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  4. [SOLVED] Use QScollArea & QLabel to display image
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[SOLVED] Use QScollArea & QLabel to display image

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  • mrjjM mrjj

    Hi
    I wonder if you do
    bool oldState = mageLabel->blockSignals(true);
    mageLabel->setPixmap(QPixmap::fromImage(bmp));
    mageLabel->blockSignals(oldState);
    Would help as to block any scrolling request while "in there".
    Not sure it uses signals for that though.
    Fast to test.

    sheeleyS Offline
    sheeleyS Offline
    sheeley
    wrote on last edited by
    #8

    @mrjj Thank you for your help. But it could not work... :(

    I like programming :)

    mrjjM 1 Reply Last reply
    0
    • sheeleyS sheeley

      @mrjj Thank you for your help. But it could not work... :(

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #9

      @sheeley

      I guess the paint event is not blocked
      so it happens anyway.
      Since the scrollbars tells scroll area to scroll and it then the label repaints itself.

      If you build your own widget and draw the image in the paintevent, it would be
      easier to make sure its not painting when being updated, I guess.

      Do you really need to scroll the image at 400 fps ?
      Its like preview of the stream?

      sheeleyS 1 Reply Last reply
      1
      • mrjjM mrjj

        @sheeley

        I guess the paint event is not blocked
        so it happens anyway.
        Since the scrollbars tells scroll area to scroll and it then the label repaints itself.

        If you build your own widget and draw the image in the paintevent, it would be
        easier to make sure its not painting when being updated, I guess.

        Do you really need to scroll the image at 400 fps ?
        Its like preview of the stream?

        sheeleyS Offline
        sheeleyS Offline
        sheeley
        wrote on last edited by
        #10

        @mrjj Yes. This window is for preview of the stream. The stream is received from a high speed camera, its feature is high speed, up to 400 fps - -!
        I will think about building my own widget. Could you please show me some examples, if convenient.
        Thank you for your patience. :)

        I like programming :)

        mrjjM 1 Reply Last reply
        0
        • sheeleyS sheeley

          @mrjj Yes. This window is for preview of the stream. The stream is received from a high speed camera, its feature is high speed, up to 400 fps - -!
          I will think about building my own widget. Could you please show me some examples, if convenient.
          Thank you for your patience. :)

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #11

          @sheeley
          sketch code, fix to compile.
          Then if you lock the image when you set it and unlock
          when finished. and in paint check if ok to paint it.
          Something like that.

          class ImgPreview : public QWidget
          {
              Q_OBJECT
              
          public:
              ImgPreview(QWidget *parent = 0) : QWidget(parent) {};
          
          protected:    
              void paintEvent(QPaintEvent *event) {
             QPainter p ( this );
               if (ok_to_access_img)
                p.drawImage(image);
              }
          
          private:
              void setImagePixel() {}
              QImage image;
              
          };
          
          sheeleyS 2 Replies Last reply
          1
          • mrjjM mrjj

            @sheeley
            sketch code, fix to compile.
            Then if you lock the image when you set it and unlock
            when finished. and in paint check if ok to paint it.
            Something like that.

            class ImgPreview : public QWidget
            {
                Q_OBJECT
                
            public:
                ImgPreview(QWidget *parent = 0) : QWidget(parent) {};
            
            protected:    
                void paintEvent(QPaintEvent *event) {
               QPainter p ( this );
                 if (ok_to_access_img)
                  p.drawImage(image);
                }
            
            private:
                void setImagePixel() {}
                QImage image;
                
            };
            
            sheeleyS Offline
            sheeleyS Offline
            sheeley
            wrote on last edited by
            #12

            @mrjj OK. Thank you. If any questions, I'll keep in touch with you later.

            I like programming :)

            1 Reply Last reply
            0
            • mrjjM mrjj

              @sheeley
              sketch code, fix to compile.
              Then if you lock the image when you set it and unlock
              when finished. and in paint check if ok to paint it.
              Something like that.

              class ImgPreview : public QWidget
              {
                  Q_OBJECT
                  
              public:
                  ImgPreview(QWidget *parent = 0) : QWidget(parent) {};
              
              protected:    
                  void paintEvent(QPaintEvent *event) {
                 QPainter p ( this );
                   if (ok_to_access_img)
                    p.drawImage(image);
                  }
              
              private:
                  void setImagePixel() {}
                  QImage image;
                  
              };
              
              sheeleyS Offline
              sheeleyS Offline
              sheeley
              wrote on last edited by
              #13

              @mrjj Hi, I found some issues.
              If I overwrite the paint function, when I drag the scrollbars, the window will stay unchanged. This will lead to an un-continuous feeling, yes?

              I like programming :)

              mrjjM 1 Reply Last reply
              0
              • sheeleyS sheeley

                @mrjj Hi, I found some issues.
                If I overwrite the paint function, when I drag the scrollbars, the window will stay unchanged. This will lead to an un-continuous feeling, yes?

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #14

                @sheeley
                hi
                set you widget , minimum size to the image size to it will reflect the image. then
                scrolling works like with the QLabel and you can control when its safe to repaint.

                sheeleyS 1 Reply Last reply
                1
                • mrjjM mrjj

                  @sheeley
                  hi
                  set you widget , minimum size to the image size to it will reflect the image. then
                  scrolling works like with the QLabel and you can control when its safe to repaint.

                  sheeleyS Offline
                  sheeleyS Offline
                  sheeley
                  wrote on last edited by
                  #15

                  @mrjj Hi.
                  I'm very excited now. I fixed it with defining a new signal and slot to do the refreshing work. The code is as follow: https://gist.github.com/tianshilei1992/fd76520532127deb28de
                  Done! The application won't crash, anymore! :)
                  Thank you for your patience yesterday.

                  I like programming :)

                  mrjjM 1 Reply Last reply
                  1
                  • sheeleyS sheeley

                    @mrjj Hi.
                    I'm very excited now. I fixed it with defining a new signal and slot to do the refreshing work. The code is as follow: https://gist.github.com/tianshilei1992/fd76520532127deb28de
                    Done! The application won't crash, anymore! :)
                    Thank you for your patience yesterday.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #16

                    @sheeley
                    Good work!
                    Thank you for update.

                    1 Reply Last reply
                    0
                    • P Offline
                      P Offline
                      phnhung98
                      wrote on last edited by
                      #17

                      Hi,
                      I followed your link but it is not available. I am interested in how you solved the problem. I am also trying to display video stream on QLabel with high framerate and large size of image. However, I suffer from screen tearing effect.
                      Thanks.

                      SGaistS 1 Reply Last reply
                      0
                      • P phnhung98

                        Hi,
                        I followed your link but it is not available. I am interested in how you solved the problem. I am also trying to display video stream on QLabel with high framerate and large size of image. However, I suffer from screen tearing effect.
                        Thanks.

                        SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #18

                        @phnhung98 said in [SOLVED] Use QScollArea & QLabel to display image:

                        Hi,
                        I followed your link but it is not available. I am interested in how you solved the problem. I am also trying to display video stream on QLabel with high framerate and large size of image. However, I suffer from screen tearing effect.
                        Thanks.

                        Hi and welcome to devnet,

                        Please define high speed and large size.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
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