Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Pushbutton crashed.
Qt 6.12 LTS is out! See what's new in the release blog

Pushbutton crashed.

Scheduled Pinned Locked Moved Solved General and Desktop
c++ qt
26 Posts 5 Posters 10.5k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G Gutks

    @JonB In order to instantiate: emitPressed(); emitRelease(); equal example
    of the QAbstractButton class.

    Pablo J. RoginaP Offline
    Pablo J. RoginaP Offline
    Pablo J. Rogina
    wrote on last edited by
    #10

    @Gutks said in Pushbutton crashed.:

    instantiate: emitPressed(); emitRelease();

    Mmm, strange that you need to "instantiate" what seems to be signals...

    Upvote the answer(s) that helped you solve the issue
    Use "Topic Tools" button to mark your post as Solved
    Add screenshots via postimage.org
    Don't ask support requests via chat/PM. Please use the forum so others can benefit from the solution in the future

    1 Reply Last reply
    2
    • G Gutks

      @JonB In order to instantiate: emitPressed(); emitRelease(); equal example
      of the QAbstractButton class.

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by JonB
      #11

      @Gutks
      Yes, but why are you doing so, given that emitPressed() is not documented and private to the innards of QAbstractButton? Which is why you are running into the compilation errors.... My question is: why are trying to do anything like this? The fact that it's in QAbstractButtonPrivate should give you a clue.

      G 1 Reply Last reply
      1
      • JonBJ JonB

        @Gutks
        Yes, but why are you doing so, given that emitPressed() is not documented and private to the innards of QAbstractButton? Which is why you are running into the compilation errors.... My question is: why are trying to do anything like this? The fact that it's in QAbstractButtonPrivate should give you a clue.

        G Offline
        G Offline
        Gutks
        wrote on last edited by
        #12

        @JonB

        The implementation of this function is accessing Q_D, since I am re-implementing it, I thought I could do the same.

        void QAbstractButton::mousePressEvent(QMouseEvent *e)
        

        I will study the qt designer, to try to solve, otherwise, I will create an Auxiliary button to remove in the edit line. I think it's simpler than using events

        JonBJ 1 Reply Last reply
        0
        • G Gutks

          @JonB

          The implementation of this function is accessing Q_D, since I am re-implementing it, I thought I could do the same.

          void QAbstractButton::mousePressEvent(QMouseEvent *e)
          

          I will study the qt designer, to try to solve, otherwise, I will create an Auxiliary button to remove in the edit line. I think it's simpler than using events

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by
          #13

          @Gutks
          But why are you "re-implementing" it at all? Usually a user class sub-classes, not re-implements. Re-implementing is fraught, e.g. what happens if the internals change over time. Since you say "I'm a beginner" I cannot see why you would want to do such a thing, when 99.9% of other users do not.

          I keep saying the same thing, so I'll leave it to you now.

          G 1 Reply Last reply
          2
          • JonBJ JonB

            @Gutks
            But why are you "re-implementing" it at all? Usually a user class sub-classes, not re-implements. Re-implementing is fraught, e.g. what happens if the internals change over time. Since you say "I'm a beginner" I cannot see why you would want to do such a thing, when 99.9% of other users do not.

            I keep saying the same thing, so I'll leave it to you now.

            G Offline
            G Offline
            Gutks
            wrote on last edited by
            #14

            @JonB
            Okay, thanks for trying to help. I will search for a solution to my problem.

            Pl45m4P JonBJ Pablo J. RoginaP 5 Replies Last reply
            0
            • G Gutks

              @JonB
              Okay, thanks for trying to help. I will search for a solution to my problem.

              Pl45m4P Offline
              Pl45m4P Offline
              Pl45m4
              wrote on last edited by
              #15

              @Gutks

              I already gave you an almost step by step manual how to solve your problem... You dont need Q_Q or reimplement any signals.


              If debugging is the process of removing software bugs, then programming must be the process of putting them in.

              ~E. W. Dijkstra

              1 Reply Last reply
              2
              • G Gutks

                @JonB
                Okay, thanks for trying to help. I will search for a solution to my problem.

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by
                #16

                @Gutks
                Both @Pl45m4 & I are trying to say you don't need to go down the route you are on....

                1 Reply Last reply
                1
                • G Gutks

                  @JonB
                  Okay, thanks for trying to help. I will search for a solution to my problem.

                  Pablo J. RoginaP Offline
                  Pablo J. RoginaP Offline
                  Pablo J. Rogina
                  wrote on last edited by
                  #17

                  @Gutks said in Pushbutton crashed.:

                  if(p->button()==Qt::LeftButton){ui->lineEdit1->setText(QString::number(value1++));}
                  
                  else{if(p->button()==Qt::RightButton){ui->lineEdit1->setText(QString::number(value1--));}
                  

                  From your requirements it's apparent you need a custom QPushButton that extends existing one by adding just the rightclicked() signal, and nothing else. So you'll have both signals (existing left click) and new one (right click) to connect as you wish.

