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signal/slot not working

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  • JonBJ JonB

    @mzimmers said in signal/slot not working:

    When mt == MSG_WIFI_SETUP_ACK, the signal is called, but the slot is never reached.

    How do you know it is called? Is the code containing the emit yours/debug-breakpointable by you?

    Is m_worker another thread?

    Add a brand new pair of slots, which do nothing, and attach them too to the signals. Preferably first. Do they behave the same?

    mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by mzimmers
    #12

    @JonB said in signal/slot not working:

    How do you know it is called? Is the code containing the emit yours/debug-breakpointable by you?
    Is m_worker another thread?

    Yes, and yes. The emit is in my first post.

    Add a brand new pair of slots, which do nothing, and attach them too to the signals. Preferably first. Do they behave the same?

        QObject::connect(m_worker, &Worker::wifiSetupAckReceived, this, &WifiSetup::testSlot1);
        QObject::connect(m_worker, &Worker::wifiSetupAckReceived, this, &WifiSetup::testSlot2);
        QObject::connect(m_worker, &Worker::wifiSetupAckReceived, this, &WifiSetup::onAckReceived);
    void WifiSetup::testSlot1()
    {
        qDebug() << "testSlot1 reached.";
    }
    void WifiSetup::testSlot2()
    {
        qDebug() << "testSlot2 reached.";
    }
    

    I put breakpoints on all three slots...none are hit. And it's not some debugger error; no action by the slot(s) is taken.

    JonBJ 1 Reply Last reply
    0
    • mzimmersM mzimmers

      @JonB said in signal/slot not working:

      How do you know it is called? Is the code containing the emit yours/debug-breakpointable by you?
      Is m_worker another thread?

      Yes, and yes. The emit is in my first post.

      Add a brand new pair of slots, which do nothing, and attach them too to the signals. Preferably first. Do they behave the same?

          QObject::connect(m_worker, &Worker::wifiSetupAckReceived, this, &WifiSetup::testSlot1);
          QObject::connect(m_worker, &Worker::wifiSetupAckReceived, this, &WifiSetup::testSlot2);
          QObject::connect(m_worker, &Worker::wifiSetupAckReceived, this, &WifiSetup::onAckReceived);
      void WifiSetup::testSlot1()
      {
          qDebug() << "testSlot1 reached.";
      }
      void WifiSetup::testSlot2()
      {
          qDebug() << "testSlot2 reached.";
      }
      

      I put breakpoints on all three slots...none are hit. And it's not some debugger error; no action by the slot(s) is taken.

      JonBJ Online
      JonBJ Online
      JonB
      wrote on last edited by JonB
      #13

      @mzimmers
      Earlier you said:

      When mt == MSG_DISCOVERY_ACK, the signal and slot work correctly.

      When mt == MSG_WIFI_SETUP_ACK, the signal is called, but the slot is never reached.

      Good grief! I meant, a new pair, one on newSerialData, one on wifiSetupAckReceived. Not 3 on one and one on the other! Wanted to check the two signals each behaved the same as you reported (one good, one bad) on new slots.

      Dunno, bet it's a thread thing :)

      mzimmersM 1 Reply Last reply
      1
      • JonBJ JonB

        @mzimmers
        Earlier you said:

        When mt == MSG_DISCOVERY_ACK, the signal and slot work correctly.

        When mt == MSG_WIFI_SETUP_ACK, the signal is called, but the slot is never reached.

        Good grief! I meant, a new pair, one on newSerialData, one on wifiSetupAckReceived. Not 3 on one and one on the other! Wanted to check the two signals each behaved the same as you reported (one good, one bad) on new slots.

        Dunno, bet it's a thread thing :)

        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #14

        @JonB said in signal/slot not working:

        Good grief! I meant, a new pair, one on newSerialData, one on wifiSetupAckReceived. Not 3 on one and one on the other! Wanted to check the two signals each behaved the same as you reported (one good, one bad) on new slots.

        Sigh...my brain's still in low gear.

