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Changing the QLabel frameshape

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  • JonBJ JonB

    @Stevolution
    Just to say: there is absolutely nothing wrong with using Qt Designer to design your UI, and auto-generate the Python code which implements it, as you have been doing. The code it generates is easy to understand (if you choose to look at it, you don't have to), and essentially does what you would have to do yourself if you choose to do it manually instead. Especially if you are a beginner, it can ease you into Qt programming without having to learn everything about the classes from the outset. As you have discovered, you can mix static design-time elements with dynamically-created run-time elements as you please.

    Plenty of other toolsets have a visual designer as well as run-time coding. It is largely a matter of personal preference which you choose to use, and there are pros & cons of each approach. Many, but not all, Qt developers use Designer. This applies whether you use C++ or Python. So feel free to follow your chosen path either way.

    S Offline
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    Stevolution
    wrote on last edited by
    #31

    @JonB

    Where is the code it generates?

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    • S Stevolution

      @jsulm

      Well this is what I am trying to learn. This is my first Python code attempt!

      How do I access the one I designed in QT Designer? Googling shows examples such as the one I posted/used, but as you say... I think I have made another progress bar, rather than manage to access the one I made in QT Designer.

      My QT Designer progress bar is called Temp_bar, so I am not sure why it is not accessing it.
      If I don't state the setGeometry, then I cannot see any ProgressBar

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by JonB
      #32

      @Stevolution
      I don't know what you called your design-time progress bar, but you go:

      self.Temp_bar = QProgressBar(self)
      

      As @jsulm said, here you are simply creating your own dynamic, run-time progress bar. If you already have one from designer you should use that one, no ... = QProgressBar(self) in your own code.

      For the code it generates:

      • I see you have from PyQt5.uic import loadUi. So I'm thinking you have chosen not to generate code, you just load the .ui dynamically at run-time via loadUi(). In that case, no Python code is being generated, so there is no source code to look at.

      • You could change to using pyuic5, which you run whenever you change the Designer .ui file content to generate a Python class code from it. In that case, you would find it creates a file named ui_form.py in your source folder where your form.ui file is.

      Have a read of e.g. https://stackoverflow.com/a/52471945/489865 for the pros & cons of each.

      See https://www.riverbankcomputing.com/static/Docs/PyQt5/designer.html for the various choices.

      So to summarise, you have 3 choices for how to do your UI code:

      1. Do not use Qt Designer, write the code yourself manually to create widgets dynamically at run-time.

      2. Use Designer to generate a .ui file. Use PyQt5.uic.loadUi() to load that file dynamically at run-time. No Python code is auto-generated.

      3. Run PyQt5's pyuic5 executable on the .ui file, generating a ui_....py file with a class/member variables for the elements. import this .py file into yours and access the class methods/variables.

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      • S Offline
        S Offline
        Stevolution
        wrote on last edited by Stevolution
        #33

        OK. Thank you. self.Temp_bar = self.ui.Temp_bar brought the Progressbar up that I designed immediately.

        This is the part I have been struggling with, as I have found the wealth of information regarding these features on the web... difficult to wade through at best.

        Still learning, but you guys have been super helpful. Thank you for your valuable time

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        • S Offline
          S Offline
          Stevolution
          wrote on last edited by Stevolution
          #34

          I import 6 values from a separate Python routine that obtains the serial data from my Arduino (it's a pan/tilt camera with fake gun)

          self.current_tilt = 0 # Current tilt (info received from arduino and displayed in LCD numbers)
          self.current_pan = 0 # Current pan (info received from arduino and displayed in LCD numbers)
          self.ammo_value = 0 # Ammo value (info received from arduino and displayed in LCD numbers)
          self.time_value = 0 # Time at 100% (info received from arduino and displayed in LCD numbers)
          self.tmp_value = 0 # Temp level (info received from arduino and displayed on ProgressBar)
          self.rpm_value = 0 # Rounds per minute (info received from arduino and displayed on ProgressBar)

