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Passing data between threads.

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  • jsulmJ jsulm

    @jenya7 said in Passing data between threads.:

    I get - error: undefined reference to `vtable for READER'

    Did you put your READER class into its own header file?
    If so then please do a complete rebuild:

    • Delete build folder
    • Run qmake
    • Build
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    jenya7
    wrote on last edited by
    #24

    @jsulm said in Passing data between threads.:

    @jenya7 said in Passing data between threads.:

    I get - error: undefined reference to `vtable for READER'

    Did you put your READER class into its own header file?
    If so then please do a complete rebuild:

    • Delete build folder
    • Run qmake
    • Build

    Yes. I do - Add->Class and it generates reader.cpp and reader.h.
    Thank you. Now it's OK.

    1 Reply Last reply
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    • Christian EhrlicherC Christian Ehrlicher

      @jenya7 said in Passing data between threads.:

      But this way the objects allocated on stack.

      And what's the problem with it? And if it's really a problem (for whatever reason) you can allocate them with new and delete them later on or use a shared_ptr or similar.

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      jenya7
      wrote on last edited by jenya7
      #25

      @Christian-Ehrlicher said in Passing data between threads.:

      @jenya7 said in Passing data between threads.:

      But this way the objects allocated on stack.

      And what's the problem with it?

      I don't know how the stack is configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.

      Christian EhrlicherC 1 Reply Last reply
      0
      • J jenya7

        @Christian-Ehrlicher said in Passing data between threads.:

        @jenya7 said in Passing data between threads.:

        But this way the objects allocated on stack.

        And what's the problem with it?

        I don't know how the stack is configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.

        Christian EhrlicherC Online
        Christian EhrlicherC Online
        Christian Ehrlicher
        Lifetime Qt Champion
        wrote on last edited by Christian Ehrlicher
        #26

        @jenya7 said in Passing data between threads.:

        I don't know how the stack configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.

        You should really get away from micro controller programming here. You've enough stack space, esp. on the outer most frame. Also print out the size of your UDP object - I would guess it's 8 bytes (mybe some more due to the vtable, but not that much)

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        • Christian EhrlicherC Christian Ehrlicher

          @jenya7 said in Passing data between threads.:

          I don't know how the stack configured and managed in a regular PC but in embedded systems it's a precious resource and there are many chances to run into a stack overflow.

          You should really get away from micro controller programming here. You've enough stack space, esp. on the outer most frame. Also print out the size of your UDP object - I would guess it's 8 bytes (mybe some more due to the vtable, but not that much)

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          jenya7
          wrote on last edited by jenya7
          #27

          Well... I added a signal in UDP class

          
          //in udp.h
          signals:
              void ReadyForReader(const NET_PARAM& param, const QByteArray data);
          
          
          //in udp.cpp
          void UDP::ReadyRead()
          {
              int size = static_cast<int>(socket->pendingDatagramSize());
              udp_buffer.resize(size);
          
              QHostAddress sender;
              quint16 senderPort;
          
              socket->readDatagram(udp_buffer.data(), udp_buffer.size(),
                                   &sender, &senderPort);
          
              net_param.ip_str = sender.toString();
              net_param.port = senderPort;
          
              emit ReadyForReader(net_param, udp_buffer);
          }
          

          And a slot in READER class

          
          class READER : public QObject
          {
              Q_OBJECT
          
              public:
              READER(QObject *parent = nullptr);
          
              public slots:
              void ReadyForReader(const NET_PARAM& param, const QByteArray data);
          };
          
          //in reader.cpp
          void READER::ReadyForReader(const NET_PARAM& param, const QByteArray data)
          {
              qDebug() << "Message from IP: " << param.ip_str;
              qDebug() << "PORT: " << param.port;
              qDebug() << "Message number: " << counter;
          
             counter++;
          }
          

          I test it - send 8Kb datagram every 1 ms (total 6425 packets) - and I get it all. If I speed up - say every 500 us - a lot of datagrams are missed.
          Actually I'm happy with the result.

          JonBJ 1 Reply Last reply
          0
          • J jenya7

            Well... I added a signal in UDP class

            
            //in udp.h
            signals:
                void ReadyForReader(const NET_PARAM& param, const QByteArray data);
            
            
            //in udp.cpp
            void UDP::ReadyRead()
            {
                int size = static_cast<int>(socket->pendingDatagramSize());
                udp_buffer.resize(size);
            
                QHostAddress sender;
                quint16 senderPort;
            
                socket->readDatagram(udp_buffer.data(), udp_buffer.size(),
                                     &sender, &senderPort);
            
                net_param.ip_str = sender.toString();
                net_param.port = senderPort;
            
                emit ReadyForReader(net_param, udp_buffer);
            }
            

            And a slot in READER class

            
            class READER : public QObject
            {
                Q_OBJECT
            
                public:
                READER(QObject *parent = nullptr);
            
                public slots:
                void ReadyForReader(const NET_PARAM& param, const QByteArray data);
            };
            
            //in reader.cpp
            void READER::ReadyForReader(const NET_PARAM& param, const QByteArray data)
            {
                qDebug() << "Message from IP: " << param.ip_str;
                qDebug() << "PORT: " << param.port;
                qDebug() << "Message number: " << counter;
            
               counter++;
            }
            

            I test it - send 8Kb datagram every 1 ms (total 6425 packets) - and I get it all. If I speed up - say every 500 us - a lot of datagrams are missed.
            Actually I'm happy with the result.

