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  4. QUdpSocket requires delays between writes

QUdpSocket requires delays between writes

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  • Kent-DorfmanK Kent-Dorfman

    Just for grins: what happens when OP takes initial post code and treats QUdpSocket as a heap object?

    myUdpSocket=new QUdpSocket()
    // do all writes quickly and sequentialls
    // sleep()
    delete myUudpSocket

    I'm curious when the QudpSocket object goes out of scope; after last reference or truly at end of main().

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #4

    @Kent-Dorfman said in QUdpSocket requires delays between writes:

    after last reference

    What reference do you mean? Since it's a raw pointer there are no references.
    Do you mean you put

    myUdpSocket=new QUdpSocket()
    

    inside main()? If so, the pointer goes out of scope when main finishes. The object itself is deleted when "delete" is called.

    https://forum.qt.io/topic/113070/qt-code-of-conduct

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    3
    • Christian EhrlicherC Christian Ehrlicher

      @Mwvse said in QUdpSocket requires delays between writes:

      I am missing something obvious

      Yes, since QUdpSocket is async it has no time to write all the data before it gets destroyed. Use a proper eventloop + signals and slots or (but bad style) use the waitForFoo functions.

      M Offline
      M Offline
      Mwvse
      wrote on last edited by
      #5

      @Christian-Ehrlicher

      Thank you for the reply.

      I am sleeping for 5 seconds before main (and thus myUdpSocket) goes out of scope.

      Both '.write()' calls return the expected number of bytes written but only the first write actually gets sent.

      The only difference between the example that works and the one that doesn't is a 1 second delay between calls. It's as if the Qt implementation has no internal buffering but yet the write() call indicates success.

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      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #6

        Hi,

        Since you are not using the asynchronous nature of Qt, you should at least use the synchronous API of QUdpSocket waitForBytesWritten.

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        M 1 Reply Last reply
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        • SGaistS SGaist

          Hi,

          Since you are not using the asynchronous nature of Qt, you should at least use the synchronous API of QUdpSocket waitForBytesWritten.

          M Offline
          M Offline
          Mwvse
          wrote on last edited by Mwvse
          #7

          @SGaist
          Thank you very much for the reply.

          I tried that but that call merely returned false and still only the first write() made it out onto the wire.

          #include <QCoreApplication>
          #include <QUdpSocket>
          #include <QTextStream>
          #include <QThread>
          #include <QHostAddress>
          
          int main(int argc, char *argv[])
          {
          	QTextStream	cout(stdout);
          	QUdpSocket	myUdpSocket;
          
          	myUdpSocket.connectToHost("127.0.0.1", 50000);
          
          	cout << myUdpSocket.write("msg 1\n") << Qt::endl;
          	cout << myUdpSocket.waitForBytesWritten(1000) << Qt::endl;
          	cout << myUdpSocket.write("msg two\n") << Qt::endl;
          
          	QThread::currentThread()->sleep(5);
          
          	return 0;
          }
          
          

          I did see the following note in the reference manual (I am, indeed, trying this under Windows at the moment):

          bool QAbstractSocket::waitForBytesWritten(int msecs = 30000)
          
          Reimplements: QIODevice::waitForBytesWritten(int msecs).
          
          ...
          
          **Note: This function may fail randomly on Windows. Consider using the event loop and the bytesWritten() signal if your software will run on Windows.**
          
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          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #8

            Out of curiosity, why are you not following the rule that you should first create a QCoreApplication before any QObject based classes ?

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            • Kent-DorfmanK Kent-Dorfman

              Just for grins: what happens when OP takes initial post code and treats QUdpSocket as a heap object?

              myUdpSocket=new QUdpSocket()
              // do all writes quickly and sequentialls
              // sleep()
              delete myUudpSocket

              I'm curious when the QudpSocket object goes out of scope; after last reference or truly at end of main().

              M Offline
              M Offline
              Mwvse
              wrote on last edited by
              #9

              @Kent-Dorfman

              Same result.

              #include <QCoreApplication>
              #include <QUdpSocket>
              #include <QTextStream>
              #include <QThread>
              #include <QHostAddress>
              
              int main(int argc, char *argv[])
              {
              	QTextStream	cout(stdout);
              	QUdpSocket*	myUdpSocket = new QUdpSocket;
              
              	QHostAddress	addr("127.0.0.1");
              
              	myUdpSocket->connectToHost("127.0.0.1", 50000);
              
              	cout << myUdpSocket->write("msg 1\n") << Qt::endl;
              	cout << myUdpSocket->write("msg two\n") << Qt::endl;
              
              	QThread::currentThread()->sleep(5);
              
              	return 0;
              }
              
              

              Console output shows number of bytes written for each is successful:

              365f662c-7647-48e9-a639-b235d15f4431-image.png

              And wireshark shows only the 1st write made it out:

              85b0500d-7699-4aed-9b3d-6a8ff5a476de-image.png

              1 Reply Last reply
              0
              • SGaistS SGaist

                Out of curiosity, why are you not following the rule that you should first create a QCoreApplication before any QObject based classes ?