            QObject::connect(m_worker, &Worker::newSerialData, this, &WifiSetup::testSlot1);
            QObject::connect(m_worker, &Worker::newSerialData, this, &WifiSetup::onMsgReceived);
            QObject::connect(m_worker, &Worker::wifiSetupAckReceived, this, &WifiSetup::testSlot2);
            QObject::connect(m_worker, &Worker::wifiSetupAckReceived, this, &WifiSetup::onAckReceived);
        

        Both slots for newSerialData get hit; neither of the ones for wifiSetupAckReceived get hit.

        Dunno, bet it's a thread thing :)

        What's confounding about this is that one works, and the other doesn't. Seemingly identical.

        JonBJ 1 Reply Last reply
        0
        • mzimmersM mzimmers

          @JonB said in signal/slot not working:

          Good grief! I meant, a new pair, one on newSerialData, one on wifiSetupAckReceived. Not 3 on one and one on the other! Wanted to check the two signals each behaved the same as you reported (one good, one bad) on new slots.

          Sigh...my brain's still in low gear.

              QObject::connect(m_worker, &Worker::newSerialData, this, &WifiSetup::testSlot1);
              QObject::connect(m_worker, &Worker::newSerialData, this, &WifiSetup::onMsgReceived);
              QObject::connect(m_worker, &Worker::wifiSetupAckReceived, this, &WifiSetup::testSlot2);
              QObject::connect(m_worker, &Worker::wifiSetupAckReceived, this, &WifiSetup::onAckReceived);
          

          Both slots for newSerialData get hit; neither of the ones for wifiSetupAckReceived get hit.

          Dunno, bet it's a thread thing :)

          What's confounding about this is that one works, and the other doesn't. Seemingly identical.

          JonBJ Online
          JonBJ Online
          JonB
          wrote on last edited by
          #15

          @mzimmers
          Send me $5 if it turns out you're doing something else in your code causing this behaviour....

          mzimmersM 1 Reply Last reply
          0
          • JonBJ JonB

            @mzimmers
            Send me $5 if it turns out you're doing something else in your code causing this behaviour....

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by mzimmers
            #16

            @JonB define "something else."

            Hell, I should send you a bottle for all the help you've given me over the years...

            Of course, by an extension of that reasoning, I'd have to buy SGaist his own distillery.

            1 Reply Last reply
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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #17

              Hi,

              @mzimmers said in signal/slot not working:

              mt = m_msg.getType();
              switch (mt)

              When is m_msg updated ? You could be processing the same value twice.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #18
                void Worker::processSerial(QByteArray buff)
                {
                    MsgType mt;
                    string s;
                
                    s.assign(buff);
                
                    m_msg.decodeXml(s);
                    mt = m_msg.getType();
                    switch (mt)
                    {
                    case MSG_DISCOVERY_ACK:
                        emit newSerialData(&m_msg);
                        break;
                    case MSG_WIFI_SETUP_ACK:
                        emit wifiSetupAckReceived(&m_msg);
                        break;
                ...
                

                Besides, the signal is being emitted (at least according to the debugger).

                1 Reply Last reply
                0
                • sierdzioS Offline
                  sierdzioS Offline
                  sierdzio
                  Moderators
                  wrote on last edited by
                  #19

                  Insert a qDebug() before the emit to be 100% sure.

                  One more idea... this method isn't called once, is it? Because if it is called once, and your have a break; in your switch then only the first ack will trigger MSG_DISCOVERY_ACK, then it will break and never bother to check if MSG_WIFI_SETUP_ACK is satisfied or not.

                  (Z(:^

                  1 Reply Last reply
                  0
                  • JonBJ Online
                    JonBJ Online
                    JonB
                    wrote on last edited by JonB
                    #20

                    Let's be 100% clear for everyone: because of your separate threads, these are queued-connection signals, right? So the slots won't be called during the emits, only later on, and we're all clear about this, right?

                    @sierdzio said in signal/slot not working:

                    Insert a qDebug() before the emit to be 100% sure.

                    Damn right, I'd have expected you to do this to make sure already!

                    sierdzioS 1 Reply Last reply
                    0
                    • JonBJ JonB

                      Let's be 100% clear for everyone: because of your separate threads, these are queued-connection signals, right? So the slots won't be called during the emits, only later on, and we're all clear about this, right?

