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Q_OBJECT memory allocation in a thread

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  • C chessking5544

    Hello, I have a question about memory management when a thread is deleted. For example, if I create a thread using the class below, will the memory for image and mutex be freed automatically or does this need to be done explicitly in a destructor?

    class aThread :: public QThread
    {
    Q_OBJECT

     public:
          aThread (QObject *parent);
          ~aThread() override;
    
     private:
          QImage image;
          QMutex mutex;
    

    }

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by JonB
    #2

    @chessking5544
    And what would you do in a destructor? :)

    BTW, what are you intending to do with the QImage in this non-UI thread?

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #3

      @JonB said in Q_OBJECT memory allocation in a thread:

      BTW, what are you intending to do with the QImage in this non-UI thread?

      QImage can be used in a non GUI thread, it's QPixmap which is tied to GUI backend and thus cannot be. See the mandelbrot example for such a use case.

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      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • C Offline
        C Offline
        chessking5544
        wrote on last edited by
        #4

        Actually, I am using the mandelbrot example as a starting point for my app. I would like to allocate and use a few QImages in the run function, and the question is whether they will be deleted when the thread exits?

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #5

          That depends on how you allocate them.

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          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          Christian EhrlicherC 1 Reply Last reply
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          • SGaistS SGaist

            That depends on how you allocate them.

            Christian EhrlicherC Offline
            Christian EhrlicherC Offline
            Christian Ehrlicher
            Lifetime Qt Champion
            wrote on last edited by
            #6

            @SGaist said in Q_OBJECT memory allocation in a thread:

            That depends on how you allocate them.

            And is nothing which is specific to Qt btw.

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            • C Offline
              C Offline
              chessking5544
              wrote on last edited by
              #7

              how should I allocate QImage so that the memory is freed when the thread is deleted.

              Christian EhrlicherC JonBJ 2 Replies Last reply
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              • C chessking5544

                how should I allocate QImage so that the memory is freed when the thread is deleted.

                Christian EhrlicherC Offline
                Christian EhrlicherC Offline
                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on last edited by
                #8

                @chessking5544 said in Q_OBJECT memory allocation in a thread:

                how should I allocate QImage so that the memory is freed when the thread is deleted.

                Please don't start with Qt when you don't have basic c++ knowledge.

                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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                • C chessking5544

                  how should I allocate QImage so that the memory is freed when the thread is deleted.

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by JonB
                  #9

                  @chessking5544
                  Sorry, what I meant earlier by

                  And what would you do in a destructor? :)

                  is that this is a not a new/allocated (pointer) variable. You don't have to destroy it, and what would you write to do so anyway even if you needed to? When the object (your aThread instance) goes out of scope/is destroyed, the QImage/QMutex members will be destroyed without you doing anything.

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                  • C Offline
                    C Offline
                    chessking5544
                    wrote on last edited by
                    #10

                    well, it seems that regardless of whether I allocate QImage off the stack or the heap, the memory is not freed when the thread exits. that is, an explicit delete must be called. I mention this only because you mentioned that it depends on how you allocate them.

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                    • Christian EhrlicherC Offline
                      Christian EhrlicherC Offline
                      Christian Ehrlicher
                      Lifetime Qt Champion
                      wrote on last edited by
                      #11

                      @chessking5544 said in Q_OBJECT memory allocation in a thread:

                      well, it seems that regardless of whether I allocate QImage off the stack or the heap, the memory is not freed when the thread exits.

                      This has nothing to do with the thread. Since you add it as member of your class the memory is freed when your class gets destroyed. No thread or Qt magic here. Plain c++

                      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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                      • C Offline
                        C Offline
                        chessking5544
                        wrote on last edited by
                        #12
                        This post is deleted!
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                        • S Offline
                          S Offline
                          SimonSchroeder
                          wrote on last edited by
                          #13

                          As @Christian-Ehrlicher already said: the image gets deleted when the thread object is deleted. Do you delete the thread object?

                          Furthermore, I am not sure how you are trying to check if the memory is actually freed. The operating system might not be able to show you this. Your software will request memory from the OS when necessary, but can choose to keep it for later allocations when memory is freed. The only way you can test this is by repeatedly allocating and deallocating an image. If the memory usage does not grow then memory is correctly freed even if the OS does not show you this.

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