Unsolved My app crashes on the laptop and not on the desktop
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Hi,
Which version of Qt are you using ?
Which OS ?
Which graphics driver ? -
Hello, I'm using PyQt 5.15.2 and PyQt3D 5.15.2 on Windows 10 (Both machines).
I have an amd card on the desktop where I don't have this problem and an nvidia gtx1050ti on the laptop where it happens.Nvidia driver version: 457.51
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How did you install these packages ?
You might also want to check if your drivers are the latest and if so, downgrade to test if they introduced a bug.
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I installed the packages via pip. However, creating a standalone executable with cxfreeze is also the same. I also confirm that the same happens on my friend's laptop, so at the moment it doesn't happen only on my desktop pc
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Then you should check with the drivers.
Does your friend laptop have the same specs as yours ? -
No, it has different hardware, but the video card is nvidia (949mx). At this point I'm wondering, will it be some library that I don't have on the laptop and cxfreeze didn't pack? How can I check, and if so, package the whole application correctly?
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The hardcore way would be to setup a minimal Python environment on one of these laptops to check that.
By crash do you mean it does not start at all ?
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It starts up, and I can browse widgets that don't have a Qt3DWindow. If I select ReconstructionWidget, which has this type of window, the GUI stays stuck on the same point if I select other widgets . However I can interact with the elements of the other widgets, I just don't see them because they are covered by the one with the 3d window. I can't even see the button animations, for example when I hover the mouse over them. Also, selecting the SegmentationWidget the app stops responding and I am forced to close. There are no errors in the terminal.
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Right, sorry, you wrote that in your initial post...
I would go with setting up a Python environment to check if it's working there.
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No problem, thanks for your time!
So I set up a new python environment. Do I install the packages gradually? -
I have implemented a basic app with a 3d window and a torus mesh, it works fine.
In the old app, I found that everything works if I commentself.view.setRootEntity(self.rootEntity)
where
self.rootEntity
is aQEntity()
UPDATE:
It doesn't give problems when I set the root entity, but when I insert mesh, transform and material to a torus entity created as follows:self.material = QPhongMaterial(self.rootEntity) self.torusEntity = QEntity(self.rootEntity) self.torusMesh = QTorusMesh() self.torusMesh.setRadius(5) self.torusMesh.setMinorRadius(1) self.torusMesh.setRings(100) self.torusMesh.setSlices(20) self.torusTransform = QTransform() self.torusTransform.setScale3D(QVector3D(1.0, 1.0, 1.0)) self.torusTransform.setRotation(QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45)) self.torusEntity.addComponent(self.torusMesh) # <----- Problems from here self.torusEntity.addComponent(self.torusTransform) self.torusEntity.addComponent(self.material)
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Can you provide a minimal runnable script that triggers this ?