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QTcpSocket / QTcpServer, connection closed

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  • SPlattenS SPlatten

    @KroMignon , clsSocketClient:

        class clsSocketClient : public QTcpSocket {
        Q_OBJECT
    
        public:
            explicit clsSocketClient(QTcpSocket* pClient = nullptr);
       ...
    

    Implementation:

    clsSocketClient::clsSocketClient(QTcpSocket* pClient) : QTcpSocket(pClient) {
        QObject::connect(this, &QTcpSocket::connected,     this, &clsSocketClient::onConnected);
        QObject::connect(this, &QTcpSocket::bytesWritten,  this, &clsSocketClient::onBytesWritten);
        QObject::connect(this, &QTcpSocket::disconnected,  this, &QObject::deleteLater);
        QObject::connect(this, &QTcpSocket::disconnected,  this, &clsSocketClient::onDisconnected);
        QObject::connect(this, &QTcpSocket::errorOccurred, this, &clsSocketClient::onErrorOccurred);
        QObject::connect(this, &QTcpSocket::readyRead,     this, &clsSocketClient::onDataIn);
        QObject::connect(this, &QTcpSocket::stateChanged,  this, &clsSocketClient::onStateChanged);
    }
    
    KroMignonK Offline
    KroMignonK Offline
    KroMignon
    wrote on last edited by
    #30

    @SPlatten said in QTcpSocket / QTcpServer, connection closed:

    class clsSocketClient : public QTcpSocket {
    Q_OBJECT

    public:
        explicit clsSocketClient(QTcpSocket* pClient = nullptr);
    

    ...

    Please change this to:

    class clsSocketClient : public QTcpSocket 
    {
        Q_OBJECT
    public:
        explicit clsSocketClient(QObject *parent = nullptr);
    
    

    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

    1 Reply Last reply
    2
    • SPlattenS SPlatten

      @jsulm , I did answer, this is clsSocketServer which is derived from QTcpServer.

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #31
      This post is deleted!
      1 Reply Last reply
      0
      • SPlattenS SPlatten

        @jsulm ,@KroMignon , sorted, it's now working and communicating, thank you:

        void clsSocketServer::incomingConnection(qintptr sfd) {
            clsSocketClient* pClient = new clsSocketClient(new QTcpSocket());
            pClient->setSocketDescriptor(sfd);
            addPendingConnection(pClient);
        }
        
        KroMignonK Offline
        KroMignonK Offline
        KroMignon
        wrote on last edited by
        #32

        @SPlatten said in QTcpSocket / QTcpServer, connection closed:

        void clsSocketServer::incomingConnection(qintptr sfd) {
        clsSocketClient* pClient = new clsSocketClient(new QTcpSocket());
        pClient->setSocketDescriptor(sfd);
        addPendingConnection(pClient);
        }

        Why to you do this?
        clsSocketClient* pClient = new clsSocketClient(new QTcpSocket()); is an nonsense!

        It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

        SPlattenS 1 Reply Last reply
        1
        • SPlattenS SPlatten

          @jsulm , I did answer, this is clsSocketServer which is derived from QTcpServer.

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #33

          @SPlatten said in QTcpSocket / QTcpServer, connection closed:

          which is derived from QTcpServer

          QTcpServer != QTcpSocket

          1 Reply Last reply
          0
          • KroMignonK KroMignon

            @SPlatten said in QTcpSocket / QTcpServer, connection closed:

            void clsSocketServer::incomingConnection(qintptr sfd) {
            clsSocketClient* pClient = new clsSocketClient(new QTcpSocket());
            pClient->setSocketDescriptor(sfd);
            addPendingConnection(pClient);
            }

            Why to you do this?
            clsSocketClient* pClient = new clsSocketClient(new QTcpSocket()); is an nonsense!

            SPlattenS Offline
            SPlattenS Offline
            SPlatten
            wrote on last edited by
            #34

            @KroMignon It compiles and works, I tried several other things that don't.

            Kind Regards,
            Sy

            jsulmJ 1 Reply Last reply
            0
            • SPlattenS SPlatten

              @KroMignon It compiles and works, I tried several other things that don't.

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #35

              @SPlatten said in QTcpSocket / QTcpServer, connection closed:

              It compiles and works

              Doesn't change the fact that it is nonsense.
              Do it the way @KroMignon shown you.

              SPlattenS 1 Reply Last reply
              0
              • jsulmJ jsulm

                @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                It compiles and works

                Doesn't change the fact that it is nonsense.
                Do it the way @KroMignon shown you.

