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Building with Gstreamer on Windows

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  • erikherzE Offline
    erikherzE Offline
    erikherz
    wrote on last edited by
    #20

    Also for Windows, I needed to use d3dvideosink or autovideosink rather than glimagesink

    It builds and renders the Gstreamer sample video.

    Now my issue is getting it to stay within the application window rather than popping out into its own new window.

    I got this error:

    ** (slim_qt.exe:5908): CRITICAL **: 16:15:15.218: gst_video_overlay_set_window_handle: assertion 'overlay != NULL' failed
    

    So I added:

        qDebug() << "slim_qt:gst() xwinid = " + QVariant(xwinid).toString();
    

    and got this:

    "slim_qt:gst() xwinid = 1770362"
    

    So I am wondering why gst_video_overlay_set_window_handle failed.

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #21

      You might want to take a look at the GStreamer backend plugin. With recent versions of Qt you can build custom pipelines and make them output to a Qt video widget naming the sink properly.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • erikherzE Offline
        erikherzE Offline
        erikherz
        wrote on last edited by
        #22

        I would love to learn more about that. May I have a pointer to a doc? A quick search did not turn up an obvious resource for me.

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        • erikherzE Offline
          erikherzE Offline
          erikherz
          wrote on last edited by erikherz
          #23

          I got it to land in the QWidget. The trick was to call .show() before calling winId().

          Here is the final .pro:

          QT       += core gui multimediawidgets
          
          greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
          
          CONFIG += c++11
          
          DEFINES += QT_DEPRECATED_WARNINGS
          
          SOURCES += \
              main.cpp
          
          HEADERS +=
          
          CONFIG += link_pkgconfig
          
          PKGCONFIG += gstreamer-1.0 \
                  glib-2.0 \
                  gobject-2.0 \
                  gio-2.0
          
          linux {
              PKGCONFIG += gstvideo-1.0
              LIBS += -L/usr/lib/i386-linux-gnu/ -lgstvideo-1.0
          }
          
          mac {
              PKG_CONFIG = /usr/local/bin/pkg-config
              PKGCONFIG += gstreamer-video-1.0
          }
          
          win32 {
              INCLUDEPATH += c:/gstreamer/1.0/x86_64/include \
                             c:/gstreamer/1.0/x86_64/lib/gstreamer-1.0/include \
                             c:/gstreamer/1.0/x86_64/include/gstreamer-1.0 \
                             c:/gstreamer/1.0/x86_64/include/glib-2.0 \
                             c:/gstreamer/1.0/x86_64/include/glib-2.0/glib \
                             c:/gstreamer/1.0/x86_64/include/glib-2.0/include
          
          
              DEPENDPATH += c:/gstreamer/1.0/x86_64/lib/
          
              LIBS += -Lc:/gstreamer/1.0/x86_64/lib
              LIBS += c:/gstreamer/1.0/x86_64/lib/glib-2.0.lib
              LIBS += -lglib-2.0 -lwinpthread -lgstreamer-1.0 -lgobject-2.0 -lgmodule-2.0 -lgthread-2.0
              LIBS += -lgstvideo-1.0
          
              CONFIG += c:/gstreamer/1.0/x86_64/lib/pkgconfig
          }
          
          # Default rules for deployment.
          qnx: target.path = /tmp/$${TARGET}/bin
          else: unix:!android: target.path = /opt/$${TARGET}/bin
          !isEmpty(target.path): INSTALLS += target
          
          

          and main.cpp:

          #include <QApplication>
          #include <QFrame>
          #include <QTimer>
          #include <QDebug>
          #include <QLabel>
          #include <QWidget>
          #include <QVBoxLayout>
          #include <gst/gst.h>
          #include <QtDebug>
          
          #include <gst/video/videooverlay.h>
          
          /* added to work on OSX */
          #ifdef __APPLE__
          #ifdef TARGET_OS_MAC
          #include <glib/deprecated/gthread.h>
          #endif
          #endif
          
          void gst(int argc, char *argv[]) {
          
             gst_init (&argc, &argv);
             QApplication app(argc, argv);
             app.connect(&app, SIGNAL(lastWindowClosed()), &app, SLOT(quit ()));
          
          
             // prepare the pipeline
             /*
                GstElement *pipeline =
                        gst_parse_launch
                        (
                            "videotestsrc is-live=true ! d3dvideosink",
                        NULL);
                 GstElement *sink  =  gst_bin_get_by_name(GST_BIN(pipeline), "sink");
             */
          
