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using QKeyEvents

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  • mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #7

    OK...made that change; still not seeing what I expect.

        // create and connect a KeyPress object.
        m_keyPress = new KeyPress(this);
        connect(m_keyPress, &KeyPress::keyEvent, this, &Widget::handleKeyEvent);
        installEventFilter(m_keyPress);
    

    Here's my event routine:

    void KeyPress::keyPressEvent(QKeyEvent *ev)
    {
        int key;
    
        key = ev->key();
        if (key == Qt::Key_Alt)
        {
            emit keyEvent(QEvent::KeyPress, key);
        }
    }
    

    I'm never hitting a breakpoint in there.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #8

      Because an event filter re-implements the eventFilter method and does all there. It does not replace a class original methods.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      mzimmersM 1 Reply Last reply
      0
      • SGaistS SGaist

        Because an event filter re-implements the eventFilter method and does all there. It does not replace a class original methods.

        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #9

        @SGaist said in using QKeyEvents:

        Because an event filter re-implements the eventFilter method and does all there. It does not replace a class original methods.

        So, which object needs the eventFilter() method? I've tried adding to both the Widget and the KeyPress -- both compile and run, but neither trigger a breakpoint.

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        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #10

          Did you check the example I linked to ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          mzimmersM 1 Reply Last reply
          1
          • SGaistS SGaist

            Did you check the example I linked to ?

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #11

            @SGaist you're referring to the KeyPressEater class in the QObject::installEventFilter() documentation, right?

            Its behavior isn't the same as my KeyPress class, but I can worry about that later. I still don't see why I'm not hitting a breakpoint.

            bool KeyPress::eventFilter(QObject *obj, QEvent *ev)
            {
                bool rc = false;
            
                if (ev->type() == QEvent::KeyPress)
                {
                    if (obj == this)
                    {
                        rc = true;
                        qDebug() << ev;
                    }
                }
                return rc;
            }
            

            My breakpoint is on my inner "if" and it's never reached.

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            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #12

              Because as is, your filter will never be the target of a KeyPress event.
              The value of obj will be one of the object you installed your filter on.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #13

                I understand your 2nd statement, but not the first. I install the filter on my Widget object. Is a QWidget incapable of accepting KeyPress events?

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                • mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #14

                  Well, I got it partly working -- the problem was that I was deriving my KeyPress class from QWidget instead of QObject.

                  Now, though, my filter only seems to be trapping "meta keys." Control, alt, etc. all work, but regular keys like A, B, C don't. It appears that these keys generate a ShortcutOverride event. Does this make sense to you?

                  Thanks...

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                  • mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #15

                    My filter seems to be doing what I want (when two keys are held down, I make a button visible).

                        if (C_pressed && D_pressed)
                        {
                            ui->pushButtonNics->setVisible(true);
                        }
                        else
                        {
                            ui->pushButtonNics->setVisible(false);
                        }
                    

                    But when I click on that button, my clicked slot isn't reached. I thought maybe holding down the keys was blocking the button push, but my other buttons work fine. My button is enabled when visible (I checked in the debugger). Any ideas why it's not generating the signal?

                    Thanks...

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      You are forgetting to call the base class implementation.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      mzimmersM 1 Reply Last reply
                      0
                      • SGaistS SGaist

                        You are forgetting to call the base class implementation.

                        mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #17

                        @SGaist I hadn't forgotten; I just hadn't gotten to that yet. But shouldn't I hit this slot anyway?

                        void Widget::on_pushButtonNics_clicked()
                        {
                            qDebug() << "Nics pressed.";
                        }
                        
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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #18

                          The last implementation I saw does not call it at all which means that all events are filtered out.

                          To check, comment out the filter installation and see if it does work correctly.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          mzimmersM 1 Reply Last reply
                          0
                          • SGaistS SGaist

                            The last implementation I saw does not call it at all which means that all events are filtered out.

                            To check, comment out the filter installation and see if it does work correctly.

                            mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #19

                            @SGaist let's make sure we're talking about the same thing. Here's where I create the filter:

                                // create and connect a KeyPress object.
                                m_keyPress = new KeyPress(this);
                                connect(m_keyPress, &KeyPress::keyEvent, this, &Widget::handleKeyEvent);
                                installEventFilter(m_keyPress);
                            
                                // hide the button for the NICs window.
                            //    ui->pushButtonNics->setVisible(false);
                            

                            You'll notice that the last line is commented out. And, it works. So it would seem that it has something to do with the filter...?

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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #20

                              Can you provide a minimal compilable example that shows the behaviour ?
                              Si au can check on my side what is going on.

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              mzimmersM 1 Reply Last reply
                              0
                              • SGaistS SGaist

                                Can you provide a minimal compilable example that shows the behaviour ?
                                Si au can check on my side what is going on.