                  Please take a look at this SO question & answers.

                  Upvote the answer(s) that helped you solve the issue
                  Use "Topic Tools" button to mark your post as Solved
                  Add screenshots via postimage.org
                  Don't ask support requests via chat/PM. Please use the forum so others can benefit from the solution in the future

                  1 Reply Last reply
                  2
                  • G Gutks

                    @JonB
                    Okay, thanks for trying to help. I will search for a solution to my problem.

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by JonB
                    #18

                    @Gutks
                    If what @Pablo-J-Rogina has discerned is correct --- you just want a left-/right-click to increment/decrement a number in a QLineEdit, is that right? --- then you would be better just using a QSpinBox, which is for entering numbers, and you wouldn't have any of this.....

                    Pablo J. RoginaP 1 Reply Last reply
                    1
                    • JonBJ JonB

                      @Gutks
                      If what @Pablo-J-Rogina has discerned is correct --- you just want a left-/right-click to increment/decrement a number in a QLineEdit, is that right? --- then you would be better just using a QSpinBox, which is for entering numbers, and you wouldn't have any of this.....

                      Pablo J. RoginaP Offline
                      Pablo J. RoginaP Offline
                      Pablo J. Rogina
                      wrote on last edited by
                      #19

                      @JonB said in Pushbutton crashed.:

                      then you would be better just using a QSpinBox,

                      I think the goal here is the rightclicked() signal, what you connect that to is not relevant at this point

                      Upvote the answer(s) that helped you solve the issue
                      Use "Topic Tools" button to mark your post as Solved
                      Add screenshots via postimage.org
                      Don't ask support requests via chat/PM. Please use the forum so others can benefit from the solution in the future

                      JonBJ 1 Reply Last reply
                      3
                      • Pablo J. RoginaP Pablo J. Rogina

                        @JonB said in Pushbutton crashed.:

                        then you would be better just using a QSpinBox,

                        I think the goal here is the rightclicked() signal, what you connect that to is not relevant at this point

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by JonB
                        #20

                        @Pablo-J-Rogina
                        Oh, I see. You may be right. Or it just might turn out the user was going to use a left-/-right-click on a button to inc/dec a number, you never know... :)

                        On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive. A "rocker" pushbutton (click at left/right for different behaviour, but with left mouse) might be another possibility.

                        Pl45m4P 1 Reply Last reply
                        1
                        • G Gutks

                          @JonB
                          Okay, thanks for trying to help. I will search for a solution to my problem.

                          Pl45m4P Offline
                          Pl45m4P Offline
                          Pl45m4
                          wrote on last edited by Pl45m4
                          #21

                          @Gutks

                          Button.h

                          #ifndef LR_CLICKBUTTON_H
                          #define LR_CLICKBUTTON_H
                          
                          #include <QPushButton>
                          
                          class LR_ClickButton: public QPushButton
                          {
                              Q_OBJECT
                          public:
                          
                              LR_ClickButton(QWidget *parent = nullptr);
                          
                          
                          protected:
                             void	mousePressEvent(QMouseEvent *e) override;
                             void mouseReleaseEvent(QMouseEvent *e) override;
                          
                          signals:
                              // Not needed, since one signal which sends MouseEvent to get handled in slot
                              //void leftClicked();
                              //void rightClicked();
                          
                              void myClicked(QMouseEvent *e);
                          };
                          
                          #endif // LR_CLICKBUTTON_H
                          

                          Button.cpp

                          #include "lr_clickbutton.h"
                          #include <QMouseEvent>
                          #include <QDebug>
                          LR_ClickButton::LR_ClickButton(QWidget *parent):
                              QPushButton(parent)
                          {
                          
                          }
                          
                          void LR_ClickButton::mousePressEvent(QMouseEvent *e)
                          {
                              QPushButton::mousePressEvent(e);
                          }
                          
                          void LR_ClickButton::mouseReleaseEvent(QMouseEvent *e)
                          {
                              if(e->button() == Qt::LeftButton)
                              {
                                  qDebug() << "Left";
                                  emit myClicked(e);
                              }
                              else if (e->button() == Qt::RightButton) {
                          
                                  qDebug() << "Right";
                                  emit myClicked(e);
                          
                              }
                                  QPushButton::mouseReleaseEvent(e);
                          }
                          

                          MainWindow.h

                          public slots:
                              void myButtonClicked(QMouseEvent *e);
                          

                          MainWindow.cpp

                          // #########  C'TOR  #####################
                              LR_ClickButton *button1 = new LR_ClickButton(this);
                          