                M Offline
                M Offline
                Mwvse
                wrote on last edited by
                #10

                @SGaist

                Because I am naive :-) ?? I was just trying to exercise these library classes/methods to study them a bit. I did try the following suggestion someone posted elsewhere, but still got the same problem result:

                #include <QCoreApplication>
                #include <QUdpSocket>
                #include <QTimer>
                #include <QObject>
                #include <QDebug>
                
                class Sender: public QObject {
                	 Q_OBJECT
                public:
                	 Sender(QObject *p = nullptr):
                		  myUdpSocket(new QUdpSocket(this))    {
                		  myUdpSocket->connectToHost("127.0.0.1", 50000);
                
                		  connect(myUdpSocket, &QUdpSocket::bytesWritten, this, &Sender::sentStuff);
                
                		  QTimer::singleShot(0, this, &Sender::sendStuff);
                		  // ^^^ delays sending stuff until event loop is running
                		  //     and this timer event is processed
                	 }
                	 ~Sender() { }
                private slots:
                	 void sendStuff()
                	 {
                		  qDebug() << myUdpSocket->write("msg 1\n");
                		  qDebug() << myUdpSocket->write("msg two\n");
                	 }
                
                	 void sentStuff(qint64 bytes)
                	 {
                		  qDebug() << "Bytes sent:" << bytes;
                	 }
                private:
                	 QUdpSocket *myUdpSocket;
                };
                
                
                int main(int argc, char *argv[]) {
                	 QCoreApplication app(argc, argv);  // << application object
                	 Sender s;
                	 return app.exec();  // << event loop
                }
                
                
                #include "main.moc"
                
                

                Console output:
                fe8880e1-9aa7-4ae3-bf24-14fb8004346d-image.png

                Wireshark output:
                e1354a9a-2977-4c7b-bd12-3e77110e30e9-image.png

                kshegunovK 1 Reply Last reply
                0
                • M Mwvse

                  @SGaist

                  Because I am naive :-) ?? I was just trying to exercise these library classes/methods to study them a bit. I did try the following suggestion someone posted elsewhere, but still got the same problem result:

                  #include <QCoreApplication>
                  #include <QUdpSocket>
                  #include <QTimer>
                  #include <QObject>
                  #include <QDebug>
                  
                  class Sender: public QObject {
                  	 Q_OBJECT
                  public:
                  	 Sender(QObject *p = nullptr):
                  		  myUdpSocket(new QUdpSocket(this))    {
                  		  myUdpSocket->connectToHost("127.0.0.1", 50000);
                  
                  		  connect(myUdpSocket, &QUdpSocket::bytesWritten, this, &Sender::sentStuff);
                  
                  		  QTimer::singleShot(0, this, &Sender::sendStuff);
                  		  // ^^^ delays sending stuff until event loop is running
                  		  //     and this timer event is processed
                  	 }
                  	 ~Sender() { }
                  private slots:
                  	 void sendStuff()
                  	 {
                  		  qDebug() << myUdpSocket->write("msg 1\n");
                  		  qDebug() << myUdpSocket->write("msg two\n");
                  	 }
                  
                  	 void sentStuff(qint64 bytes)
                  	 {
                  		  qDebug() << "Bytes sent:" << bytes;
                  	 }
                  private:
                  	 QUdpSocket *myUdpSocket;
                  };
                  
                  
                  int main(int argc, char *argv[]) {
                  	 QCoreApplication app(argc, argv);  // << application object
                  	 Sender s;
                  	 return app.exec();  // << event loop
                  }
                  
                  
                  #include "main.moc"
                  
                  

                  Console output:
                  fe8880e1-9aa7-4ae3-bf24-14fb8004346d-image.png

                  Wireshark output:
                  e1354a9a-2977-4c7b-bd12-3e77110e30e9-image.png

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by kshegunov
                  #11

                  As you have wireshark opened, could you check a couple of things:

                  1. That there's a bound receiver to that port
                  2. If there isn't, could you check if an ARP query is being done after the first datagram goes out
                  3. If there's such a query, then that's probably the answer to your question. For a detailed explanation, look here

                  Also note that sending datagrams below the FastSendDatagramThreshold value in quick succession while waiting for ARP to resolve may cause datagrams to be discarded:

                  ARP queues only one outbound IP datagram for a specified destination address while that IP address is being resolved to a media access control address. If a User Datagram Protocol (UDP)-based application sends multiple IP datagrams to a single destination address without any pauses between them, some of the datagrams may be dropped if there is no ARP cache entry already present. An application can compensate for this by calling the iphlpapi.dll routine SendArp() to establish an ARP cache entry, before sending the stream of packets.