                                mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #21

                                @SGaist

                                keypress.h

                                #ifndef KEYPRESS_H
                                #define KEYPRESS_H
                                
                                #include <QWidget>
                                #include <QtGui>
                                
                                class KeyPress : public QObject
                                {
                                    Q_OBJECT
                                public:
                                    explicit KeyPress(QWidget *parent = nullptr);
                                protected:
                                    bool eventFilter(QObject *obj, QEvent *ev) override;
                                
                                signals:
                                    void keyEvent(QEvent event, int key);
                                };
                                
                                #endif // KEYPRESS_H
                                

                                keypress.cpp

                                #include "keypress.h"
                                
                                KeyPress::KeyPress(QWidget *parent) : QObject (parent)
                                {
                                }
                                
                                bool KeyPress::eventFilter(QObject *obj, QEvent *ev)
                                {
                                    Q_UNUSED(obj)
                                
                                    bool rc = false;
                                    int key;
                                    QKeyEvent *qke;
                                
                                    if (ev->type() == QEvent::ShortcutOverride || ev->type() == QEvent::KeyRelease)
                                    {
                                        qke = static_cast<QKeyEvent *>(ev);
                                        key = qke->key();
                                
                                        // don't bother signaling when the key isn't meaningful to us.
                                        if (key == 'c' || key == 'C' || key == 'd' || key == 'D')
                                        {
                                            emit keyEvent(*ev, key);
                                        }
                                        rc = true;
                                    }
                                    else
                                    {
                                        rc = QObject::eventFilter(obj, ev);
                                    }
                                    return rc;
                                }
                                

                                Let me know if there's something more you want to look at...thanks.

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                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #22

                                  A minimal widget that you install that filter on would be nice :-)

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                  • mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #23

                                    widget.h

                                    #ifndef WIDGET_H
                                    #define WIDGET_H
                                    
                                    #include <QWidget>
                                    #include "keypress.h"
                                    
                                    namespace Ui {
                                        class Widget;
                                    }
                                    
                                    class Widget : public QWidget
                                    {
                                        Q_OBJECT
                                    
                                    private:
                                        Ui::Widget *ui;
                                        KeyPress *m_keyPress = nullptr;
                                        bool C_pressed = false;
                                        bool D_pressed = false;
                                    
                                    public:
                                        explicit Widget(QWidget *parent = nullptr);
                                        ~Widget();
                                    private slots:
                                        void on_pushButtonQuit_clicked();
                                        void on_pushButtonNics_clicked();
                                        void handleKeyEvent(QEvent event, int key);
                                    signals:
                                        void quitButtonPushed(int rc);
                                    };
                                    #endif // WIDGET_H
                                    
                                    

                                    widget.cpp

                                    #include <iostream>
                                    #include <sstream>
                                    #include <stdio.h>
                                    
                                    #include <QDebug>
                                    
                                    #include "editdialog.h"
                                    #include "nics.h"
                                    #include "widget.h"
                                    #include "ui_widget.h"
                                    
                                    using namespace std;
                                    
                                    Widget::Widget(QWidget *parent) :
                                        QWidget(parent),
                                        ui(new Ui::Widget)
                                    {
                                        ui->setupUi(this);
                                    
                                        // create and connect a KeyPress object.
                                        m_keyPress = new KeyPress(this);
                                        connect(m_keyPress, &KeyPress::keyEvent, this, &Widget::handleKeyEvent);
                                        installEventFilter(m_keyPress);
                                    
                                        // hide the button for the NICs window.
                                        ui->pushButtonNics->setVisible(false);
                                    }
                                    
                                    Widget::~Widget()
                                    {
                                        delete ui;
                                    }
                                    
                                    
                                    void Widget::on_pushButtonQuit_clicked()
                                    {
                                        emit quitButtonPushed(0);
                                    }
                                    
                                    void Widget::handleKeyEvent(QEvent event, int key)
                                    {
                                        if (event.type() == QEvent::ShortcutOverride)
                                        {
                                            if (key == 'c' || key == 'C')
                                            {
                                                C_pressed = true;
                                            }
                                            else if ((key == 'd' || key == 'D'))
                                            {
                                                D_pressed = true;
                                            }
                                    
                                        }
                                        else if (event.type() == QEvent::KeyRelease)
                                        {
                                            if (key == 'c' || key == 'C')
                                            {
                                                C_pressed = false;
                                            }
                                            else if ((key == 'd' || key == 'D'))
                                            {
                                                D_pressed = false;
                                            }
                                        }
                                    
                                        if (C_pressed && D_pressed)
                                        {
                                            ui->pushButtonNics->setVisible(true);
                                        }
                                        else
                                        {
                                            ui->pushButtonNics->setVisible(false);
                                        }
                                    }
                                    
                                    
                                    
                                    void Widget::on_pushButtonNics_clicked()
                                    {
                                        Nics nics(this);
                                        nics.exec();
                                    }
                                    

                                    You'll want to connect the Widget signal to something. Sorry...this was as compact as I dared make it.

                                    Thanks for looking at this.

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                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #24

                                      Since I don't have the .ui file I modified the code a bit.

                                      I created a QPushButton and did an explicit connection and it worked was expected.

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      mzimmersM 1 Reply Last reply
                                      0
                                      • SGaistS SGaist

                                        Since I don't have the .ui file I modified the code a bit.

                                        I created a QPushButton and did an explicit connection and it worked was expected.

                                        mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by
                                        #25

                                        @SGaist well, doesn't that tear the rag right off the bush.

                                        What exactly did you mean by "explicit" connection?

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                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #26

                                          By explicit I meant writing the connect statement. Currently you are using the connectSlotsByName feature that is called as part of setupUi.

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          1 Reply Last reply
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