            JonBJ Offline
            JonBJ Offline
            JonB
            wrote on last edited by
            #28

            @jenya7
            And you expect that at a certain rate some UDP datagrams will be dropped, right?

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            • JonBJ JonB

              @jenya7
              And you expect that at a certain rate some UDP datagrams will be dropped, right?

              J Offline
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              jenya7
              wrote on last edited by
              #29

              @JonB said in Passing data between threads.:

              @jenya7
              And you expect that at a certain rate some UDP datagrams will be dropped, right?

              I would be happy to get all datagrams, no dropped at all.

              JonBJ 1 Reply Last reply
              0
              • J jenya7

                @JonB said in Passing data between threads.:

                @jenya7
                And you expect that at a certain rate some UDP datagrams will be dropped, right?

                I would be happy to get all datagrams, no dropped at all.

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by JonB
                #30

                @jenya7
                Well, yes, but that wasn't what I was checking with you :) Of course we would all be happy to receive every datagram if we could! The point being is that UDP does not guarantee delivery/receipt, so I meant you are not surprised and are happy to live/understand this is the deal with drop-outs at faster speeds? One has no idea in questions here what users do/do not know/expect. We have had punters here who implement file transfer using UDP because it's "faster", and then they're not happy when they don't get all the file contents.....

                J 1 Reply Last reply
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                • JonBJ JonB

                  @jenya7
                  Well, yes, but that wasn't what I was checking with you :) Of course we would all be happy to receive every datagram if we could! The point being is that UDP does not guarantee delivery/receipt, so I meant you are not surprised and are happy to live/understand this is the deal with drop-outs at faster speeds? One has no idea in questions here what users do/do not know/expect. We have had punters here who implement file transfer using UDP because it's "faster", and then they're not happy when they don't get all the file contents.....

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                  jenya7
                  wrote on last edited by
                  #31

                  @JonB
                  Well. I get pretty impressive results. It would be impudence to complain about. :)

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                  • Christian EhrlicherC Online
                    Christian EhrlicherC Online
                    Christian Ehrlicher
                    Lifetime Qt Champion
                    wrote on last edited by
                    #32

                    If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.

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                    • Christian EhrlicherC Christian Ehrlicher

                      If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.

                      J Offline
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                      jenya7
                      wrote on last edited by
                      #33

                      @Christian-Ehrlicher said in Passing data between threads.:

                      If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.

                      Packets should be stored in a file so qDebug() is some substitution for real actions.

                      JonBJ 1 Reply Last reply
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                      • J jenya7

                        @Christian-Ehrlicher said in Passing data between threads.:

                        If you remove the qDebug() output I would guess a lot fewer packets are being dropped. Add one (and not three) qDebug() every 1000 packets or so to get some numbers.

                        Packets should be stored in a file so qDebug() is some substitution for real actions.

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by
                        #34

                        @jenya7 said in Passing data between threads.:

                        Packets should be stored in a file so qDebug() is some substitution for real actions.

                        Point taken. However just FYI: I don't know how it's implemented, but qDebug() may be a bit "expensive", I assume it flushes output as it goes along. You are throwing quite a bit of data around frequently. If you are trying to process datagrams and can't keep up every bit of speed may help. If you can afford to write to file without flushing or syncing you may get better performance that you do now with qDebug()s. Obviously keep your necessary processing to a minimum.

                        J 1 Reply Last reply
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                        • JonBJ JonB

                          @jenya7 said in Passing data between threads.:

                          Packets should be stored in a file so qDebug() is some substitution for real actions.

                          Point taken. However just FYI: I don't know how it's implemented, but qDebug() may be a bit "expensive", I assume it flushes output as it goes along. You are throwing quite a bit of data around frequently. If you are trying to process datagrams and can't keep up every bit of speed may help. If you can afford to write to file without flushing or syncing you may get better performance that you do now with qDebug()s. Obviously keep your necessary processing to a minimum.

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                          jenya7
                          wrote on last edited by jenya7
                          #35

                          @JonB said in Passing data between threads.:

                          @jenya7 said in Passing data between threads.:

                          Packets should be stored in a file so qDebug() is some substitution for real actions.

                          Point taken. However just FYI: I don't know how it's implemented, but qDebug() may be a bit "expensive", I assume it flushes output as it goes along. You are throwing quite a bit of data around frequently. If you are trying to process datagrams and can't keep up every bit of speed may help. If you can afford to write to file without flushing or syncing you may get better performance that you do now with qDebug()s. Obviously keep your necessary processing to a minimum.

                          I thought about it. Printing to console is quite heavy.

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