                              centralWidget()->layout()->addWidget(button1);
                          
                              connect(button1, &LR_ClickButton::myClicked, this, &MainWindow::myButtonClicked);
                          
                          // ######################################
                          
                          
                          void MainWindow::myButtonClicked(QMouseEvent *e)
                          {
                              if(e->button() == Qt::LeftButton)
                              {
                                  // Of course you can put anything you want here
                                  int val = ui->spinBox->value();
                                  ui->spinBox->setValue(val + 1);
                              }
                              else if (e->button() == Qt::RightButton) {
                          
                                  // or here
                                  int val = ui->spinBox->value();
                                  ui->spinBox->setValue(val - 1);
                              }
                          }
                          
                          
                          

                          Wasn't that hard, right? :)

                          Result:

                          3 left-clicks increase value by 3.
                          Bildschirmfoto vom 2020-08-19 15-13-02.png

                          2 right-clicks decrease value by 2 again.
                          Bildschirmfoto vom 2020-08-19 15-13-33.png


                          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                          ~E. W. Dijkstra

                          1 Reply Last reply
                          1
                          • JonBJ JonB

                            @Pablo-J-Rogina
                            Oh, I see. You may be right. Or it just might turn out the user was going to use a left-/-right-click on a button to inc/dec a number, you never know... :)

                            On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive. A "rocker" pushbutton (click at left/right for different behaviour, but with left mouse) might be another possibility.

                            Pl45m4P Offline
                            Pl45m4P Offline
                            Pl45m4
                            wrote on last edited by
                            #22

                            @JonB said in Pushbutton crashed.:

                            On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive

                            Might not be the most intuitive solution but this is actually used a lot in games (with a hint to this behavior ofc)


                            If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                            ~E. W. Dijkstra

                            JonBJ 1 Reply Last reply
                            1
                            • Pl45m4P Pl45m4

                              @JonB said in Pushbutton crashed.:

                              On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive

                              Might not be the most intuitive solution but this is actually used a lot in games (with a hint to this behavior ofc)

                              JonBJ Offline
                              JonBJ Offline
                              JonB
                              wrote on last edited by
                              #23

                              @Pl45m4
                              Point taken! Not in any of the games I play that I can think of, though most of mine are 2D turn-based from the last millennium... ;-)

                              1 Reply Last reply
                              2
                              • G Offline
                                G Offline
                                Gutks
                                wrote on last edited by Gutks
                                #24

                                @Christian-Ehrlicher @Pl45m4 @JonB @Pablo-J-Rogina

                                Thank you very much, you don't know how it helped me. Otherwise, I would have to create an internal storage system for each button between the tabs and remove it when editing the line.

                                Yes, and a tool I am creating to help the 1 game community. How does it activate as resolved?
                                Captura de tela de 2020-08-19 08-05-11.png

                                JonBJ 1 Reply Last reply
                                1
                                • G Gutks

                                  @Christian-Ehrlicher @Pl45m4 @JonB @Pablo-J-Rogina

                                  Thank you very much, you don't know how it helped me. Otherwise, I would have to create an internal storage system for each button between the tabs and remove it when editing the line.

                                  Yes, and a tool I am creating to help the 1 game community. How does it activate as resolved?
                                  Captura de tela de 2020-08-19 08-05-11.png

                                  JonBJ Offline
                                  JonBJ Offline
                                  JonB
                                  wrote on last edited by
                                  #25

                                  @Gutks said in Pushbutton crashed.:

                                  How does it activate as resolved

                                  Either at bottom of page Topic Tools button, or if you feel a particular post answered it the vertical ... button at the right on that post.

                                  Pl45m4P 1 Reply Last reply
                                  2
                                  • JonBJ JonB

                                    @Gutks said in Pushbutton crashed.:

                                    How does it activate as resolved

                                    Either at bottom of page Topic Tools button, or if you feel a particular post answered it the vertical ... button at the right on that post.

                                    Pl45m4P Offline
                                    Pl45m4P Offline
                                    Pl45m4
                                    wrote on last edited by
                                    #26

                                    @JonB

                                    This is exactly what I was expecting and what I thought of.... These type of games, where you have ingame shops and a lot of inventories... If you left-click an item, you probably buy it from shop or use it, if you right-click, you drop it or sell it :)


                                    If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                                    ~E. W. Dijkstra

                                    1 Reply Last reply
                                    1

                                    • Login

                                    • Login or register to search.
                                    • First post
                                      Last post
                                    0
                                    • Categories
                                    • Recent
                                    • Tags
                                    • Popular
                                    • Users
                                    • Groups
                                    • Search
                                    • Get Qt
                                    • Unsolved