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accessing elements of a ListModel

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  • fcarneyF Offline
    fcarneyF Offline
    fcarney
    wrote on last edited by
    #12

    @mzimmers said in accessing elements of a ListModel:

    cellText: model.bottleLabel

    The properties of the ListElement should be accessible as just their names:

    cellText: bottleLabel
    

    The names of the properties should be showing up as accessible properties within the delegate Bottle.

    C++ is a perfectly valid school of magic.

    mzimmersM 1 Reply Last reply
    0
    • fcarneyF fcarney

      @mzimmers said in accessing elements of a ListModel:

      cellText: model.bottleLabel

      The properties of the ListElement should be accessible as just their names:

      cellText: bottleLabel
      

      The names of the properties should be showing up as accessible properties within the delegate Bottle.

      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by mzimmers
      #13

      @fcarney that worked for the bottleLable property, but not the others. Perhaps because the other properties' names are the same as properties local to Bottle, and the interpreter gets confused?

      On the subject of eliminating my use of itemAt() in the repeater: how do you propose I re-implement this?

      function updateBottles() {
        ...
        for (i = 0; i < listSize; ++i) {
          bottle = reagentManager.bottleList[i]
          if (bottle === undefined) {
            bottleRepeater.itemAt(i).cellColor = Theme.neutralLight
          } else {
            bottleRepeater.itemAt(i).cellColor = Theme.dark
          }
          ...
      

      This function is called whenever the view becomes visible, to update the bottle data from a C++ Q_PROPERTY.

      EDIT:

      I've replaced this functionality as follows:

        Column {
        Repeater {
          Bottle {
          cellColor: rack.getColor(index)
      
      function getColor(i) {
        var l_color
        var volume
        var minVolume
        var amountNeeded
        var bottle
      
        bottle = reagentManager.bottleList[i]
        if (bottle === undefined) {
          l_color = Theme.neutralLight
        } else {
          volume = bottle.volume
          minVolume = bottle.minVolume
          amountNeeded = bottle.amountNeeded
          l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
        }
        return l_color
      }
      

      This eliminates the write to the repeater that fcarney said is a bad idea, but I get the impression I'm still not really doing this right and/or making unnecessary work for myself. Thoughts?

      Thanks...

      EDIT 2:

      So, I changed my Bottle delegate (is that the correct term?) to look like this:

              Bottle {
                cellX: model.x
                cellY: model.y
                cellHeight: model.height
                cellWidth: model.width
                cellText: (reagentManager.bottleList[index] !== undefined)
                          ? reagentManager.bottleList[index].name
                          : bottleLabel
                cellColor: rack.getColor(index)
                bottleScaleFactor: scaleFactor
              }
      

      I believe that I can now do away with the updateBottles() function completely. How does this look to the experienced people here?

      1 Reply Last reply
      0
      • fcarneyF Offline
        fcarneyF Offline
        fcarney
        wrote on last edited by
        #14

        @mzimmers said in accessing elements of a ListModel:

        if (bottle === undefined) {
        bottleRepeater.itemAt(i).cellColor = Theme.neutralLight
        } else {
        bottleRepeater.itemAt(i).cellColor = Theme.dark
        }

        Bottle {
          cellColor: reagentManager.bottleList[index] === undefined ? Theme.neutralLight : Theme.dark
        }
        

        Assuming a 1:1 relationship to repeater and bottleList.
        All properties in Bottle should be set from information flowing into it in a declarative manner.
        QML is a declarative language. Writing functions to set things is sometimes unavoidable, but should be minimized.

        C++ is a perfectly valid school of magic.

        mzimmersM 1 Reply Last reply
        0
        • fcarneyF fcarney

          @mzimmers said in accessing elements of a ListModel:

          if (bottle === undefined) {
          bottleRepeater.itemAt(i).cellColor = Theme.neutralLight
          } else {
          bottleRepeater.itemAt(i).cellColor = Theme.dark
          }

          Bottle {
            cellColor: reagentManager.bottleList[index] === undefined ? Theme.neutralLight : Theme.dark
          }
          

          Assuming a 1:1 relationship to repeater and bottleList.
          All properties in Bottle should be set from information flowing into it in a declarative manner.
          QML is a declarative language. Writing functions to set things is sometimes unavoidable, but should be minimized.

