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Unable to add items when function called from other class?

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  • Christian EhrlicherC Christian Ehrlicher

    First you can use QPointer<QWidget> instead Widget* for your 'debug' member - then you will see if it's still valid when you call SDL2Widget::mainLoop()

    adalovegirlsA Offline
    adalovegirlsA Offline
    adalovegirls
    wrote on last edited by
    #5

    @Christian-Ehrlicher How can I do that exactly? I changed the definition to QPointer<QWidget> debug; and it gives the error implicit instantiation of undefined template 'QPointer<QWidget>'

    Thank you for the help so far!

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    • Christian EhrlicherC Offline
      Christian EhrlicherC Offline
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #6

      First you should not use QWidget but your derived class (so 'Debugger' in your case) and than you should also include <QPointer>

      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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      adalovegirlsA 1 Reply Last reply
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      • Christian EhrlicherC Christian Ehrlicher

        First you should not use QWidget but your derived class (so 'Debugger' in your case) and than you should also include <QPointer>

        adalovegirlsA Offline
        adalovegirlsA Offline
        adalovegirls
        wrote on last edited by
        #7

        @Christian-Ehrlicher Oh. It wasn't indicating I was missing QPointer but including it fixed it, along with the change from QWidget to Debugger. After doing that however, the pointer is null when the time comes to call updateWidgets().

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        • Christian EhrlicherC Offline
          Christian EhrlicherC Offline
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by
          #8

          So my assumption is correct - the pointer is invalid and therefore the app is crashing.

          Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
          Visit the Qt Academy at https://academy.qt.io/catalog

          adalovegirlsA 1 Reply Last reply
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          • Christian EhrlicherC Christian Ehrlicher

            So my assumption is correct - the pointer is invalid and therefore the app is crashing.

            adalovegirlsA Offline
            adalovegirlsA Offline
            adalovegirls
            wrote on last edited by
            #9

            @Christian-Ehrlicher How can I make it valid when I need it, then?

            kshegunovK 1 Reply Last reply
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            • Christian EhrlicherC Offline
              Christian EhrlicherC Offline
              Christian Ehrlicher
              Lifetime Qt Champion
              wrote on last edited by
              #10

              @adalovegirls said in Unable to add items when function called from other class?:

              How can I make it valid when I need it, then?

              I don't know your code - make sure to create a proper widget, don't delete it afterwards.

              Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
              Visit the Qt Academy at https://academy.qt.io/catalog

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              • adalovegirlsA adalovegirls

                @Christian-Ehrlicher How can I make it valid when I need it, then?

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #11

                @adalovegirls said in Unable to add items when function called from other class?:

                How can I make it valid when I need it, then?

                Out of curiosity, is there a reason that everybody and their mother is a global variable?
                Anyway, I peeked, and you're almost certainly calling updateWidgets() when there's no Debugger object created.
                Piece of advice - fix this code pronto. Globals are nasty, everything global is everything nasty ... you get the idea ...

                Read and abide by the Qt Code of Conduct

                adalovegirlsA 1 Reply Last reply
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                • kshegunovK kshegunov

                  @adalovegirls said in Unable to add items when function called from other class?:

                  How can I make it valid when I need it, then?

                  Out of curiosity, is there a reason that everybody and their mother is a global variable?
                  Anyway, I peeked, and you're almost certainly calling updateWidgets() when there's no Debugger object created.
                  Piece of advice - fix this code pronto. Globals are nasty, everything global is everything nasty ... you get the idea ...

                  adalovegirlsA Offline
                  adalovegirlsA Offline
                  adalovegirls
                  wrote on last edited by
                  #12

                  @kshegunov No reason! I'm just a beginner who doesn't really know what they're doing. :)
                  And yes, I am aware now that I was calling updateWidgets() when Debugger had yet to be created, I'm asking how I can solve this in a more elegant way than calling it every mainLoop iteration:

                  void SDL2Widget::mainLoop() {
                      debug = Debugger::getDebugContext();
                  
                      if (debug)
                          debug->updateWidgets();
                  }
                  

                  It works, but I'm sure it's not the best way to do it.

