Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. QML and Qt Quick
  4. accessing elements of a ListModel
Qt 6.12 LTS is out! See what's new in the release blog

accessing elements of a ListModel

Scheduled Pinned Locked Moved Solved QML and Qt Quick
27 Posts 3 Posters 11.3k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • DiracsbracketD Diracsbracket

    @mzimmers
    If the model data is updated, the repeater delegates should automatically refresh as well, assuming that you nowhere have broken the bindings.

    import QtQuick 2.15
    import QtQuick.Controls 2.15
    import QtQuick.Window 2.15
    
    Window {
        width: 640
        height: 480
        title: 'UmTreeView'
        visible: true
    
        ListModel {
            id: lmodel
            ListElement{
                txt: "text1"
            }
            ListElement{
                txt: "text2"
            }
        }
    
        Column {
            Repeater {
                model: lmodel
    
                delegate: Text {
                    text: txt
                }
            }
        }
    
        Button {
            y: 100
            text: "Button"
            onClicked: {
                for (var i=0; i<lmodel.count;++i)
                {
                    lmodel.get(i).txt = "Hello"
                }
            }
        }
    }
    
    mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #11

    @Diracsbracket OK, I follow that (I think). Your example gave me the idea to do this:

    ListModel {
    id: bottleModel_19
    
      ListElement {
        // position 1
    	bottleLabel: "ETH"
      }
      ...
      
    Column {
      id: bottles
      Repeater {
        id: bottleRepeater
        model: (nbrBottlesInRack === 16) ? bottleModel_16 : bottleModel_19
        Bottle {
          cellText: model.bottleLabel
    

    It seems to work OK...does it look all right to you?

    1 Reply Last reply
    0
    • fcarneyF Offline
      fcarneyF Offline
      fcarney
      wrote on last edited by
      #12

      @mzimmers said in accessing elements of a ListModel:

      cellText: model.bottleLabel

      The properties of the ListElement should be accessible as just their names:

      cellText: bottleLabel
      

      The names of the properties should be showing up as accessible properties within the delegate Bottle.

      C++ is a perfectly valid school of magic.

      mzimmersM 1 Reply Last reply
      0
      • fcarneyF fcarney

        @mzimmers said in accessing elements of a ListModel:

        cellText: model.bottleLabel

        The properties of the ListElement should be accessible as just their names:

        cellText: bottleLabel
        

        The names of the properties should be showing up as accessible properties within the delegate Bottle.

        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by mzimmers
        #13

        @fcarney that worked for the bottleLable property, but not the others. Perhaps because the other properties' names are the same as properties local to Bottle, and the interpreter gets confused?

        On the subject of eliminating my use of itemAt() in the repeater: how do you propose I re-implement this?

        function updateBottles() {
          ...
          for (i = 0; i < listSize; ++i) {
            bottle = reagentManager.bottleList[i]
            if (bottle === undefined) {
              bottleRepeater.itemAt(i).cellColor = Theme.neutralLight
            } else {
              bottleRepeater.itemAt(i).cellColor = Theme.dark
            }
            ...
        

        This function is called whenever the view becomes visible, to update the bottle data from a C++ Q_PROPERTY.

        EDIT:

        I've replaced this functionality as follows:

          Column {
          Repeater {
            Bottle {
            cellColor: rack.getColor(index)
        
        function getColor(i) {
          var l_color
          var volume
          var minVolume
          var amountNeeded
          var bottle
        
          bottle = reagentManager.bottleList[i]
          if (bottle === undefined) {
            l_color = Theme.neutralLight
          } else {
            volume = bottle.volume
            minVolume = bottle.minVolume
            amountNeeded = bottle.amountNeeded
            l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
          }
          return l_color
        }
        

        This eliminates the write to the repeater that fcarney said is a bad idea, but I get the impression I'm still not really doing this right and/or making unnecessary work for myself. Thoughts?

        Thanks...

        EDIT 2:

        So, I changed my Bottle delegate (is that the correct term?) to look like this:

                Bottle {
                  cellX: model.x
                  cellY: model.y
                  cellHeight: model.height
                  cellWidth: model.width
                  cellText: (reagentManager.bottleList[index] !== undefined)
                            ? reagentManager.bottleList[index].name
                            : bottleLabel
                  cellColor: rack.getColor(index)
                  bottleScaleFactor: scaleFactor
                }
        

        I believe that I can now do away with the updateBottles() function completely. How does this look to the experienced people here?

        1 Reply Last reply
        0
        • fcarneyF Offline
          fcarneyF Offline
          fcarney
          wrote on last edited by
          #14

          @mzimmers said in accessing elements of a ListModel:

          if (bottle === undefined) {
          bottleRepeater.itemAt(i).cellColor = Theme.neutralLight
          } else {
          bottleRepeater.itemAt(i).cellColor = Theme.dark
          }

          Bottle {
            cellColor: reagentManager.bottleList[index] === undefined ? Theme.neutralLight : Theme.dark
          }
          

          Assuming a 1:1 relationship to repeater and bottleList.
          All properties in Bottle should be set from information flowing into it in a declarative manner.
          QML is a declarative language. Writing functions to set things is sometimes unavoidable, but should be minimized.

