Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. Qt for Python
  4. form.ui editing has no effect
Forum Updated to NodeBB v4.3 + New Features

form.ui editing has no effect

Scheduled Pinned Locked Moved Unsolved Qt for Python
27 Posts 5 Posters 5.3k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Andy314A Andy314

    @jsulm said in form.ui editing has no effect:

    @Andy314 Don't know. Are you sure you're really editing the file which is loaded at runtime?

    I am very sure, because I checked the path and the raw content of the ui-file.

            ```
            w=loader.load(ui_file, self)
            errorString=loader.errorString()
    
        
    errorString is empty ?
    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by
    #10

    @Andy314 said in form.ui editing has no effect:

    errorString is empty ?

    What tells you there has been any error? loader.errorString() will be empty if there is no error. You are supposed to check the return result to see if there is any error, before you try to look at errorString():

    w = loader.load(ui_file, self)
    if not w:
        errorString = loader.errorString()
        print(errorString)
        return
    
    Andy314A 1 Reply Last reply
    0
    • JonBJ JonB

      @Andy314 said in form.ui editing has no effect:

      errorString is empty ?

      What tells you there has been any error? loader.errorString() will be empty if there is no error. You are supposed to check the return result to see if there is any error, before you try to look at errorString():

      w = loader.load(ui_file, self)
      if not w:
          errorString = loader.errorString()
          print(errorString)
          return
      
      Andy314A Offline
      Andy314A Offline
      Andy314
      wrote on last edited by Andy314
      #11

      @JonB said in form.ui editing has no effect:

      @Andy314 said in form.ui editing has no effect:

      errorString is empty ?

      What tells you there has been any error? loader.errorString() will be empty if there is no error. You are supposed to check the return result to see if there is any error, before you try to look at errorString():

      w = loader.load(ui_file, self)
      if not w:
          errorString = loader.errorString()
          print(errorString)
          return
      

      That was a quess of me. The return result is ok and not NULL (or how ever this is called in Python).

      JonBJ 1 Reply Last reply
      0
      • Andy314A Andy314

        @JonB said in form.ui editing has no effect:

        @Andy314 said in form.ui editing has no effect:

        errorString is empty ?

        What tells you there has been any error? loader.errorString() will be empty if there is no error. You are supposed to check the return result to see if there is any error, before you try to look at errorString():

        w = loader.load(ui_file, self)
        if not w:
            errorString = loader.errorString()
            print(errorString)
            return
        

        That was a quess of me. The return result is ok and not NULL (or how ever this is called in Python).

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by
        #12

        @Andy314
        Then you don't have any error on the loader.load(). I don't know whether that still leaves you with any other issue.

        Andy314A 1 Reply Last reply
        0
        • JonBJ JonB

          @Andy314
          Then you don't have any error on the loader.load(). I don't know whether that still leaves you with any other issue.

          Andy314A Offline
          Andy314A Offline
          Andy314
          wrote on last edited by Andy314
          #13

          @JonB said in form.ui editing has no effect:

          @Andy314
          Then you don't have any error on the loader.load(). I don't know whether that still leaves you with any other issue.

          An chance to debug loader.load() ?

          Maybe its once again a versions problem as so often in Python as I found out.

          I use QtCreator 4.13.2 on Qt 5.15.1 (probably doesnt matter)
          and Python 3.8.7 64-bit with PySide 5.15.1.
          (with Python 3.9, PySide its doesnt work anyway because of shiboken dll missing.)

          Can some body give me a combination that is been in use and works, please ?
          (Creator I would not change.)

          eyllanescE 1 Reply Last reply
          0
          • Andy314A Andy314

            @JonB said in form.ui editing has no effect:

            @Andy314
            Then you don't have any error on the loader.load(). I don't know whether that still leaves you with any other issue.

            An chance to debug loader.load() ?

            Maybe its once again a versions problem as so often in Python as I found out.

            I use QtCreator 4.13.2 on Qt 5.15.1 (probably doesnt matter)
            and Python 3.8.7 64-bit with PySide 5.15.1.
            (with Python 3.9, PySide its doesnt work anyway because of shiboken dll missing.)

