Solved accessing elements of a ListModel
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@mzimmers said in accessing elements of a ListModel:
cellText: model.bottleLabel
The properties of the ListElement should be accessible as just their names:
cellText: bottleLabel
The names of the properties should be showing up as accessible properties within the delegate Bottle.
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@fcarney that worked for the bottleLable property, but not the others. Perhaps because the other properties' names are the same as properties local to Bottle, and the interpreter gets confused?
On the subject of eliminating my use of itemAt() in the repeater: how do you propose I re-implement this?
function updateBottles() { ... for (i = 0; i < listSize; ++i) { bottle = reagentManager.bottleList[i] if (bottle === undefined) { bottleRepeater.itemAt(i).cellColor = Theme.neutralLight } else { bottleRepeater.itemAt(i).cellColor = Theme.dark } ...
This function is called whenever the view becomes visible, to update the bottle data from a C++ Q_PROPERTY.
EDIT:
I've replaced this functionality as follows:
Column { Repeater { Bottle { cellColor: rack.getColor(index) function getColor(i) { var l_color var volume var minVolume var amountNeeded var bottle bottle = reagentManager.bottleList[i] if (bottle === undefined) { l_color = Theme.neutralLight } else { volume = bottle.volume minVolume = bottle.minVolume amountNeeded = bottle.amountNeeded l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red" } return l_color }
This eliminates the write to the repeater that fcarney said is a bad idea, but I get the impression I'm still not really doing this right and/or making unnecessary work for myself. Thoughts?
Thanks...
EDIT 2:
So, I changed my Bottle delegate (is that the correct term?) to look like this:
Bottle { cellX: model.x cellY: model.y cellHeight: model.height cellWidth: model.width cellText: (reagentManager.bottleList[index] !== undefined) ? reagentManager.bottleList[index].name : bottleLabel cellColor: rack.getColor(index) bottleScaleFactor: scaleFactor }
I believe that I can now do away with the updateBottles() function completely. How does this look to the experienced people here?
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@mzimmers said in accessing elements of a ListModel:
if (bottle === undefined) {
bottleRepeater.itemAt(i).cellColor = Theme.neutralLight
} else {
bottleRepeater.itemAt(i).cellColor = Theme.dark
}Bottle { cellColor: reagentManager.bottleList[index] === undefined ? Theme.neutralLight : Theme.dark }
Assuming a 1:1 relationship to repeater and bottleList.
All properties in Bottle should be set from information flowing into it in a declarative manner.
QML is a declarative language. Writing functions to set things is sometimes unavoidable, but should be minimized. -
@fcarney noted. The logic is actually a little more complicated than I showed in my example. Here's the real function:
function getColor(i) { var l_color var volume var minVolume var amountNeeded var bottle bottle = reagentManager.bottleList[i] if (bottle === undefined) { l_color = Theme.neutralLight } else { volume = bottle.volume minVolume = bottle.minVolume amountNeeded = bottle.amountNeeded l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red" } return l_color
I'd be happy to do away with this if it didn't make the QML too wordy...
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Are you taking data from 2 sources? If so you can build up a ListModel and combine multiple sources of data using a function. Then use that model as the model for your repeater.
The set function of ListModel takes a js object as input. Any time the lists change you can rebuild that list which will automatically update all the Bottles in the repeater.
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@fcarney said in accessing elements of a ListModel:
Are you taking data from 2 sources?
Yes I am: I have the positions and dimensions in a QML ListModel. The "real" information about the bottle (size, contents, expiration date, etc) comes from a view model.
If so you can build up a ListModel and combine multiple sources of data using a function. Then use that model as the model for your repeater.
I like the sound of this. How do I put this in a loop, so I don't have to do something like this?
ListModel { id: bottleModel_19 ListElement { // position 1 x: 407 y: 18 height: 78 width: 78 bottleLabel: (reagentManager.bottleList[index] !== undefined) ? reagentManager.bottleList[index].name : "ETH" } ...
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No, use the methods for ListModel like insert.
onChangeOfSourceList: { bottleModel_19.clear() for(var count=0; count<x; ++count){ // insert, get, and set use js objects bottleModel_19.insert(count, { "x":list1[count].whatever, ... // repeat for items from both lists }) } }
Edit: Maybe append is better. Also clear list each time you recreate the list.
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Does onChangeOfSourceList correspond to the signal I emit when I've updated the list? Here's my property:
Q_PROPERTY(Bottles bottleList MEMBER m_bottleList NOTIFY bottleListChanged)
I tried onbottleListChanged, but this isn't correct.
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Yes, something that emits a signal that you are calling when you update lists.
It will be:onBottleListChanged
Notice the B gets capitalized. Is there another signal that can trigger this too? Then you will need to create a function that gets called in each instance.
function updateListModel(){ ... } onBottleListChanged: updateListModel() onOtherListChanged: updateListModel()
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@fcarney to which component is the onBottleListChanged: applied? I've tried putting this in several places in my QML file, and the editor warns of an invalid property name. Am I supposed to put this in a Connections object?
I don't have another signal for a bottle list update. Earlier you asked:
Are you taking data from 2 sources?
Yes I am. I put some data in the QML ListModels. This is data pertaining to the UI itself (screen location of the representation, size, etc.) "Real" data about the bottles (label, contents, fill level) is kept in a C++ object. This seemed like a natural breakdown for the data; is using two sources a bad idea?
Thanks...
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@mzimmers said in accessing elements of a ListModel:
Q_PROPERTY(Bottles bottleList
MEMBER m_bottleList
NOTIFY bottleListChanged)What object has this in it?
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class ReagentManager : public QObject { Q_OBJECT public: Q_PROPERTY(Bottles bottleList MEMBER m_bottleList NOTIFY bottleListChanged) ... class ChangeConsumables : public QObject { Q_OBJECT ReagentManager m_reagentManager; ... } engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
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@mzimmers said in accessing elements of a ListModel:
engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
Then its a connection on the reagentManager.
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@fcarney the reagentManager generates the signal, but who consumes it?
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onBottleListChanged: updateListModel()
You call the function that rebuilds your ListModel. Don't you want that to update when it changes? Also, you said you had two lists of data. Does it have a signal too?
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@fcarney said in accessing elements of a ListModel:
onBottleListChanged: updateListModel()
Oh, OK...I see my problem now. I was trying to use this line of code from within the repeater. I see now that it should go in the containing Rectangle.
You call the function that rebuilds your ListModel. Don't you want that to update when it changes? Also, you said you had two lists of data. Does it have a signal too?
I have two sources of data: one in C++ and one in a QML ListModel. I actually have 2 QML ListModels, but only use one (which one to use is determined at runtime by an environment variable). The only signal is emitted by the C++ update function; nothing in the ListModels.
As it turns out, I've been able to eliminate the use of the QML update function entirely (though I still need the getColor routine() above, so I won't need to use this feature here, but this has been very educational. Thank you for all the help.