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QUdpSocket requires delays between writes

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  • M Mwvse

    Thank you very much @kshegunov for the reply.

    I have tried using netcat (under Cygwin) to listen on the port (note that only "msg 1\n" datagram arrived):

    5c2352ba-b3c0-4f35-b4f9-957927412f7c-image.png

    Here is unfiltered packet capture around the send of the first (and only datagram). Note the time stamps around my UDP message:

    223fc2ba-3328-48e5-88b3-0d1de3a02ade-image.png

    I am curious about the ARP cache as I am using the loopback device "127.0.0.1".

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by
    #13

    @Mwvse said in QUdpSocket requires delays between writes:

    Here is unfiltered packet capture around the send of the first (and only datagram). Note the time stamps around my UDP message:

    You need to expand the Info column so you and we can see what's sent before/after the datagram. An ARP query (2 from above post) is a TCP broadcast into the subnet (I can't tell from the screenshot if that's the case here).

    Read and abide by the Qt Code of Conduct

    M 2 Replies Last reply
    0
    • kshegunovK kshegunov

      @Mwvse said in QUdpSocket requires delays between writes:

      Here is unfiltered packet capture around the send of the first (and only datagram). Note the time stamps around my UDP message:

      You need to expand the Info column so you and we can see what's sent before/after the datagram. An ARP query (2 from above post) is a TCP broadcast into the subnet (I can't tell from the screenshot if that's the case here).

      M Offline
      M Offline
      Mwvse
      wrote on last edited by Mwvse
      #14

      @kshegunov

      Sorry. I didn't consider it because the timestamps showed multiple seconds in between and thus weren't relevant (a potentially error-prone assumption):

      1c176728-6e9f-4855-81ef-a9b98e271bf4-image.png

      kshegunovK 1 Reply Last reply
      0
      • M Mwvse

        @kshegunov

        Sorry. I didn't consider it because the timestamps showed multiple seconds in between and thus weren't relevant (a potentially error-prone assumption):

        1c176728-6e9f-4855-81ef-a9b98e271bf4-image.png

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #15

        @Mwvse said in QUdpSocket requires delays between writes:

        Sorry. I didn't consider it because the timestamps showed multiple seconds in between and thus weren't relevant (a potentially error-prone assumption):

        Nope, it's a red herring. I don't see anything strange. Currently I have no idea why the datagram may be discarded ... Could you try another something. Modify the slot like this:

        void sendStuff()
        {
            qDebug() << myUdpSocket->write("msg 1\n");
            QObject::connect(myUdpSocket, &QUdpSocket::bytesWritten, myUdpSocket, [myUdpSocket] () -> void  {
                qDebug() << myUdpSocket->write("msg two\n");
            });
        }
        

        Does that work as expected?

        Read and abide by the Qt Code of Conduct

        M 1 Reply Last reply
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        • kshegunovK kshegunov

          @Mwvse said in QUdpSocket requires delays between writes:

          Here is unfiltered packet capture around the send of the first (and only datagram). Note the time stamps around my UDP message:

          You need to expand the Info column so you and we can see what's sent before/after the datagram. An ARP query (2 from above post) is a TCP broadcast into the subnet (I can't tell from the screenshot if that's the case here).

          M Offline
          M Offline
          Mwvse
          wrote on last edited by Mwvse
          #16

          @kshegunov

          I am curious about the ARP cache problem and being on 127.0.0.1.

          1 Reply Last reply
          1
          • kshegunovK kshegunov

            @Mwvse said in QUdpSocket requires delays between writes:

            Sorry. I didn't consider it because the timestamps showed multiple seconds in between and thus weren't relevant (a potentially error-prone assumption):

            Nope, it's a red herring. I don't see anything strange. Currently I have no idea why the datagram may be discarded ... Could you try another something. Modify the slot like this:

            void sendStuff()
            {
                qDebug() << myUdpSocket->write("msg 1\n");
                QObject::connect(myUdpSocket, &QUdpSocket::bytesWritten, myUdpSocket, [myUdpSocket] () -> void  {
                    qDebug() << myUdpSocket->write("msg two\n");
                });
            }
            

            Does that work as expected?

            M Offline
            M Offline
            Mwvse
            wrote on last edited by kshegunov
            #17

            [Edit: Sorry I deleted your post by accident. I feel real dumb right now ~kshegunov]

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            • kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by kshegunov
              #18

              Yes, my bad:

              void sendStuff()
              {
                  QObject::connect(myUdpSocket, &QUdpSocket::bytesWritten, this, [this] () -> void  {
                      QObject::disconnect(myUdpSocket, nullptr, this, nullptr);// To prevent looping
                      qDebug() << myUdpSocket->write("msg two\n");
                  });
                  qDebug() << myUdpSocket->write("msg 1\n");
              }

              Read and abide by the Qt Code of Conduct

              M 1 Reply Last reply
              0
              • kshegunovK kshegunov

                Yes, my bad:

                void sendStuff()
                {
                    QObject::connect(myUdpSocket, &QUdpSocket::bytesWritten, this, [this] () -> void  {
                        QObject::disconnect(myUdpSocket, nullptr, this, nullptr);// To prevent looping
                        qDebug() << myUdpSocket->write("msg two\n");
                    });
                    qDebug() << myUdpSocket->write("msg 1\n");
                }
                M Offline
                M Offline
                Mwvse
                wrote on last edited by
                #19

                @kshegunov

                Packet capture looks the same. Console output only shows first write.