                  kshegunovK 1 Reply Last reply
                  0
                  • adalovegirlsA adalovegirls

                    @kshegunov No reason! I'm just a beginner who doesn't really know what they're doing. :)
                    And yes, I am aware now that I was calling updateWidgets() when Debugger had yet to be created, I'm asking how I can solve this in a more elegant way than calling it every mainLoop iteration:

                    void SDL2Widget::mainLoop() {
                        debug = Debugger::getDebugContext();
                    
                        if (debug)
                            debug->updateWidgets();
                    }
                    

                    It works, but I'm sure it's not the best way to do it.

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by kshegunov
                    #13

                    @adalovegirls said in Unable to add items when function called from other class?:

                    And yes, I am aware now that I was calling updateWidgets() when Debugger had yet to be created, I'm asking how I can solve this in a more elegant way than calling it every mainLoop iteration:

                    If you keep the Debugger as a pseudo-singleton (i.e. a glorified global), this is exactly how you do it.
                    Alternatively, you can enforce that a debugger is created before whatever widget by passing its address through the widget's constructor (and saving it in a member variable). Then you can't create a widget without first having a debugger and you don't get/check anything in the loop. If you're in the loop then Debugger has been passed to you/exists already.

                    Read and abide by the Qt Code of Conduct

                    adalovegirlsA 1 Reply Last reply
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                    • kshegunovK kshegunov

                      @adalovegirls said in Unable to add items when function called from other class?:

                      And yes, I am aware now that I was calling updateWidgets() when Debugger had yet to be created, I'm asking how I can solve this in a more elegant way than calling it every mainLoop iteration:

                      If you keep the Debugger as a pseudo-singleton (i.e. a glorified global), this is exactly how you do it.
                      Alternatively, you can enforce that a debugger is created before whatever widget by passing its address through the widget's constructor (and saving it in a member variable). Then you can't create a widget without first having a debugger and you don't get/check anything in the loop. If you're in the loop then Debugger has been passed to you/exists already.

                      adalovegirlsA Offline
                      adalovegirlsA Offline
                      adalovegirls
                      wrote on last edited by
                      #14

                      @kshegunov Alright. I guess I'll stick with the current method then, because I don't want it to be a requirement that the debugger is created before the emulator runs.

                      kshegunovK 1 Reply Last reply
                      0
                      • adalovegirlsA adalovegirls

                        @kshegunov Alright. I guess I'll stick with the current method then, because I don't want it to be a requirement that the debugger is created before the emulator runs.

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #15

                        @adalovegirls said in Unable to add items when function called from other class?:

                        Alright. I guess I'll stick with the current method then, because I don't want it to be a requirement that the debugger is created before the emulator runs.

                        Then I suggest you put the pointer into the class and set it to the widget through a setter, instead of coupling the classes through the Debugger::getDebugContext or pass it through the constructor, but with a default value (of nullptr). As a rule of thumb you want to rely on as few application-global states (a.k.a. global variables) as possible.

                        Read and abide by the Qt Code of Conduct

                        adalovegirlsA 1 Reply Last reply
                        1
                        • kshegunovK kshegunov

                          @adalovegirls said in Unable to add items when function called from other class?:

                          Alright. I guess I'll stick with the current method then, because I don't want it to be a requirement that the debugger is created before the emulator runs.

                          Then I suggest you put the pointer into the class and set it to the widget through a setter, instead of coupling the classes through the Debugger::getDebugContext or pass it through the constructor, but with a default value (of nullptr). As a rule of thumb you want to rely on as few application-global states (a.k.a. global variables) as possible.

                          adalovegirlsA Offline
                          adalovegirlsA Offline
                          adalovegirls
                          wrote on last edited by
                          #16

                          @kshegunov I don't know how to do that without an example...

                          kshegunovK 1 Reply Last reply
                          0
                          • adalovegirlsA adalovegirls

                            @kshegunov I don't know how to do that without an example...

