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Pushbutton crashed.

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c++ qt
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  • G Gutks

    @JonB

    The implementation of this function is accessing Q_D, since I am re-implementing it, I thought I could do the same.

    void QAbstractButton::mousePressEvent(QMouseEvent *e)
    

    I will study the qt designer, to try to solve, otherwise, I will create an Auxiliary button to remove in the edit line. I think it's simpler than using events

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by
    #13

    @Gutks
    But why are you "re-implementing" it at all? Usually a user class sub-classes, not re-implements. Re-implementing is fraught, e.g. what happens if the internals change over time. Since you say "I'm a beginner" I cannot see why you would want to do such a thing, when 99.9% of other users do not.

    I keep saying the same thing, so I'll leave it to you now.

    G 1 Reply Last reply
    2
    • JonBJ JonB

      @Gutks
      But why are you "re-implementing" it at all? Usually a user class sub-classes, not re-implements. Re-implementing is fraught, e.g. what happens if the internals change over time. Since you say "I'm a beginner" I cannot see why you would want to do such a thing, when 99.9% of other users do not.

      I keep saying the same thing, so I'll leave it to you now.

      G Offline
      G Offline
      Gutks
      wrote on last edited by
      #14

      @JonB
      Okay, thanks for trying to help. I will search for a solution to my problem.

      Pl45m4P JonBJ Pablo J. RoginaP 5 Replies Last reply
      0
      • G Gutks

        @JonB
        Okay, thanks for trying to help. I will search for a solution to my problem.

        Pl45m4P Offline
        Pl45m4P Offline
        Pl45m4
        wrote on last edited by
        #15

        @Gutks

        I already gave you an almost step by step manual how to solve your problem... You dont need Q_Q or reimplement any signals.


        If debugging is the process of removing software bugs, then programming must be the process of putting them in.

        ~E. W. Dijkstra

        1 Reply Last reply
        2
        • G Gutks

          @JonB
          Okay, thanks for trying to help. I will search for a solution to my problem.

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by
          #16

          @Gutks
          Both @Pl45m4 & I are trying to say you don't need to go down the route you are on....

          1 Reply Last reply
          1
          • G Gutks

            @JonB
            Okay, thanks for trying to help. I will search for a solution to my problem.

            Pablo J. RoginaP Offline
            Pablo J. RoginaP Offline
            Pablo J. Rogina
            wrote on last edited by
            #17

            @Gutks said in Pushbutton crashed.:

            if(p->button()==Qt::LeftButton){ui->lineEdit1->setText(QString::number(value1++));}
            
            else{if(p->button()==Qt::RightButton){ui->lineEdit1->setText(QString::number(value1--));}
            

            From your requirements it's apparent you need a custom QPushButton that extends existing one by adding just the rightclicked() signal, and nothing else. So you'll have both signals (existing left click) and new one (right click) to connect as you wish.

            Please take a look at this SO question & answers.

            Upvote the answer(s) that helped you solve the issue
            Use "Topic Tools" button to mark your post as Solved
            Add screenshots via postimage.org
            Don't ask support requests via chat/PM. Please use the forum so others can benefit from the solution in the future

            1 Reply Last reply
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            • G Gutks

              @JonB
              Okay, thanks for trying to help. I will search for a solution to my problem.

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #18

              @Gutks
              If what @Pablo-J-Rogina has discerned is correct --- you just want a left-/right-click to increment/decrement a number in a QLineEdit, is that right? --- then you would be better just using a QSpinBox, which is for entering numbers, and you wouldn't have any of this.....

              Pablo J. RoginaP 1 Reply Last reply
              1
              • JonBJ JonB

                @Gutks
                If what @Pablo-J-Rogina has discerned is correct --- you just want a left-/right-click to increment/decrement a number in a QLineEdit, is that right? --- then you would be better just using a QSpinBox, which is for entering numbers, and you wouldn't have any of this.....

                Pablo J. RoginaP Offline
                Pablo J. RoginaP Offline
                Pablo J. Rogina
                wrote on last edited by
                #19

                @JonB said in Pushbutton crashed.:

                then you would be better just using a QSpinBox,

                I think the goal here is the rightclicked() signal, what you connect that to is not relevant at this point

                Upvote the answer(s) that helped you solve the issue
                Use "Topic Tools" button to mark your post as Solved
                Add screenshots via postimage.org
                Don't ask support requests via chat/PM. Please use the forum so others can benefit from the solution in the future

                JonBJ 1 Reply Last reply
                3
                • Pablo J. RoginaP Pablo J. Rogina

                  @JonB said in Pushbutton crashed.:

                  then you would be better just using a QSpinBox,

                  I think the goal here is the rightclicked() signal, what you connect that to is not relevant at this point

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by JonB
                  #20

                  @Pablo-J-Rogina
                  Oh, I see. You may be right. Or it just might turn out the user was going to use a left-/-right-click on a button to inc/dec a number, you never know... :)

                  On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive. A "rocker" pushbutton (click at left/right for different behaviour, but with left mouse) might be another possibility.

                  Pl45m4P 1 Reply Last reply
                  1
                  • G Gutks

                    @JonB
                    Okay, thanks for trying to help. I will search for a solution to my problem.