          If I print these imported values, they print out fine and track the changing values as they arrive from the Arduino.

          print(self.current_pan)
          print(self.current_tilt)
          print(self.ammo_value)
          print(self.time_value)
          print(self.tmp_value)
          print(self.rpm_value)

          However, when I go to use these variables, two of them are causing an issue.

          self.Pan_LCD.display(self.current_pan) # All these values are retrieved in Comm_ard.py
          self.Tilt_LCD.display(self.current_tilt)
          self.Ammo_LCD.display(self.ammo_value)
          self.Time_LCD.display(self.time_value)
          self.Temp_bar.setValue(self.tmp_value)
          self.Rounds_bar.setValue(self.rpm_value)

          The top 4 LCD.display lines work fine. But, the bottom 2 updates for the ProgressBar create an exception error (Error split data : 6) in the Comm_ard.py routine.

          I don't understand how it can print the correct variable, yet using it causes a problem?

          If I use one of the 2 troublesome variables in the LCD update lines instead... it works. So that leads me to believe that all the variables are fine and this is an update to the ProgressBar problem.

          Could it be a timing issue? (messing up the serial comms). Edit. Checked this.... don't think so

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          • S Offline
            S Offline
            Stevolution
            wrote on last edited by
            #35

            Ah the joys of programming...

            For some reason, it needs to be stated as an int:

            self.Temp_bar.setValue(int(self.tmp_value))

            This works

            JonBJ 1 Reply Last reply
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            • S Stevolution

              Ah the joys of programming...

              For some reason, it needs to be stated as an int:

              self.Temp_bar.setValue(int(self.tmp_value))

              This works

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #36

              @Stevolution
              I was about to tell you this :)

              Ah the joys of programming...

              This is (probably) from the "joys" of programming in Python. Unlike, say, C++ it's not a rigorously typed language, and that can lead to problems with type conversion.

              I'm not sure why it did not implicitly convert your self.tmp_value to int, you would have to show exactly what was in self.tmp_value. And I don't know how/why calling a QProgressBar.setValue() seems to cause an issue in some arduino code.

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              • S Offline
                S Offline
                Stevolution
                wrote on last edited by
                #37

                Yes it is odd. They are all ints.... counting in 1's from 0. Doesn't seem to matter to the LCD lines, but the ProgressBar complained.

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                • S Offline
                  S Offline
                  Stevolution
                  wrote on last edited by
                  #38

                  Forgive the varying questions, but they are on a theme (as in - same project).

                  I want to flash a Qlabel on and off. How can I achieve that? (I know the code to actually make it go on and off)

                  I tried Qtimer, but my routine really doesn't like that. Probably my bad implementation of it.

                  My (probably bad) idea was:

                  def LowAmmo(self):
                  
                      if (int(self.ammo_value<50)) and (self.is_connected):
                          self.Ammo_flash +=1
                  
                          if self.Ammo_flash == 50:
                               self.Critical_centre.setStyleSheet("QLabel {background-color: black; color: rgb(255, 209, 42);}");
                               self.Critical_border.setFrameShape(QFrame.NoFrame)
                  
                          elif self.Ammo_flash>100:
                              self.Ammo_flash = 0 
                              self.Critical_centre.setStyleSheet("QLabel {background-color: rgb(255, 209, 42); color: black;}");
                              self.Critical_border.setFrameShape(QFrame.Box)
                  

                  Trouble is, what calls self.LowAmmo() ? This routine never gets checked.
                  If I throw this code in somewhere else (like the routine where it displays the ammo value on the LCD), it throws up this damn Error split data : 6 error again.

                  Still don't understand that error or what creates it

                  JonBJ 1 Reply Last reply
                  0
                  • S Stevolution

                    Forgive the varying questions, but they are on a theme (as in - same project).

                    I want to flash a Qlabel on and off. How can I achieve that? (I know the code to actually make it go on and off)

                    I tried Qtimer, but my routine really doesn't like that. Probably my bad implementation of it.

