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Sending messages from a client to server using network on the same machine

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  • Q qcoderpro
    26 Mar 2022, 21:14

    @SGaist

    Do you mean to move

    in.setDevice(tcpSocket);
    in.setVersion(QDataStream::Qt_4_0);
    

    from the server's constructor into the onNewConnection slot this way, please?

    void Server::onNewConnection()
    {
        QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
        connect(clientConnection, &QAbstractSocket::disconnected,
                clientConnection, &QObject::deleteLater);
        in.setDevice(clientConnection);
        in.setVersion(QDataStream::Qt_4_0);
        connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
    }
    

    The error message when running the projects both at the same time: QDataStream: No transaction in progress

    Q Offline
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    qcoderpro
    wrote on 28 Mar 2022, 12:52 last edited by
    #17

    No further help? :|

    1 Reply Last reply
    0
    • S Offline
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      SGaist
      Lifetime Qt Champion
      wrote on 28 Mar 2022, 18:11 last edited by
      #18

      Do you also use QDataStream to prepare the data to send ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      Q 2 Replies Last reply 28 Mar 2022, 18:43
      0
      • S SGaist
        28 Mar 2022, 18:11

        Do you also use QDataStream to prepare the data to send ?

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        qcoderpro
        wrote on 28 Mar 2022, 18:43 last edited by qcoderpro
        #19
        This post is deleted!
        1 Reply Last reply
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        • S SGaist
          28 Mar 2022, 18:11

          Do you also use QDataStream to prepare the data to send ?

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          qcoderpro
          wrote on 28 Mar 2022, 19:27 last edited by
          #20

          @SGaist

          Yes, you're right. I partly changed all six files to match the requirements as follows:
          The server part:
          server.h:

          class Server : public QObject
          {
              Q_OBJECT
          public:
              explicit Server(QObject *parent = nullptr);
          
          public slots:
              QString initServer();
              void setMessage();
              QString getMessage() const;
              void onNewConnection();
          
          private:
              QTcpServer* tcpServer { nullptr };
              QDataStream in;
              QString message;
          };
          

          server.cpp:

          Server::Server(QObject *parent)
              : QObject{parent}
              , tcpServer(new QTcpServer(this))
          {
              initServer();
              connect(tcpServer, &QTcpServer::newConnection, this, &Server::onNewConnection);
          }
          
          QString Server::initServer() {
          //.. Provide the IP address and port number for the client
          }
          
          void Server::onNewConnection()
          {
              QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
              connect(clientConnection, &QAbstractSocket::disconnected,
                      clientConnection, &QObject::deleteLater);
              in.setDevice(clientConnection);
              in.setVersion(QDataStream::Qt_4_0);
              connect(clientConnection, &QAbstractSocket::readyRead, this, &Server::setMessage);
          }
          
          void Server::setMessage()
          {
              in.startTransaction();
              QString msg;
              in >> msg;
          
              if (!in.commitTransaction())
                  message = "commitTransaction error" ;
              else
                  message = msg;
          }
          
          QString Server::getMessage() const
          {
              return message;
          }
          

          server's qml file:

           ColumnLayout {
                  anchors.fill: parent
          
                  Label {
                      text: myObj.initServer()
                  }
          
                  Label {
                      id: msgLabel
                      text: myObj.getMessage()
                  }
              }
          
              ServerClass{
                  id: myObj
              }
          

          The client part:

          client.h:

          class Client : public QObject
          {
              Q_OBJECT
          
          public:
              explicit Client(QObject *parent = nullptr);
          
          public slots:
              void sendAddress(QString, QString);
              void sendMessage(const QString&);
          
          private:
              QTcpSocket* tcpSocket { nullptr };
              QDataStream out;
          };
          

          client.cpp:

          Client::Client(QObject *parent)
              : QObject{parent}
              , tcpSocket(new QTcpSocket(this))
          {
              out.setDevice(tcpSocket);
              out.setVersion(QDataStream::Qt_4_0);
          }
          
          void Client::sendAddress(QString ip, QString port)
          {
              tcpSocket->abort();
              tcpSocket->connectToHost(ip, port.toInt());
          }
          
          void Client::sendMessage(const QString& message)
          {
              out.startTransaction();
              out << message;
          
              if (!out.commitTransaction())
                  return ;
          }
          

          client's qml file:

           ColumnLayout {
                  anchors.fill: parent
          
                  TextField {
                      id: ipAddrs
                  }
                  TextField {
                          id: portNum
                      }
                  Button {
                      text: "Send Address"
                      onClicked: myObj.sendAddress(ipAddrs.text.toString(), portNum.text.toString())
                  }
          
                  RowLayout {
                      Layout.alignment: Qt.AlignBottom
          
                      TextField {
                          id: txtField
                          Layout.fillWidth: true
                      }
                      Button {
                          text: qsTr("Send")
                          onClicked: myObj.sendMessage(txtField.text)
                      }
                  }
              }
          
              ClientClass{
                  id: myObj
              }
          }
          

          After running both projects this way, and typing the IP address and port number (given by the server UI) on the client UI and writing a text message there I click on the Send button, but nothing is shown on the server UI.