                  Read and abide by the Qt Code of Conduct

                  M 1 Reply Last reply
                  2
                  • kshegunovK kshegunov

                    As you have wireshark opened, could you check a couple of things:

                    1. That there's a bound receiver to that port
                    2. If there isn't, could you check if an ARP query is being done after the first datagram goes out
                    3. If there's such a query, then that's probably the answer to your question. For a detailed explanation, look here

                    Also note that sending datagrams below the FastSendDatagramThreshold value in quick succession while waiting for ARP to resolve may cause datagrams to be discarded:

                    ARP queues only one outbound IP datagram for a specified destination address while that IP address is being resolved to a media access control address. If a User Datagram Protocol (UDP)-based application sends multiple IP datagrams to a single destination address without any pauses between them, some of the datagrams may be dropped if there is no ARP cache entry already present. An application can compensate for this by calling the iphlpapi.dll routine SendArp() to establish an ARP cache entry, before sending the stream of packets.

                    M Offline
                    M Offline
                    Mwvse
                    wrote on last edited by Mwvse
                    #12

                    Thank you very much @kshegunov for the reply.

                    I have tried using netcat (under Cygwin) to listen on the port (note that only "msg 1\n" datagram arrived):

                    5c2352ba-b3c0-4f35-b4f9-957927412f7c-image.png

                    Here is unfiltered packet capture around the send of the first (and only datagram). Note the time stamps around my UDP message:

                    223fc2ba-3328-48e5-88b3-0d1de3a02ade-image.png

                    I am curious about the ARP cache as I am using the loopback device "127.0.0.1".

                    kshegunovK 1 Reply Last reply
                    0
                    • M Mwvse

                      Thank you very much @kshegunov for the reply.

                      I have tried using netcat (under Cygwin) to listen on the port (note that only "msg 1\n" datagram arrived):

                      5c2352ba-b3c0-4f35-b4f9-957927412f7c-image.png

                      Here is unfiltered packet capture around the send of the first (and only datagram). Note the time stamps around my UDP message:

                      223fc2ba-3328-48e5-88b3-0d1de3a02ade-image.png

                      I am curious about the ARP cache as I am using the loopback device "127.0.0.1".

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #13

                      @Mwvse said in QUdpSocket requires delays between writes:

                      Here is unfiltered packet capture around the send of the first (and only datagram). Note the time stamps around my UDP message:

                      You need to expand the Info column so you and we can see what's sent before/after the datagram. An ARP query (2 from above post) is a TCP broadcast into the subnet (I can't tell from the screenshot if that's the case here).

                      Read and abide by the Qt Code of Conduct

                      M 2 Replies Last reply
                      0
                      • kshegunovK kshegunov

                        @Mwvse said in QUdpSocket requires delays between writes:

                        Here is unfiltered packet capture around the send of the first (and only datagram). Note the time stamps around my UDP message:

                        You need to expand the Info column so you and we can see what's sent before/after the datagram. An ARP query (2 from above post) is a TCP broadcast into the subnet (I can't tell from the screenshot if that's the case here).

                        M Offline
                        M Offline
                        Mwvse
                        wrote on last edited by Mwvse
                        #14

                        @kshegunov

                        Sorry. I didn't consider it because the timestamps showed multiple seconds in between and thus weren't relevant (a potentially error-prone assumption):

                        1c176728-6e9f-4855-81ef-a9b98e271bf4-image.png

                        kshegunovK 1 Reply Last reply
                        0
                        • M Mwvse

                          @kshegunov

                          Sorry. I didn't consider it because the timestamps showed multiple seconds in between and thus weren't relevant (a potentially error-prone assumption):

                          1c176728-6e9f-4855-81ef-a9b98e271bf4-image.png

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by
                          #15

                          @Mwvse said in QUdpSocket requires delays between writes:

                          Sorry. I didn't consider it because the timestamps showed multiple seconds in between and thus weren't relevant (a potentially error-prone assumption):

                          Nope, it's a red herring. I don't see anything strange. Currently I have no idea why the datagram may be discarded ... Could you try another something. Modify the slot like this:

                          void sendStuff()
                          {
                              qDebug() << myUdpSocket->write("msg 1\n");
                              QObject::connect(myUdpSocket, &QUdpSocket::bytesWritten, myUdpSocket, [myUdpSocket] () -> void  {
                                  qDebug() << myUdpSocket->write("msg two\n");
                              });
                          }
                          

                          Does that work as expected?

