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Android Camera on QT5.12 Opencv4android4.3 c++

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  • D Offline
    D Offline
    dedetuga
    wrote on last edited by
    #1

    HI,
    I managed to put all together to build android apps on QTCreator with Opencv for Android, but now,
    I'm trying get camera image throw opencv using c++ but I have no idea how to do it.
    I look to a bunch of tutorials but all are in java and the ones in c++ are not complete.

    this is my code:

    cout << "Opening camera..." << endl;
           VideoCapture capture(0); // open the first camera
           if (!capture.isOpened())
           {
               ui->label->setText("Failed");
           }
           else
           {
               ui->label->setText("Working");
           }
    

    It returns always true (failed).
    why what i'm missing?
    Any help?

    jsulmJ 1 Reply Last reply
    0
    • D Offline
      D Offline
      dedetuga
      wrote on last edited by dedetuga
      #4

      !!!...UPDATE...!!!

      Some times the better is restart, this is what i did!

      I restart from the bottom by configuring QT Creator
      configure qt for android

      Now it's building everything...really everything....all QT samples I piped in they work 80 or 90 percent in Android

      PS: I'm targeting the samples not designed for Android, I'm targeting all samples without "Android" in the green tags.

      For example the sample "Qt Quick Extras - Dashboard" with the kit QT 5.13.0 and it worked 100%

      Next stop Rebuilding Opencv4Android....

      1 Reply Last reply
      0
      • D dedetuga

        HI,
        I managed to put all together to build android apps on QTCreator with Opencv for Android, but now,
        I'm trying get camera image throw opencv using c++ but I have no idea how to do it.
        I look to a bunch of tutorials but all are in java and the ones in c++ are not complete.

        this is my code:

        cout << "Opening camera..." << endl;
               VideoCapture capture(0); // open the first camera
               if (!capture.isOpened())
               {
                   ui->label->setText("Failed");
               }
               else
               {
                   ui->label->setText("Working");
               }
        

        It returns always true (failed).
        why what i'm missing?
        Any help?

        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #2

        @dedetuga On Android your app needs to request access to the camera. I'm not an Android expert, but I think you need to do that in the manifest file.

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        1
        • D Offline
          D Offline
          dedetuga
          wrote on last edited by
          #3

          Hi @jsulm thanks for reply.

          I add thins to my manifest file:

              <uses-permission android:name="android.permission.CAMERA"/>
          
              <uses-feature android:name="android.hardware.camera" android:required="true"/>
              <uses-feature android:name="android.hardware.camera.autofocus" android:required="true"/>
              <uses-feature android:name="android.hardware.camera.front" android:required="true"/>
              <uses-feature android:name="android.hardware.camera.front.autofocus" android:required="true"/>
          

          but the app didn't ask for permissions and I still can't get the camera image so I add this code in my mainwindow.cpp

          auto  result = QtAndroid::checkPermission(QString("android.permission.CAMERA"));
                  if(result == QtAndroid::PermissionResult::Denied){
                      QtAndroid::PermissionResultMap resultHash = QtAndroid::requestPermissionsSync(QStringList({"android.permission.CAMERA"}));
                      if(resultHash["android.permission.CAMERA"] == QtAndroid::PermissionResult::Denied)
                      {
          
                      }
                  }
          

          still no camera image, when i check

          if (!capture.isOpened())
          

          It return "Not opened"

          This is my full Manifest.xml

          <?xml version="1.0"?>
          <manifest package="org.qtproject.example" xmlns:android="http://schemas.android.com/apk/res/android" android:versionName="-- %%INSERT_VERSION_NAME%% --" android:versionCode="-- %%INSERT_VERSION_CODE%% --" android:installLocation="auto">
              <uses-sdk android:minSdkVersion="24" android:targetSdkVersion="28"/>
          
              <!-- The following comment will be replaced upon deployment with default permissions based on the dependencies of the application.
                   Remove the comment if you do not require these default permissions. -->
              <!-- %%INSERT_PERMISSIONS -->
              <uses-permission android:name="android.permission.CAMERA"/>
          
          
              <!-- The following comment will be replaced upon deployment with default features based on the dependencies of the application.
                   Remove the comment if you do not require these default features. -->
              <!-- %%INSERT_FEATURES -->
          
              <uses-feature android:name="android.hardware.camera" android:required="true"/>
              <uses-feature android:name="android.hardware.camera.autofocus" android:required="true"/>
              <uses-feature android:name="android.hardware.camera.front" android:required="true"/>
              <uses-feature android:name="android.hardware.camera.front.autofocus" android:required="true"/>
          