            Can some body give me a combination that is been in use and works, please ?
            (Creator I would not change.)

            eyllanescE Offline
            eyllanescE Offline
            eyllanesc
            wrote on last edited by
            #14

            @Andy314 please share the .ui file

            If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

            Andy314A 1 Reply Last reply
            0
            • eyllanescE eyllanesc

              @Andy314 please share the .ui file

              Andy314A Offline
              Andy314A Offline
              Andy314
              wrote on last edited by
              #15

              @eyllanesc said in form.ui editing has no effect:

              @Andy314 please share the .ui file

              Here is it.

              <?xml version="1.0" encoding="UTF-8"?>
              <ui version="4.0">
               <class>PySideTest2</class>
               <widget class="QMainWindow" name="PySideTest2">
                <property name="geometry">
                 <rect>
                  <x>0</x>
                  <y>0</y>
                  <width>800</width>
                  <height>600</height>
                 </rect>
                </property>
                <property name="windowTitle">
                 <string>PySideTest2</string>
                </property>
                <widget class="QWidget" name="centralwidget">
                 <widget class="QPushButton" name="pushButton">
                  <property name="geometry">
                   <rect>
                    <x>10</x>
                    <y>10</y>
                    <width>75</width>
                    <height>23</height>
                   </rect>
                  </property>
                  <property name="text">
                   <string>PushButton</string>
                  </property>
                 </widget>
                </widget>
                <widget class="QMenuBar" name="menubar">
                 <property name="geometry">
                  <rect>
                   <x>0</x>
                   <y>0</y>
                   <width>800</width>
                   <height>21</height>
                  </rect>
                 </property>
                 <widget class="QMenu" name="menuFile">
                  <property name="title">
                   <string>File</string>
                  </property>
                  <addaction name="actionTest"/>
                 </widget>
                 <widget class="QMenu" name="menuExit">
                  <property name="title">
                   <string>Exit</string>
                  </property>
                 </widget>
                 <addaction name="menuFile"/>
                 <addaction name="menuExit"/>
                </widget>
                <widget class="QStatusBar" name="statusbar"/>
                <action name="actionTest">
                 <property name="text">
                  <string>Test</string>
                 </property>
                </action>
               </widget>
               <resources/>
               <connections/>
              </ui>
              
              eyllanescE 1 Reply Last reply
              0
              • Andy314A Andy314

                @eyllanesc said in form.ui editing has no effect:

                @Andy314 please share the .ui file

                Here is it.

                <?xml version="1.0" encoding="UTF-8"?>
                <ui version="4.0">
                 <class>PySideTest2</class>
                 <widget class="QMainWindow" name="PySideTest2">
                  <property name="geometry">
                   <rect>
                    <x>0</x>
                    <y>0</y>
                    <width>800</width>
                    <height>600</height>
                   </rect>
                  </property>
                  <property name="windowTitle">
                   <string>PySideTest2</string>
                  </property>
                  <widget class="QWidget" name="centralwidget">
                   <widget class="QPushButton" name="pushButton">
                    <property name="geometry">
                     <rect>
                      <x>10</x>
                      <y>10</y>
                      <width>75</width>
                      <height>23</height>
                     </rect>
                    </property>
                    <property name="text">
                     <string>PushButton</string>
                    </property>
                   </widget>
                  </widget>
                  <widget class="QMenuBar" name="menubar">
                   <property name="geometry">
                    <rect>
                     <x>0</x>
                     <y>0</y>
                     <width>800</width>
                     <height>21</height>
                    </rect>
                   </property>
                   <widget class="QMenu" name="menuFile">
                    <property name="title">
                     <string>File</string>
                    </property>
                    <addaction name="actionTest"/>
                   </widget>
                   <widget class="QMenu" name="menuExit">
                    <property name="title">
                     <string>Exit</string>
                    </property>
                   </widget>
                   <addaction name="menuFile"/>
                   <addaction name="menuExit"/>
                  </widget>
                  <widget class="QStatusBar" name="statusbar"/>
                  <action name="actionTest">
                   <property name="text">
                    <string>Test</string>
                   </property>
                  </action>
                 </widget>
                 <resources/>
                 <connections/>
                </ui>
                
                eyllanescE Offline
                eyllanescE Offline
                eyllanesc
                wrote on last edited by
                #16