                          Read and abide by the Qt Code of Conduct

                          M 1 Reply Last reply
                          0
                          • kshegunovK kshegunov

                            @Mwvse said in QUdpSocket requires delays between writes:

                            Here is unfiltered packet capture around the send of the first (and only datagram). Note the time stamps around my UDP message:

                            You need to expand the Info column so you and we can see what's sent before/after the datagram. An ARP query (2 from above post) is a TCP broadcast into the subnet (I can't tell from the screenshot if that's the case here).

                            M Offline
                            M Offline
                            Mwvse
                            wrote on last edited by Mwvse
                            #16

                            @kshegunov

                            I am curious about the ARP cache problem and being on 127.0.0.1.

                            1 Reply Last reply
                            1
                            • kshegunovK kshegunov

                              @Mwvse said in QUdpSocket requires delays between writes:

                              Sorry. I didn't consider it because the timestamps showed multiple seconds in between and thus weren't relevant (a potentially error-prone assumption):

                              Nope, it's a red herring. I don't see anything strange. Currently I have no idea why the datagram may be discarded ... Could you try another something. Modify the slot like this:

                              void sendStuff()
                              {
                                  qDebug() << myUdpSocket->write("msg 1\n");
                                  QObject::connect(myUdpSocket, &QUdpSocket::bytesWritten, myUdpSocket, [myUdpSocket] () -> void  {
                                      qDebug() << myUdpSocket->write("msg two\n");
                                  });
                              }
                              

                              Does that work as expected?

                              M Offline
                              M Offline
                              Mwvse
                              wrote on last edited by kshegunov
                              #17

                              [Edit: Sorry I deleted your post by accident. I feel real dumb right now ~kshegunov]

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                              • kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by kshegunov
                                #18

                                Yes, my bad:

                                void sendStuff()
                                {
                                    QObject::connect(myUdpSocket, &QUdpSocket::bytesWritten, this, [this] () -> void  {
                                        QObject::disconnect(myUdpSocket, nullptr, this, nullptr);// To prevent looping
                                        qDebug() << myUdpSocket->write("msg two\n");
                                    });
                                    qDebug() << myUdpSocket->write("msg 1\n");
                                }

                                Read and abide by the Qt Code of Conduct

                                M 1 Reply Last reply
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                                • kshegunovK kshegunov

                                  Yes, my bad:

                                  void sendStuff()
                                  {
                                      QObject::connect(myUdpSocket, &QUdpSocket::bytesWritten, this, [this] () -> void  {
                                          QObject::disconnect(myUdpSocket, nullptr, this, nullptr);// To prevent looping
                                          qDebug() << myUdpSocket->write("msg two\n");
                                      });
                                      qDebug() << myUdpSocket->write("msg 1\n");
                                  }
                                  M Offline
                                  M Offline
                                  Mwvse
                                  wrote on last edited by
                                  #19

                                  @kshegunov

                                  Packet capture looks the same. Console output only shows first write.

                                  6a24dbd4-4a3d-435b-a812-76d1a4dadf55-image.png

                                  kshegunovK 1 Reply Last reply
                                  0
                                  • M Mwvse

                                    @kshegunov

                                    Packet capture looks the same. Console output only shows first write.

                                    6a24dbd4-4a3d-435b-a812-76d1a4dadf55-image.png

                                    kshegunovK Offline
                                    kshegunovK Offline
                                    kshegunov
                                    Moderators
                                    wrote on last edited by
                                    #20

                                    This is very strange. I'm currently out of ideas ... :|

                                    Read and abide by the Qt Code of Conduct

                                    M 1 Reply Last reply
                                    0
                                    • kshegunovK kshegunov

                                      This is very strange. I'm currently out of ideas ... :|

                                      M Offline
                                      M Offline
                                      Mwvse
                                      wrote on last edited by Mwvse
                                      #21

                                      @kshegunov

                                      Going back to your comment:

                                      "ARP queues only one outbound IP datagram for a specified destination address while that IP address is being resolved to a media access control address. If a User Datagram Protocol (UDP)-based application sends multiple IP datagrams to a single destination address without any pauses between them, some of the datagrams may be dropped if there is no ARP cache entry already present. An application can compensate for this by calling the iphlpapi.dll routine SendArp() to establish an ARP cache entry, before sending the stream of packets."

