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Setting QPixmap to Qlabel gives segmentation fault and app crashes

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qt5qlabelqpixmapqimagegstreamer1.0
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  • SGaistS SGaist

    Hi,

    Beside what was already said, you might also be hitting a life time issue. Unless bufferInfo.data is const you are triggering this QImage constructor which requires the buffer to be valid as long as the QImage built with it.

    In any case, you should not update GUI elements directly from a callback as it might be running in a different thread. You can use QMetaObject::invokeMethod with a queued connection to call a slot that will do the QLabel work. Just create the proper QImage in your callback.

    Note that with recent version of Qt, you can use custom pipeline with QMediaPlayer which might be way simpler to use.

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    vicky_mac
    wrote on last edited by
    #9

    @SGaist thank for suggestion ...

    AS i am running qt version 5.11.3 and due to some resctrictions i cannot update it.

    So i think QMetaObject::invokeMethod approch i'll have to follow . But i don't know how to use it.
    Do you have any example code or any link where i can get some more details on this.

    *i tried copying the bufferInfo.data into another buffer and then did the image building and display. Then it works .. Don't know wther i should do this or not.

    As suggested above i must not update UI from call back function . I'll try to use QMetaObject::invokeMethod and come back to you.

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    • SGaistS SGaist

      Hi,

      Beside what was already said, you might also be hitting a life time issue. Unless bufferInfo.data is const you are triggering this QImage constructor which requires the buffer to be valid as long as the QImage built with it.

      In any case, you should not update GUI elements directly from a callback as it might be running in a different thread. You can use QMetaObject::invokeMethod with a queued connection to call a slot that will do the QLabel work. Just create the proper QImage in your callback.

      Note that with recent version of Qt, you can use custom pipeline with QMediaPlayer which might be way simpler to use.

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      vicky_mac
      wrote on last edited by
      #10

      @SGaist can you please suggest how i can use QMetaObject::invokeMethod in this scenario. I am not able to figure it out.

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #11

        Do you have a slot on your widget to set the QPixmap on the label ?

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        • SGaistS SGaist

          Do you have a slot on your widget to set the QPixmap on the label ?

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          vicky_mac
          wrote on last edited by
          #12

          @SGaist No i was directly updating as given above in the coed.

          I am not able to figure out on which event i should write the slot for label updation.

          please suggest.

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #13

            Which code exactly ?

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            • SGaistS SGaist

              Which code exactly ?

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              vicky_mac
              wrote on last edited by
              #14

              @SGaist
              In the question it self I have given code where I am updating the label.

              As I receive a frame in gst reamer thread I update it.

              But how to do it in signal slot mechanism I am not able to feagure out. As you suggested above using qmetaobject how to use it in code.?

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              • Christian EhrlicherC Offline
                Christian EhrlicherC Offline
                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on last edited by
                #15

                @vicky_mac said in Setting QPixmap to Qlabel gives segmentation fault and app crashes:

                As I receive a frame in gst reamer thread I update it.

                You are not allowed to modify the GUI from any thread except the main thread (better: the thread where QApplication lives in). Use signals/slots to update your ui.

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #16

                  Something like:

                  QMetaObject::invokeMethod(ui->label, "setPixmap", Qt::QueuedConnection, Q_ARG(pixmap));
                  

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                  • SGaistS SGaist

                    Something like:

                    QMetaObject::invokeMethod(ui->label, "setPixmap", Qt::QueuedConnection, Q_ARG(pixmap));
                    
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                    vicky_mac
                    wrote on last edited by
                    #17

                    @SGaist hi thanx for advise..
                    I did Qmetaobject::Invokemethod(self-ui->vdolabel, "setPixel", qtqueuedconnection, Q_Args(Qpixmap, P)) :

                    And updating qlabel from setPixmap function in mainwidown.cpp its working fine.

                    Is it ok now or should have to anything else.
                    Is this OK passing the object reference and derefenrecing it like this?
                    MainWindow* self = static_cast<MainWindow* >(gSelf);

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #18

                      Do you mean pass your MainWindow instance as the opaque data to your callback ?

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                      • SGaistS SGaist

                        Do you mean pass your MainWindow instance as the opaque data to your callback ?

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                        vicky_mac
                        wrote on last edited by
                        #19

                        @SGaist yes, because without that we would not Abe able to invoke method.
                        MainWindow* self = static_cast<MainWindow* >(gSelf);
                        This line...

                        Because now by using Invokemethod I am updating qlabel in main thread and not child or gstreamer thread that seems OK.

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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #20

                          I'd go a step further and pass directly the pointer to the QLabel object, it's even less instructions to use.

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                          • SGaistS SGaist

                            I'd go a step further and pass directly the pointer to the QLabel object, it's even less instructions to use.

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                            vicky_mac
                            wrote on last edited by
                            #21

                            @SGaist didn't get your point.
                            Can you please give example for above scenario

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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #22

                              Rather than giving the pointer to your MainWindow instance, pass directly the pointer to your label. Basically:

                              mainwindow->ui->label
                              

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