          I'm almost sure now the goal is closer but there're still a number of mistakes that need to be worked out.

          1 Reply Last reply
          0
          • S Offline
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            SGaist
            Lifetime Qt Champion
            wrote on 31 Mar 2022, 20:32 last edited by
            #21

            Are you using the Fortune client and server examples as a base ?
            If so, please take a look at the server side implementation, QDataStream is used there to write the data in a QByteArray that is then written in the socket. The transaction handling happens on the receiving end.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            Q 1 Reply Last reply 31 Mar 2022, 20:54
            1
            • S SGaist
              31 Mar 2022, 20:32

              Are you using the Fortune client and server examples as a base ?
              If so, please take a look at the server side implementation, QDataStream is used there to write the data in a QByteArray that is then written in the socket. The transaction handling happens on the receiving end.

              Q Offline
              Q Offline
              qcoderpro
              wrote on 31 Mar 2022, 20:54 last edited by
              #22

              @SGaist

              Are you using the Fortune client and server examples as a base ?

              Partly.

              QDataStream is used there to write the data in a QByteArray that is then written in the socket.

              I didn't know QString wouldn't work, but anyway, it's now changed to:

              void Client::sendMessage(const QString& message)
              {
                  QByteArray block;
                  QDataStream out(&block, QIODevice::WriteOnly);
                  out.setVersion(QDataStream::Qt_5_10);
                  out << message;
              }
              

              But still no change in the result! :|

              The transaction handling happens on the receiving end.

              Yes, it's implemented in the setMessage() slot.

              J 1 Reply Last reply 1 Apr 2022, 06:38
              0
              • Q qcoderpro
                31 Mar 2022, 20:54

                @SGaist

                Are you using the Fortune client and server examples as a base ?

                Partly.

                QDataStream is used there to write the data in a QByteArray that is then written in the socket.

                I didn't know QString wouldn't work, but anyway, it's now changed to:

                void Client::sendMessage(const QString& message)
                {
                    QByteArray block;
                    QDataStream out(&block, QIODevice::WriteOnly);
                    out.setVersion(QDataStream::Qt_5_10);
                    out << message;
                }
                

                But still no change in the result! :|

                The transaction handling happens on the receiving end.

                Yes, it's implemented in the setMessage() slot.

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                jsulm
                Lifetime Qt Champion
                wrote on 1 Apr 2022, 06:38 last edited by
                #23

                @qcoderpro said in Sending messages from a client to server using network on the same machine:

                But still no change in the result!

                Because sendMessage does not send anything.
                It only writes the message into a QByteArray.
                You also need to send that QByteArray through the socket.

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                Q 1 Reply Last reply 1 Apr 2022, 07:43
                1
                • J jsulm
                  1 Apr 2022, 06:38

                  @qcoderpro said in Sending messages from a client to server using network on the same machine:

                  But still no change in the result!

                  Because sendMessage does not send anything.
                  It only writes the message into a QByteArray.
                  You also need to send that QByteArray through the socket.

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                  qcoderpro
                  wrote on 1 Apr 2022, 07:43 last edited by
                  #24

                  @jsulm
                  Yeah, right, so I added this line at the end of the slot:
                  tcpSocket->write(block);
                  But I think there's an earlier problem. No connection arrives. I set a debug in the onNewConnection() slot in the server app but nothing is printed although I put the IP and port in the client and click on the "Send Address" button! :|

                  J 1 Reply Last reply 1 Apr 2022, 07:49
                  0
                  • Q qcoderpro
                    1 Apr 2022, 07:43

                    @jsulm
                    Yeah, right, so I added this line at the end of the slot:
                    tcpSocket->write(block);
                    But I think there's an earlier problem. No connection arrives. I set a debug in the onNewConnection() slot in the server app but nothing is printed although I put the IP and port in the client and click on the "Send Address" button! :|

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                    jsulm
                    Lifetime Qt Champion
                    wrote on 1 Apr 2022, 07:49 last edited by
                    #25

