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accessing elements of a ListModel

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  • DiracsbracketD Diracsbracket

    @mzimmers said in accessing elements of a ListModel:

    My problem isn't how to populate the model;

    I'm afraid I don't get it indeed. As far as I understand it, your problem is exactly how to populate (in this case, modify) the model. As @fcarney said, the way to go is to update the model itself.
    And you can access elements of the model using the get() method of the model.

    mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #9

    @Diracsbracket thank you for that -- I actually discovered the get() function just after my previous post (doh).

    So...that's how I extract or modify the data in the ListModel. Now...how do I get that data to display? Currently, unless I update the repeater (which fcarney said I shouldn't do), I don't seem to pick up the text in the model.

    Thanks again...

    DiracsbracketD 1 Reply Last reply
    0
    • mzimmersM mzimmers

      @Diracsbracket thank you for that -- I actually discovered the get() function just after my previous post (doh).

      So...that's how I extract or modify the data in the ListModel. Now...how do I get that data to display? Currently, unless I update the repeater (which fcarney said I shouldn't do), I don't seem to pick up the text in the model.

      Thanks again...

      DiracsbracketD Offline
      DiracsbracketD Offline
      Diracsbracket
      wrote on last edited by
      #10

      @mzimmers
      If the model data is updated, the repeater delegates should automatically refresh as well, assuming that you nowhere have broken the bindings.

      import QtQuick 2.15
      import QtQuick.Controls 2.15
      import QtQuick.Window 2.15
      
      Window {
          width: 640
          height: 480
          title: 'UmTreeView'
          visible: true
      
          ListModel {
              id: lmodel
              ListElement{
                  txt: "text1"
              }
              ListElement{
                  txt: "text2"
              }
          }
      
          Column {
              Repeater {
                  model: lmodel
      
                  delegate: Text {
                      text: txt
                  }
              }
          }
      
          Button {
              y: 100
              text: "Button"
              onClicked: {
                  for (var i=0; i<lmodel.count;++i)
                  {
                      lmodel.get(i).txt = "Hello"
                  }
              }
          }
      }
      
      mzimmersM 1 Reply Last reply
      1
      • DiracsbracketD Diracsbracket

        @mzimmers
        If the model data is updated, the repeater delegates should automatically refresh as well, assuming that you nowhere have broken the bindings.

        import QtQuick 2.15
        import QtQuick.Controls 2.15
        import QtQuick.Window 2.15
        
        Window {
            width: 640
            height: 480
            title: 'UmTreeView'
            visible: true
        
            ListModel {
                id: lmodel
                ListElement{
                    txt: "text1"
                }
                ListElement{
                    txt: "text2"
                }
            }
        
            Column {
                Repeater {
                    model: lmodel
        
                    delegate: Text {
                        text: txt
                    }
                }
            }
        
            Button {
                y: 100
                text: "Button"
                onClicked: {
                    for (var i=0; i<lmodel.count;++i)
                    {
                        lmodel.get(i).txt = "Hello"
                    }
                }
            }
        }
        
        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #11

        @Diracsbracket OK, I follow that (I think). Your example gave me the idea to do this:

        ListModel {
        id: bottleModel_19
        
          ListElement {
            // position 1
        	bottleLabel: "ETH"
          }
          ...
          
        Column {
          id: bottles
          Repeater {
            id: bottleRepeater
            model: (nbrBottlesInRack === 16) ? bottleModel_16 : bottleModel_19
            Bottle {
              cellText: model.bottleLabel
        

        It seems to work OK...does it look all right to you?

        1 Reply Last reply
        0
        • fcarneyF Offline
          fcarneyF Offline
          fcarney
          wrote on last edited by
          #12

          @mzimmers said in accessing elements of a ListModel:

          cellText: model.bottleLabel

          The properties of the ListElement should be accessible as just their names:

          cellText: bottleLabel
          

          The names of the properties should be showing up as accessible properties within the delegate Bottle.

