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Building with Gstreamer on Windows

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  • erikherzE Offline
    erikherzE Offline
    erikherz
    wrote on last edited by
    #22

    I would love to learn more about that. May I have a pointer to a doc? A quick search did not turn up an obvious resource for me.

    1 Reply Last reply
    0
    • erikherzE Offline
      erikherzE Offline
      erikherz
      wrote on last edited by erikherz
      #23

      I got it to land in the QWidget. The trick was to call .show() before calling winId().

      Here is the final .pro:

      QT       += core gui multimediawidgets
      
      greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
      
      CONFIG += c++11
      
      DEFINES += QT_DEPRECATED_WARNINGS
      
      SOURCES += \
          main.cpp
      
      HEADERS +=
      
      CONFIG += link_pkgconfig
      
      PKGCONFIG += gstreamer-1.0 \
              glib-2.0 \
              gobject-2.0 \
              gio-2.0
      
      linux {
          PKGCONFIG += gstvideo-1.0
          LIBS += -L/usr/lib/i386-linux-gnu/ -lgstvideo-1.0
      }
      
      mac {
          PKG_CONFIG = /usr/local/bin/pkg-config
          PKGCONFIG += gstreamer-video-1.0
      }
      
      win32 {
          INCLUDEPATH += c:/gstreamer/1.0/x86_64/include \
                         c:/gstreamer/1.0/x86_64/lib/gstreamer-1.0/include \
                         c:/gstreamer/1.0/x86_64/include/gstreamer-1.0 \
                         c:/gstreamer/1.0/x86_64/include/glib-2.0 \
                         c:/gstreamer/1.0/x86_64/include/glib-2.0/glib \
                         c:/gstreamer/1.0/x86_64/include/glib-2.0/include
      
      
          DEPENDPATH += c:/gstreamer/1.0/x86_64/lib/
      
          LIBS += -Lc:/gstreamer/1.0/x86_64/lib
          LIBS += c:/gstreamer/1.0/x86_64/lib/glib-2.0.lib
          LIBS += -lglib-2.0 -lwinpthread -lgstreamer-1.0 -lgobject-2.0 -lgmodule-2.0 -lgthread-2.0
          LIBS += -lgstvideo-1.0
      
          CONFIG += c:/gstreamer/1.0/x86_64/lib/pkgconfig
      }
      
      # Default rules for deployment.
      qnx: target.path = /tmp/$${TARGET}/bin
      else: unix:!android: target.path = /opt/$${TARGET}/bin
      !isEmpty(target.path): INSTALLS += target
      
      

      and main.cpp:

      #include <QApplication>
      #include <QFrame>
      #include <QTimer>
      #include <QDebug>
      #include <QLabel>
      #include <QWidget>
      #include <QVBoxLayout>
      #include <gst/gst.h>
      #include <QtDebug>
      
      #include <gst/video/videooverlay.h>
      
      /* added to work on OSX */
      #ifdef __APPLE__
      #ifdef TARGET_OS_MAC
      #include <glib/deprecated/gthread.h>
      #endif
      #endif
      
      void gst(int argc, char *argv[]) {
      
         gst_init (&argc, &argv);
         QApplication app(argc, argv);
         app.connect(&app, SIGNAL(lastWindowClosed()), &app, SLOT(quit ()));
      
      
         // prepare the pipeline
         /*
            GstElement *pipeline =
                    gst_parse_launch
                    (
                        "videotestsrc is-live=true ! d3dvideosink",
                    NULL);
             GstElement *sink  =  gst_bin_get_by_name(GST_BIN(pipeline), "sink");
         */
      
            GstElement *pipeline = gst_pipeline_new ("xvoverlay");
            GstElement *src = gst_element_factory_make ("videotestsrc", NULL);
            GstElement *sink = gst_element_factory_make ("d3dvideosink", NULL);
            gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL);
            gst_element_link (src, sink);
      
      
            // prepare the ui
      
         QWidget window;
      
         QLabel *label = new QLabel("Hi");
         QWidget *widget = new QWidget();
      
          QVBoxLayout qboxLayout;
          qboxLayout.addWidget(label);
          qboxLayout.addWidget(widget);
          window.setLayout(&qboxLayout);
      
          window.resize(320, 240);
          window.show();
      