                      @sierdzio said in signal/slot not working:

                      Insert a qDebug() before the emit to be 100% sure.

                      Damn right, I'd have expected you to do this to make sure already!

                      sierdzioS Offline
                      sierdzioS Offline
                      sierdzio
                      Moderators
                      wrote on last edited by
                      #21

                      @JonB said in signal/slot not working:

                      Let's be 100% clear for everyone: because of your separate threads, these are queued-connection signals, right? So the slots won't be called during the emits, only later on, and we're all clear about this, right?

                      Yes, they will be queued. Good point, that adds one, although rare, possibility: the event loop may be too busy to process the queue.

                      (Z(:^

                      1 Reply Last reply
                      0
                      • mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #22

                        Sigh.

                        I really should never have become a programmer.

                        This was pure cockpit error on my part. Everyone feel free to negrate me.

                        And Jon, email me your postal address; I'll send you a bottle of the good stuff.

                        Sorry, everyone.

                        J.HilkJ 1 Reply Last reply
                        0
                        • mzimmersM mzimmers

                          Sigh.

                          I really should never have become a programmer.

                          This was pure cockpit error on my part. Everyone feel free to negrate me.

                          And Jon, email me your postal address; I'll send you a bottle of the good stuff.

                          Sorry, everyone.

                          J.HilkJ Offline
                          J.HilkJ Offline
                          J.Hilk
                          Moderators
                          wrote on last edited by
                          #23

                          @mzimmers So, what was it, not be shy, we won't judge :D

                          I was about to suggest changing the argument of your signals to actual objects (not pointers or references) to force the compiler the acknowledge that copying has to be done, and that the lifetime of the objects do not interfere.


                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

                          mzimmersM 1 Reply Last reply
                          0
                          • sierdzioS Offline
                            sierdzioS Offline
                            sierdzio
                            Moderators
                            wrote on last edited by
                            #24

                            Do not despair :-) I'm pretty sure all of us here had spent a whole day (or 3...) looking for some nasty bug only to discover a missing semicolon :D

                            (Z(:^

                            J.HilkJ 1 Reply Last reply
                            1
                            • sierdzioS sierdzio

                              Do not despair :-) I'm pretty sure all of us here had spent a whole day (or 3...) looking for some nasty bug only to discover a missing semicolon :D

                              J.HilkJ Offline
                              J.HilkJ Offline
                              J.Hilk
                              Moderators
                              wrote on last edited by J.Hilk
                              #25

                              @sierdzio said in signal/slot not working:

                              Do not despair :-) I'm pretty sure all of us here had spent a whole day (or 3...) looking for some nasty bug only to discover a missing semicolon :D

                              very true, my personal favorite:

                              if(conditionA == true);
                                   callFunctionA();
                              

                              and callFunctionA() always being executed. Now days QtC warns you about it, but that wasn't always the case. Long days of debugging ....


                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              1 Reply Last reply
                              0
                              • J.HilkJ J.Hilk

                                @mzimmers So, what was it, not be shy, we won't judge :D

                                I was about to suggest changing the argument of your signals to actual objects (not pointers or references) to force the compiler the acknowledge that copying has to be done, and that the lifetime of the objects do not interfere.

                                mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #26

                                @J-Hilk said in signal/slot not working:

                                @mzimmers So, what was it, not be shy, we won't judge :D

                                Ridiculously stupid. My Wifisetup object had:

                                this->done(0);
                                

                                at the end of a slot for a button push. Once upon a time, this was correct, but the protocol changed, so now we wait for a confirmation before exiting. (The code that I posted was part of this.) That's where the new done() is. Unfortunately, some doofus who shall remain nameless, forgot to remove the original one. So, the signal fired, but the object containing the slot had already been destroyed.

                                I guess I'm a little surprised that I don't get some kind of error/warning, but I guess Qt's OK with signals just disappearing into the bit bucket.

                                I was about to suggest changing the argument of your signals to actual objects (not pointers or references) to force the compiler the acknowledge that copying has to be done, and that the lifetime of the objects do not interfere.