              <supports-screens android:largeScreens="true" android:normalScreens="true" android:anyDensity="true" android:smallScreens="true"/>
          
              <application android:hardwareAccelerated="true" android:name="org.qtproject.qt5.android.bindings.QtApplication" android:label="-- %%INSERT_APP_NAME%% --">
                  <activity android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|layoutDirection|locale|fontScale|keyboard|keyboardHidden|navigation|mcc|mnc|density" android:name="org.qtproject.qt5.android.bindings.QtActivity" android:label="-- %%INSERT_APP_NAME%% --" android:screenOrientation="unspecified" android:launchMode="singleTop">
                      <intent-filter>
                          <action android:name="android.intent.action.MAIN"/>
                          <category android:name="android.intent.category.LAUNCHER"/>
                      </intent-filter>
          
                      <!-- Application arguments -->
                      <!-- meta-data android:name="android.app.arguments" android:value="arg1 arg2 arg3"/ -->
                      <!-- Application arguments -->
          
                      <meta-data android:name="android.app.lib_name" android:value="MyFirstQT_Android_APP"/>
                      <meta-data android:name="android.app.qt_sources_resource_id" android:resource="@array/qt_sources"/>
                      <meta-data android:name="android.app.repository" android:value="default"/>
                      <meta-data android:name="android.app.qt_libs_resource_id" android:resource="@array/qt_libs"/>
                      <meta-data android:name="android.app.bundled_libs_resource_id" android:resource="@array/bundled_libs"/>
                      <!-- Deploy Qt libs as part of package -->
                      <meta-data android:name="android.app.bundle_local_qt_libs" android:value="-- %%BUNDLE_LOCAL_QT_LIBS%% --"/>
                      <meta-data android:name="android.app.bundled_in_lib_resource_id" android:resource="@array/bundled_in_lib"/>
                      <meta-data android:name="android.app.bundled_in_assets_resource_id" android:resource="@array/bundled_in_assets"/>
                      <!-- Run with local libs -->
                      <meta-data android:name="android.app.use_local_qt_libs" android:value="-- %%USE_LOCAL_QT_LIBS%% --"/>
                      <meta-data android:name="android.app.libs_prefix" android:value="/data/local/tmp/qt/"/>
                      <meta-data android:name="android.app.load_local_libs" android:value="-- %%INSERT_LOCAL_LIBS%% --"/>
                      <meta-data android:name="android.app.load_local_jars" android:value="-- %%INSERT_LOCAL_JARS%% --"/>
                      <meta-data android:name="android.app.static_init_classes" android:value="-- %%INSERT_INIT_CLASSES%% --"/>
                      <!-- Used to specify custom system library path to run with local system libs -->
                      <!-- <meta-data android:name="android.app.system_libs_prefix" android:value="/system/lib/"/> -->
                      <!--  Messages maps -->
                      <meta-data android:value="@string/ministro_not_found_msg" android:name="android.app.ministro_not_found_msg"/>
                      <meta-data android:value="@string/ministro_needed_msg" android:name="android.app.ministro_needed_msg"/>
                      <meta-data android:value="@string/fatal_error_msg" android:name="android.app.fatal_error_msg"/>
                      <meta-data android:value="@string/unsupported_android_version" android:name="android.app.unsupported_android_version"/>
                      <!--  Messages maps -->
          
                      <!-- Splash screen -->
                      <!-- Orientation-specific (portrait/landscape) data is checked first. If not available for current orientation,
                           then android.app.splash_screen_drawable. For best results, use together with splash_screen_sticky and
                           use hideSplashScreen() with a fade-out animation from Qt Android Extras to hide the splash screen when you
                           are done populating your window with content. -->
                      <!-- meta-data android:name="android.app.splash_screen_drawable_portrait" android:resource="@drawable/logo_portrait" / -->
                      <!-- meta-data android:name="android.app.splash_screen_drawable_landscape" android:resource="@drawable/logo_landscape" / -->
                      <!-- meta-data android:name="android.app.splash_screen_drawable" android:resource="@drawable/logo"/ -->
                      <!-- meta-data android:name="android.app.splash_screen_sticky" android:value="true"/ -->
                      <!-- Splash screen -->
          
                      <!-- Background running -->
                      <!-- Warning: changing this value to true may cause unexpected crashes if the
                                    application still try to draw after
                                    "applicationStateChanged(Qt::ApplicationSuspended)"
                                    signal is sent! -->
                      <meta-data android:name="android.app.background_running" android:value="false"/>
                      <!-- Background running -->
          