                @Andy314 QUiLoader does not populate a widget like PyQt5's loadUi does but instead creates a new instance, and that can be verified by modifying to the following:

                    def load_ui(self):
                        loader = QUiLoader()
                        path = os.path.join(os.path.dirname(__file__), "form.ui")
                        ui_file = QFile(path)
                        ui_file.open(QFile.ReadOnly)
                        widget = loader.load(ui_file, self)
                        widget.show()
                        ui_file.close()
                

                You will see that 2 windows are shown, one parent of the other but it will not be shown inside the window because the QMainWindow has the Qt::Window flag enabled by default. If you want to use QUiLoader then the class must behave like a controller:

                import sys
                import os
                
                from PySide2.QtWidgets import QApplication
                from PySide2.QtCore import QFile, QObject
                from PySide2.QtUiTools import QUiLoader
                
                
                class Controller(QObject):
                    def __init__(self):
                        super(Controller, self).__init__()
                        self.load_ui()
                        self.window.setWindowTitle("Qt Test")
                
                    def load_ui(self):
                        loader = QUiLoader()
                        path = os.path.join(os.path.dirname(__file__), "form.ui")
                        ui_file = QFile(path)
                        ui_file.open(QFile.ReadOnly)
                        self.window = loader.load(ui_file)
                        ui_file.close()
                
                    def show(self):
                        self.window.show()
                
                
                if __name__ == "__main__":
                    app = QApplication([])
                    widget = Controller()
                    widget.show()
                    sys.exit(app.exec_())
                

                If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                Andy314A 1 Reply Last reply
                2
                • eyllanescE eyllanesc

                  @Andy314 QUiLoader does not populate a widget like PyQt5's loadUi does but instead creates a new instance, and that can be verified by modifying to the following:

                      def load_ui(self):
                          loader = QUiLoader()
                          path = os.path.join(os.path.dirname(__file__), "form.ui")
                          ui_file = QFile(path)
                          ui_file.open(QFile.ReadOnly)
                          widget = loader.load(ui_file, self)
                          widget.show()
                          ui_file.close()
                  

                  You will see that 2 windows are shown, one parent of the other but it will not be shown inside the window because the QMainWindow has the Qt::Window flag enabled by default. If you want to use QUiLoader then the class must behave like a controller:

                  import sys
                  import os
                  
                  from PySide2.QtWidgets import QApplication
                  from PySide2.QtCore import QFile, QObject
                  from PySide2.QtUiTools import QUiLoader
                  
                  
                  class Controller(QObject):
                      def __init__(self):
                          super(Controller, self).__init__()
                          self.load_ui()
                          self.window.setWindowTitle("Qt Test")
                  
                      def load_ui(self):
                          loader = QUiLoader()
                          path = os.path.join(os.path.dirname(__file__), "form.ui")
                          ui_file = QFile(path)
                          ui_file.open(QFile.ReadOnly)
                          self.window = loader.load(ui_file)
                          ui_file.close()
                  
                      def show(self):
                          self.window.show()
                  
                  
                  if __name__ == "__main__":
                      app = QApplication([])
                      widget = Controller()
                      widget.show()
                      sys.exit(app.exec_())
                  
                  Andy314A Offline
                  Andy314A Offline
                  Andy314
                  wrote on last edited by
                  #17

                  @eyllanesc
                  Wow, you are great ! Thank you very much for the help :-)

                  With this tip, I found a good page of the problematic and want share it.
                  https://www.learnpyqt.com/blog/pyqt5-vs-pyside2/

                  If I understand it correct the problem is that the wizzard does not generate the correct code for the PySide modul. It generate from the code/class structure code for PyQt. But this code would not not run in PyQt because of the wrong uiloader function (uic.loadUi("mainwindow.ui", self should ist be).
                  Its false for both modues.