                                This is probably a good idea for future reference. As an embedded software engineer, I often find resources to be somewhat limited, so I'm accustomed to rather parsimonious programming. I used pointers to save stack space, which is probably silly on a desktop.

                                S JonBJ 2 Replies Last reply
                                2
                                • fcarneyF Offline
                                  fcarneyF Offline
                                  fcarney
                                  wrote on last edited by
                                  #27

                                  Do this:

                                  //this->done(0);  // memory management test 001
                                  

                                  Now its a feature!

                                  C++ is a perfectly valid school of magic.

                                  1 Reply Last reply
                                  1
                                  • mzimmersM mzimmers

                                    @J-Hilk said in signal/slot not working:

                                    @mzimmers So, what was it, not be shy, we won't judge :D

                                    Ridiculously stupid. My Wifisetup object had:

                                    this->done(0);
                                    

                                    at the end of a slot for a button push. Once upon a time, this was correct, but the protocol changed, so now we wait for a confirmation before exiting. (The code that I posted was part of this.) That's where the new done() is. Unfortunately, some doofus who shall remain nameless, forgot to remove the original one. So, the signal fired, but the object containing the slot had already been destroyed.

                                    I guess I'm a little surprised that I don't get some kind of error/warning, but I guess Qt's OK with signals just disappearing into the bit bucket.

                                    I was about to suggest changing the argument of your signals to actual objects (not pointers or references) to force the compiler the acknowledge that copying has to be done, and that the lifetime of the objects do not interfere.

                                    This is probably a good idea for future reference. As an embedded software engineer, I often find resources to be somewhat limited, so I'm accustomed to rather parsimonious programming. I used pointers to save stack space, which is probably silly on a desktop.

                                    S Offline
                                    S Offline
                                    shaan7
                                    wrote on last edited by
                                    #28

                                    @mzimmers said in signal/slot not working:

                                    I guess I'm a little surprised that I don't get some kind of error/warning, but I guess Qt's OK with signals just disappearing into the bit bucket.

                                    Yeah, except in cases where it bites (like this), it is quite convenient that you can delete QObjects and signal/slot connections are automatically removed.

                                    1 Reply Last reply
                                    0
                                    • mzimmersM mzimmers

                                      @J-Hilk said in signal/slot not working:

                                      @mzimmers So, what was it, not be shy, we won't judge :D

                                      Ridiculously stupid. My Wifisetup object had:

                                      this->done(0);
                                      

                                      at the end of a slot for a button push. Once upon a time, this was correct, but the protocol changed, so now we wait for a confirmation before exiting. (The code that I posted was part of this.) That's where the new done() is. Unfortunately, some doofus who shall remain nameless, forgot to remove the original one. So, the signal fired, but the object containing the slot had already been destroyed.

                                      I guess I'm a little surprised that I don't get some kind of error/warning, but I guess Qt's OK with signals just disappearing into the bit bucket.

                                      I was about to suggest changing the argument of your signals to actual objects (not pointers or references) to force the compiler the acknowledge that copying has to be done, and that the lifetime of the objects do not interfere.

                                      This is probably a good idea for future reference. As an embedded software engineer, I often find resources to be somewhat limited, so I'm accustomed to rather parsimonious programming. I used pointers to save stack space, which is probably silly on a desktop.

                                      JonBJ Online
                                      JonBJ Online
                                      JonB
                                      wrote on last edited by
                                      #29

                                      @mzimmers said in signal/slot not working:

                                      I guess I'm a little surprised that I don't get some kind of error/warning, but I guess Qt's OK with signals just disappearing into the bit bucket.

                                      Not sure what you're surprised about? What do you want a warning for? (And I'm glad there isn't one.) As @shaan7 says, in Qt deleting the object used as the source of a signal or the destination of a slot in a connect() means that connection is automatically removed with it, and thank goodness for that!

                                      If you ask me to give you a phone call when I wake up in the morning, and I have a heart attack and die during the night, or you die, either way no phone call gets made and we are all happy about it, without anyone sending a warning in the post :)

                                      1 Reply Last reply
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