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #15

          @fcarney noted. The logic is actually a little more complicated than I showed in my example. Here's the real function:

          function getColor(i) {
                  var l_color
                  var volume
                  var minVolume
                  var amountNeeded
                  var bottle
          
                  bottle = reagentManager.bottleList[i]
                  if (bottle === undefined) {
                      l_color = Theme.neutralLight
                  } else {
                      volume = bottle.volume
                      minVolume = bottle.minVolume
                      amountNeeded = bottle.amountNeeded
                      l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
                  }
                  return l_color
          

          I'd be happy to do away with this if it didn't make the QML too wordy...

          1 Reply Last reply
          0
          • fcarneyF Offline
            fcarneyF Offline
            fcarney
            wrote on last edited by
            #16

            Are you taking data from 2 sources? If so you can build up a ListModel and combine multiple sources of data using a function. Then use that model as the model for your repeater.

            The set function of ListModel takes a js object as input. Any time the lists change you can rebuild that list which will automatically update all the Bottles in the repeater.

            C++ is a perfectly valid school of magic.

            mzimmersM 1 Reply Last reply
            0
            • fcarneyF fcarney

              Are you taking data from 2 sources? If so you can build up a ListModel and combine multiple sources of data using a function. Then use that model as the model for your repeater.

              The set function of ListModel takes a js object as input. Any time the lists change you can rebuild that list which will automatically update all the Bottles in the repeater.

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #17

              @fcarney said in accessing elements of a ListModel:

              Are you taking data from 2 sources?

              Yes I am: I have the positions and dimensions in a QML ListModel. The "real" information about the bottle (size, contents, expiration date, etc) comes from a view model.

              If so you can build up a ListModel and combine multiple sources of data using a function. Then use that model as the model for your repeater.

              I like the sound of this. How do I put this in a loop, so I don't have to do something like this?

                ListModel {
                  id: bottleModel_19
              
                  ListElement {
                    // position 1
                    x: 407
                    y: 18
                    height: 78
                    width: 78
                    bottleLabel: (reagentManager.bottleList[index] !== undefined)
                                 ? reagentManager.bottleList[index].name
                                 : "ETH"
                  }
                  ...
              
              1 Reply Last reply
              0
              • fcarneyF Offline
                fcarneyF Offline
                fcarney
                wrote on last edited by fcarney
                #18

                No, use the methods for ListModel like insert.

                onChangeOfSourceList: {
                  bottleModel_19.clear()
                  for(var count=0; count<x; ++count){ 
                    // insert, get, and set use js objects
                    bottleModel_19.insert(count, {
                      "x":list1[count].whatever,
                      ...  // repeat for items from both lists
                    })
                  }
                }
                

                Edit: Maybe append is better. Also clear list each time you recreate the list.

                C++ is a perfectly valid school of magic.

                1 Reply Last reply
                1
                • mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #19

                  Does onChangeOfSourceList correspond to the signal I emit when I've updated the list? Here's my property:

                    Q_PROPERTY(Bottles bottleList
                                   MEMBER m_bottleList
                                       NOTIFY bottleListChanged)
                  

                  I tried onbottleListChanged, but this isn't correct.

                  1 Reply Last reply
                  0
                  • fcarneyF Offline
                    fcarneyF Offline
                    fcarney
                    wrote on last edited by
                    #20

                    Yes, something that emits a signal that you are calling when you update lists.
                    It will be:

                    onBottleListChanged
                    

                    Notice the B gets capitalized. Is there another signal that can trigger this too? Then you will need to create a function that gets called in each instance.

                    function updateListModel(){
                      ...
                    }
                    onBottleListChanged: updateListModel()
                    onOtherListChanged: updateListModel()
                    

                    C++ is a perfectly valid school of magic.

                    mzimmersM 1 Reply Last reply
                    0
                    • fcarneyF fcarney

                      Yes, something that emits a signal that you are calling when you update lists.
                      It will be:

                      onBottleListChanged
                      

                      Notice the B gets capitalized. Is there another signal that can trigger this too? Then you will need to create a function that gets called in each instance.

                      function updateListModel(){
                        ...
                      }
                      onBottleListChanged: updateListModel()
                      onOtherListChanged: updateListModel()
                      
                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #21

                      @fcarney to which component is the onBottleListChanged: applied? I've tried putting this in several places in my QML file, and the editor warns of an invalid property name. Am I supposed to put this in a Connections object?

