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Pushbutton crashed.

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  • G Gutks

    @JonB
    Okay, thanks for trying to help. I will search for a solution to my problem.

    Pablo J. RoginaP Offline
    Pablo J. RoginaP Offline
    Pablo J. Rogina
    wrote on last edited by
    #17

    @Gutks said in Pushbutton crashed.:

    if(p->button()==Qt::LeftButton){ui->lineEdit1->setText(QString::number(value1++));}
    
    else{if(p->button()==Qt::RightButton){ui->lineEdit1->setText(QString::number(value1--));}
    

    From your requirements it's apparent you need a custom QPushButton that extends existing one by adding just the rightclicked() signal, and nothing else. So you'll have both signals (existing left click) and new one (right click) to connect as you wish.

    Please take a look at this SO question & answers.

    Upvote the answer(s) that helped you solve the issue
    Use "Topic Tools" button to mark your post as Solved
    Add screenshots via postimage.org
    Don't ask support requests via chat/PM. Please use the forum so others can benefit from the solution in the future

    1 Reply Last reply
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    • G Gutks

      @JonB
      Okay, thanks for trying to help. I will search for a solution to my problem.

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by JonB
      #18

      @Gutks
      If what @Pablo-J-Rogina has discerned is correct --- you just want a left-/right-click to increment/decrement a number in a QLineEdit, is that right? --- then you would be better just using a QSpinBox, which is for entering numbers, and you wouldn't have any of this.....

      Pablo J. RoginaP 1 Reply Last reply
      1
      • JonBJ JonB

        @Gutks
        If what @Pablo-J-Rogina has discerned is correct --- you just want a left-/right-click to increment/decrement a number in a QLineEdit, is that right? --- then you would be better just using a QSpinBox, which is for entering numbers, and you wouldn't have any of this.....

        Pablo J. RoginaP Offline
        Pablo J. RoginaP Offline
        Pablo J. Rogina
        wrote on last edited by
        #19

        @JonB said in Pushbutton crashed.:

        then you would be better just using a QSpinBox,

        I think the goal here is the rightclicked() signal, what you connect that to is not relevant at this point

        Upvote the answer(s) that helped you solve the issue
        Use "Topic Tools" button to mark your post as Solved
        Add screenshots via postimage.org
        Don't ask support requests via chat/PM. Please use the forum so others can benefit from the solution in the future

        JonBJ 1 Reply Last reply
        3
        • Pablo J. RoginaP Pablo J. Rogina

          @JonB said in Pushbutton crashed.:

          then you would be better just using a QSpinBox,

          I think the goal here is the rightclicked() signal, what you connect that to is not relevant at this point

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by JonB
          #20

          @Pablo-J-Rogina
          Oh, I see. You may be right. Or it just might turn out the user was going to use a left-/-right-click on a button to inc/dec a number, you never know... :)

          On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive. A "rocker" pushbutton (click at left/right for different behaviour, but with left mouse) might be another possibility.

          Pl45m4P 1 Reply Last reply
          1
          • G Gutks

            @JonB
            Okay, thanks for trying to help. I will search for a solution to my problem.

            Pl45m4P Offline
            Pl45m4P Offline
            Pl45m4
            wrote on last edited by Pl45m4
            #21

            @Gutks

            Button.h

            #ifndef LR_CLICKBUTTON_H
            #define LR_CLICKBUTTON_H
            
            #include <QPushButton>
            
            class LR_ClickButton: public QPushButton
            {
                Q_OBJECT
            public:
            
                LR_ClickButton(QWidget *parent = nullptr);
            
            
            protected:
               void	mousePressEvent(QMouseEvent *e) override;
               void mouseReleaseEvent(QMouseEvent *e) override;
            
            signals:
                // Not needed, since one signal which sends MouseEvent to get handled in slot
                //void leftClicked();
                //void rightClicked();
            
                void myClicked(QMouseEvent *e);
            };
            
            #endif // LR_CLICKBUTTON_H
            

            Button.cpp

            #include "lr_clickbutton.h"
            #include <QMouseEvent>
            #include <QDebug>
            LR_ClickButton::LR_ClickButton(QWidget *parent):
                QPushButton(parent)
            {
            
            }
            
            void LR_ClickButton::mousePressEvent(QMouseEvent *e)
            {
                QPushButton::mousePressEvent(e);
            }
            
            void LR_ClickButton::mouseReleaseEvent(QMouseEvent *e)
            {
                if(e->button() == Qt::LeftButton)
                {
                    qDebug() << "Left";
                    emit myClicked(e);
                }
                else if (e->button() == Qt::RightButton) {
            
                    qDebug() << "Right";
                    emit myClicked(e);
            
