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[SOLVED] Use QScollArea & QLabel to display image

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  • mrjjM mrjj

    @sheeley
    Would it be an option just to show it scaled to screen so no scroll needed?

    Yeah, some sort of asynchronous refresh, or scolling.
    like after pix is set, its ok to scroll.
    Not sure how to program it though as you would need to capture the scroll event and
    check that setPixmap is not in progress and then scroll or or queue the scroll request and
    do the scrolling after setPixmap. But if you start to use a mutex or similar construct, you might end up skipping some frames.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #7

    Hi
    I wonder if you do
    bool oldState = mageLabel->blockSignals(true);
    mageLabel->setPixmap(QPixmap::fromImage(bmp));
    mageLabel->blockSignals(oldState);
    Would help as to block any scrolling request while "in there".
    Not sure it uses signals for that though.
    Fast to test.

    sheeleyS 1 Reply Last reply
    1
    • mrjjM mrjj

      Hi
      I wonder if you do
      bool oldState = mageLabel->blockSignals(true);
      mageLabel->setPixmap(QPixmap::fromImage(bmp));
      mageLabel->blockSignals(oldState);
      Would help as to block any scrolling request while "in there".
      Not sure it uses signals for that though.
      Fast to test.

      sheeleyS Offline
      sheeleyS Offline
      sheeley
      wrote on last edited by
      #8

      @mrjj Thank you for your help. But it could not work... :(

      I like programming :)

      mrjjM 1 Reply Last reply
      0
      • sheeleyS sheeley

        @mrjj Thank you for your help. But it could not work... :(

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #9

        @sheeley

        I guess the paint event is not blocked
        so it happens anyway.
        Since the scrollbars tells scroll area to scroll and it then the label repaints itself.

        If you build your own widget and draw the image in the paintevent, it would be
        easier to make sure its not painting when being updated, I guess.

        Do you really need to scroll the image at 400 fps ?
        Its like preview of the stream?

        sheeleyS 1 Reply Last reply
        1
        • mrjjM mrjj

          @sheeley

          I guess the paint event is not blocked
          so it happens anyway.
          Since the scrollbars tells scroll area to scroll and it then the label repaints itself.

          If you build your own widget and draw the image in the paintevent, it would be
          easier to make sure its not painting when being updated, I guess.

          Do you really need to scroll the image at 400 fps ?
          Its like preview of the stream?

          sheeleyS Offline
          sheeleyS Offline
          sheeley
          wrote on last edited by
          #10

          @mrjj Yes. This window is for preview of the stream. The stream is received from a high speed camera, its feature is high speed, up to 400 fps - -!
          I will think about building my own widget. Could you please show me some examples, if convenient.
          Thank you for your patience. :)

          I like programming :)

          mrjjM 1 Reply Last reply
          0
          • sheeleyS sheeley

            @mrjj Yes. This window is for preview of the stream. The stream is received from a high speed camera, its feature is high speed, up to 400 fps - -!
            I will think about building my own widget. Could you please show me some examples, if convenient.
            Thank you for your patience. :)

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #11

            @sheeley
            sketch code, fix to compile.
            Then if you lock the image when you set it and unlock
            when finished. and in paint check if ok to paint it.
            Something like that.

            class ImgPreview : public QWidget
            {
                Q_OBJECT
                
            public:
                ImgPreview(QWidget *parent = 0) : QWidget(parent) {};
            
            protected:    
                void paintEvent(QPaintEvent *event) {
               QPainter p ( this );
                 if (ok_to_access_img)
                  p.drawImage(image);
                }
            
            private:
                void setImagePixel() {}
                QImage image;
                
            };
            
            sheeleyS 2 Replies Last reply
            1
            • mrjjM mrjj

              @sheeley
              sketch code, fix to compile.
              Then if you lock the image when you set it and unlock
              when finished. and in paint check if ok to paint it.
              Something like that.

              class ImgPreview : public QWidget
              {
                  Q_OBJECT
                  
              public:
                  ImgPreview(QWidget *parent = 0) : QWidget(parent) {};
              
              protected:    
                  void paintEvent(QPaintEvent *event) {
                 QPainter p ( this );
                   if (ok_to_access_img)
                    p.drawImage(image);
                  }
              
              private:
                  void setImagePixel() {}
                  QImage image;
                  
              };
              
              sheeleyS Offline
              sheeleyS Offline
              sheeley
              wrote on last edited by
              #12

              @mrjj OK. Thank you. If any questions, I'll keep in touch with you later.