                    Pl45m4P Offline
                    Pl45m4P Offline
                    Pl45m4
                    wrote on last edited by Pl45m4
                    #21

                    @Gutks

                    Button.h

                    #ifndef LR_CLICKBUTTON_H
                    #define LR_CLICKBUTTON_H
                    
                    #include <QPushButton>
                    
                    class LR_ClickButton: public QPushButton
                    {
                        Q_OBJECT
                    public:
                    
                        LR_ClickButton(QWidget *parent = nullptr);
                    
                    
                    protected:
                       void	mousePressEvent(QMouseEvent *e) override;
                       void mouseReleaseEvent(QMouseEvent *e) override;
                    
                    signals:
                        // Not needed, since one signal which sends MouseEvent to get handled in slot
                        //void leftClicked();
                        //void rightClicked();
                    
                        void myClicked(QMouseEvent *e);
                    };
                    
                    #endif // LR_CLICKBUTTON_H
                    

                    Button.cpp

                    #include "lr_clickbutton.h"
                    #include <QMouseEvent>
                    #include <QDebug>
                    LR_ClickButton::LR_ClickButton(QWidget *parent):
                        QPushButton(parent)
                    {
                    
                    }
                    
                    void LR_ClickButton::mousePressEvent(QMouseEvent *e)
                    {
                        QPushButton::mousePressEvent(e);
                    }
                    
                    void LR_ClickButton::mouseReleaseEvent(QMouseEvent *e)
                    {
                        if(e->button() == Qt::LeftButton)
                        {
                            qDebug() << "Left";
                            emit myClicked(e);
                        }
                        else if (e->button() == Qt::RightButton) {
                    
                            qDebug() << "Right";
                            emit myClicked(e);
                    
                        }
                            QPushButton::mouseReleaseEvent(e);
                    }
                    

                    MainWindow.h

                    public slots:
                        void myButtonClicked(QMouseEvent *e);
                    

                    MainWindow.cpp

                    // #########  C'TOR  #####################
                        LR_ClickButton *button1 = new LR_ClickButton(this);
                    
                        centralWidget()->layout()->addWidget(button1);
                    
                        connect(button1, &LR_ClickButton::myClicked, this, &MainWindow::myButtonClicked);
                    
                    // ######################################
                    
                    
                    void MainWindow::myButtonClicked(QMouseEvent *e)
                    {
                        if(e->button() == Qt::LeftButton)
                        {
                            // Of course you can put anything you want here
                            int val = ui->spinBox->value();
                            ui->spinBox->setValue(val + 1);
                        }
                        else if (e->button() == Qt::RightButton) {
                    
                            // or here
                            int val = ui->spinBox->value();
                            ui->spinBox->setValue(val - 1);
                        }
                    }
                    
                    
                    

                    Wasn't that hard, right? :)

                    Result:

                    3 left-clicks increase value by 3.
                    Bildschirmfoto vom 2020-08-19 15-13-02.png

                    2 right-clicks decrease value by 2 again.
                    Bildschirmfoto vom 2020-08-19 15-13-33.png


                    If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                    ~E. W. Dijkstra

                    1 Reply Last reply
                    1
                    • JonBJ JonB

                      @Pablo-J-Rogina
                      Oh, I see. You may be right. Or it just might turn out the user was going to use a left-/-right-click on a button to inc/dec a number, you never know... :)

                      On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive. A "rocker" pushbutton (click at left/right for different behaviour, but with left mouse) might be another possibility.

                      Pl45m4P Offline
                      Pl45m4P Offline
                      Pl45m4
                      wrote on last edited by
                      #22

                      @JonB said in Pushbutton crashed.:

                      On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive

                      Might not be the most intuitive solution but this is actually used a lot in games (with a hint to this behavior ofc)


                      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                      ~E. W. Dijkstra

                      JonBJ 1 Reply Last reply
                      1
                      • Pl45m4P Pl45m4

                        @JonB said in Pushbutton crashed.:

                        On a different tone, it's "unusual" to have the user right-click on a button. Possible, but possibly not intuitive

                        Might not be the most intuitive solution but this is actually used a lot in games (with a hint to this behavior ofc)

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by
                        #23

                        @Pl45m4
                        Point taken! Not in any of the games I play that I can think of, though most of mine are 2D turn-based from the last millennium... ;-)

                        1 Reply Last reply
                        2
                        • G Offline
                          G Offline
                          Gutks
                          wrote on last edited by Gutks
                          #24

                          @Christian-Ehrlicher @Pl45m4 @JonB @Pablo-J-Rogina

                          Thank you very much, you don't know how it helped me. Otherwise, I would have to create an internal storage system for each button between the tabs and remove it when editing the line.

                          Yes, and a tool I am creating to help the 1 game community. How does it activate as resolved?
                          Captura de tela de 2020-08-19 08-05-11.png

                          JonBJ 1 Reply Last reply
                          1
                          • G Gutks

                            @Christian-Ehrlicher @Pl45m4 @JonB @Pablo-J-Rogina

                            Thank you very much, you don't know how it helped me. Otherwise, I would have to create an internal storage system for each button between the tabs and remove it when editing the line.

                            Yes, and a tool I am creating to help the 1 game community. How does it activate as resolved?
                            Captura de tela de 2020-08-19 08-05-11.png

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by
                            #25

                            @Gutks said in Pushbutton crashed.:

                            How does it activate as resolved

                            Either at bottom of page Topic Tools button, or if you feel a particular post answered it the vertical ... button at the right on that post.

                            Pl45m4P 1 Reply Last reply
                            2
                            • JonBJ JonB

                              @Gutks said in Pushbutton crashed.:

                              How does it activate as resolved

                              Either at bottom of page Topic Tools button, or if you feel a particular post answered it the vertical ... button at the right on that post.

                              Pl45m4P Offline
                              Pl45m4P Offline
                              Pl45m4
                              wrote on last edited by
                              #26

                              @JonB

                              This is exactly what I was expecting and what I thought of.... These type of games, where you have ingame shops and a lot of inventories... If you left-click an item, you probably buy it from shop or use it, if you right-click, you drop it or sell it :)


                              If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                              ~E. W. Dijkstra

                              1 Reply Last reply
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