                SPlattenS Offline
                SPlattenS Offline
                SPlatten
                wrote on last edited by
                #36

                @jsulm , @KroMignon , changed and compiled, still working :)

                Kind Regards,
                Sy

                KroMignonK 1 Reply Last reply
                0
                • SPlattenS SPlatten

                  @jsulm , @KroMignon , changed and compiled, still working :)

                  KroMignonK Offline
                  KroMignonK Offline
                  KroMignon
                  wrote on last edited by KroMignon
                  #37

                  @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                  changed and compiled, still working :)

                  It is really disappointing that you don't try to understand what you are doing wrong.
                  This give the bad taste that you are just placing code together but not have a clue what you are doing.

                  The class constructor QTcpSocket(QObject *parent) is used to define the parent object to this instance.
                  Parent is used, in Qt, to handle automatic instance cleanup when parent instance is destroyed.
                  This simplify also threading, moving parent instance to a thread will also moves all his "childrens".

                  • https://doc.qt.io/qt-5/object.html
                  • https://doc.qt.io/qt-5/objecttrees.html

                  Please, please, read a little bit of Qt documentation to understand what you are doing.

                  By doing clsSocketClient* pClient = new clsSocketClient(new QTcpSocket()); you a creating a class which will have a parent QObject, but for what?

                  And the QTcpSocket instance you have created will never be deleted!!!

                  This not clean programming!

                  It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                  SPlattenS 1 Reply Last reply
                  2
                  • SPlattenS SPlatten

                    @KroMignon , What I'm struggling to get to grips with is getting the QTcpServer and QTcpSocket to work. I'm using the examples to prod and learn. I have written lots of socket based applications in the past, not Qt.

                    I am an experience programmer, the samples FortuneServer and FortuneClient do not use incomingConnection directly either, they are very lean examples. The examples to not call addPendingConnection either.

                    Initialisation of QTcpServer in FortuneServer:

                        tcpServer = new QTcpServer(this);
                        if (!tcpServer->listen()) {
                            QMessageBox::critical(this, tr("Fortune Server"),
                                                  tr("Unable to start the server: %1.")
                                                  .arg(tcpServer->errorString()));
                            close();
                            return;
                        }
                    //! [0]
                        QString ipAddress;
                        QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
                        // use the first non-localhost IPv4 address
                        for (int i = 0; i < ipAddressesList.size(); ++i) {
                            if (ipAddressesList.at(i) != QHostAddress::LocalHost &&
                                ipAddressesList.at(i).toIPv4Address()) {
                                ipAddress = ipAddressesList.at(i).toString();
                                break;
                            }
                        }
                        // if we did not find one, use IPv4 localhost
                        if (ipAddress.isEmpty())
                            ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
                        statusLabel->setText(tr("The server is running on\n\nIP: %1\nport: %2\n\n"
                                                "Run the Fortune Client example now.")
                                             .arg(ipAddress).arg(tcpServer->serverPort()));
                    

                    The slot that is connected to the newConnection signal:

                    void Server::sendFortune()
                    {
                        QByteArray block;
                        QDataStream out(&block, QIODevice::WriteOnly);
                        out.setVersion(QDataStream::Qt_5_10);
                        out << fortunes[QRandomGenerator::global()->bounded(fortunes.size())];
                    
                        QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                        qDebug() << "Server::sendFortune clientConnection->isOpen(): " << clientConnection->isOpen();
                        qDebug() << "Server::sendFortune clientConnection->error(): " << clientConnection->error();
                    
                        connect(clientConnection, &QAbstractSocket::disconnected,
                                clientConnection, &QObject::deleteLater);
                        clientConnection->write(block);
                        clientConnection->disconnectFromHost();
                    }
                    

                    The FortuneClient doesn't use addPendingConnection either.

                    In my application newConnection is getting called, I've said this before. Its sending data successfully that I'm now looking at as this isn't happening.

                    JKSHJ Offline
                    JKSHJ Offline
                    JKSH
                    Moderators
                    wrote on last edited by JKSH
                    #38

                    @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                    the samples FortuneServer and FortuneClient do not use incomingConnection directly either, they are very lean examples. The examples to not call addPendingConnection either.

                    The important difference here is that the FortuneServer example does not subclass QTcpServer or QTcpSocket. When you subclass it and reimplement functions, there are more gotchas to watch out for.

                    Your program looks quite complex; I suggest you start by implementing a simple "lean" program from scratch first (without subclassing) and make sure that works. After that, you can gradually add the extra features that you want.