              I like programming :)

              1 Reply Last reply
              0
              • mrjjM mrjj

                @sheeley
                sketch code, fix to compile.
                Then if you lock the image when you set it and unlock
                when finished. and in paint check if ok to paint it.
                Something like that.

                class ImgPreview : public QWidget
                {
                    Q_OBJECT
                    
                public:
                    ImgPreview(QWidget *parent = 0) : QWidget(parent) {};
                
                protected:    
                    void paintEvent(QPaintEvent *event) {
                   QPainter p ( this );
                     if (ok_to_access_img)
                      p.drawImage(image);
                    }
                
                private:
                    void setImagePixel() {}
                    QImage image;
                    
                };
                
                sheeleyS Offline
                sheeleyS Offline
                sheeley
                wrote on last edited by
                #13

                @mrjj Hi, I found some issues.
                If I overwrite the paint function, when I drag the scrollbars, the window will stay unchanged. This will lead to an un-continuous feeling, yes?

                I like programming :)

                mrjjM 1 Reply Last reply
                0
                • sheeleyS sheeley

                  @mrjj Hi, I found some issues.
                  If I overwrite the paint function, when I drag the scrollbars, the window will stay unchanged. This will lead to an un-continuous feeling, yes?

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #14

                  @sheeley
                  hi
                  set you widget , minimum size to the image size to it will reflect the image. then
                  scrolling works like with the QLabel and you can control when its safe to repaint.

                  sheeleyS 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    @sheeley
                    hi
                    set you widget , minimum size to the image size to it will reflect the image. then
                    scrolling works like with the QLabel and you can control when its safe to repaint.

                    sheeleyS Offline
                    sheeleyS Offline
                    sheeley
                    wrote on last edited by
                    #15

                    @mrjj Hi.
                    I'm very excited now. I fixed it with defining a new signal and slot to do the refreshing work. The code is as follow: https://gist.github.com/tianshilei1992/fd76520532127deb28de
                    Done! The application won't crash, anymore! :)
                    Thank you for your patience yesterday.

                    I like programming :)

                    mrjjM 1 Reply Last reply
                    1
                    • sheeleyS sheeley

                      @mrjj Hi.
                      I'm very excited now. I fixed it with defining a new signal and slot to do the refreshing work. The code is as follow: https://gist.github.com/tianshilei1992/fd76520532127deb28de
                      Done! The application won't crash, anymore! :)
                      Thank you for your patience yesterday.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      @sheeley
                      Good work!
                      Thank you for update.

                      1 Reply Last reply
                      0
                      • P Offline
                        P Offline
                        phnhung98
                        wrote on last edited by
                        #17

                        Hi,
                        I followed your link but it is not available. I am interested in how you solved the problem. I am also trying to display video stream on QLabel with high framerate and large size of image. However, I suffer from screen tearing effect.
                        Thanks.

                        SGaistS 1 Reply Last reply
                        0
                        • P phnhung98

                          Hi,
                          I followed your link but it is not available. I am interested in how you solved the problem. I am also trying to display video stream on QLabel with high framerate and large size of image. However, I suffer from screen tearing effect.
                          Thanks.

                          SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #18

                          @phnhung98 said in [SOLVED] Use QScollArea & QLabel to display image:

                          Hi,
                          I followed your link but it is not available. I am interested in how you solved the problem. I am also trying to display video stream on QLabel with high framerate and large size of image. However, I suffer from screen tearing effect.
                          Thanks.

                          Hi and welcome to devnet,

                          Please define high speed and large size.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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