                GstElement *pipeline = gst_pipeline_new ("xvoverlay");
                GstElement *src = gst_element_factory_make ("videotestsrc", NULL);
                GstElement *sink = gst_element_factory_make ("d3dvideosink", NULL);
                gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL);
                gst_element_link (src, sink);
          
          
                // prepare the ui
          
             QWidget window;
          
             QLabel *label = new QLabel("Hi");
             QWidget *widget = new QWidget();
          
              QVBoxLayout qboxLayout;
              qboxLayout.addWidget(label);
              qboxLayout.addWidget(widget);
              window.setLayout(&qboxLayout);
          
              window.resize(320, 240);
              window.show();
          
          
                  WId xwinid = widget->winId();
                  qDebug() << "slim_qt:gst() xwinid = " + QVariant(xwinid).toString();
          
                  gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (sink), xwinid);
          
             // run the pipeline
          
             GstStateChangeReturn sret = gst_element_set_state (pipeline,
                 GST_STATE_PLAYING);
             if (sret == GST_STATE_CHANGE_FAILURE) {
               gst_element_set_state (pipeline, GST_STATE_NULL);
               gst_object_unref (pipeline);
               // Exit application
               QTimer::singleShot(0, QApplication::activeWindow(), SLOT(quit()));
             }
          
             app.exec();
          
          }
          
          int main(int argc, char *argv[])
          {
              gst(argc, argv);
              return true;
          }
          

          and project build ENV settings:

          Set GSL_PLUGIN_PATH to C:\gstreamer\1.0\x86_64\lib\gstreamer-1.0
          Set GSTREAMER_INCDIR to C:\gstreamer\1.0\x86_64\include\gstreamer-1.0
          Set GSTREAMER_LIBDIR to C:\gstreamer\1.0\x86_64\lib
          Set PKG_CONFIG_PATH to C:\gstreamer\1.0\x86_64\lib\pkgconfig\
          
          Add to Path: C:\gstreamer\1.0\x86_64\bin\
          
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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #24

            QMediaPlayer::setMedia for thé documentation itself.

            You might even be able just build the GStreamer backend and use it directly.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • erikherzE Offline
              erikherzE Offline
              erikherz
              wrote on last edited by
              #25

              I thought that QMediaPlayer used native AV Foundations (Windows Media Foundation for Windows, AV Foundation for MacOS, and GStreamer for Linux) ... does this mean that I can now use a gst-pipeline source for QMediaPlayer in an App on Windows or Mac?

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #26

                QMediaPlayer does not do anything directly. It uses the various plugins. Each platform has its corresponding plugin using native technologies. However nothing forbids you to provide additional plugins like for example for network cameras. So if you manage to build the GStreamer plugin, using it should also be possible.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • erikherzE Offline
                  erikherzE Offline
                  erikherz
                  wrote on last edited by
                  #27

                  Got it. Thank you!

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                  • erikherzE Offline
                    erikherzE Offline
                    erikherz
                    wrote on last edited by
                    #28

                    I spoke too soon. I do have the application building but video is not yet playing. I was told that the issue may be because I am using MinGW rather than MSVC. I was able to trim down a sample application which I thought that I should share in case anyone else wants to give this a try. I see the video test pattern when I build it from QT Creator but not when I deploy it as a stand alone application. If you are able to see the test pattern as a stand alone application, please post here how you got it working. Thank you!

                    mini.pro:

                    TEMPLATE = app
                    TARGET = videoapp
                    
                    QT += multimedia multimediawidgets network widgets core gui
                    
                    CONFIG += link_pkgconfig
                    
                    PKGCONFIG += gstreamer-1.0 \
                            glib-2.0 \
                            gobject-2.0 \
                            gio-2.0 \
                            gstreamer-video-1.0 \
                            gstreamer-audio-1.0
                    
                    linux {
                    #    PKGCONFIG += gstvideo-1.0
                        LIBS += -L/usr/lib/i386-linux-gnu/ -lgstvideo-1.0
                        # I don't think you need the INCLUDEPATH below if pkg-config is working correctly
                        INCLUDEPATH += \
                            /usr/include/gstreamer-1.0 \
                            /usr/include/glib-2.0/ \
                            /usr/lib/x86_64-linux-gnu/glib-2.0/include/
                    }
                    
                    mac {
                        PKG_CONFIG = /usr/local/bin/pkg-config
                        PKGCONFIG += gstreamer-video-1.0 gstreamer-audio-1.0
                    }
                    
                    win32 {
                    ## - Everything is set in the QT Project Build ENV, including:
                    #Set GSL_PLUGIN_PATH to C:\gstreamer\1.0\x86_64\lib\gstreamer-1.0
                    #Set GSTREAMER_INCDIR to C:\gstreamer\1.0\x86_64\include\gstreamer-1.0
                    #Set GSTREAMER_LIBDIR to C:\gstreamer\1.0\x86_64\lib
                    #Add this to Path: C:\gstreamer\1.0\x86_64\bin\
                    }
                    