                      <!-- auto screen scale factor -->
                      <meta-data android:name="android.app.auto_screen_scale_factor" android:value="false"/>
                      <!-- auto screen scale factor -->
          
                      <!-- extract android style -->
                      <!-- available android:values :
                          * default - In most cases this will be the same as "full", but it can also be something else if needed, e.g., for compatibility reasons
                          * full - useful QWidget & Quick Controls 1 apps
                          * minimal - useful for Quick Controls 2 apps, it is much faster than "full"
                          * none - useful for apps that don't use any of the above Qt modules
                          -->
                      <meta-data android:name="android.app.extract_android_style" android:value="default"/>
                      <!-- extract android style -->
              </activity>
          
              <!-- For adding service(s) please check: https://wiki.qt.io/AndroidServices -->
          
              </application>
          
              <uses-feature android:name="android.hardware.camera" android:required="true"/>
              <uses-feature android:name="android.hardware.camera.autofocus" android:required="true"/>
              <uses-feature android:name="android.hardware.camera.front" android:required="true"/>
              <uses-feature android:name="android.hardware.camera.front.autofocus" android:required="true"/>
          
          </manifest>
          

          This is my full mainwindow.cpp

          #include "mainwindow.h"
          #include "ui_mainwindow.h"
          
          
          #include <camera/NdkCameraCaptureSession.h>
          #include <camera/NdkCameraDevice.h>
          #include <camera/NdkCameraError.h>
          #include <camera/NdkCameraManager.h>
          #include <camera/NdkCameraMetadata.h>
          #include <camera/NdkCameraMetadataTags.h>
          //#include <camera/NdkCameraWindowType.h>
          #include <camera/NdkCaptureRequest.h>
          
          //http://hxr99.blogspot.com/2011/12/opencv-examples-camera-capture.html
          #include <opencv2/highgui/highgui.hpp>
          #include <opencv2/imgproc/imgproc.hpp>
          #include <opencv2/core.hpp>
          #include "opencv2/opencv.hpp"
          #include <opencv2/core/mat.hpp>
          #include <opencv2/core/mat.inl.hpp>
          
          
          #include <opencv2/core.hpp>
          #include <opencv2/videoio.hpp>
          #include <opencv2/highgui.hpp>
          #include <opencv2/imgproc.hpp>  // cv::Canny()
          #include <iostream>
          
          using namespace cv;
          using std::cout; using std::cerr; using std::endl;
          
          #include <jni.h>
          #include <string>
          #include <opencv2/core.hpp>
          #include <opencv2/opencv.hpp>
          
          using namespace std;
          using namespace cv;
          
          #include <QtAndroidExtras/QtAndroid>
          #include <QtAndroidExtras/QtAndroid>
          #include <QtMultimedia/qmultimedia.h>
          
          
          MainWindow::MainWindow(QWidget *parent)
              : QMainWindow(parent)
              , ui(new Ui::MainWindow)
          {
              ui->setupUi(this);
          
          
              auto  result = QtAndroid::checkPermission(QString("android.permission.CAMERA"));
                  if(result == QtAndroid::PermissionResult::Denied){
                      QtAndroid::PermissionResultMap resultHash = QtAndroid::requestPermissionsSync(QStringList({"android.permission.CAMERA"}));
                      if(resultHash["android.permission.CAMERA"] == QtAndroid::PermissionResult::Denied)
                      {
          
                      }
                  }
          
              //Mat frame;
                 cout << "Opening camera..." << endl;
                 VideoCapture capture(1099); // open the first camera
                 if (!capture.isOpened())
                 {
                     ui->label->setText("Failed");
                 }
                 else
                 {
                     ui->label->setText("Working");
                 }
          
          
          
          }
          
          MainWindow::~MainWindow()
          {
              delete ui;
          }
          
          1 Reply Last reply
          0
          • D Offline
            D Offline
            dedetuga
            wrote on last edited by dedetuga
            #4

            !!!...UPDATE...!!!

            Some times the better is restart, this is what i did!

            I restart from the bottom by configuring QT Creator
            configure qt for android

            Now it's building everything...really everything....all QT samples I piped in they work 80 or 90 percent in Android

            PS: I'm targeting the samples not designed for Android, I'm targeting all samples without "Android" in the green tags.

            For example the sample "Qt Quick Extras - Dashboard" with the kit QT 5.13.0 and it worked 100%

            Next stop Rebuilding Opencv4Android....

            1 Reply Last reply
            0

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