          C++ is a perfectly valid school of magic.

          mzimmersM 1 Reply Last reply
          0
          • fcarneyF fcarney

            @mzimmers said in accessing elements of a ListModel:

            cellText: model.bottleLabel

            The properties of the ListElement should be accessible as just their names:

            cellText: bottleLabel
            

            The names of the properties should be showing up as accessible properties within the delegate Bottle.

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by mzimmers
            #13

            @fcarney that worked for the bottleLable property, but not the others. Perhaps because the other properties' names are the same as properties local to Bottle, and the interpreter gets confused?

            On the subject of eliminating my use of itemAt() in the repeater: how do you propose I re-implement this?

            function updateBottles() {
              ...
              for (i = 0; i < listSize; ++i) {
                bottle = reagentManager.bottleList[i]
                if (bottle === undefined) {
                  bottleRepeater.itemAt(i).cellColor = Theme.neutralLight
                } else {
                  bottleRepeater.itemAt(i).cellColor = Theme.dark
                }
                ...
            

            This function is called whenever the view becomes visible, to update the bottle data from a C++ Q_PROPERTY.

            EDIT:

            I've replaced this functionality as follows:

              Column {
              Repeater {
                Bottle {
                cellColor: rack.getColor(index)
            
            function getColor(i) {
              var l_color
              var volume
              var minVolume
              var amountNeeded
              var bottle
            
              bottle = reagentManager.bottleList[i]
              if (bottle === undefined) {
                l_color = Theme.neutralLight
              } else {
                volume = bottle.volume
                minVolume = bottle.minVolume
                amountNeeded = bottle.amountNeeded
                l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
              }
              return l_color
            }
            

            This eliminates the write to the repeater that fcarney said is a bad idea, but I get the impression I'm still not really doing this right and/or making unnecessary work for myself. Thoughts?

            Thanks...

            EDIT 2:

            So, I changed my Bottle delegate (is that the correct term?) to look like this:

                    Bottle {
                      cellX: model.x
                      cellY: model.y
                      cellHeight: model.height
                      cellWidth: model.width
                      cellText: (reagentManager.bottleList[index] !== undefined)
                                ? reagentManager.bottleList[index].name
                                : bottleLabel
                      cellColor: rack.getColor(index)
                      bottleScaleFactor: scaleFactor
                    }
            

            I believe that I can now do away with the updateBottles() function completely. How does this look to the experienced people here?

            1 Reply Last reply
            0
            • fcarneyF Offline
              fcarneyF Offline
              fcarney
              wrote on last edited by
              #14

              @mzimmers said in accessing elements of a ListModel:

              if (bottle === undefined) {
              bottleRepeater.itemAt(i).cellColor = Theme.neutralLight
              } else {
              bottleRepeater.itemAt(i).cellColor = Theme.dark
              }

              Bottle {
                cellColor: reagentManager.bottleList[index] === undefined ? Theme.neutralLight : Theme.dark
              }
              

              Assuming a 1:1 relationship to repeater and bottleList.
              All properties in Bottle should be set from information flowing into it in a declarative manner.
              QML is a declarative language. Writing functions to set things is sometimes unavoidable, but should be minimized.

              C++ is a perfectly valid school of magic.

              mzimmersM 1 Reply Last reply
              0
              • fcarneyF fcarney

                @mzimmers said in accessing elements of a ListModel:

                if (bottle === undefined) {
                bottleRepeater.itemAt(i).cellColor = Theme.neutralLight
                } else {
                bottleRepeater.itemAt(i).cellColor = Theme.dark
                }

                Bottle {
                  cellColor: reagentManager.bottleList[index] === undefined ? Theme.neutralLight : Theme.dark
                }
                

                Assuming a 1:1 relationship to repeater and bottleList.
                All properties in Bottle should be set from information flowing into it in a declarative manner.
                QML is a declarative language. Writing functions to set things is sometimes unavoidable, but should be minimized.