                  Hm, PyQt I "did not have on my screen."
                  Should I maybe use PyQt instead of PySide.
                  What is recommended ?

                  eyllanescE 1 Reply Last reply
                  0
                  • Andy314A Andy314

                    @eyllanesc
                    Wow, you are great ! Thank you very much for the help :-)

                    With this tip, I found a good page of the problematic and want share it.
                    https://www.learnpyqt.com/blog/pyqt5-vs-pyside2/

                    If I understand it correct the problem is that the wizzard does not generate the correct code for the PySide modul. It generate from the code/class structure code for PyQt. But this code would not not run in PyQt because of the wrong uiloader function (uic.loadUi("mainwindow.ui", self should ist be).
                    Its false for both modues.

                    Hm, PyQt I "did not have on my screen."
                    Should I maybe use PyQt instead of PySide.
                    What is recommended ?

                    eyllanescE Offline
                    eyllanescE Offline
                    eyllanesc
                    wrote on last edited by
                    #18

                    @Andy314 The problem is not the functions or libraries but your misunderstanding of what each function is for. In the case of loadUi if a second parameter is passed to it then it will take it as a toplevel unlike QUiLoader which does not. So the solution is: read in detail the docs of each function you use.

                    If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                    Andy314A 1 Reply Last reply
                    2
                    • eyllanescE eyllanesc

                      @Andy314 The problem is not the functions or libraries but your misunderstanding of what each function is for. In the case of loadUi if a second parameter is passed to it then it will take it as a toplevel unlike QUiLoader which does not. So the solution is: read in detail the docs of each function you use.

                      Andy314A Offline
                      Andy314A Offline
                      Andy314
                      wrote on last edited by Andy314
                      #19

                      @eyllanesc said in form.ui editing has no effect:

                      @Andy314 The problem is not the functions or libraries but your misunderstanding of what each function is for. In the case of loadUi if a second parameter is passed to it then it will take it as a toplevel unlike QUiLoader which does not. So the solution is: read in detail the docs of each function you use.

                      I come for C++ and thought it works just like that. I think a lot of PySide beginner struggle with this problem. I will check the docu and find a way.
                      I am happy that we found a solution.

                      JonBJ 1 Reply Last reply
                      0
                      • Andy314A Andy314

                        @eyllanesc said in form.ui editing has no effect:

                        @Andy314 The problem is not the functions or libraries but your misunderstanding of what each function is for. In the case of loadUi if a second parameter is passed to it then it will take it as a toplevel unlike QUiLoader which does not. So the solution is: read in detail the docs of each function you use.

                        I come for C++ and thought it works just like that. I think a lot of PySide beginner struggle with this problem. I will check the docu and find a way.
                        I am happy that we found a solution.

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by
                        #20

                        @Andy314 said in form.ui editing has no effect:

                        I come for C++ and thought it works just like that

                        [Like what?] Then you will be pleased to see that PySide2's QUiLoader::load() is defined/works exactly like in C++, QWidget *QUiLoader::load(QIODevice *device, QWidget *parentWidget = nullptr).

                        Which is quite different from PyQt5's PyQt5.uic.loadUi(), which works differently from C++....

                        Andy314A 1 Reply Last reply
                        0
                        • JonBJ JonB

                          @Andy314 said in form.ui editing has no effect:

                          I come for C++ and thought it works just like that

                          [Like what?] Then you will be pleased to see that PySide2's QUiLoader::load() is defined/works exactly like in C++, QWidget *QUiLoader::load(QIODevice *device, QWidget *parentWidget = nullptr).

                          Which is quite different from PyQt5's PyQt5.uic.loadUi(), which works differently from C++....

                          Andy314A Offline
                          Andy314A Offline
                          Andy314
                          wrote on last edited by
                          #21

                          @JonB
                          Ok, I have never worked with the QuiLoader directly I must admit. In C++ I use the wizard and the result works without doing anything more. The automatic generated ui->setupUi(this); makes all needed here all. I thought the wizard for Python did nearly the same - with whatever for code.

                          JonBJ 1 Reply Last reply
                          0
                          • Andy314A Andy314

                            @JonB
                            Ok, I have never worked with the QuiLoader directly I must admit. In C++ I use the wizard and the result works without doing anything more. The automatic generated ui->setupUi(this); makes all needed here all. I thought the wizard for Python did nearly the same - with whatever for code.

