByteArray data);
                  };
                  
                  //in reader.cpp
                  void READER::ReadyForReader(const NET_PARAM& param, const QByteArray data)
                  {
                      qDebug() << "Message from IP: " << param.ip_str;
                      qDebug() << "PORT: " << param.port;
                      qDebug() << "Message number: " << counter;
                  
                     counter++;
                  }
                  

                  I test it - send 8Kb datagram every 1 ms (total 6425 packets) - and I get it all. If I speed up - say every 500 us - a lot of datagrams are missed.
                  Actually I'm happy with the result.

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by
                  #28

                  @jenya7
                  And you expect that at a certain rate some UDP datagrams will be dropped, right?

                  J 1 Reply Last reply
                  0
                  • JonBJ JonB

                    @jenya7
                    And you expect that at a certain rate some UDP datagrams will be dropped, right?

                    J Offline
                    J Offline
                    jenya7
                    wrote on last edited by
                    #29

                    @JonB said in Passing data between threads.:

                    @jenya7
                    And you expect that at a certain rate some UDP datagrams will be dropped, right?

                    I would be happy to get all datagrams, no dropped at all.

                    JonBJ 1 Reply Last reply
                    0
                    • J jenya7

                      @JonB said in Passing data between threads.:

                      @jenya7
                      And you expect that at a certain rate some UDP datagrams will be dropped, right?

                      I would be happy to get all datagrams, no dropped at all.

                      JonBJ Offline
                      JonBJ Offline
                      JonB
                      wrote on last edited by JonB
                      #30

                      @jenya7
                      Well, yes, but that wasn't what I was checking with you :) Of course we would all be happy to receive every datagram if we could! The point being is that UDP does not guarantee delivery/receipt, so I meant you are not surprised and are happy to live/understand this is the deal with drop-outs at faster speeds? One has no idea in questions here what users do/do not know/expect. We have had punters here who implement file transfer using UDP because it's "faster", and then they're not happy when they don't get all the file contents.....

                      J 1 Reply Last reply
                      0
                      • JonBJ JonB

                        @jenya7
                        Well, yes, but that wasn't what I was checking with you :) Of course we would all be happy to receive every datagram if we could! The point being is that UDP does not guarantee delivery/receipt, so I meant you are not surprised and are happy to live/understand this is the deal with drop-outs at faster speeds? One has no idea in questions here what users do/do not know/expect. We have had punters here who implement file transfer using UDP because it's "faster", and then they're not happy when they don't get all the file contents.....

                        J Offline
                        J Offline
                        jenya7
                        wrote on last edited by
                        #31

                        @JonB
                        Well. I get pretty impressive results. It would be impudence to complain about. :)

                        1 Reply Last reply
                        1
                        • Christian EhrlicherC Offline
                          Christian EhrlicherC Offline
                          Christian Ehrlicher
                          Lifetime Qt Champion
                          wrote on last edited by
                          #32

                          If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.

                          Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                          Visit the Qt Academy at https://academy.qt.io/catalog

                          J 1 Reply Last reply
                          1
                          • Christian EhrlicherC Christian Ehrlicher

                            If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.

                            J Offline
                            J Offline
                            jenya7
                            wrote on last edited by
                            #33

                            @Christian-Ehrlicher said in Passing data between threads.:

                            If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.

                            Packets should be stored in a file so qDebug() is some substitution for real actions.

                            JonBJ 1 Reply Last reply
                            0
                            • J jenya7

                              @Christian-Ehrlicher said in Passing data between threads.:

                              If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.

                              Packets should be stored in a file so qDebug() is some substitution for real actions.

                              JonBJ Offline
                              JonBJ Offline
                              JonB
                              wrote on last edited by
                              #34

                              @jenya7 said in Passing data between threads.:

                              Packets should be stored in a file so qDebug() is some substitution for real actions.

                              Point taken. However just FYI: I don't know how it's implemented, but qDebug() may be a bit "expensive", I assume it flushes output as it goes along. You are throwing quite a bit of data around frequently. If you are trying to process datagrams and can't keep up every bit of speed may help. If you can afford to write to file without flushing or syncing you may get better performance that you do now with qDebug()s. Obviously keep your necessary processing to a minimum.

                              J 1 Reply Last reply
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                              • JonBJ JonB

                                @jenya7 said in Passing data between threads.:

                                Packets should be stored in a file so qDebug() is some substitution for real actions.

                                Point taken. However just FYI: I don't know how it's implemented, but qDebug() may be a bit "expensive", I assume it flushes output as it goes along. You are throwing quite a bit of data around frequently. If you are trying to process datagrams and can't keep up every bit of speed may help. If you can afford to write to file without flushing or syncing you may get better performance that you do now with qDebug()s. Obviously keep your necessary processing to a minimum.

                                J Offline
                                J Offline
                                jenya7
                                wrote on last edited by jenya7
                                #35

                                @JonB said in Passing data between threads.:

                                @jenya7 said in Passing data between threads.:

                                Packets should be stored in a file so qDebug() is some substitution for real actions.

                                Point taken. However just FYI: I don't know how it's implemented, but qDebug() may be a bit "expensive", I assume it flushes output as it goes along. You are throwing quite a bit of data around frequently. If you are trying to process datagrams and can't keep up every bit of speed may help. If you can afford to write to file without flushing or syncing you may get better performance that you do now with qDebug()s. Obviously keep your necessary processing to a minimum.

                                I thought about it. Printing to console is quite heavy.

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