                    @qcoderpro Then you should debug on the client side

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    Q 1 Reply Last reply 1 Apr 2022, 10:37
                    0
                    • J jsulm
                      1 Apr 2022, 07:49

                      @qcoderpro Then you should debug on the client side

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                      qcoderpro
                      wrote on 1 Apr 2022, 10:37 last edited by qcoderpro 4 Jan 2022, 10:38
                      #26

                      @jsulm

                      The client's sendAddress slot sends the IP and port number as a string and int respectively, based on this version. So that connection is expected to be received in the server's NewConnection() slot, but it doesn't, I don't know why! :|

                      J 1 Reply Last reply 1 Apr 2022, 10:50
                      0
                      • Q qcoderpro
                        1 Apr 2022, 10:37

                        @jsulm

                        The client's sendAddress slot sends the IP and port number as a string and int respectively, based on this version. So that connection is expected to be received in the server's NewConnection() slot, but it doesn't, I don't know why! :|

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                        jsulm
                        Lifetime Qt Champion
                        wrote on 1 Apr 2022, 10:50 last edited by
                        #27

                        @qcoderpro said in Sending messages from a client to server using network on the same machine:

                        sendAddress slot sends the IP and port number

                        It does not send anything, it just calls connectToHost. Did you check what happens on client side? Is https://doc.qt.io/qt-5/qabstractsocket.html#connected emitted? Is https://doc.qt.io/qt-5/qabstractsocket.html#errorOccurred signal emitted?

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        Q 1 Reply Last reply 1 Apr 2022, 11:10
                        0
                        • J jsulm
                          1 Apr 2022, 10:50

                          @qcoderpro said in Sending messages from a client to server using network on the same machine:

                          sendAddress slot sends the IP and port number

                          It does not send anything, it just calls connectToHost. Did you check what happens on client side? Is https://doc.qt.io/qt-5/qabstractsocket.html#connected emitted? Is https://doc.qt.io/qt-5/qabstractsocket.html#errorOccurred signal emitted?

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                          Q Offline
                          qcoderpro
                          wrote on 1 Apr 2022, 11:10 last edited by
                          #28

                          @jsulm

                          I set this in the client's sendAddress slot:

                          connect(tcpSocket, &QAbstractSocket::connected, []() {
                                 qDebug() << "Connected to the host";
                             });
                          

                          And it prints that message on Application Output window. So the connection is assumed to be established correctly without errors. Right?

                          Q 1 Reply Last reply 1 Apr 2022, 19:40
                          0
                          • Q qcoderpro
                            1 Apr 2022, 11:10

                            @jsulm

                            I set this in the client's sendAddress slot:

                            connect(tcpSocket, &QAbstractSocket::connected, []() {
                                   qDebug() << "Connected to the host";
                               });
                            

                            And it prints that message on Application Output window. So the connection is assumed to be established correctly without errors. Right?

                            Q Offline
                            Q Offline
                            qcoderpro
                            wrote on 1 Apr 2022, 19:40 last edited by
                            #29

                            No further contribution? :(

                            B 1 Reply Last reply 1 Apr 2022, 20:33
                            0
                            • Q qcoderpro
                              1 Apr 2022, 19:40

                              No further contribution? :(

                              B Offline
                              B Offline
                              Bob64
                              wrote on 1 Apr 2022, 20:33 last edited by
                              #30

                              @qcoderpro I'd suggest that you go back to the fortune example and debug what is happening on the client and server side until you have a good understanding. I found it very useful when I was figuring out how Qt did sockets.

                              Do you have any background with sockets at all? If not, I wonder if it would be worth having a play around with something like Python first to firm up the ideas. The official Python docs on sockets are very good.

                              Q 1 Reply Last reply 1 Apr 2022, 20:41
                              0
                              • B Bob64
                                1 Apr 2022, 20:33

                                @qcoderpro I'd suggest that you go back to the fortune example and debug what is happening on the client and server side until you have a good understanding. I found it very useful when I was figuring out how Qt did sockets.

                                Do you have any background with sockets at all? If not, I wonder if it would be worth having a play around with something like Python first to firm up the ideas. The official Python docs on sockets are very good.

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                                Q Offline
                                qcoderpro
                                wrote on 1 Apr 2022, 20:41 last edited by
                                #31

                                @Bob64
                                The fortune client/server apps are different from (at least) that point of view that the server sends messages to the client by a button on the client. It's way different from mine.
                                Well, these two QML apps are considerably simple but I don't know why we (helpers and me) can't work it out and get them to work! :(

                                1 Reply Last reply
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