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Setting QPixmap to Qlabel gives segmentation fault and app crashes

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qt5qlabelqpixmapqimagegstreamer1.0
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  • V vicky_mac

    @J-Hilk said in Setting QPixmap to Qlabel gives segmentation fault and app crashes:

    elf->ui->

    it's an instance to the UI app running ... it access the coponent from mainwindowui and then access CAM_VDO label and displays image on it

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by
    #6

    @vicky_mac said in Setting QPixmap to Qlabel gives segmentation fault and app crashes:

    it's an instance to the UI app running ... it access the coponent from mainwindowui and then access CAM_VDO label and displays image on it

    I smell a very very big potential error source here.

    Children should not know of object instanced of their parents! One is supposed to use Signal & Slots.

    Please show how you designed this


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    V 1 Reply Last reply
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    • J.HilkJ J.Hilk

      @vicky_mac said in Setting QPixmap to Qlabel gives segmentation fault and app crashes:

      it's an instance to the UI app running ... it access the coponent from mainwindowui and then access CAM_VDO label and displays image on it

      I smell a very very big potential error source here.

      Children should not know of object instanced of their parents! One is supposed to use Signal & Slots.

      Please show how you designed this

      V Offline
      V Offline
      vicky_mac
      wrote on last edited by
      #7

      @J-Hilk i am using gstreamer for decoding a video ... and appsink to capture the data and display it into qt label..

      this the signal emitted by gstreamer when new sample is ready.

      g_signal_connect(appsink,"new-sample",G_CALLBACK(newSample1),(gpointer)this);

      and it calls above given function.

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #8

        Hi,

        Beside what was already said, you might also be hitting a life time issue. Unless bufferInfo.data is const you are triggering this QImage constructor which requires the buffer to be valid as long as the QImage built with it.

        In any case, you should not update GUI elements directly from a callback as it might be running in a different thread. You can use QMetaObject::invokeMethod with a queued connection to call a slot that will do the QLabel work. Just create the proper QImage in your callback.

        Note that with recent version of Qt, you can use custom pipeline with QMediaPlayer which might be way simpler to use.

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        V 2 Replies Last reply
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        • SGaistS SGaist

          Hi,

          Beside what was already said, you might also be hitting a life time issue. Unless bufferInfo.data is const you are triggering this QImage constructor which requires the buffer to be valid as long as the QImage built with it.

          In any case, you should not update GUI elements directly from a callback as it might be running in a different thread. You can use QMetaObject::invokeMethod with a queued connection to call a slot that will do the QLabel work. Just create the proper QImage in your callback.

          Note that with recent version of Qt, you can use custom pipeline with QMediaPlayer which might be way simpler to use.

          V Offline
          V Offline
          vicky_mac
          wrote on last edited by
          #9

          @SGaist thank for suggestion ...

          AS i am running qt version 5.11.3 and due to some resctrictions i cannot update it.

          So i think QMetaObject::invokeMethod approch i'll have to follow . But i don't know how to use it.
          Do you have any example code or any link where i can get some more details on this.

          *i tried copying the bufferInfo.data into another buffer and then did the image building and display. Then it works .. Don't know wther i should do this or not.

          As suggested above i must not update UI from call back function . I'll try to use QMetaObject::invokeMethod and come back to you.

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          • SGaistS SGaist

            Hi,

            Beside what was already said, you might also be hitting a life time issue. Unless bufferInfo.data is const you are triggering this QImage constructor which requires the buffer to be valid as long as the QImage built with it.

            In any case, you should not update GUI elements directly from a callback as it might be running in a different thread. You can use QMetaObject::invokeMethod with a queued connection to call a slot that will do the QLabel work. Just create the proper QImage in your callback.

            Note that with recent version of Qt, you can use custom pipeline with QMediaPlayer which might be way simpler to use.

            V Offline
            V Offline
            vicky_mac
            wrote on last edited by
            #10

            @SGaist can you please suggest how i can use QMetaObject::invokeMethod in this scenario. I am not able to figure it out.

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #11

              Do you have a slot on your widget to set the QPixmap on the label ?

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              • SGaistS SGaist

                Do you have a slot on your widget to set the QPixmap on the label ?

                V Offline
                V Offline
                vicky_mac
                wrote on last edited by
                #12

                @SGaist No i was directly updating as given above in the coed.

                I am not able to figure out on which event i should write the slot for label updation.

                please suggest.

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #13

                  Which code exactly ?

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                  • SGaistS SGaist

                    Which code exactly ?

                    V Offline
                    V Offline
                    vicky_mac
                    wrote on last edited by
                    #14

                    @SGaist
                    In the question it self I have given code where I am updating the label.

                    As I receive a frame in gst reamer thread I update it.

                    But how to do it in signal slot mechanism I am not able to feagure out. As you suggested above using qmetaobject how to use it in code.?

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                    • Christian EhrlicherC Offline
                      Christian EhrlicherC Offline
                      Christian Ehrlicher
                      Lifetime Qt Champion
                      wrote on last edited by
                      #15

                      @vicky_mac said in Setting QPixmap to Qlabel gives segmentation fault and app crashes:

                      As I receive a frame in gst reamer thread I update it.

                      You are not allowed to modify the GUI from any thread except the main thread (better: the thread where QApplication lives in). Use signals/slots to update your ui.

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #16

                        Something like:

                        QMetaObject::invokeMethod(ui->label, "setPixmap", Qt::QueuedConnection, Q_ARG(pixmap));
                        

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                        • SGaistS SGaist

                          Something like:

                          QMetaObject::invokeMethod(ui->label, "setPixmap", Qt::QueuedConnection, Q_ARG(pixmap));
                          
                          V Offline
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                          vicky_mac
                          wrote on last edited by
                          #17

                          @SGaist hi thanx for advise..
                          I did Qmetaobject::Invokemethod(self-ui->vdolabel, "setPixel", qtqueuedconnection, Q_Args(Qpixmap, P)) :

                          And updating qlabel from setPixmap function in mainwidown.cpp its working fine.

                          Is it ok now or should have to anything else.
                          Is this OK passing the object reference and derefenrecing it like this?
                          MainWindow* self = static_cast<MainWindow* >(gSelf);

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #18

                            Do you mean pass your MainWindow instance as the opaque data to your callback ?

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                            • SGaistS SGaist

                              Do you mean pass your MainWindow instance as the opaque data to your callback ?

                              V Offline
                              V Offline
                              vicky_mac
                              wrote on last edited by
                              #19

                              @SGaist yes, because without that we would not Abe able to invoke method.
                              MainWindow* self = static_cast<MainWindow* >(gSelf);
                              This line...

                              Because now by using Invokemethod I am updating qlabel in main thread and not child or gstreamer thread that seems OK.

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #20

                                I'd go a step further and pass directly the pointer to the QLabel object, it's even less instructions to use.

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                                • SGaistS SGaist

                                  I'd go a step further and pass directly the pointer to the QLabel object, it's even less instructions to use.

                                  V Offline
                                  V Offline
                                  vicky_mac
                                  wrote on last edited by
                                  #21

                                  @SGaist didn't get your point.
                                  Can you please give example for above scenario

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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #22

                                    Rather than giving the pointer to your MainWindow instance, pass directly the pointer to your label. Basically:

                                    mainwindow->ui->label
                                    

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