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Bug free programming with Qt:

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  • L Offline
    L Offline
    laurent bauer
    wrote on last edited by
    #10

    Let's forget the "bug free" and rather talk about "robust" programming instead

    • So, good coding style and conventions contribute to "robust" programming. And we have several links.

    Other possible Qt's contributors to "robust" programming may be:

    • signals & slots : for strong independency of components (+ impossible to crash even if bad coded ?)
    • Implicit sharing and associated objects with reference counting
    • Thread safe objects

    Anything else ?

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    • P Offline
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      Panke
      wrote on last edited by
      #11

      bq. (+ impossible to crash even if bad coded ?)

      That your program does not crash, does not mean it has no bugs :-)

      I agree to the other points though and think that the memory management things are most useful.

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      • L Offline
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        laurent bauer
        wrote on last edited by
        #12

        What do you mean with "memory management things" ? The shared classes ?

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        • P Offline
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          Panke
          wrote on last edited by
          #13

          [quote author="laurent bauer" date="1293645469"]

          • Implicit sharing and associated objects with reference counting
            [/quote]

          yes

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          • L Offline
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            laurent bauer
            wrote on last edited by
            #14

            In the first post, i wrote: "You create an orphan widget, you attach it later to a parent widget. The parent takes ownership and you don’t need to worry anymore about the child life cycle"

            I like this idea : you transfer the management of an object to an object owner. And you don't have to manage it yourself .

            Do you know if this is a concept, a design pattern or anything which has a name?
            Do you know if this coding way is described somewhere?

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            • G Offline
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              giesbert
              wrote on last edited by
              #15

              The parent - child relationship, that includes lifetime coupling?

              I would say it's a normal Komposition (UML :-) ).

              Nokia Certified Qt Specialist.
              Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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              • L Offline
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                laurent bauer
                wrote on last edited by
                #16

                So simple? Well, I feel a bit ridiculous...

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                • G Offline
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                  giesbert
                  wrote on last edited by
                  #17

                  Must everything be complicated?

                  Nokia Certified Qt Specialist.
                  Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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                  • I Offline
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                    ivan
                    wrote on last edited by
                    #18

                    In a sense, it is just an extension to the standard C++ behaviour to work with pointers (free on destruction) so it is not really a new concept.

                    Ivan Čukić | ivan.cukic(at)kde.org | KDE e.V.
                    Qt Ambassador (from the old Nokia days)

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                    • L Offline
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                      laurent bauer
                      wrote on last edited by
                      #19

                      OK, I guess a widget has a container of children widgets which are destroyed by the parent destructor.
                      However, it must be a little bit more tricky because the ownership can be transfered to another parent widget.

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                      • G Offline
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                        goetz
                        wrote on last edited by
                        #20

                        It's only a QObjectList (which is just a typedef for QList<QObject *>). It is only little more than removing from one and inserting into the other list (and handling layout issues in case of widgets).

                        http://www.catb.org/~esr/faqs/smart-questions.html

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                          CreMindES
                          wrote on last edited by
                          #21

                          Yes, it's that simple :) The best things are so simple :)

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