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #15

                @fcarney noted. The logic is actually a little more complicated than I showed in my example. Here's the real function:

                function getColor(i) {
                        var l_color
                        var volume
                        var minVolume
                        var amountNeeded
                        var bottle
                
                        bottle = reagentManager.bottleList[i]
                        if (bottle === undefined) {
                            l_color = Theme.neutralLight
                        } else {
                            volume = bottle.volume
                            minVolume = bottle.minVolume
                            amountNeeded = bottle.amountNeeded
                            l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
                        }
                        return l_color
                

                I'd be happy to do away with this if it didn't make the QML too wordy...

                1 Reply Last reply
                0
                • fcarneyF Offline
                  fcarneyF Offline
                  fcarney
                  wrote on last edited by
                  #16

                  Are you taking data from 2 sources? If so you can build up a ListModel and combine multiple sources of data using a function. Then use that model as the model for your repeater.

                  The set function of ListModel takes a js object as input. Any time the lists change you can rebuild that list which will automatically update all the Bottles in the repeater.

                  C++ is a perfectly valid school of magic.

                  mzimmersM 1 Reply Last reply
                  0
                  • fcarneyF fcarney

                    Are you taking data from 2 sources? If so you can build up a ListModel and combine multiple sources of data using a function. Then use that model as the model for your repeater.

                    The set function of ListModel takes a js object as input. Any time the lists change you can rebuild that list which will automatically update all the Bottles in the repeater.

                    mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #17

                    @fcarney said in accessing elements of a ListModel:

                    Are you taking data from 2 sources?

                    Yes I am: I have the positions and dimensions in a QML ListModel. The "real" information about the bottle (size, contents, expiration date, etc) comes from a view model.

                    If so you can build up a ListModel and combine multiple sources of data using a function. Then use that model as the model for your repeater.

                    I like the sound of this. How do I put this in a loop, so I don't have to do something like this?

                      ListModel {
                        id: bottleModel_19
                    
                        ListElement {
                          // position 1
                          x: 407
                          y: 18
                          height: 78
                          width: 78
                          bottleLabel: (reagentManager.bottleList[index] !== undefined)
                                       ? reagentManager.bottleList[index].name
                                       : "ETH"
                        }
                        ...
                    
                    1 Reply Last reply
                    0
                    • fcarneyF Offline
                      fcarneyF Offline
                      fcarney
                      wrote on last edited by fcarney
                      #18

                      No, use the methods for ListModel like insert.

                      onChangeOfSourceList: {
                        bottleModel_19.clear()
                        for(var count=0; count<x; ++count){ 
                          // insert, get, and set use js objects
                          bottleModel_19.insert(count, {
                            "x":list1[count].whatever,
                            ...  // repeat for items from both lists
                          })
                        }
                      }
                      

                      Edit: Maybe append is better. Also clear list each time you recreate the list.

                      C++ is a perfectly valid school of magic.

                      1 Reply Last reply
                      1
                      • mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #19

                        Does onChangeOfSourceList correspond to the signal I emit when I've updated the list? Here's my property:

                          Q_PROPERTY(Bottles bottleList
                                         MEMBER m_bottleList
                                             NOTIFY bottleListChanged)
                        

                        I tried onbottleListChanged, but this isn't correct.

                        1 Reply Last reply
                        0
                        • fcarneyF Offline
                          fcarneyF Offline
                          fcarney
                          wrote on last edited by
                          #20

                          Yes, something that emits a signal that you are calling when you update lists.
                          It will be:

                          onBottleListChanged
                          

                          Notice the B gets capitalized. Is there another signal that can trigger this too? Then you will need to create a function that gets called in each instance.

                          function updateListModel(){
                            ...
                          }
                          onBottleListChanged: updateListModel()
                          onOtherListChanged: updateListModel()
                          

                          C++ is a perfectly valid school of magic.

                          mzimmersM 1 Reply Last reply
                          0
                          • fcarneyF fcarney

                            Yes, something that emits a signal that you are calling when you update lists.
                            It will be:

                            onBottleListChanged
                            

                            Notice the B gets capitalized. Is there another signal that can trigger this too? Then you will need to create a function that gets called in each instance.

                            function updateListModel(){
                              ...
                            }
                            onBottleListChanged: updateListModel()
                            onOtherListChanged: updateListModel()
                            
                            mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #21

                            @fcarney to which component is the onBottleListChanged: applied? I've tried putting this in several places in my QML file, and the editor warns of an invalid property name. Am I supposed to put this in a Connections object?