                                      I did the following:

                                      #include <QCoreApplication>
                                      #include <QUdpSocket>
                                      #include <QTextStream>
                                      #include <QThread>
                                      
                                      int main(int argc, char *argv[])
                                      {
                                      	QCoreApplication app(argc, argv);
                                      
                                      	QTextStream	cout(stdout);
                                      	QUdpSocket*	myUdpSocket = new QUdpSocket;
                                      
                                      	myUdpSocket->connectToHost("127.0.0.1", 50000);
                                      
                                      	cout << myUdpSocket->write("msg 1\n") << Qt::endl;
                                      	QThread::currentThread()->sleep(1);
                                      
                                      	for(unsigned u = 0; u < 100; u++)
                                      		cout << myUdpSocket->write("another\n") << Qt::endl;
                                      
                                      	QThread::currentThread()->sleep(5);
                                      
                                      	return 0;
                                      }
                                      
                                      

                                      As long as I have a delay after the first write, I get all 100 of the following at full speed. So ... something in the IP stack needs to get established. That first write seems to do it although it takes some time. I am wondering if since we are on 127.0.0.1 the ARP never goes out but the net result is the ARP cache gets created and then off we go.

                                      Anyway, thank you very much for your time and expertise. I don't have a Linux box handy at the moment but I am curious if I get similar results. If I get a chance, I will try it and post the results here just for the record.

                                      kshegunovK 1 Reply Last reply
                                      1
                                      • M Mwvse

                                        @kshegunov

                                        Going back to your comment:

                                        "ARP queues only one outbound IP datagram for a specified destination address while that IP address is being resolved to a media access control address. If a User Datagram Protocol (UDP)-based application sends multiple IP datagrams to a single destination address without any pauses between them, some of the datagrams may be dropped if there is no ARP cache entry already present. An application can compensate for this by calling the iphlpapi.dll routine SendArp() to establish an ARP cache entry, before sending the stream of packets."

                                        I did the following:

                                        #include <QCoreApplication>
                                        #include <QUdpSocket>
                                        #include <QTextStream>
                                        #include <QThread>
                                        
                                        int main(int argc, char *argv[])
                                        {
                                        	QCoreApplication app(argc, argv);
                                        
                                        	QTextStream	cout(stdout);
                                        	QUdpSocket*	myUdpSocket = new QUdpSocket;
                                        
                                        	myUdpSocket->connectToHost("127.0.0.1", 50000);
                                        
                                        	cout << myUdpSocket->write("msg 1\n") << Qt::endl;
                                        	QThread::currentThread()->sleep(1);
                                        
                                        	for(unsigned u = 0; u < 100; u++)
                                        		cout << myUdpSocket->write("another\n") << Qt::endl;
                                        
                                        	QThread::currentThread()->sleep(5);
                                        
                                        	return 0;
                                        }
                                        
                                        

                                        As long as I have a delay after the first write, I get all 100 of the following at full speed. So ... something in the IP stack needs to get established. That first write seems to do it although it takes some time. I am wondering if since we are on 127.0.0.1 the ARP never goes out but the net result is the ARP cache gets created and then off we go.

                                        Anyway, thank you very much for your time and expertise. I don't have a Linux box handy at the moment but I am curious if I get similar results. If I get a chance, I will try it and post the results here just for the record.

                                        kshegunovK Offline
                                        kshegunovK Offline
                                        kshegunov
                                        Moderators
                                        wrote on last edited by kshegunov
                                        #22

                                        @Mwvse said in QUdpSocket requires delays between writes:

                                        As long as I have a delay after the first write, I get all 100 of the following at full speed. So ... something in the IP stack needs to get established. That first write seems to do it although it takes some time. I am wondering if since we are on 127.0.0.1 the ARP never goes out but the net result is the ARP cache gets created and then off we go.

                                        Yes, this would seem to support that hypothesis indeed, but I didn't see a TCP broadcast in wireshark. In any case something very windows specific may be going on (which has nothing to do with Qt apparently). On the other hand if this turns out to be the case, I think Qt can do better to wait for the ARP cache to be built before sending the following datagrams.

                                        If I get a chance, I will try it and post the results here just for the record.

                                        This would be much appreciated.

                                        Read and abide by the Qt Code of Conduct

                                        1 Reply Last reply
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