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How do I know that the client has connected to the server?

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  • N Offline
    N Offline
    NintyS
    wrote on last edited by NintyS
    #1

    Hello I have a problem, Hi don't know when client connect to server. ( I am a accustomed to SFML network and Qt network is a little bit hard to me ). Here is code: https://github.com/NintyS/NetworkInQt. ( 5.15.2 )

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    • Christian EhrlicherC Online
      Christian EhrlicherC Online
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #10

      This is working fine for me:

      #include <QtNetwork>
      
      int main(int argc, char* argv[])
      {
          QCoreApplication app(argc, argv);
          
          QTcpServer server;
          if (!server.listen(QHostAddress::Any, 50153))
              return 1;
          QObject::connect(&server, &QTcpServer::newConnection,
                           &server, [&server]() {
              QTcpSocket *socket = server.nextPendingConnection();
              qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
              socket->write("Test\n");
              socket->flush();
              socket->waitForBytesWritten(300);
              socket->close();
          });
          
          QTcpSocket client;
          QObject::connect(&client, &QTcpSocket::readyRead,
                           &client, [&client]() {
              qDebug() << client.readAll();
              QCoreApplication::quit();
          });
          client.connectToHost("localhost", 50153);
          
          return app.exec();
      }
      
      

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      Visit the Qt Academy at https://academy.qt.io/catalog

      JonBJ 1 Reply Last reply
      2
      • Christian EhrlicherC Online
        Christian EhrlicherC Online
        Christian Ehrlicher
        Lifetime Qt Champion
        wrote on last edited by
        #2

        The QTcpServer will emit the signal newConnection()

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        • N Offline
          N Offline
          NintyS
          wrote on last edited by
          #3

          I know and I used this but void in connect don't start.

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          • Christian EhrlicherC Online
            Christian EhrlicherC Online
            Christian Ehrlicher
            Lifetime Qt Champion
            wrote on last edited by
            #4

            @NintyS said in How do I know that the client has connected to the server?:

            but void in connect don't start.

            What does this mean? I don't understand.

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            • N Offline
              N Offline
              NintyS
              wrote on last edited by NintyS
              #5

              In Connect I use signal to active void newConnection. ( Or maybe I don't understand something )

              #include "server.hpp"
              
              server::server(QObject *parent) : QObject(parent) {
                  serverObject = new QTcpServer(this);
              
                  connect(serverObject, SIGNAL(newConnection()), this, SLOT(newConnection()));
              
                  if(serverObject->listen(QHostAddress::Any, 50153)) {
                      printf("Yes");
                  } else { printf("No"); }
              }
              
              void server::newConnection() {
              
                  printf("123");
              
                  QTcpSocket *socket = serverObject->nextPendingConnection();
              
                  socket->write("Test\n");
                  socket->flush();
              
                  socket->waitForBytesWritten(300);
              
                  socket->close();
              }
              

              ( I understand this that: if ( connect ) something ( signal ) then something ( slot )

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              • Christian EhrlicherC Online
                Christian EhrlicherC Online
                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on last edited by
                #6

                And with which program do you connect to this port? Are you sure it really connects to your address?
                And please use the new signal/slot syntax.

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                • N Offline
                  N Offline
                  NintyS
                  wrote on last edited by
                  #7

                  No, I'm not sure but when I close the program then I have a message "connected", so I thinking I connect with my server.

                  Christian EhrlicherC 1 Reply Last reply
                  0
                  • N NintyS

                    No, I'm not sure but when I close the program then I have a message "connected", so I thinking I connect with my server.

                    Christian EhrlicherC Online
                    Christian EhrlicherC Online
                    Christian Ehrlicher
                    Lifetime Qt Champion
                    wrote on last edited by
                    #8

                    @NintyS said in How do I know that the client has connected to the server?:

                    No, I'm not sure but when I close the program then I have a message "connected", so I thinking I connect with my server.

                    Sorry but please be more precise. Why do you get a 'connected' when you close a program? This doesn't sounds very useful. What program is this? Please use a simple QTcpSocket as shown in the QTcpServer examples to check your program. Or try to connect with e.g. telnet to your listen port.

                    Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                    Visit the Qt Academy at https://academy.qt.io/catalog

                    N 1 Reply Last reply
                    1
                    • N Offline
                      N Offline
                      NintyS
                      wrote on last edited by
                      #9

                      Now this is a simple program what must connect to server and close. I will be try on my own hand, if I do it, I will write about it.