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by JonB
                            #22

                            @Andy314
                            I confess I'm not sure what you mean by "the wizard".

                            When I design for C++, Qt Designer produces a .ui file. And then --- whether you have noticed or not --- when you build one of the steps is to run the uic "compiler"/"preprocessor", which processes the .ui to produce a native C++ source file, which is actually what the C++ compiler compiles.

                            From C++, one could use QUiLoader, but I do not. I prefer to have auto-generated C++ class files, for a better coding-time experience.

                            Do you know why you are choosing to use the QUiLoader approach from Python/PySide2? I prefer the same approach as C++, getting an auto-generated Python/PySide2 source class file instead.

                            Andy314A 1 Reply Last reply
                            1
                            • JonBJ JonB

                              @Andy314
                              I confess I'm not sure what you mean by "the wizard".

                              When I design for C++, Qt Designer produces a .ui file. And then --- whether you have noticed or not --- when you build one of the steps is to run the uic "compiler"/"preprocessor", which processes the .ui to produce a native C++ source file, which is actually what the C++ compiler compiles.

                              From C++, one could use QUiLoader, but I do not. I prefer to have auto-generated C++ class files, for a better coding-time experience.

                              Do you know why you are choosing to use the QUiLoader approach from Python/PySide2? I prefer the same approach as C++, getting an auto-generated Python/PySide2 source class file instead.

                              Andy314A Offline
                              Andy314A Offline
                              Andy314
                              wrote on last edited by Andy314
                              #23

                              @JonB said in form.ui editing has no effect:

                              @Andy314
                              I confess I'm not sure what you mean by "the wizard".

                              When I design for C++, Qt Designer produces a .ui file. And then --- whether you have noticed or not --- when you build one of the steps is to run the uic "compiler"/"preprocessor", which processes the .ui to produce a native C++ source file, which is actually what the C++ compiler compiles.

                              From C++, one could use QUiLoader, but I do not. I prefer to have auto-generated C++ class files, for a better coding-time experience.

                              Do you know why you are choosing to use the QUiLoader approach from Python/PySide2? I prefer the same approach as C++, getting an auto-generated Python/PySide2 source class file instead.

                              With wizzard I mean Menu:
                              File/New File or Project/ Application (Qt - C++)/ QtWidgets Application ....
                              resp.
                              File/New File or Project/ Application (Qt for Python)/ QtWidgets Application ....

                              The first works as expected. I can edit the Form with the designer and all works without an code changings. (automatic .ui compiling etc.)

                              For the second I expected the same - without changing of any code.
                              But the wizard generates the code shown above with using of the QUiLoader, what did not work as expected. That is not my code !

                              You say similar approach is with Python is possible - auto generated Python source classes. That would be great !
                              How can I achieve it?

                              JonBJ G 2 Replies Last reply
                              1
                              • Andy314A Andy314

                                @JonB said in form.ui editing has no effect:

                                @Andy314
                                I confess I'm not sure what you mean by "the wizard".

                                When I design for C++, Qt Designer produces a .ui file. And then --- whether you have noticed or not --- when you build one of the steps is to run the uic "compiler"/"preprocessor", which processes the .ui to produce a native C++ source file, which is actually what the C++ compiler compiles.

                                From C++, one could use QUiLoader, but I do not. I prefer to have auto-generated C++ class files, for a better coding-time experience.

                                Do you know why you are choosing to use the QUiLoader approach from Python/PySide2? I prefer the same approach as C++, getting an auto-generated Python/PySide2 source class file instead.

                                With wizzard I mean Menu:
                                File/New File or Project/ Application (Qt - C++)/ QtWidgets Application ....
                                resp.
                                File/New File or Project/ Application (Qt for Python)/ QtWidgets Application ....

                                The first works as expected. I can edit the Form with the designer and all works without an code changings. (automatic .ui compiling etc.)

                                For the second I expected the same - without changing of any code.
                                But the wizard generates the code shown above with using of the QUiLoader, what did not work as expected. That is not my code !