                    My (probably bad) idea was:

                    def LowAmmo(self):
                    
                        if (int(self.ammo_value<50)) and (self.is_connected):
                            self.Ammo_flash +=1
                    
                            if self.Ammo_flash == 50:
                                 self.Critical_centre.setStyleSheet("QLabel {background-color: black; color: rgb(255, 209, 42);}");
                                 self.Critical_border.setFrameShape(QFrame.NoFrame)
                    
                            elif self.Ammo_flash>100:
                                self.Ammo_flash = 0 
                                self.Critical_centre.setStyleSheet("QLabel {background-color: rgb(255, 209, 42); color: black;}");
                                self.Critical_border.setFrameShape(QFrame.Box)
                    

                    Trouble is, what calls self.LowAmmo() ? This routine never gets checked.
                    If I throw this code in somewhere else (like the routine where it displays the ammo value on the LCD), it throws up this damn Error split data : 6 error again.

                    Still don't understand that error or what creates it

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by
                    #39

                    @Stevolution

                    tried Qtimer, but my routine really doesn't like that. Probably my bad implementation of it.
                    Trouble is, what calls self.LowAmmo() ? This routine never gets checked.

                    You do indeed need to use QTimer to call LowAmmo() periodically.

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                    • S Offline
                      S Offline
                      Stevolution
                      wrote on last edited by
                      #40

                      Thanks. That is what I have done.
                      Also worked out the issue with the Split data error... Int issue somewhere else

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                      • S Offline
                        S Offline
                        Stevolution
                        wrote on last edited by
                        #41

                        Just like to finish off this thread by saying thank you for all the assistance.
                        By reverse engineering the project I found online, I have managed to far exceed my expectations of my first attempt at Python.
                        I found a camera tracking .py, and used that as a basis. Hardly any of that original code left now.

                        LONG way to go learning Python, but I now have a working GUI, that communicates with a webcam input, and my Arduino project (Replica of the Sentry gun from Aliens).

                        Nice to be part of a forum where people assist rather than criticize.

                        The project.. The Sentry gun has full pan & tilt, controlled by the Python camera looking for a face. Gun pans while searching for target (camera is mounted on the gun). Tracks and fires when locked on (very bright barrel leds, smoke and SFX when firing).
                        Got the range of the webcam up to 15m using a lens.
                        Also has full control from the PC, 10m PIR sensor, Ultrasonic for close range etc.

                        Gotta do something during lockdown!

                        ScreenA.png
                        ScreenB.png
                        gun2.png
                        gun1.png

                        JonBJ 1 Reply Last reply
                        1
                        • S Stevolution

                          Just like to finish off this thread by saying thank you for all the assistance.
                          By reverse engineering the project I found online, I have managed to far exceed my expectations of my first attempt at Python.
                          I found a camera tracking .py, and used that as a basis. Hardly any of that original code left now.

                          LONG way to go learning Python, but I now have a working GUI, that communicates with a webcam input, and my Arduino project (Replica of the Sentry gun from Aliens).

                          Nice to be part of a forum where people assist rather than criticize.

                          The project.. The Sentry gun has full pan & tilt, controlled by the Python camera looking for a face. Gun pans while searching for target (camera is mounted on the gun). Tracks and fires when locked on (very bright barrel leds, smoke and SFX when firing).
                          Got the range of the webcam up to 15m using a lens.
                          Also has full control from the PC, 10m PIR sensor, Ultrasonic for close range etc.

                          Gotta do something during lockdown!

                          ScreenA.png
                          ScreenB.png
                          gun2.png
                          gun1.png

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by
                          #42

                          @Stevolution said in Changing the QLabel frameshape:

                          Wow! :)

                          The Sentry gun has full pan & tilt, controlled by the Python camera looking for a face. Gun pans while searching for target (camera is mounted on the gun). Tracks and fires when locked on (very bright barrel leds, smoke and SFX when firing).

                          This is good, shooting looters automatically sounds fun. However, I'm not sure Qt's LGPL licence allows you to use it for murder...

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