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                      • Christian EhrlicherC Online
                        Christian EhrlicherC Online
                        Christian Ehrlicher
                        Lifetime Qt Champion
                        wrote on last edited by
                        #10

                        This is working fine for me:

                        #include <QtNetwork>
                        
                        int main(int argc, char* argv[])
                        {
                            QCoreApplication app(argc, argv);
                            
                            QTcpServer server;
                            if (!server.listen(QHostAddress::Any, 50153))
                                return 1;
                            QObject::connect(&server, &QTcpServer::newConnection,
                                             &server, [&server]() {
                                QTcpSocket *socket = server.nextPendingConnection();
                                qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                socket->write("Test\n");
                                socket->flush();
                                socket->waitForBytesWritten(300);
                                socket->close();
                            });
                            
                            QTcpSocket client;
                            QObject::connect(&client, &QTcpSocket::readyRead,
                                             &client, [&client]() {
                                qDebug() << client.readAll();
                                QCoreApplication::quit();
                            });
                            client.connectToHost("localhost", 50153);
                            
                            return app.exec();
                        }
                        
                        

                        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                        Visit the Qt Academy at https://academy.qt.io/catalog

                        JonBJ 1 Reply Last reply
                        2
                        • N Offline
                          N Offline
                          NintyS
                          wrote on last edited by
                          #11

                          Thank you very much :D

                          1 Reply Last reply
                          0
                          • Christian EhrlicherC Christian Ehrlicher

                            This is working fine for me:

                            #include <QtNetwork>
                            
                            int main(int argc, char* argv[])
                            {
                                QCoreApplication app(argc, argv);
                                
                                QTcpServer server;
                                if (!server.listen(QHostAddress::Any, 50153))
                                    return 1;
                                QObject::connect(&server, &QTcpServer::newConnection,
                                                 &server, [&server]() {
                                    QTcpSocket *socket = server.nextPendingConnection();
                                    qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                    socket->write("Test\n");
                                    socket->flush();
                                    socket->waitForBytesWritten(300);
                                    socket->close();
                                });
                                
                                QTcpSocket client;
                                QObject::connect(&client, &QTcpSocket::readyRead,
                                                 &client, [&client]() {
                                    qDebug() << client.readAll();
                                    QCoreApplication::quit();
                                });
                                client.connectToHost("localhost", 50153);
                                
                                return app.exec();
                            }
                            
                            
                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by
                            #12

                            @Christian-Ehrlicher said in How do I know that the client has connected to the server?:

                                socket->flush();
                                socket->waitForBytesWritten(300);
                            

                            Does one have to have these two lines prior to socket->close(), or are you just being "safe"?

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                            • Christian EhrlicherC Online
                              Christian EhrlicherC Online
                              Christian Ehrlicher
                              Lifetime Qt Champion
                              wrote on last edited by
                              #13

                              The waitForBytesWritten() is needed.

                              Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                              Visit the Qt Academy at https://academy.qt.io/catalog

                              KroMignonK 1 Reply Last reply
                              1
                              • Christian EhrlicherC Christian Ehrlicher

                                @NintyS said in How do I know that the client has connected to the server?:

                                No, I'm not sure but when I close the program then I have a message "connected", so I thinking I connect with my server.

                                Sorry but please be more precise. Why do you get a 'connected' when you close a program? This doesn't sounds very useful. What program is this? Please use a simple QTcpSocket as shown in the QTcpServer examples to check your program. Or try to connect with e.g. telnet to your listen port.

                                N Offline
                                N Offline
                                NintyS
                                wrote on last edited by
                                #14

                                @Christian-Ehrlicher I know now why. I use a printf() to show the result. Now when I use qDebug I see my result after connection.

                                JonBJ 1 Reply Last reply
                                0
                                • N NintyS

                                  @Christian-Ehrlicher I know now why. I use a printf() to show the result. Now when I use qDebug I see my result after connection.

                                  JonBJ Offline
                                  JonBJ Offline
                                  JonB
                                  wrote on last edited by JonB
                                  #15

                                  @NintyS
                                  printf() is liable to be at least line-buffered, maybe even fully buffered. You would have to follow it with fflush(stdout) to try to see the output immediately. fprintf(stderr, ...) would probably be better. In any case qDebug() is a better choice for debugging.

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                                  • Christian EhrlicherC Christian Ehrlicher

                                    The waitForBytesWritten() is needed.

                                    KroMignonK Offline
                                    KroMignonK Offline
                                    KroMignon
                                    wrote on last edited by
                                    #16

                                    @Christian-Ehrlicher said in How do I know that the client has connected to the server?:

                                    the waitForBytesWritten() is needed.

                                    Why? My understanding was that waitForBytesWritten() is only required if not event queue is available... But without event queue, the connect() won't work.

                                    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                                    Christian EhrlicherC J.HilkJ 2 Replies Last reply
                                    0
                                    • KroMignonK KroMignon

                                      @Christian-Ehrlicher said in How do I know that the client has connected to the server?:

                                      the waitForBytesWritten() is needed.

                                      Why? My understanding was that waitForBytesWritten() is only required if not event queue is available... But without event queue, the connect() won't work.

