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How do I know that the client has connected to the server?

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  • N Offline
    N Offline
    NintyS
    wrote on last edited by
    #11

    Thank you very much :D

    1 Reply Last reply
    0
    • Christian EhrlicherC Christian Ehrlicher

      This is working fine for me:

      #include <QtNetwork>
      
      int main(int argc, char* argv[])
      {
          QCoreApplication app(argc, argv);
          
          QTcpServer server;
          if (!server.listen(QHostAddress::Any, 50153))
              return 1;
          QObject::connect(&server, &QTcpServer::newConnection,
                           &server, [&server]() {
              QTcpSocket *socket = server.nextPendingConnection();
              qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
              socket->write("Test\n");
              socket->flush();
              socket->waitForBytesWritten(300);
              socket->close();
          });
          
          QTcpSocket client;
          QObject::connect(&client, &QTcpSocket::readyRead,
                           &client, [&client]() {
              qDebug() << client.readAll();
              QCoreApplication::quit();
          });
          client.connectToHost("localhost", 50153);
          
          return app.exec();
      }
      
      
      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by
      #12

      @Christian-Ehrlicher said in How do I know that the client has connected to the server?:

          socket->flush();
          socket->waitForBytesWritten(300);
      

      Does one have to have these two lines prior to socket->close(), or are you just being "safe"?

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      0
      • Christian EhrlicherC Offline
        Christian EhrlicherC Offline
        Christian Ehrlicher
        Lifetime Qt Champion
        wrote on last edited by
        #13

        The waitForBytesWritten() is needed.

        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
        Visit the Qt Academy at https://academy.qt.io/catalog

        KroMignonK 1 Reply Last reply
        1
        • Christian EhrlicherC Christian Ehrlicher

          @NintyS said in How do I know that the client has connected to the server?:

          No, I'm not sure but when I close the program then I have a message "connected", so I thinking I connect with my server.

          Sorry but please be more precise. Why do you get a 'connected' when you close a program? This doesn't sounds very useful. What program is this? Please use a simple QTcpSocket as shown in the QTcpServer examples to check your program. Or try to connect with e.g. telnet to your listen port.

          N Offline
          N Offline
          NintyS
          wrote on last edited by
          #14

          @Christian-Ehrlicher I know now why. I use a printf() to show the result. Now when I use qDebug I see my result after connection.

          JonBJ 1 Reply Last reply
          0
          • N NintyS

            @Christian-Ehrlicher I know now why. I use a printf() to show the result. Now when I use qDebug I see my result after connection.

            JonBJ Offline
            JonBJ Offline
            JonB
            wrote on last edited by JonB
            #15

            @NintyS
            printf() is liable to be at least line-buffered, maybe even fully buffered. You would have to follow it with fflush(stdout) to try to see the output immediately. fprintf(stderr, ...) would probably be better. In any case qDebug() is a better choice for debugging.

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            • Christian EhrlicherC Christian Ehrlicher

              The waitForBytesWritten() is needed.

              KroMignonK Offline
              KroMignonK Offline
              KroMignon
              wrote on last edited by
              #16

              @Christian-Ehrlicher said in How do I know that the client has connected to the server?:

              the waitForBytesWritten() is needed.

              Why? My understanding was that waitForBytesWritten() is only required if not event queue is available... But without event queue, the connect() won't work.

              It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

              Christian EhrlicherC J.HilkJ 2 Replies Last reply
              0
              • KroMignonK KroMignon

                @Christian-Ehrlicher said in How do I know that the client has connected to the server?:

                the waitForBytesWritten() is needed.

                Why? My understanding was that waitForBytesWritten() is only required if not event queue is available... But without event queue, the connect() won't work.

                Christian EhrlicherC Offline
                Christian EhrlicherC Offline
                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on last edited by
                #17

                @KroMignon Because of the close() directly afterwards. I'm pretty sure close() will call flush() before but it's not documented.

                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                Visit the Qt Academy at https://academy.qt.io/catalog

                1 Reply Last reply
                1
                • KroMignonK KroMignon

                  @Christian-Ehrlicher said in How do I know that the client has connected to the server?:

                  the waitForBytesWritten() is needed.

                  Why? My understanding was that waitForBytesWritten() is only required if not event queue is available... But without event queue, the connect() won't work.