                }
                    QPushButton::mouseReleaseEvent(e);
            }
            

            MainWindow.h

            public slots:
                void myButtonClicked(QMouseEvent *e);
            

            MainWindow.cpp

            // #########  C'TOR  #####################
                LR_ClickButton *button1 = new LR_ClickButton(this);
            
                centralWidget()->layout()->addWidget(button1);
            
                connect(button1, &LR_ClickButton::myClicked, this, &MainWindow::myButtonClicked);
            
            // ######################################
            
            
            void MainWindow::myButtonClicked(QMouseEvent *e)
            {
                if(e->button() == Qt::LeftButton)
                {
                    // Of course you can put anything you want here
                    int val = ui->spinBox->value();
                    ui->spinBox->setValue(val + 1);
                }
                else if (e->button() == Qt::RightButton) {
            
                    // or here
                    int val = ui->spinBox->value();
                    ui->spinBox->setValue(val - 1);
                }
            }
            
            
            

            Wasn't that hard, right? :)

            Result:

            3 left-clicks increase value by 3.
            Bildschirmfoto vom 2020-08-19 15-13-02.png

            2 right-clicks decrease value by 2 again.
            Bildschirmfoto vom 2020-08-19 15-13-33.png


            If debugging is the process of removing software bugs, then programming must be the process of putting them in.

            ~E. W. Dijkstra

            1 Reply Last reply
            1
            • JonBJ JonB

              @Pablo-J-Rogina
              Oh, I see. You may be right. Or it just might turn out the user was going to use a left-/-right-click on a button to inc/dec a number, you never know... :)

              On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive. A "rocker" pushbutton (click at left/right for different behaviour, but with left mouse) might be another possibility.

              Pl45m4P Offline
              Pl45m4P Offline
              Pl45m4
              wrote on last edited by
              #22

              @JonB said in Pushbutton crashed.:

              On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive

              Might not be the most intuitive solution but this is actually used a lot in games (with a hint to this behavior ofc)


              If debugging is the process of removing software bugs, then programming must be the process of putting them in.

              ~E. W. Dijkstra

              JonBJ 1 Reply Last reply
              1
              • Pl45m4P Pl45m4

                @JonB said in Pushbutton crashed.:

                On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive

                Might not be the most intuitive solution but this is actually used a lot in games (with a hint to this behavior ofc)

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by
                #23

                @Pl45m4
                Point taken! Not in any of the games I play that I can think of, though most of mine are 2D turn-based from the last millennium... ;-)

                1 Reply Last reply
                2
                • G Offline
                  G Offline
                  Gutks
                  wrote on last edited by Gutks
                  #24

                  @Christian-Ehrlicher @Pl45m4 @JonB @Pablo-J-Rogina

                  Thank you very much, you don't know how it helped me. Otherwise, I would have to create an internal storage system for each button between the tabs and remove it when editing the line.

                  Yes, and a tool I am creating to help the 1 game community. How does it activate as resolved?
                  Captura de tela de 2020-08-19 08-05-11.png

                  JonBJ 1 Reply Last reply
                  1
                  • G Gutks

                    @Christian-Ehrlicher @Pl45m4 @JonB @Pablo-J-Rogina

                    Thank you very much, you don't know how it helped me. Otherwise, I would have to create an internal storage system for each button between the tabs and remove it when editing the line.

                    Yes, and a tool I am creating to help the 1 game community. How does it activate as resolved?
                    Captura de tela de 2020-08-19 08-05-11.png

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by
                    #25

                    @Gutks said in Pushbutton crashed.:

                    How does it activate as resolved

                    Either at bottom of page Topic Tools button, or if you feel a particular post answered it the vertical ... button at the right on that post.

                    Pl45m4P 1 Reply Last reply
                    2
                    • JonBJ JonB

                      @Gutks said in Pushbutton crashed.:

                      How does it activate as resolved

                      Either at bottom of page Topic Tools button, or if you feel a particular post answered it the vertical ... button at the right on that post.

                      Pl45m4P Offline
                      Pl45m4P Offline
                      Pl45m4
                      wrote on last edited by
                      #26

                      @JonB

                      This is exactly what I was expecting and what I thought of.... These type of games, where you have ingame shops and a lot of inventories... If you left-click an item, you probably buy it from shop or use it, if you right-click, you drop it or sell it :)


                      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                      ~E. W. Dijkstra

                      1 Reply Last reply
                      1

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