                      I don't have another signal for a bottle list update. Earlier you asked:

                      Are you taking data from 2 sources?

                      Yes I am. I put some data in the QML ListModels. This is data pertaining to the UI itself (screen location of the representation, size, etc.) "Real" data about the bottles (label, contents, fill level) is kept in a C++ object. This seemed like a natural breakdown for the data; is using two sources a bad idea?

                      Thanks...

                      1 Reply Last reply
                      0
                      • fcarneyF Offline
                        fcarneyF Offline
                        fcarney
                        wrote on last edited by
                        #22

                        @mzimmers said in accessing elements of a ListModel:

                        Q_PROPERTY(Bottles bottleList
                        MEMBER m_bottleList
                        NOTIFY bottleListChanged)

                        What object has this in it?

                        C++ is a perfectly valid school of magic.

                        mzimmersM 1 Reply Last reply
                        0
                        • fcarneyF fcarney

                          @mzimmers said in accessing elements of a ListModel:

                          Q_PROPERTY(Bottles bottleList
                          MEMBER m_bottleList
                          NOTIFY bottleListChanged)

                          What object has this in it?

                          mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #23

                          @fcarney

                          class ReagentManager : public QObject {
                            Q_OBJECT
                           public:
                            Q_PROPERTY(Bottles bottleList
                                           MEMBER m_bottleList
                                               NOTIFY bottleListChanged)
                          ...
                          class ChangeConsumables : public QObject {
                            Q_OBJECT
                            ReagentManager m_reagentManager;
                          ...
                          }
                          engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
                          
                          1 Reply Last reply
                          0
                          • fcarneyF Offline
                            fcarneyF Offline
                            fcarney
                            wrote on last edited by
                            #24

                            @mzimmers said in accessing elements of a ListModel:

                            engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);

                            Then its a connection on the reagentManager.

                            C++ is a perfectly valid school of magic.

                            mzimmersM 1 Reply Last reply
                            0
                            • fcarneyF fcarney

                              @mzimmers said in accessing elements of a ListModel:

                              engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);

                              Then its a connection on the reagentManager.

                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #25

                              @fcarney the reagentManager generates the signal, but who consumes it?

                              fcarneyF 1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                @fcarney the reagentManager generates the signal, but who consumes it?

                                fcarneyF Offline
                                fcarneyF Offline
                                fcarney
                                wrote on last edited by
                                #26

                                onBottleListChanged: updateListModel()

                                You call the function that rebuilds your ListModel. Don't you want that to update when it changes? Also, you said you had two lists of data. Does it have a signal too?

                                C++ is a perfectly valid school of magic.

                                mzimmersM 1 Reply Last reply
                                0
                                • fcarneyF fcarney

                                  onBottleListChanged: updateListModel()

                                  You call the function that rebuilds your ListModel. Don't you want that to update when it changes? Also, you said you had two lists of data. Does it have a signal too?

                                  mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by
                                  #27

                                  @fcarney said in accessing elements of a ListModel:

                                  onBottleListChanged: updateListModel()

                                  Oh, OK...I see my problem now. I was trying to use this line of code from within the repeater. I see now that it should go in the containing Rectangle.

                                  You call the function that rebuilds your ListModel. Don't you want that to update when it changes? Also, you said you had two lists of data. Does it have a signal too?

                                  I have two sources of data: one in C++ and one in a QML ListModel. I actually have 2 QML ListModels, but only use one (which one to use is determined at runtime by an environment variable). The only signal is emitted by the C++ update function; nothing in the ListModels.

                                  As it turns out, I've been able to eliminate the use of the QML update function entirely (though I still need the getColor routine() above, so I won't need to use this feature here, but this has been very educational. Thank you for all the help.

                                  1 Reply Last reply
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