                                      Christian EhrlicherC Online
                                      Christian EhrlicherC Online
                                      Christian Ehrlicher
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #17

                                      @KroMignon Because of the close() directly afterwards. I'm pretty sure close() will call flush() before but it's not documented.

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                                      Visit the Qt Academy at https://academy.qt.io/catalog

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                                      • KroMignonK KroMignon

                                        @Christian-Ehrlicher said in How do I know that the client has connected to the server?:

                                        the waitForBytesWritten() is needed.

                                        Why? My understanding was that waitForBytesWritten() is only required if not event queue is available... But without event queue, the connect() won't work.

                                        J.HilkJ Offline
                                        J.HilkJ Offline
                                        J.Hilk
                                        Moderators
                                        wrote on last edited by
                                        #18

                                        @KroMignon probably because of the immediate call to close on the socket

                                        you could alternatively, potentially nest lambdas

                                               QTcpSocket *socket = server.nextPendingConnection();
                                                    qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                                    QByteArray data{"Test\n"};
                                                    QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket, bytesToSend = data.size()](qint64 bytes)->void{
                                                        static qint64 bytesSend{0};
                                                        bytesSend += bytes;
                                                        if(static_cast<qint64>(bytesToSend) == bytesSend)
                                                            socket->close();
                                                    });
                                                    socket->write(data);
                                                });
                                        

                                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                        Q: What's that?
                                        A: It's blue light.
                                        Q: What does it do?
                                        A: It turns blue.

                                        KroMignonK JonBJ 2 Replies Last reply
                                        1
                                        • J.HilkJ J.Hilk

                                          @KroMignon probably because of the immediate call to close on the socket

                                          you could alternatively, potentially nest lambdas

                                                 QTcpSocket *socket = server.nextPendingConnection();
                                                      qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                                      QByteArray data{"Test\n"};
                                                      QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket, bytesToSend = data.size()](qint64 bytes)->void{
                                                          static qint64 bytesSend{0};
                                                          bytesSend += bytes;
                                                          if(static_cast<qint64>(bytesToSend) == bytesSend)
                                                              socket->close();
                                                      });
                                                      socket->write(data);
                                                  });
                                          
                                          KroMignonK Offline
                                          KroMignonK Offline
                                          KroMignon
                                          wrote on last edited by
                                          #19

                                          @J-Hilk said in How do I know that the client has connected to the server?:

                                          you could alternatively, potentially nest lambdas

                                                 QTcpSocket *socket = server.nextPendingConnection();
                                                      qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                                      QByteArray data{"Test\n"};
                                                      QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket, bytesToSend = data.size()](qint64 bytes)->void{
                                                          static qint64 bytesSend{0};
                                                          bytesSend += bytes;
                                                          if(static_cast<qint64>(bytesToSend) == bytesSend)
                                                              socket->close();
                                                      });
                                                      socket->write(data);
                                                  });
                                          

                                          Hmm, I would do it like this:

                                          QTcpSocket *socket = server.nextPendingConnection();
                                          qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                          QByteArray data{"Test\n"};
                                          QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket](qint64 bytes)->void{
                                              if(socket->bytesToWrite() == 0)
                                                  socket->close();
                                          });
                                          socket->write(data);
                                          

                                          It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                                          J.HilkJ 1 Reply Last reply
                                          0
                                          • KroMignonK KroMignon

                                            @J-Hilk said in How do I know that the client has connected to the server?:

                                            you could alternatively, potentially nest lambdas

                                                   QTcpSocket *socket = server.nextPendingConnection();
                                                        qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                                        QByteArray data{"Test\n"};
                                                        QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket, bytesToSend = data.size()](qint64 bytes)->void{
                                                            static qint64 bytesSend{0};
                                                            bytesSend += bytes;
                                                            if(static_cast<qint64>(bytesToSend) == bytesSend)
                                                                socket->close();
                                                        });
                                                        socket->write(data);
                                                    });
                                            

                                            Hmm, I would do it like this:

                                            QTcpSocket *socket = server.nextPendingConnection();
                                            qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                            QByteArray data{"Test\n"};
                                            QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket](qint64 bytes)->void{
                                                if(socket->bytesToWrite() == 0)
                                                    socket->close();
                                            });
                                            socket->write(data);
                                            
                                            J.HilkJ Offline
                                            J.HilkJ Offline
                                            J.Hilk
                                            Moderators
                                            wrote on last edited by
                                            #20

                                            @KroMignon potentially, I'm not familiar enough with the inner workings of QAbstractSocket to say for sure, that bytesToWrite is updated before bytesWritten is emitted 🤷‍♂️


                                            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                            Q: What's that?
                                            A: It's blue light.
                                            Q: What does it do?
                                            A: It turns blue.

                                            1 Reply Last reply
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