      
              WId xwinid = widget->winId();
              qDebug() << "slim_qt:gst() xwinid = " + QVariant(xwinid).toString();
      
              gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (sink), xwinid);
      
         // run the pipeline
      
         GstStateChangeReturn sret = gst_element_set_state (pipeline,
             GST_STATE_PLAYING);
         if (sret == GST_STATE_CHANGE_FAILURE) {
           gst_element_set_state (pipeline, GST_STATE_NULL);
           gst_object_unref (pipeline);
           // Exit application
           QTimer::singleShot(0, QApplication::activeWindow(), SLOT(quit()));
         }
      
         app.exec();
      
      }
      
      int main(int argc, char *argv[])
      {
          gst(argc, argv);
          return true;
      }
      

      and project build ENV settings:

      Set GSL_PLUGIN_PATH to C:\gstreamer\1.0\x86_64\lib\gstreamer-1.0
      Set GSTREAMER_INCDIR to C:\gstreamer\1.0\x86_64\include\gstreamer-1.0
      Set GSTREAMER_LIBDIR to C:\gstreamer\1.0\x86_64\lib
      Set PKG_CONFIG_PATH to C:\gstreamer\1.0\x86_64\lib\pkgconfig\
      
      Add to Path: C:\gstreamer\1.0\x86_64\bin\
      
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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #24

        QMediaPlayer::setMedia for thé documentation itself.

        You might even be able just build the GStreamer backend and use it directly.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • erikherzE Offline
          erikherzE Offline
          erikherz
          wrote on last edited by
          #25

          I thought that QMediaPlayer used native AV Foundations (Windows Media Foundation for Windows, AV Foundation for MacOS, and GStreamer for Linux) ... does this mean that I can now use a gst-pipeline source for QMediaPlayer in an App on Windows or Mac?

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #26

            QMediaPlayer does not do anything directly. It uses the various plugins. Each platform has its corresponding plugin using native technologies. However nothing forbids you to provide additional plugins like for example for network cameras. So if you manage to build the GStreamer plugin, using it should also be possible.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • erikherzE Offline
              erikherzE Offline
              erikherz
              wrote on last edited by
              #27

              Got it. Thank you!

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              0
              • erikherzE Offline
                erikherzE Offline
                erikherz
                wrote on last edited by
                #28

                I spoke too soon. I do have the application building but video is not yet playing. I was told that the issue may be because I am using MinGW rather than MSVC. I was able to trim down a sample application which I thought that I should share in case anyone else wants to give this a try. I see the video test pattern when I build it from QT Creator but not when I deploy it as a stand alone application. If you are able to see the test pattern as a stand alone application, please post here how you got it working. Thank you!

                mini.pro:

                TEMPLATE = app
                TARGET = videoapp
                
                QT += multimedia multimediawidgets network widgets core gui
                
                CONFIG += link_pkgconfig
                
                PKGCONFIG += gstreamer-1.0 \
                        glib-2.0 \
                        gobject-2.0 \
                        gio-2.0 \
                        gstreamer-video-1.0 \
                        gstreamer-audio-1.0
                
                linux {
                #    PKGCONFIG += gstvideo-1.0
                    LIBS += -L/usr/lib/i386-linux-gnu/ -lgstvideo-1.0
                    # I don't think you need the INCLUDEPATH below if pkg-config is working correctly
                    INCLUDEPATH += \
                        /usr/include/gstreamer-1.0 \
                        /usr/include/glib-2.0/ \
                        /usr/lib/x86_64-linux-gnu/glib-2.0/include/
                }
                
                mac {
                    PKG_CONFIG = /usr/local/bin/pkg-config
                    PKGCONFIG += gstreamer-video-1.0 gstreamer-audio-1.0
                }
                
                win32 {
                ## - Everything is set in the QT Project Build ENV, including:
                #Set GSL_PLUGIN_PATH to C:\gstreamer\1.0\x86_64\lib\gstreamer-1.0
                #Set GSTREAMER_INCDIR to C:\gstreamer\1.0\x86_64\include\gstreamer-1.0
                #Set GSTREAMER_LIBDIR to C:\gstreamer\1.0\x86_64\lib
                #Add this to Path: C:\gstreamer\1.0\x86_64\bin\
                }
                