                6a24dbd4-4a3d-435b-a812-76d1a4dadf55-image.png

                kshegunovK 1 Reply Last reply
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                • M Mwvse

                  @kshegunov

                  Packet capture looks the same. Console output only shows first write.

                  6a24dbd4-4a3d-435b-a812-76d1a4dadf55-image.png

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by
                  #20

                  This is very strange. I'm currently out of ideas ... :|

                  Read and abide by the Qt Code of Conduct

                  M 1 Reply Last reply
                  0
                  • kshegunovK kshegunov

                    This is very strange. I'm currently out of ideas ... :|

                    M Offline
                    M Offline
                    Mwvse
                    wrote on last edited by Mwvse
                    #21

                    @kshegunov

                    Going back to your comment:

                    "ARP queues only one outbound IP datagram for a specified destination address while that IP address is being resolved to a media access control address. If a User Datagram Protocol (UDP)-based application sends multiple IP datagrams to a single destination address without any pauses between them, some of the datagrams may be dropped if there is no ARP cache entry already present. An application can compensate for this by calling the iphlpapi.dll routine SendArp() to establish an ARP cache entry, before sending the stream of packets."

                    I did the following:

                    #include <QCoreApplication>
                    #include <QUdpSocket>
                    #include <QTextStream>
                    #include <QThread>
                    
                    int main(int argc, char *argv[])
                    {
                    	QCoreApplication app(argc, argv);
                    
                    	QTextStream	cout(stdout);
                    	QUdpSocket*	myUdpSocket = new QUdpSocket;
                    
                    	myUdpSocket->connectToHost("127.0.0.1", 50000);
                    
                    	cout << myUdpSocket->write("msg 1\n") << Qt::endl;
                    	QThread::currentThread()->sleep(1);
                    
                    	for(unsigned u = 0; u < 100; u++)
                    		cout << myUdpSocket->write("another\n") << Qt::endl;
                    
                    	QThread::currentThread()->sleep(5);
                    
                    	return 0;
                    }
                    
                    

                    As long as I have a delay after the first write, I get all 100 of the following at full speed. So ... something in the IP stack needs to get established. That first write seems to do it although it takes some time. I am wondering if since we are on 127.0.0.1 the ARP never goes out but the net result is the ARP cache gets created and then off we go.

                    Anyway, thank you very much for your time and expertise. I don't have a Linux box handy at the moment but I am curious if I get similar results. If I get a chance, I will try it and post the results here just for the record.

                    kshegunovK 1 Reply Last reply
                    1
                    • M Mwvse

                      @kshegunov

                      Going back to your comment:

                      "ARP queues only one outbound IP datagram for a specified destination address while that IP address is being resolved to a media access control address. If a User Datagram Protocol (UDP)-based application sends multiple IP datagrams to a single destination address without any pauses between them, some of the datagrams may be dropped if there is no ARP cache entry already present. An application can compensate for this by calling the iphlpapi.dll routine SendArp() to establish an ARP cache entry, before sending the stream of packets."

                      I did the following:

                      #include <QCoreApplication>
                      #include <QUdpSocket>
                      #include <QTextStream>
                      #include <QThread>
                      
                      int main(int argc, char *argv[])
                      {
                      	QCoreApplication app(argc, argv);
                      
                      	QTextStream	cout(stdout);
                      	QUdpSocket*	myUdpSocket = new QUdpSocket;
                      
                      	myUdpSocket->connectToHost("127.0.0.1", 50000);
                      
                      	cout << myUdpSocket->write("msg 1\n") << Qt::endl;
                      	QThread::currentThread()->sleep(1);
                      
                      	for(unsigned u = 0; u < 100; u++)
                      		cout << myUdpSocket->write("another\n") << Qt::endl;
                      
                      	QThread::currentThread()->sleep(5);
                      
                      	return 0;
                      }
                      
                      

                      As long as I have a delay after the first write, I get all 100 of the following at full speed. So ... something in the IP stack needs to get established. That first write seems to do it although it takes some time. I am wondering if since we are on 127.0.0.1 the ARP never goes out but the net result is the ARP cache gets created and then off we go.

                      Anyway, thank you very much for your time and expertise. I don't have a Linux box handy at the moment but I am curious if I get similar results. If I get a chance, I will try it and post the results here just for the record.

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by kshegunov
                      #22

                      @Mwvse said in QUdpSocket requires delays between writes:

                      As long as I have a delay after the first write, I get all 100 of the following at full speed. So ... something in the IP stack needs to get established. That first write seems to do it although it takes some time. I am wondering if since we are on 127.0.0.1 the ARP never goes out but the net result is the ARP cache gets created and then off we go.

                      Yes, this would seem to support that hypothesis indeed, but I didn't see a TCP broadcast in wireshark. In any case something very windows specific may be going on (which has nothing to do with Qt apparently). On the other hand if this turns out to be the case, I think Qt can do better to wait for the ARP cache to be built before sending the following datagrams.

                      If I get a chance, I will try it and post the results here just for the record.

                      This would be much appreciated.

                      Read and abide by the Qt Code of Conduct

                      1 Reply Last reply
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