                    HEADERS =
                    
                    SOURCES = \
                        main.cpp
                    

                    main.cpp:

                    #include <QApplication>
                    #include <QTimer>
                    #include <QLabel>
                    #include <QWidget>
                    #include <QVBoxLayout>
                    #include <gst/gst.h>
                    
                    #include <gst/video/videooverlay.h>
                    
                    /* added to work on OSX */
                    #ifdef __APPLE__
                    #ifdef TARGET_OS_MAC
                    #include <glib/deprecated/gthread.h>
                    #endif
                    #endif
                    
                    void gst(int argc, char *argv[]) {
                    
                       gst_init (&argc, &argv);
                       QApplication app(argc, argv);
                       app.connect(&app, SIGNAL(lastWindowClosed()), &app, SLOT(quit ()));
                    
                       QString videosinkStr, audiosinkStr, pipelinestr;
                       GstElement *m_pipeline, *sink;
                    
                       #ifdef _WIN32 // TODO: any difference on videosink definition between _WIN32 and _WIN64?
                           videosinkStr = "d3dvideosink"; // test: dshowvideosink, d3dvideosink, directsoundsink
                           audiosinkStr = "volume ! directsoundsink";
                       #endif
                       #ifdef __APPLE__
                       #ifdef TARGET_OS_MAC
                           videosinkStr = "glimagesink"; // also test: osxvideosink, osxaudiosink
                           audiosinkStr = "volume ! osxaudiosink";
                    
                       #endif
                       #endif
                       #ifdef __linux__
                           videosinkStr = "xvimagesink"; // ximagesink is a winner on my PopOS machine!
                           //also test: ximagesink, xvimagesink, alsasink, pulsesink
                           audiosinkStr = "volume ! alsasink";
                       #endif
                    
                        pipelinestr = "videotestsrc ! "+videosinkStr+"  name=video_out";
                    
                        m_pipeline = gst_parse_launch (pipelinestr.toStdString().c_str(), NULL );
                        sink  =  gst_bin_get_by_name(GST_BIN(m_pipeline), "video_out");
                    
                        QWidget window;
                    
                        QLabel *label = new QLabel("Video Test Pattern");
                        QWidget *widget = new QWidget();
                        widget->setFixedSize(640,360);
                        WId xwinid = widget->winId();
                        gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (sink), guintptr(xwinid));
                    
                        QVBoxLayout qboxLayout;
                        qboxLayout.addWidget(label);
                        qboxLayout.addWidget(widget);
                        window.setLayout(&qboxLayout);
                    
                        window.resize(660, 380);
                        window.show();
                    
                       // run the pipeline
                    
                       GstStateChangeReturn sret = gst_element_set_state (m_pipeline,
                           GST_STATE_PLAYING);
                       if (sret == GST_STATE_CHANGE_FAILURE) {
                         gst_element_set_state (m_pipeline, GST_STATE_NULL);
                         gst_object_unref (m_pipeline);
                         // Exit application
                         QTimer::singleShot(0, QApplication::activeWindow(), SLOT(quit()));
                       }
                    
                       app.exec();
                    
                    }
                    
                    int main(int argc, char *argv[])
                    {
                        gst(argc, argv);
                        return true;
                    }
                    
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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #29

                      Did you deploy your application using windeployqt ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • erikherzE Offline
                        erikherzE Offline
                        erikherz
                        wrote on last edited by
                        #30

                        Yes. It still needed the Gstreamer libs, so I copied all of those too. It also complained of other libs missing so I copied those as needed from the system until the application ran. Now it runs but video does not play. I suspect that this may be the mysterious issue with MinGW.

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                        • erikherzE Offline
                          erikherzE Offline
                          erikherz
                          wrote on last edited by
                          #31

                          I received some useful Gstreamer debugging information on this forum post:
                          http://gstreamer-devel.966125.n4.nabble.com/How-to-debug-Gstreamer-on-Windows-td4693738.html

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                          • erikherzE Offline
                            erikherzE Offline
                            erikherz
                            wrote on last edited by
                            #32

                            OK. I got it to work by switching to MSVC, creating a plugins directory, setting a Gstreamer ENV to that path, like so: set GST_PLUGIN_PATH=C:\Users\vivoh\Desktop\mini\plugins, and dropping in the two required plugins, in this case: gstvideotestsrc.dll and gstd3d.dll

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