                                You say similar approach is with Python is possible - auto generated Python source classes. That would be great !
                                How can I achieve it?

                                JonBJ Offline
                                JonBJ Offline
                                JonB
                                wrote on last edited by JonB
                                #24

                                @Andy314
                                I'm going to keep this terse, because I don't use the same environment as you, so you will actually know better than I.

                                • I have never used any "wizard".
                                • I design stuff normally, let it save the .ui file.
                                • I then manually run the necessary command --- outside of Creator --- for producing .py file from .ui. For C++ that is uic. For PySide2 or for PyQt5, I think it's something like pyuic. They may be the same name as each other, but I think they are separate executables, each supplied with PySide2 or PyQt5. From C++ it happens as part of the build. For Python it's a pain to have to do it manually each time you change the .ui, but I still prefer that to run-time-only reading of the .ui file and creation of the widgets, because I get code-time support with a Python class.

                                This was a while ago. It may be now that with the integration of Python/PySide2 (to some extent) into Creator it does it for them, I do not know.

                                You say:

                                The first works as expected. I can edit the Form with the designer and all works without an code changings. (automatic .ui compiling etc.)

                                So it sounds like this is the thing, and is maybe auto-integrated now.

                                And so finally it sounds like, for whatever reason, they do not produce this for the "wizard" approach. I cannot think the "wizard" does much, maybe it's the same as without the wizard --- which then works for you --- just that the wizard asks some questions and then leaves you with some code.

                                So I suggest you either drop the wizard --- what is it doing for you anyway? --- or compare the project produced by the wizard to one without and just make a couple of adjustments to make it like the latter.

                                eyllanescE 1 Reply Last reply
                                0
                                • JonBJ JonB

                                  @Andy314
                                  I'm going to keep this terse, because I don't use the same environment as you, so you will actually know better than I.

                                  • I have never used any "wizard".
                                  • I design stuff normally, let it save the .ui file.
                                  • I then manually run the necessary command --- outside of Creator --- for producing .py file from .ui. For C++ that is uic. For PySide2 or for PyQt5, I think it's something like pyuic. They may be the same name as each other, but I think they are separate executables, each supplied with PySide2 or PyQt5. From C++ it happens as part of the build. For Python it's a pain to have to do it manually each time you change the .ui, but I still prefer that to run-time-only reading of the .ui file and creation of the widgets, because I get code-time support with a Python class.

                                  This was a while ago. It may be now that with the integration of Python/PySide2 (to some extent) into Creator it does it for them, I do not know.

                                  You say:

                                  The first works as expected. I can edit the Form with the designer and all works without an code changings. (automatic .ui compiling etc.)

                                  So it sounds like this is the thing, and is maybe auto-integrated now.

                                  And so finally it sounds like, for whatever reason, they do not produce this for the "wizard" approach. I cannot think the "wizard" does much, maybe it's the same as without the wizard --- which then works for you --- just that the wizard asks some questions and then leaves you with some code.

                                  So I suggest you either drop the wizard --- what is it doing for you anyway? --- or compare the project produced by the wizard to one without and just make a couple of adjustments to make it like the latter.

                                  eyllanescE Offline
                                  eyllanescE Offline
                                  eyllanesc
                                  wrote on last edited by
                                  #25

                                  @JonB Previously there was PySide2-uic but now uic does that job:: uic -g python filename.ui -o filename_ui.py -x

                                  If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                                  1 Reply Last reply
                                  2
                                  • Andy314A Andy314

                                    @JonB said in form.ui editing has no effect:

                                    @Andy314
                                    I confess I'm not sure what you mean by "the wizard".

                                    When I design for C++, Qt Designer produces a .ui file. And then --- whether you have noticed or not --- when you build one of the steps is to run the uic "compiler"/"preprocessor", which processes the .ui to produce a native C++ source file, which is actually what the C++ compiler compiles.

                                    From C++, one could use QUiLoader, but I do not. I prefer to have auto-generated C++ class files, for a better coding-time experience.