                            I don't have another signal for a bottle list update. Earlier you asked:

                            Are you taking data from 2 sources?

                            Yes I am. I put some data in the QML ListModels. This is data pertaining to the UI itself (screen location of the representation, size, etc.) "Real" data about the bottles (label, contents, fill level) is kept in a C++ object. This seemed like a natural breakdown for the data; is using two sources a bad idea?

                            Thanks...

                            1 Reply Last reply
                            0
                            • fcarneyF Offline
                              fcarneyF Offline
                              fcarney
                              wrote on last edited by
                              #22

                              @mzimmers said in accessing elements of a ListModel:

                              Q_PROPERTY(Bottles bottleList
                              MEMBER m_bottleList
                              NOTIFY bottleListChanged)

                              What object has this in it?

                              C++ is a perfectly valid school of magic.

                              mzimmersM 1 Reply Last reply
                              0
                              • fcarneyF fcarney

                                @mzimmers said in accessing elements of a ListModel:

                                Q_PROPERTY(Bottles bottleList
                                MEMBER m_bottleList
                                NOTIFY bottleListChanged)

                                What object has this in it?

                                mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #23

                                @fcarney

                                class ReagentManager : public QObject {
                                  Q_OBJECT
                                 public:
                                  Q_PROPERTY(Bottles bottleList
                                                 MEMBER m_bottleList
                                                     NOTIFY bottleListChanged)
                                ...
                                class ChangeConsumables : public QObject {
                                  Q_OBJECT
                                  ReagentManager m_reagentManager;
                                ...
                                }
                                engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
                                
                                1 Reply Last reply
                                0
                                • fcarneyF Offline
                                  fcarneyF Offline
                                  fcarney
                                  wrote on last edited by
                                  #24

                                  @mzimmers said in accessing elements of a ListModel:

                                  engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);

                                  Then its a connection on the reagentManager.

                                  C++ is a perfectly valid school of magic.

                                  mzimmersM 1 Reply Last reply
                                  0
                                  • fcarneyF fcarney

                                    @mzimmers said in accessing elements of a ListModel:

                                    engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);

                                    Then its a connection on the reagentManager.

                                    mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #25

                                    @fcarney the reagentManager generates the signal, but who consumes it?

                                    fcarneyF 1 Reply Last reply
                                    0
                                    • mzimmersM mzimmers

                                      @fcarney the reagentManager generates the signal, but who consumes it?

                                      fcarneyF Offline
                                      fcarneyF Offline
                                      fcarney
                                      wrote on last edited by
                                      #26

                                      onBottleListChanged: updateListModel()

                                      You call the function that rebuilds your ListModel. Don't you want that to update when it changes? Also, you said you had two lists of data. Does it have a signal too?

                                      C++ is a perfectly valid school of magic.

                                      mzimmersM 1 Reply Last reply
                                      0
                                      • fcarneyF fcarney

                                        onBottleListChanged: updateListModel()

                                        You call the function that rebuilds your ListModel. Don't you want that to update when it changes? Also, you said you had two lists of data. Does it have a signal too?

                                        mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by
                                        #27

                                        @fcarney said in accessing elements of a ListModel:

                                        onBottleListChanged: updateListModel()

                                        Oh, OK...I see my problem now. I was trying to use this line of code from within the repeater. I see now that it should go in the containing Rectangle.

                                        You call the function that rebuilds your ListModel. Don't you want that to update when it changes? Also, you said you had two lists of data. Does it have a signal too?

                                        I have two sources of data: one in C++ and one in a QML ListModel. I actually have 2 QML ListModels, but only use one (which one to use is determined at runtime by an environment variable). The only signal is emitted by the C++ update function; nothing in the ListModels.

                                        As it turns out, I've been able to eliminate the use of the QML update function entirely (though I still need the getColor routine() above, so I won't need to use this feature here, but this has been very educational. Thank you for all the help.

                                        1 Reply Last reply
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