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by
                  #18

                  @KroMignon probably because of the immediate call to close on the socket

                  you could alternatively, potentially nest lambdas

                         QTcpSocket *socket = server.nextPendingConnection();
                              qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                              QByteArray data{"Test\n"};
                              QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket, bytesToSend = data.size()](qint64 bytes)->void{
                                  static qint64 bytesSend{0};
                                  bytesSend += bytes;
                                  if(static_cast<qint64>(bytesToSend) == bytesSend)
                                      socket->close();
                              });
                              socket->write(data);
                          });
                  

                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  KroMignonK JonBJ 2 Replies Last reply
                  1
                  • J.HilkJ J.Hilk

                    @KroMignon probably because of the immediate call to close on the socket

                    you could alternatively, potentially nest lambdas

                           QTcpSocket *socket = server.nextPendingConnection();
                                qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                QByteArray data{"Test\n"};
                                QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket, bytesToSend = data.size()](qint64 bytes)->void{
                                    static qint64 bytesSend{0};
                                    bytesSend += bytes;
                                    if(static_cast<qint64>(bytesToSend) == bytesSend)
                                        socket->close();
                                });
                                socket->write(data);
                            });
                    
                    KroMignonK Offline
                    KroMignonK Offline
                    KroMignon
                    wrote on last edited by
                    #19

                    @J-Hilk said in How do I know that the client has connected to the server?:

                    you could alternatively, potentially nest lambdas

                           QTcpSocket *socket = server.nextPendingConnection();
                                qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                QByteArray data{"Test\n"};
                                QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket, bytesToSend = data.size()](qint64 bytes)->void{
                                    static qint64 bytesSend{0};
                                    bytesSend += bytes;
                                    if(static_cast<qint64>(bytesToSend) == bytesSend)
                                        socket->close();
                                });
                                socket->write(data);
                            });
                    

                    Hmm, I would do it like this:

                    QTcpSocket *socket = server.nextPendingConnection();
                    qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                    QByteArray data{"Test\n"};
                    QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket](qint64 bytes)->void{
                        if(socket->bytesToWrite() == 0)
                            socket->close();
                    });
                    socket->write(data);
                    

                    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                    J.HilkJ 1 Reply Last reply
                    0
                    • KroMignonK KroMignon

                      @J-Hilk said in How do I know that the client has connected to the server?:

                      you could alternatively, potentially nest lambdas

                             QTcpSocket *socket = server.nextPendingConnection();
                                  qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                  QByteArray data{"Test\n"};
                                  QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket, bytesToSend = data.size()](qint64 bytes)->void{
                                      static qint64 bytesSend{0};
                                      bytesSend += bytes;
                                      if(static_cast<qint64>(bytesToSend) == bytesSend)
                                          socket->close();
                                  });
                                  socket->write(data);
                              });
                      

                      Hmm, I would do it like this:

                      QTcpSocket *socket = server.nextPendingConnection();
                      qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                      QByteArray data{"Test\n"};
                      QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket](qint64 bytes)->void{
                          if(socket->bytesToWrite() == 0)
                              socket->close();
                      });
                      socket->write(data);
                      
                      J.HilkJ Offline
                      J.HilkJ Offline
                      J.Hilk
                      Moderators
                      wrote on last edited by
                      #20

                      @KroMignon potentially, I'm not familiar enough with the inner workings of QAbstractSocket to say for sure, that bytesToWrite is updated before bytesWritten is emitted 🤷‍♂️


                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      1 Reply Last reply
                      0
                      • J.HilkJ J.Hilk

                        @KroMignon probably because of the immediate call to close on the socket

                        you could alternatively, potentially nest lambdas

                               QTcpSocket *socket = server.nextPendingConnection();
                                    qDebug() << "client connected from" << socket->peerAddress() << ":" << socket->peerPort();
                                    QByteArray data{"Test\n"};
                                    QObject::connect(socket, &QTcpSocket::bytesWritten, socket, [socket, bytesToSend = data.size()](qint64 bytes)->void{
                                        static qint64 bytesSend{0};
                                        bytesSend += bytes;
                                        if(static_cast<qint64>(bytesToSend) == bytesSend)
                                            socket->close();
                                    });
                                    socket->write(data);
                                });
                        
                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by JonB
                        #21

                        @J-Hilk said in How do I know that the client has connected to the server?:

                        static qint64 bytesSend{0};

                        You might like to come join us in my question about this over at https://forum.qt.io/topic/123582/static-in-lambda ? :)

                        1 Reply Last reply
                        0

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