                HEADERS =
                
                SOURCES = \
                    main.cpp
                

                main.cpp:

                #include <QApplication>
                #include <QTimer>
                #include <QLabel>
                #include <QWidget>
                #include <QVBoxLayout>
                #include <gst/gst.h>
                
                #include <gst/video/videooverlay.h>
                
                /* added to work on OSX */
                #ifdef __APPLE__
                #ifdef TARGET_OS_MAC
                #include <glib/deprecated/gthread.h>
                #endif
                #endif
                
                void gst(int argc, char *argv[]) {
                
                   gst_init (&argc, &argv);
                   QApplication app(argc, argv);
                   app.connect(&app, SIGNAL(lastWindowClosed()), &app, SLOT(quit ()));
                
                   QString videosinkStr, audiosinkStr, pipelinestr;
                   GstElement *m_pipeline, *sink;
                
                   #ifdef _WIN32 // TODO: any difference on videosink definition between _WIN32 and _WIN64?
                       videosinkStr = "d3dvideosink"; // test: dshowvideosink, d3dvideosink, directsoundsink
                       audiosinkStr = "volume ! directsoundsink";
                   #endif
                   #ifdef __APPLE__
                   #ifdef TARGET_OS_MAC
                       videosinkStr = "glimagesink"; // also test: osxvideosink, osxaudiosink
                       audiosinkStr = "volume ! osxaudiosink";
                
                   #endif
                   #endif
                   #ifdef __linux__
                       videosinkStr = "xvimagesink"; // ximagesink is a winner on my PopOS machine!
                       //also test: ximagesink, xvimagesink, alsasink, pulsesink
                       audiosinkStr = "volume ! alsasink";
                   #endif
                
                    pipelinestr = "videotestsrc ! "+videosinkStr+"  name=video_out";
                
                    m_pipeline = gst_parse_launch (pipelinestr.toStdString().c_str(), NULL );
                    sink  =  gst_bin_get_by_name(GST_BIN(m_pipeline), "video_out");
                
                    QWidget window;
                
                    QLabel *label = new QLabel("Video Test Pattern");
                    QWidget *widget = new QWidget();
                    widget->setFixedSize(640,360);
                    WId xwinid = widget->winId();
                    gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (sink), guintptr(xwinid));
                
                    QVBoxLayout qboxLayout;
                    qboxLayout.addWidget(label);
                    qboxLayout.addWidget(widget);
                    window.setLayout(&qboxLayout);
                
                    window.resize(660, 380);
                    window.show();
                
                   // run the pipeline
                
                   GstStateChangeReturn sret = gst_element_set_state (m_pipeline,
                       GST_STATE_PLAYING);
                   if (sret == GST_STATE_CHANGE_FAILURE) {
                     gst_element_set_state (m_pipeline, GST_STATE_NULL);
                     gst_object_unref (m_pipeline);
                     // Exit application
                     QTimer::singleShot(0, QApplication::activeWindow(), SLOT(quit()));
                   }
                
                   app.exec();
                
                }
                
                int main(int argc, char *argv[])
                {
                    gst(argc, argv);
                    return true;
                }
                
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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #29

                  Did you deploy your application using windeployqt ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  0
                  • erikherzE Offline
                    erikherzE Offline
                    erikherz
                    wrote on last edited by
                    #30

                    Yes. It still needed the Gstreamer libs, so I copied all of those too. It also complained of other libs missing so I copied those as needed from the system until the application ran. Now it runs but video does not play. I suspect that this may be the mysterious issue with MinGW.

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                    • erikherzE Offline
                      erikherzE Offline
                      erikherz
                      wrote on last edited by
                      #31

                      I received some useful Gstreamer debugging information on this forum post:
                      http://gstreamer-devel.966125.n4.nabble.com/How-to-debug-Gstreamer-on-Windows-td4693738.html

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                      • erikherzE Offline
                        erikherzE Offline
                        erikherz
                        wrote on last edited by
                        #32

                        OK. I got it to work by switching to MSVC, creating a plugins directory, setting a Gstreamer ENV to that path, like so: set GST_PLUGIN_PATH=C:\Users\vivoh\Desktop\mini\plugins, and dropping in the two required plugins, in this case: gstvideotestsrc.dll and gstd3d.dll

                        1 Reply Last reply
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