                    Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                    SPlattenS 1 Reply Last reply
                    2
                    • KroMignonK KroMignon

                      @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                      changed and compiled, still working :)

                      It is really disappointing that you don't try to understand what you are doing wrong.
                      This give the bad taste that you are just placing code together but not have a clue what you are doing.

                      The class constructor QTcpSocket(QObject *parent) is used to define the parent object to this instance.
                      Parent is used, in Qt, to handle automatic instance cleanup when parent instance is destroyed.
                      This simplify also threading, moving parent instance to a thread will also moves all his "childrens".

                      • https://doc.qt.io/qt-5/object.html
                      • https://doc.qt.io/qt-5/objecttrees.html

                      Please, please, read a little bit of Qt documentation to understand what you are doing.

                      By doing clsSocketClient* pClient = new clsSocketClient(new QTcpSocket()); you a creating a class which will have a parent QObject, but for what?

                      And the QTcpSocket instance you have created will never be deleted!!!

                      This not clean programming!

                      SPlattenS Offline
                      SPlattenS Offline
                      SPlatten
                      wrote on last edited by
                      #39

                      @KroMignon , How can you possibly know what I'm trying to do, of course I want to understand it.

                      The issue is I have such a lot of work ahead of me that I just don't have the luxury of spending hours on one particular problem.

                      Kind Regards,
                      Sy

                      KroMignonK 1 Reply Last reply
                      0
                      • JKSHJ JKSH

                        @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                        the samples FortuneServer and FortuneClient do not use incomingConnection directly either, they are very lean examples. The examples to not call addPendingConnection either.

                        The important difference here is that the FortuneServer example does not subclass QTcpServer or QTcpSocket. When you subclass it and reimplement functions, there are more gotchas to watch out for.

                        Your program looks quite complex; I suggest you start by implementing a simple "lean" program from scratch first (without subclassing) and make sure that works. After that, you can gradually add the extra features that you want.

                        SPlattenS Offline
                        SPlattenS Offline
                        SPlatten
                        wrote on last edited by
                        #40

                        @JKSH The intention is that any complexity is hidden and the end result is much cleaner and easier to use.

                        Kind Regards,
                        Sy

                        JKSHJ 1 Reply Last reply
                        0
                        • SPlattenS SPlatten

                          @KroMignon , How can you possibly know what I'm trying to do, of course I want to understand it.

                          The issue is I have such a lot of work ahead of me that I just don't have the luxury of spending hours on one particular problem.

                          KroMignonK Offline
                          KroMignonK Offline
                          KroMignon
                          wrote on last edited by KroMignon
                          #41

                          @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                          The issue is I have such a lot of work ahead of me that I just don't have the luxury of spending hours on one particular problem.

                          In french we say "Il ne faut pas confondre vitesse et précipitation!", could be translate with "Speeding up is not the same as rushing. "

                          We don't have the same perception about "losing time".
                          I believe that spending 5~10 minutes to understand the Qt "basics" will helps you to save even more time later to not have to undo and redo what you have done and not works properly.

                          But this is up to you, which you good luck for your development.

                          It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                          1 Reply Last reply
                          5
                          • SPlattenS SPlatten

                            @JKSH The intention is that any complexity is hidden and the end result is much cleaner and easier to use.

                            JKSHJ Offline
                            JKSHJ Offline
                            JKSH
                            Moderators
                            wrote on last edited by
                            #42

                            @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                            @JKSH The intention is that any complexity is hidden and the end result is much cleaner and easier to use.

                            I was referring to the complexity of your implementation. Its complexity made it hard for you to understand where your errors were coming from.

                            I believe you'll have better success in the future if you start learning a new class by implementing simple and "lean" code from scratch first, make sure it works correctly first, and then gradually add more features on top.

                            Furthermore, you can hide complexity without subclassing/inheritance. You could hide the QTcpServer as a member variable of another class instead. We should often prefer composition over inhertance -- If you took this approach, you wouldn't have needed addPendingConnection()and you would've avoided the issues you raised in this thread.

                            I have such a lot of work ahead of me that I just don't have the luxury of spending hours on one particular problem.

                            Please understand: @KroMignon's concerns are not specific to this particular problem. He's asking you to develop an understanding of some foundational concepts of C++ and QObjects which apply to most of your code -- not just TCP-related code.

                            Do you understand now? In this line clsSocketClient* pClient = new clsSocketClient(new QTcpSocket()); :

                            1. What does new clsSocketClient() do?
                            2. What does new QTcpSocket() do?
                            3. What happens when you pass new TcpSocket() into the constructor of your clsSocketClient?
                            4. What happens when you pass nullptr into the constructor of your clsSocketClient?

                            Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                            1 Reply Last reply
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