          C++ is a perfectly valid school of magic.

          mzimmersM 1 Reply Last reply
          0
          • fcarneyF fcarney

            @mzimmers said in accessing elements of a ListModel:

            if (bottle === undefined) {
            bottleRepeater.itemAt(i).cellColor = Theme.neutralLight
            } else {
            bottleRepeater.itemAt(i).cellColor = Theme.dark
            }

            Bottle {
              cellColor: reagentManager.bottleList[index] === undefined ? Theme.neutralLight : Theme.dark
            }
            

            Assuming a 1:1 relationship to repeater and bottleList.
            All properties in Bottle should be set from information flowing into it in a declarative manner.
            QML is a declarative language. Writing functions to set things is sometimes unavoidable, but should be minimized.

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #15

            @fcarney noted. The logic is actually a little more complicated than I showed in my example. Here's the real function:

            function getColor(i) {
                    var l_color
                    var volume
                    var minVolume
                    var amountNeeded
                    var bottle
            
                    bottle = reagentManager.bottleList[i]
                    if (bottle === undefined) {
                        l_color = Theme.neutralLight
                    } else {
                        volume = bottle.volume
                        minVolume = bottle.minVolume
                        amountNeeded = bottle.amountNeeded
                        l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
                    }
                    return l_color
            

            I'd be happy to do away with this if it didn't make the QML too wordy...

            1 Reply Last reply
            0
            • fcarneyF Offline
              fcarneyF Offline
              fcarney
              wrote on last edited by
              #16

              Are you taking data from 2 sources? If so you can build up a ListModel and combine multiple sources of data using a function. Then use that model as the model for your repeater.

              The set function of ListModel takes a js object as input. Any time the lists change you can rebuild that list which will automatically update all the Bottles in the repeater.

              C++ is a perfectly valid school of magic.

              mzimmersM 1 Reply Last reply
              0
              • fcarneyF fcarney

                Are you taking data from 2 sources? If so you can build up a ListModel and combine multiple sources of data using a function. Then use that model as the model for your repeater.

                The set function of ListModel takes a js object as input. Any time the lists change you can rebuild that list which will automatically update all the Bottles in the repeater.

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #17

                @fcarney said in accessing elements of a ListModel:

                Are you taking data from 2 sources?

                Yes I am: I have the positions and dimensions in a QML ListModel. The "real" information about the bottle (size, contents, expiration date, etc) comes from a view model.

                If so you can build up a ListModel and combine multiple sources of data using a function. Then use that model as the model for your repeater.

                I like the sound of this. How do I put this in a loop, so I don't have to do something like this?

                  ListModel {
                    id: bottleModel_19
                
                    ListElement {
                      // position 1
                      x: 407
                      y: 18
                      height: 78
                      width: 78
                      bottleLabel: (reagentManager.bottleList[index] !== undefined)
                                   ? reagentManager.bottleList[index].name
                                   : "ETH"
                    }
                    ...
                
                1 Reply Last reply
                0
                • fcarneyF Offline
                  fcarneyF Offline
                  fcarney
                  wrote on last edited by fcarney
                  #18

                  No, use the methods for ListModel like insert.

                  onChangeOfSourceList: {
                    bottleModel_19.clear()
                    for(var count=0; count<x; ++count){ 
                      // insert, get, and set use js objects
                      bottleModel_19.insert(count, {
                        "x":list1[count].whatever,
                        ...  // repeat for items from both lists
                      })
                    }
                  }
                  

                  Edit: Maybe append is better. Also clear list each time you recreate the list.

                  C++ is a perfectly valid school of magic.

                  1 Reply Last reply
                  1
                  • mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #19

                    Does onChangeOfSourceList correspond to the signal I emit when I've updated the list? Here's my property:

                      Q_PROPERTY(Bottles bottleList
                                     MEMBER m_bottleList
                                         NOTIFY bottleListChanged)
                    

                    I tried onbottleListChanged, but this isn't correct.

                    1 Reply Last reply
                    0
                    • fcarneyF Offline
                      fcarneyF Offline
                      fcarney
                      wrote on last edited by
                      #20

                      Yes, something that emits a signal that you are calling when you update lists.
                      It will be:

                      onBottleListChanged
                      

                      Notice the B gets capitalized. Is there another signal that can trigger this too? Then you will need to create a function that gets called in each instance.

                      function updateListModel(){
                        ...
                      }
                      onBottleListChanged: updateListModel()
                      onOtherListChanged: updateListModel()
                      

                      C++ is a perfectly valid school of magic.

                      mzimmersM 1 Reply Last reply
                      0
                      • fcarneyF fcarney

                        Yes, something that emits a signal that you are calling when you update lists.
                        It will be:

                        onBottleListChanged
                        

                        Notice the B gets capitalized. Is there another signal that can trigger this too? Then you will need to create a function that gets called in each instance.