                                    Do you know why you are choosing to use the QUiLoader approach from Python/PySide2? I prefer the same approach as C++, getting an auto-generated Python/PySide2 source class file instead.

                                    With wizzard I mean Menu:
                                    File/New File or Project/ Application (Qt - C++)/ QtWidgets Application ....
                                    resp.
                                    File/New File or Project/ Application (Qt for Python)/ QtWidgets Application ....

                                    The first works as expected. I can edit the Form with the designer and all works without an code changings. (automatic .ui compiling etc.)

                                    For the second I expected the same - without changing of any code.
                                    But the wizard generates the code shown above with using of the QUiLoader, what did not work as expected. That is not my code !

                                    You say similar approach is with Python is possible - auto generated Python source classes. That would be great !
                                    How can I achieve it?

                                    G Offline
                                    G Offline
                                    GSTTROP
                                    wrote on last edited by GSTTROP
                                    #26

                                    @Andy314 Hi I'm new to this forum but this is the only discussion I found about the problem I met with QT Creator when trying to simply create a QDialog window. The loader doesn't load anything. I m working with PyQt6 and PySide6. So on the last version of Qt Creator this problem still persists.
                                    Thank's for the answer above which solved the problem.

                                    import sys
                                    import os

                                    from PySide2.QtWidgets import QApplication
                                    from PySide2.QtCore import QFile, QObject
                                    from PySide2.QtUiTools import QUiLoader

                                    class Controller(QObject):
                                        def __init__(self):
                                            super(Controller, self).__init__()
                                            self.load_ui()
                                            self.window.setWindowTitle("Qt Test")
                                    
                                    def load_ui(self):
                                        loader = QUiLoader()
                                        path = os.path.join(os.path.dirname(__file__), "form.ui")
                                        ui_file = QFile(path)
                                        ui_file.open(QFile.ReadOnly)
                                        self.window = loader.load(ui_file)
                                        ui_file.close()
                                    
                                    def show(self):
                                        self.window.show()
                                    
                                    if __name__ == "__main__":
                                        app = QApplication([])
                                        widget = Controller()
                                        widget.show()
                                        sys.exit(app.exec_())
                                    `
                                    jsulmJ 1 Reply Last reply
                                    0
                                    • G GSTTROP

                                      @Andy314 Hi I'm new to this forum but this is the only discussion I found about the problem I met with QT Creator when trying to simply create a QDialog window. The loader doesn't load anything. I m working with PyQt6 and PySide6. So on the last version of Qt Creator this problem still persists.
                                      Thank's for the answer above which solved the problem.

                                      import sys
                                      import os

                                      from PySide2.QtWidgets import QApplication
                                      from PySide2.QtCore import QFile, QObject
                                      from PySide2.QtUiTools import QUiLoader

                                      class Controller(QObject):
                                          def __init__(self):
                                              super(Controller, self).__init__()
                                              self.load_ui()
                                              self.window.setWindowTitle("Qt Test")
                                      
                                      def load_ui(self):
                                          loader = QUiLoader()
                                          path = os.path.join(os.path.dirname(__file__), "form.ui")
                                          ui_file = QFile(path)
                                          ui_file.open(QFile.ReadOnly)
                                          self.window = loader.load(ui_file)
                                          ui_file.close()
                                      
                                      def show(self):
                                          self.window.show()
                                      
                                      if __name__ == "__main__":
                                          app = QApplication([])
                                          widget = Controller()
                                          widget.show()
                                          sys.exit(app.exec_())
                                      `
                                      jsulmJ Offline
                                      jsulmJ Offline
                                      jsulm
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #27

                                      @GSTTROP said in form.ui editing has no effect:

                                      path = os.path.join(os.path.dirname(file), "form.ui")

                                      Did you verify that the path is correct?
                                      What does ui_file.open(QFile.ReadOnly) return?

                                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      1 Reply Last reply
                                      0

                                      • Login

                                      • Login or register to search.
                                      • First post
                                        Last post
                                      0
                                      • Categories
                                      • Recent
                                      • Tags
                                      • Popular
                                      • Users
                                      • Groups
                                      • Search
                                      • Get Qt Extensions
                                      • Unsolved