How to make app bundle for macOS with OpenCV?
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Hello how to create app bundle for macOS ( Catalina ) with OpenCV? When I go with this tutorial https://doc.qt.io/qt-5.9/osx-deployment.html then I have this error "make: *** No rule to make target `clean'. Stop." and when I skip this command then I have error that error "Project ERROR: opencv development package not found" I know how to fix it in Qt Creator but I don't know how to fix it in terminal.
@NintyS said in How to make app bundle for macOS with OpenCV?:
I know how to fix it in Qt Creator
How did you fix it in QtCreator?
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I add to Build Environment PKG_CONFIG_PATH and modify PATH. ( I couldn't post it earlier because I don't have 1 point of reputation and I must wait every time 10 minutes ).
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Ok it works, but what about error with make clean? "qmake -config release" and "make" works but what with "make clean"? This commands is necessary? ( I will be asking about whole way of creating app bundle, because this isn't clear to me ).
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Here ( in tutorial ) is a "plugins" folder and I know I must create this directory myself, but this folder will be empty and in this tutorial is that I must use "make clean", "qmake -config release" and "make" so what I supposed to do? ( Can you give me a one point of reputation to I could send you reply faster? )
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Here ( in tutorial ) is a "plugins" folder and I know I must create this directory myself, but this folder will be empty and in this tutorial is that I must use "make clean", "qmake -config release" and "make" so what I supposed to do? ( Can you give me a one point of reputation to I could send you reply faster? )
@NintyS said in How to make app bundle for macOS with OpenCV?:
I know I must create this directory myself
According to the documentation this is not correct.
"When we built the Plug & Paint plugins, based on the DESTDIR variable in their .pro file, the plugins' .dylib files are in the plugins subdirectory under the plugandpaint directory. We just have to move this directory to the correct location."
https://doc.qt.io/qt-5.9/osx-deployment.html -
@jsulm said in How to make app bundle for macOS with OpenCV?:
According to the documentation this is not correct.
"When we built the Plug & Paint plugins, based on the DESTDIR variable in their .pro file, the plugins' .dylib files are in the plugins subdirectory under the plugandpaint directory. We just have to move this directory to the correct location."Then how to create a plugin folder? There we go to folder with app "cd /path/to/Qt/examples/widgets/tools/plugandpaint/app" and this create new file .app "make clean && qmake -config release && make" so where is command for plugins folder?
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@jsulm said in How to make app bundle for macOS with OpenCV?:
According to the documentation this is not correct.
"When we built the Plug & Paint plugins, based on the DESTDIR variable in their .pro file, the plugins' .dylib files are in the plugins subdirectory under the plugandpaint directory. We just have to move this directory to the correct location."Then how to create a plugin folder? There we go to folder with app "cd /path/to/Qt/examples/widgets/tools/plugandpaint/app" and this create new file .app "make clean && qmake -config release && make" so where is command for plugins folder?
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This don’t make any sense for me. Why I must go intro plugins directory if this directory don’t exist? Command „cd” set user position intro this directory.
@NintyS There IS plugins directory inside the plugandpaint app. It should look like this:
app plugins plugandpaint.pro
This is what you have to do:
cd /path/to/Qt/examples/widgets/tools/plugandpaint/app // Run qmake to create a new makefile for the application, and do a clean build to create the dynamically linked executable: make clean qmake -config release make // This builds the core application. // Use the following to build the plugins: cd ../plugandpaint/plugins make clean qmake -config release make
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Yes, I install qt and examples but I don't do this on the example, just on my own project. There is screenshots.
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Now I have another error: "/Applications/Mobile/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/objdump: error: 'QtGui.framework/QtGui': No such file or directory"
Why otool search framework there but not in Qt/version/clang/bin?
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I would also welcome anything SGaist says (it's always useful, as are the words of jsulm).
My expertise is primarily Linux, but with a healthy dose of Mac development (and Qt ios) as well.
I'm afraid I don't have a direct answer to the
objdump
error and I don't recall ever encountering that myself.I'm going to just "throw a bunch of statements at the wall" and maybe some of this will resonate. I do apologize if this ends up being unhelpful noise.
Earlier this year I took a Linux-only qmake project and "ported it" to work on Mac OS 10.15 Catalina.
Here is the entirety of the changes that were required (you'll see it wasn't much):
https://github.com/219-design/qt-qml-project-template-with-ci/pull/26/filesI certainly do recognize, however, that incorporating OpenCV adds a layer of complexity that my template project does not contain.
I'm also using Qt 5.15 (not 5.9), and that could definitely result in different outcomes.
One thing that jumped out at me just now in my "port to Mac" diff is that I am using the
-libpath
argument tomacdeployqt
, so you could check whether any extra arguments are needed in your invocation ofmacdeployqt
I suppose another thing to double-check is that the
qmake
binary andmacdeployqt
binary being used are the ones you expect. (As in: it is possible to have multiple versions of Qt installed on a system, and it is possible to accidentally be calling uponqmake
from one Qt version instead of the other.)It seemed problematic to me that you would not see a "app.app/Contents/PlugIns/" folder being created for you. However, I just examined my own CI logs (they are public -- you can look, too), and I see only these plugins mentioned in the logs:
2020-09-12T01:19:21.6364660Z + [[ darwin19 == \d\a\r\w\i\n* ]] 2020-09-12T01:19:21.6365180Z + pushd build/src/app 2020-09-12T01:19:21.6368320Z + macdeployqt app.app -no-strip -libpath=/Users/runner/work/qt-qml-project-template-with-ci/qt-qml-project-template-with-ci/build/src/app -qmldir=../../../src/ 2020-09-12T01:19:32.0684960Z File exists, skip copy: "app.app/Contents/PlugIns/quick/libqtquickcontrols2fusionstyleplugin.dylib" 2020-09-12T01:19:32.0883740Z File exists, skip copy: "app.app/Contents/PlugIns/quick/libqtquickcontrols2imaginestyleplugin.dylib" 2020-09-12T01:19:32.1087020Z File exists, skip copy: "app.app/Contents/PlugIns/quick/libqtquickcontrols2materialstyleplugin.dylib" 2020-09-12T01:19:32.1291070Z File exists, skip copy: "app.app/Contents/PlugIns/quick/libqtquickcontrols2universalstyleplugin.dylib"
Those plugins all look QtQuick-related. So I guess if I were to stop using QtQuick I might also have zero plugins.
(GitHub doesn't seem to support permalinking to the raw log. To see the log, go to https://github.com/219-design/qt-qml-project-template-with-ci/runs/1104573793?check_suite_focus=true then click the ". . ." hamburger button and choose "View raw logs".)
Again, my apologies if none of this turns out to be relevant.
If you have a min-repro that you can post somewhere (github, pastebin, here), then I could try it on mac using Qt 5.15 and see if I can reproduce the issue.
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Hi,
Beside the points made by @kelly-219design-com, you might be over-complicating things. The guide, while working correctly, dates back prior to Qt Creator. So you can simplify your like with it.
If you already have a working application bundle built using Qt Creator in release mode, then start from that one to make your deployment.
If there are issues, use the verbose mode of macdeployqt to see exactly where the issues are.