                        function updateListModel(){
                          ...
                        }
                        onBottleListChanged: updateListModel()
                        onOtherListChanged: updateListModel()
                        
                        mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #21

                        @fcarney to which component is the onBottleListChanged: applied? I've tried putting this in several places in my QML file, and the editor warns of an invalid property name. Am I supposed to put this in a Connections object?

                        I don't have another signal for a bottle list update. Earlier you asked:

                        Are you taking data from 2 sources?

                        Yes I am. I put some data in the QML ListModels. This is data pertaining to the UI itself (screen location of the representation, size, etc.) "Real" data about the bottles (label, contents, fill level) is kept in a C++ object. This seemed like a natural breakdown for the data; is using two sources a bad idea?

                        Thanks...

                        1 Reply Last reply
                        0
                        • fcarneyF Offline
                          fcarneyF Offline
                          fcarney
                          wrote on last edited by
                          #22

                          @mzimmers said in accessing elements of a ListModel:

                          Q_PROPERTY(Bottles bottleList
                          MEMBER m_bottleList
                          NOTIFY bottleListChanged)

                          What object has this in it?

                          C++ is a perfectly valid school of magic.

                          mzimmersM 1 Reply Last reply
                          0
                          • fcarneyF fcarney

                            @mzimmers said in accessing elements of a ListModel:

                            Q_PROPERTY(Bottles bottleList
                            MEMBER m_bottleList
                            NOTIFY bottleListChanged)

                            What object has this in it?

                            mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #23

                            @fcarney

                            class ReagentManager : public QObject {
                              Q_OBJECT
                             public:
                              Q_PROPERTY(Bottles bottleList
                                             MEMBER m_bottleList
                                                 NOTIFY bottleListChanged)
                            ...
                            class ChangeConsumables : public QObject {
                              Q_OBJECT
                              ReagentManager m_reagentManager;
                            ...
                            }
                            engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
                            
                            1 Reply Last reply
                            0
                            • fcarneyF Offline
                              fcarneyF Offline
                              fcarney
                              wrote on last edited by
                              #24

                              @mzimmers said in accessing elements of a ListModel:

                              engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);

                              Then its a connection on the reagentManager.

                              C++ is a perfectly valid school of magic.

                              mzimmersM 1 Reply Last reply
                              0
                              • fcarneyF fcarney

                                @mzimmers said in accessing elements of a ListModel:

                                engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);

                                Then its a connection on the reagentManager.

                                mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #25

                                @fcarney the reagentManager generates the signal, but who consumes it?

                                fcarneyF 1 Reply Last reply
                                0
                                • mzimmersM mzimmers

                                  @fcarney the reagentManager generates the signal, but who consumes it?

                                  fcarneyF Offline
                                  fcarneyF Offline
                                  fcarney
                                  wrote on last edited by
                                  #26

                                  onBottleListChanged: updateListModel()

                                  You call the function that rebuilds your ListModel. Don't you want that to update when it changes? Also, you said you had two lists of data. Does it have a signal too?

                                  C++ is a perfectly valid school of magic.

                                  mzimmersM 1 Reply Last reply
                                  0
                                  • fcarneyF fcarney

                                    onBottleListChanged: updateListModel()

                                    You call the function that rebuilds your ListModel. Don't you want that to update when it changes? Also, you said you had two lists of data. Does it have a signal too?

                                    mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #27

                                    @fcarney said in accessing elements of a ListModel:

                                    onBottleListChanged: updateListModel()

                                    Oh, OK...I see my problem now. I was trying to use this line of code from within the repeater. I see now that it should go in the containing Rectangle.

                                    You call the function that rebuilds your ListModel. Don't you want that to update when it changes? Also, you said you had two lists of data. Does it have a signal too?

                                    I have two sources of data: one in C++ and one in a QML ListModel. I actually have 2 QML ListModels, but only use one (which one to use is determined at runtime by an environment variable). The only signal is emitted by the C++ update function; nothing in the ListModels.

                                    As it turns out, I've been able to eliminate the use of the QML update function entirely (though I still need the getColor routine() above, so I won't need to use this feature here, but this has been very educational. Thank you for all the help.

                                    1 Reply Last reply
                                    1

                                    • Login

                                    • Login or register to search.
                                    • First post
                                      Last post
                                    0
                                    • Categories
                                    • Recent
                                    • Tags
                                    • Popular
                                    • Users
                                    • Groups
                                    • Search
                                    • Get Qt
                                    • Unsolved