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by kshegunov
                            #17

                            https://www.geeksforgeeks.org/constructors-c/
                            also
                            https://www.w3schools.com/cpp/cpp_encapsulation.asp

                            Read and abide by the Qt Code of Conduct

                            adalovegirlsA 2 Replies Last reply
                            0
                            • kshegunovK kshegunov

                              https://www.geeksforgeeks.org/constructors-c/
                              also
                              https://www.w3schools.com/cpp/cpp_encapsulation.asp

                              adalovegirlsA Offline
                              adalovegirlsA Offline
                              adalovegirls
                              wrote on last edited by
                              #18
                              This post is deleted!
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                              • kshegunovK kshegunov

                                https://www.geeksforgeeks.org/constructors-c/
                                also
                                https://www.w3schools.com/cpp/cpp_encapsulation.asp

                                adalovegirlsA Offline
                                adalovegirlsA Offline
                                adalovegirls
                                wrote on last edited by
                                #19

                                @kshegunov Alright. I tried making a setter function in SDL2Widget, but in the header for it I'm getting the error Debugger has not been declared even though I have debugger.h included:

                                SDL2Widget.h

                                #ifndef SDL2WIDGET_H
                                #define SDL2WIDGET_H
                                
                                #include "chip8.h"
                                #include "SDL.h"
                                #include "debugger.h"
                                
                                #include <QDebug>
                                #include <QWidget>
                                #include <QTimer>
                                #include <vector>
                                
                                class SDL2Widget : public QWidget
                                {
                                	Q_OBJECT    
                                public:
                                    SDL2Widget(QWidget* parent = nullptr);
                                	~SDL2Widget();
                                    static void loadRom(std::vector<unsigned char> rom);
                                    static void recKey(int key, bool state);
                                    static Chip8* getC8Context();
                                    static SDL2Widget* getSDLContext();
                                    void setDebugContext(Debugger* dbg);
                                };
                                #endif
                                

                                SDL2Widget.cpp

                                void SDL2Widget::setDebugContext(Debugger* dbg) {
                                    debug = dbg;
                                }
                                

                                I'm also getting the error no matching function for call to SDL2Widget::setDebugContext(Debugger*) when calling the setter from the Debugger class:

                                debugger.cpp

                                sdl2->setDebugContext(this);
                                
                                kshegunovK 1 Reply Last reply
                                0
                                • adalovegirlsA adalovegirls

                                  @kshegunov Alright. I tried making a setter function in SDL2Widget, but in the header for it I'm getting the error Debugger has not been declared even though I have debugger.h included:

                                  SDL2Widget.h

                                  #ifndef SDL2WIDGET_H
                                  #define SDL2WIDGET_H
                                  
                                  #include "chip8.h"
                                  #include "SDL.h"
                                  #include "debugger.h"
                                  
                                  #include <QDebug>
                                  #include <QWidget>
                                  #include <QTimer>
                                  #include <vector>
                                  
                                  class SDL2Widget : public QWidget
                                  {
                                  	Q_OBJECT    
                                  public:
                                      SDL2Widget(QWidget* parent = nullptr);
                                  	~SDL2Widget();
                                      static void loadRom(std::vector<unsigned char> rom);
                                      static void recKey(int key, bool state);
                                      static Chip8* getC8Context();
                                      static SDL2Widget* getSDLContext();
                                      void setDebugContext(Debugger* dbg);
                                  };
                                  #endif
                                  

                                  SDL2Widget.cpp

                                  void SDL2Widget::setDebugContext(Debugger* dbg) {
                                      debug = dbg;
                                  }
                                  

                                  I'm also getting the error no matching function for call to SDL2Widget::setDebugContext(Debugger*) when calling the setter from the Debugger class:

                                  debugger.cpp

                                  sdl2->setDebugContext(this);
                                  
                                  kshegunovK Offline
                                  kshegunovK Offline
                                  kshegunov
                                  Moderators
                                  wrote on last edited by
                                  #20

                                  You probably have a cyclic dependency. Forward declare the class(es) and include the headers in the source files only is the solution.

                                  Read and abide by the Qt Code of Conduct

                                  1 Reply Last reply
                                  2

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