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  4. how to move a draw (Qpainter) to Qlabel ?
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how to move a draw (Qpainter) to Qlabel ?

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  • M Offline
    M Offline
    mayyy
    wrote on last edited by mayyy
    #5

    @mrjj i add this function outside the painEvent :
    void thirdwindow::drawlabel(){
    int h = ui->label_pic->height();
    int w = ui->label_pic->width();

       QPixmap pix(w, h); // give pixmap some size
       QPainter painter(&pix); // assign painter to it. note the &
       pix.fill( Qt::white );
    

    }

    ==> nothing has changed (I get the first board ) but when I add it to the constructor , I get totally the oposite of what I want :
    66606495-29d6-441e-a30c-dceff1b16b31-image.png

    ==> This is why I want to draw with pixmap (to use setPixmap after in a specific label)

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    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #6

      Hi
      Im not sure i know what you are trying.
      Are you showing all your code as
      drawlabel does nothing with the pixmap ??

      So what are you trying ?
      You have thirdwindow with paint event that draws the board.

      Then you have drawlabel that should to what ?

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      1
      • M Offline
        M Offline
        mayyy
        wrote on last edited by
        #7

        yes,actually the drawlabel did nothing to the code so i add the code to the constructor of this window but i get the oposite of what i want, here is the code:
        thirdwindow::thirdwindow(QWidget *parent) :
        QDialog(parent),
        ui(new Ui::thirdwindow)
        {
        ui->setupUi(this);
        int h = ui->label_pic->height();
        int w = ui->label_pic->width();

        QPixmap pix(w, h); // give pixmap some size
        QPainter painter(&pix); // assign painter to it. note the &
        pix.fill(Qt::white);
        ui->label_pic->setPixmap(pix);
        

        }

        mrjjM 1 Reply Last reply
        0
        • M mayyy

          yes,actually the drawlabel did nothing to the code so i add the code to the constructor of this window but i get the oposite of what i want, here is the code:
          thirdwindow::thirdwindow(QWidget *parent) :
          QDialog(parent),
          ui(new Ui::thirdwindow)
          {
          ui->setupUi(this);
          int h = ui->label_pic->height();
          int w = ui->label_pic->width();

          QPixmap pix(w, h); // give pixmap some size
          QPainter painter(&pix); // assign painter to it. note the &
          pix.fill(Qt::white);
          ui->label_pic->setPixmap(pix);
          

          }

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #8

          @mayyy
          hi
          But that gives you exactly what picture shows.
          A big white rectangle the size of the label.

          What did you expect it to show ?

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          0
          • M Offline
            M Offline
            mayyy
            wrote on last edited by
            #9

            @mrjj instead of a white rectangle I want the chess board and the rest is empty (to add some extensions for the game )

            mrjjM 1 Reply Last reply
            0
            • M mayyy

              @mrjj instead of a white rectangle I want the chess board and the rest is empty (to add some extensions for the game )

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #10

              @mayyy
              Ahh. well you can still do that but you need the code from paint Event in drawLabel
              then and remove code in paintevent so it dont draw in background.

              void thirdwindow::makeBoard()
              {
              // Initialization
                  int h = ui->label_pic->height();
                  int w = ui->label_pic->width();
              
                  QPixmap pix(w, h); // give pixmap some size
                  QPainter painter(&pix); // assign painter to it. note the &
              
                  unsigned int numCellX = 8, numCellY = 8;
                  QRect wRect = rect();
                  unsigned int cellSizeX = wRect.width() / numCellX;
                  unsigned int cellSizeY = wRect.height() / numCellY;
                  //QPainter painter(this);
                  painter.setRenderHint(QPainter::Antialiasing);
              
                  // Draw the background. The whole widget is drawed.
                  //painter.setBrush(QColor(0,0,0)); //black
                  pix.fill( Qt::black);
              
                  painter.drawRect(wRect);
              
                  // Draw the cells which are of the other color
                  // Note: the grid may not fit in the whole rect, because the size of the widget
                  // should be a multiple of the size of the cells. If not, a black line at the right
                  // and at the bottom may appear.
                  //painter.setBrush(QColor(255,255,255));
                  pix.fill( Qt::white );//white
                  for (unsigned int j = 0; j < numCellY; j++)
                      for (unsigned int i = j % 2; i < numCellX; i += 2)
                          painter.drawRect(i * cellSizeX, j * cellSizeY, cellSizeX, cellSizeY);
                  
                ui->label_pic->setPixmap(pix);  // set to label
              }
              
              

              and in constructor just call
              makeBoard();

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              • M Offline
                M Offline
                mayyy
                wrote on last edited by
                #11

                @mrjj thank u but , this is what I get : the board is not drawn correctly
                1fa2c14e-ea63-40b2-bcb8-b23025e2ab59-image.png

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                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #12

                  Hi
                  Just small bug
                  we say
                  QRect wRect = rect(); but that gives us rect of the window
                  so we need to say
                  QRect wRect = ui->label_pic-rect();

                  so we use the labels rect for calculations.

                  1 Reply Last reply
                  1
                  • M Offline
                    M Offline
                    mayyy
                    wrote on last edited by
                    #13

                    @mrjj This one is the closet to the goal ! ,but there is no black rect()
                    8600443b-1592-48ab-87a1-cdc14455e94b-image.png

                    mrjjM 1 Reply Last reply
                    0
                    • M mayyy

                      @mrjj This one is the closet to the goal ! ,but there is no black rect()
                      8600443b-1592-48ab-87a1-cdc14455e94b-image.png

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #14

                      @mayyy
                      You call pix.fill and not
                      painter.setBrush

                      void MainWindow::makeBoard()
                      {
                      // Initialization
                          int h = ui->label_pic->height();
                          int w = ui->label_pic->width();
                      
                          QPixmap pix(w, h); // give pixmap some size
                          QPainter painter(&pix); // assign painter to it. note the &
                      
                          unsigned int numCellX = 8, numCellY = 8;
                          QRect wRect =  ui->label_pic->rect();
                          unsigned int cellSizeX = wRect.width() / numCellX;
                          unsigned int cellSizeY = wRect.height() / numCellY;
                          //QPainter painter(this);
                          painter.setRenderHint(QPainter::Antialiasing);
                      
                          // Draw the background. The whole widget is drawed.
                          //painter.setBrush(QColor(0,0,0)); //black
                          pix.fill( Qt::black);
                      
                          painter.drawRect(wRect);
                      
                          // Draw the cells which are of the other color
                          // Note: the grid may not fit in the whole rect, because the size of the widget
                          // should be a multiple of the size of the cells. If not, a black line at the right
                          // and at the bottom may appear.
                      
                          painter.setBrush(QColor(255,255,255)); // CHANGED
                        // pix.fill( Qt::white );//white  THIS IS WRONG 
                          for (unsigned int j = 0; j < numCellY; j++)
                              for (unsigned int i = j % 2; i < numCellX; i += 2)
                                  painter.drawRect(i * cellSizeX, j * cellSizeY, cellSizeX, cellSizeY);
                      
                          ui->label_pic->setPixmap(pix);
                      
                      }
                      

                      alt text

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                      3
                      • M Offline
                        M Offline
                        mayyy
                        wrote on last edited by
                        #15

                        @mrjj This is perfect ! thank u so much for ur help.

                        1 Reply Last reply
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